Wifeaggro13 wrote: »My major problem with Sets in general is it completely devalues the end game PVE. the only way to get these two aspects of the game to mesh is to reduce the rate of harvesting them from refinement . then add Purple and gold mats as drop from the bosses in VR Dungeons.
this system completely devalues all of the VR content aside from the sets in hard mode trials. 8 traits could use a rework. But being able to make the best armor in game with out ever doing the content or having to at least barter with the people who are doing it is the worst game design i have ever seen.
If you have no interest in doing the actual content and want to purely craft that is fine, that should be available to you. But this current system completely destoyed any value of doing VR dungeons and trials for the most part.
Well I wouldn't worry about it too much since we will be getting formal Tier's Seasons of Dropped gear progression with the champion system.
Best gear will be the current season dropped dungeon/Trial gear followed by crafted and then the previous season PVE gear.
So basically you'll have the best gear from dropped sets for a few months then you'll be able to craft or buy equivalent quality stuff when the next trial/champion dungeon comes out.
Actually, most of the PvP sets aren't that good.NerfEverything wrote: »Zen promised us that crafters would be able to create the best items in the game. Zen lied to us. The 8 trait sets suck compared to trials/PvP sets.
Actually, most of the PvP sets aren't that good.NerfEverything wrote: »Zen promised us that crafters would be able to create the best items in the game. Zen lied to us. The 8 trait sets suck compared to trials/PvP sets.
The problem with the barrier to entry is that it is not based on in-game time, but real life time. A new player can grind to v12 after a few days by playing 19 hours a day, but still has to wait 2 months for a single line to finish research.
Some of the traits used to be rare, and near launch I've seen people ask 2-4k for a single trait for research. Nowadays, you can buy pretty much any trait for 400 g.cwbriggs6ub17_ESO wrote: »Your post makes it sound like one can log in 5 minutes a day and months later one has 8 traits sets.
Actually, most of the PvP sets aren't that good.NerfEverything wrote: »Zen promised us that crafters would be able to create the best items in the game. Zen lied to us. The 8 trait sets suck compared to trials/PvP sets.
I do not think ill be around in 9 more months when that actualy hits live. Thats easily 5updates awayWifeaggro13 wrote: »My major problem with Sets in general is it completely devalues the end game PVE. the only way to get these two aspects of the game to mesh is to reduce the rate of harvesting them from refinement . then add Purple and gold mats as drop from the bosses in VR Dungeons.
this system completely devalues all of the VR content aside from the sets in hard mode trials. 8 traits could use a rework. But being able to make the best armor in game with out ever doing the content or having to at least barter with the people who are doing it is the worst game design i have ever seen.
If you have no interest in doing the actual content and want to purely craft that is fine, that should be available to you. But this current system completely destoyed any value of doing VR dungeons and trials for the most part.
Well I wouldn't worry about it too much since we will be getting formal Tier's Seasons of Dropped gear progression with the champion system.
Best gear will be the current season dropped dungeon/Trial gear followed by crafted and then the previous season PVE gear.
So basically you'll have the best gear from dropped sets for a few months then you'll be able to craft or buy equivalent quality stuff when the next trial/champion dungeon comes out.
your idea seemed abit unbalanced so made some alterations and revampsLonePirate wrote: »I can appreciate the opinion of those who think making the 8 trait sets too powerful due to a high barrier of entry (time) when most people simply won't commit the time to research everything. However, emphasis should always be placed on the positive reward/benefit instead of a negative insurance policy. There should be a reward for the investment and effort for the research. These greater bonuses do not matter in PVE because it is not competitive apart from trials the bonuses and can easily be countered by superior skill in PVP. Essentially there is no reason why 8 trait set bonuses shouldn't be obviously superior to the 2-6 trait bonuses. The game should reward crafters who reach complete that much work. Right now, there is no incentive to do so.
I recommend a gradual increase in the magnitude of the 2-4 piece bonuses as the number of required traits increases. For instance, the 2 trait Night's Silence set offers a +10 Stamina Recovery bonus. Using that as a base, a 3 trait set should offer +12, the 4 trait should be +14, the 5 trait should be +16, the 6 trait should be +18 and the 8 trait should be +25.
As for the 8 trait sets' bonuses for 5 pieces, let me recommend these changes which would make these sets desirable without being too powerful.
