Please don't insult high school interns.I think they have high school interns test the patches.
Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
xsorusb14_ESO wrote: »Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game
B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).
Mojomonkeyman wrote: »xsorusb14_ESO wrote: »Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game
B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).
I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).
Why would the perma stun not be in the PVP developer spotlight. There are only 3 or 4 threads about it. I guess we need more threads?
Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
xsorusb14_ESO wrote: »Mojomonkeyman wrote: »xsorusb14_ESO wrote: »Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game
B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).
I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).
Probably one of the bugged "damages" going around like the 10k flying blade.
I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.
Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)
2.4k though is so out there that I'd assume that was just bugged damage though.
Hlaren_shortsheath wrote: »this i noticed and is bother me alot. especialy since i paid alot to get my new armor set.
http://forums.elderscrollsonline.com/discussion/125008/if-i-die-or-relogg-i-loose-the-60-speed-buff-on-my-night-silence-armor-set#latest
Mojomonkeyman wrote: »xsorusb14_ESO wrote: »Mojomonkeyman wrote: »xsorusb14_ESO wrote: »Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game
B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).
I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).
Probably one of the bugged "damages" going around like the 10k flying blade.
I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.
Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)
2.4k though is so out there that I'd assume that was just bugged damage though.
I`ll ask him what setup he was using. I`m 7/7 light sorc.
Regards
ZOS_BrianWheeler wrote: »"I feel like the perma-stun/cc bug has not come to the developers attention, right?"
I'll make sure the combat team knows about it.
ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
quakedawg_ESO wrote: »ZOS_BrianWheeler wrote: »"I feel like the perma-stun/cc bug has not come to the developers attention, right?"
I'll make sure the combat team knows about it.
Sorry, this response seems to suggest your combat team are just now being made aware of the problem. Hasn't this been a problem for quite a while now?
Also, it appears Immovable is rather broken. Thoughts?
xsorusb14_ESO wrote: »Mojomonkeyman wrote: »xsorusb14_ESO wrote: »Mojomonkeyman wrote: »xsorusb14_ESO wrote: »Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game
B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).
I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).
Probably one of the bugged "damages" going around like the 10k flying blade.
I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.
Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)
2.4k though is so out there that I'd assume that was just bugged damage though.
I`ll ask him what setup he was using. I`m 7/7 light sorc.
Regards
Yea, if he's not running Full Spell Pen, I don't see how he did 2.4k damage with Lethal Arrow. That's just way far beyond the current damage levels that's possible with that ability.
Halrloprillalar wrote: »Invisibug from clouding swarm
FRONT doors not working
Crashing every 10min
Weird gear disappear bug/wrong equipped items
Perma cc not fixed
Health desync and instadeaths with sliding full hp.
Soul tether is a bad joke.
Any more?
Halrloprillalar wrote: »Invisibug from clouding swarm
FRONT doors not working
Crashing every 10min
Weird gear disappear bug/wrong equipped items
Perma cc not fixed
Health desync and instadeaths with sliding full hp.
Soul tether is a bad joke.
Any more?
this game is the buggiest pos I've experienced in 20 years. seriously, where do you find your coders? elementary school? wow this game is trash.
Luvsfuzzybunnies wrote: »xsorusb14_ESO wrote: »Mojomonkeyman wrote: »xsorusb14_ESO wrote: »Mojomonkeyman wrote: »xsorusb14_ESO wrote: »Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game
B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).
I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).
Probably one of the bugged "damages" going around like the 10k flying blade.
I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.
Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)
2.4k though is so out there that I'd assume that was just bugged damage though.
I`ll ask him what setup he was using. I`m 7/7 light sorc.
Regards
Yea, if he's not running Full Spell Pen, I don't see how he did 2.4k damage with Lethal Arrow. That's just way far beyond the current damage levels that's possible with that ability.
But lethal arrow is a stamina ability and would be affected by weapon critical and stamina and weapon damage for max damage right? Also armor pen. I don't know actual numbers off the top but 2k seems like a number that may be reached on low level targets or people with low armor like a 7/7 light armor sorc. Charge up lethal mark target while arrow is in flight could very well be a 2 critical on a non blocking sorc.