Arena - 70% cost reduction of Break Free with a 5 second cooldown
Eyes of Mara - 15% cost reduction in Magicka costs of any staff restoration skill and 5% increased magicka regen while equipping a resto staff
Kagrenac's Hope - 40% time reduction when resurrecting an ally and +800 damage shield while resurrecting an ally and fully restores the targets health and applies the 800 damage shield to them
Oblivion's Foe - old 5 set bonus and make resurrection instant cast, 5min Cooldown
Orgnum's Scales - 100% increase in health recovery for 20 seconds and a 10% damage reduction intake when below 50% health with a 30 second cooldown
Shalidor's Curse - +1000 Health when below 40% Health with a two minute cool down damage delt leeches 5% of the targets current health (0.5% on boss enemies), with a 15second cooldown
Spectre's Eye - 25% chance to reflect an enemy's spell in full after casting your own spellin combat causes you to fade out (visually by like 30-40% transparency) and passively gives you 15% to dodge an incoming attack with a 6 second cooldown
your idea seemed abit unbalanced so made some alterations and revampsLonePirate wrote: »I can appreciate the opinion of those who think making the 8 trait sets too powerful due to a high barrier of entry (time) when most people simply won't commit the time to research everything. However, emphasis should always be placed on the positive reward/benefit instead of a negative insurance policy. There should be a reward for the investment and effort for the research. These greater bonuses do not matter in PVE because it is not competitive apart from trials the bonuses and can easily be countered by superior skill in PVP. Essentially there is no reason why 8 trait set bonuses shouldn't be obviously superior to the 2-6 trait bonuses. The game should reward crafters who reach complete that much work. Right now, there is no incentive to do so.
I recommend a gradual increase in the magnitude of the 2-4 piece bonuses as the number of required traits increases. For instance, the 2 trait Night's Silence set offers a +10 Stamina Recovery bonus. Using that as a base, a 3 trait set should offer +12, the 4 trait should be +14, the 5 trait should be +16, the 6 trait should be +18 and the 8 trait should be +25.
As for the 8 trait sets' bonuses for 5 pieces, let me recommend these changes which would make these sets desirable without being too powerful.
Arena - 70% cost reduction of Break Free with a 5 second cooldown
Eyes of Mara - 15% cost reduction in Magicka costs of any staff restoration skill and 5% increased magicka regen while equipping a resto staff
Kagrenac's Hope - 40% time reduction when resurrecting an ally and +800 damage shield while resurrecting an ally and fully restores the targets health and applies the 800 damage shield to them
Oblivion's Foe - old 5 set bonus and make resurrection instant cast, 5min Cooldown
Orgnum's Scales - 100% increase in health recovery for 20 seconds and a 10% damage reduction intake when below 50% health with a 30 second cooldown
Shalidor's Curse - +1000 Health when below 40% Health with a two minute cool down damage delt leeches 5% of the targets current health (0.5% on boss enemies), with a 15second cooldown
Spectre's Eye - 25% chance to reflect an enemy's spell in full after casting your own spellin combat causes you to fade out (visually by like 30-40% transparency) and passively gives you 15% to dodge an incoming attack with a 6 second cooldown
reason for the high amount of utility is you dont want sets being to one sided as some medium setups use magicka for instanceyour idea seemed abit unbalanced so made some alterations and revampsLonePirate wrote: »I can appreciate the opinion of those who think making the 8 trait sets too powerful due to a high barrier of entry (time) when most people simply won't commit the time to research everything. However, emphasis should always be placed on the positive reward/benefit instead of a negative insurance policy. There should be a reward for the investment and effort for the research. These greater bonuses do not matter in PVE because it is not competitive apart from trials the bonuses and can easily be countered by superior skill in PVP. Essentially there is no reason why 8 trait set bonuses shouldn't be obviously superior to the 2-6 trait bonuses. The game should reward crafters who reach complete that much work. Right now, there is no incentive to do so.
I recommend a gradual increase in the magnitude of the 2-4 piece bonuses as the number of required traits increases. For instance, the 2 trait Night's Silence set offers a +10 Stamina Recovery bonus. Using that as a base, a 3 trait set should offer +12, the 4 trait should be +14, the 5 trait should be +16, the 6 trait should be +18 and the 8 trait should be +25.
As for the 8 trait sets' bonuses for 5 pieces, let me recommend these changes which would make these sets desirable without being too powerful.
Arena - 70% cost reduction of Break Free with a 5 second cooldown
Eyes of Mara - 15% cost reduction in Magicka costs of any staff restoration skill and 5% increased magicka regen while equipping a resto staff
Kagrenac's Hope - 40% time reduction when resurrecting an ally and +800 damage shield while resurrecting an ally and fully restores the targets health and applies the 800 damage shield to them
Oblivion's Foe - old 5 set bonus and make resurrection instant cast, 5min Cooldown
Orgnum's Scales - 100% increase in health recovery for 20 seconds and a 10% damage reduction intake when below 50% health with a 30 second cooldown
Shalidor's Curse - +1000 Health when below 40% Health with a two minute cool down damage delt leeches 5% of the targets current health (0.5% on boss enemies), with a 15second cooldown
Spectre's Eye - 25% chance to reflect an enemy's spell in full after casting your own spellin combat causes you to fade out (visually by like 30-40% transparency) and passively gives you 15% to dodge an incoming attack with a 6 second cooldown
Even these are too defense/utility focused.
Give as melee high damage dealers (even stamina ranged people) something to really chew on.
20% increase in stamina use for weapon skills for a 20% increase in damage dealt.
Illuvatarr wrote: »No matter your class you should have 5 piece seducer, 3 piece magnus and 3 piece warlock with spell damage on it.
Not for NB PvP'ing. Magicka recovery and cost of spells is worthless when trying to take down someone as fast as possible.
Strike and disappear...
Illuvatarr wrote: »Illuvatarr wrote: »No matter your class you should have 5 piece seducer, 3 piece magnus and 3 piece warlock with spell damage on it.
Not for NB PvP'ing. Magicka recovery and cost of spells is worthless when trying to take down someone as fast as possible.
Strike and disappear...
Who says NB's have to strike and disappear?=) The best NB's I know give me a run for my money on my sorc by straight up fighting.
drop sets and craft sets are a difference and exception to this as set drops usually do follow some stereotypical play based on armor but also have some pretty mixed up ones. for instance that shadow-dance one i think it was called? makes you move at an unrestricted stealth speed despite being light.@dsalter
That's fine, That's why there are lots of set options. I guess I want a set similar to the Stygian set. (with the 5-piece bonus is 20% increase in spell damage while sneaking)
But with Stygian, I can't pick my traits or craft anything even close to this.
EDIT: I mean, all the time spent crafting and getting 8 trait sets...and I'm getting close to not using any crafted items seems crazy.
drop sets and craft sets are a difference and exception to this as set drops usually do follow some stereotypical play based on armor but also have some pretty mixed up ones. for instance that shadow-dance one i think it was called? makes you move at an unrestricted stealth speed despite being light.@dsalter
That's fine, That's why there are lots of set options. I guess I want a set similar to the Stygian set. (with the 5-piece bonus is 20% increase in spell damage while sneaking)
But with Stygian, I can't pick my traits or craft anything even close to this.
EDIT: I mean, all the time spent crafting and getting 8 trait sets...and I'm getting close to not using any crafted items seems crazy.
but usually will follow a typical arch-type when it comes to drop sets. crafted sets aren't bound by a specific armor type so have to be viable for several play arch-types else be redeemed useless
jelliedsoup wrote: »Not even chasing 8 traits. Takes too long and no reward.
jelliedsoup wrote: »Not even chasing 8 traits. Takes too long and no reward.
I look at it as a why not. It's almost free to do...with the maybe they'll improve the sets some day, especially if enough people complain about them on the forums
LonePirate wrote: »jelliedsoup wrote: »Not even chasing 8 traits. Takes too long and no reward.
I look at it as a why not. It's almost free to do...with the maybe they'll improve the sets some day, especially if enough people complain about them on the forums
Complaining about something on these forums only works if the subject of the complaints is something akin to a game crash or a major progress blocking item. Or, if enough people complain about it both often and loudly (such as with the old VR content), then ZOS listens. Otherwise, there is very little evidence they give anything but lip service to complaints on the forums. They chime in on less than 5% of threads so that should tell you something.
The current 8 trait sets are horrible and it's sad. They should have fixed this when they changed all the sets up. Not really rewarding to crafters to gimp them with moderately useless sets.
Waiting time is "hard"?Totally agree with OP. So hard to learn 8 trait, so bad reward...
LonePirate wrote: »jelliedsoup wrote: »Not even chasing 8 traits. Takes too long and no reward.
I look at it as a why not. It's almost free to do...with the maybe they'll improve the sets some day, especially if enough people complain about them on the forums
Complaining about something on these forums only works if the subject of the complaints is something akin to a game crash or a major progress blocking item. Or, if enough people complain about it both often and loudly (such as with the old VR content), then ZOS listens. Otherwise, there is very little evidence they give anything but lip service to complaints on the forums. They chime in on less than 5% of threads so that should tell you something.
Hey ZOS, prove this guy wrong. Thoughts from you? Looks like this thread has general consensus of, 8-trait crafting needs some type of love...
LonePirate wrote: »LonePirate wrote: »jelliedsoup wrote: »Not even chasing 8 traits. Takes too long and no reward.
I look at it as a why not. It's almost free to do...with the maybe they'll improve the sets some day, especially if enough people complain about them on the forums
Complaining about something on these forums only works if the subject of the complaints is something akin to a game crash or a major progress blocking item. Or, if enough people complain about it both often and loudly (such as with the old VR content), then ZOS listens. Otherwise, there is very little evidence they give anything but lip service to complaints on the forums. They chime in on less than 5% of threads so that should tell you something.
Hey ZOS, prove this guy wrong. Thoughts from you? Looks like this thread has general consensus of, 8-trait crafting needs some type of love...
Yes, please prove me wrong! Show us all that these sets are indeed lame and underpowered given the time (and real world subscription money) required before crafters can make them. These sets are a virtual pay to play microcosm without the actual play aspect because these sets aren't worth using.