zac_sooleprb18_ESO wrote: »QQ tether waaaaaaa, nb has one good skill that still sucks compared to all others, woe is us
Yup, health bars dropping von 100 to 0 in 1 ms. It's a bit like a Ferrari driving frontal against a wall. This ends deadly too.thomaswinkworthb16_ESO wrote: »
The question is not was did not come to the developers attention, the real question is: Did anything at all come to the developers attention? Still the same issues in PvP as right before the patch. Some even more severe.DrimacusMeleth wrote: »Bump for this thread. I experienced everything the OP listed.
@ZOS_BrianWheeler @ZOS_GinaBruno
I feel like the perma-stun/cc bug has not come to the developers attention, right?
ThyIronFist wrote: »zac_sooleprb18_ESO wrote: »QQ tether waaaaaaa, nb has one good skill that still sucks compared to all others, woe is us
This has to be the most stupid comment I have read in a long time.
It is very efficient at telling people an NB is around and preparing a "surprise" attack. My templar likes it. Blazing Shield, swap to Sword and Board and use Purifying Ritual. NB seems to have 3 options: Kill fast with stealth dmg bonus, be a caster, be a vampire.killedbyping wrote: »I just love that Bat Swarm ignore Piercing Mark which should prevent you from beeing invisible ...
Such a joke. The only thing this skill is viable for is to prevent your enemy to go invise and it doesnt work...
I think the sad fact is that the game doesn't have a large enough population to thoroughly test the PTS so therefor the gaming community within the game are the testers.
Every patch they toss in new stuff that is broken and 1-3 weeks later they tidy it up.
We are paying Beta testers, which is fine because you're still playing right? It just saddens me that this kind of business model drives away so many players to where the game will ultimately fail.
Horrible cycle.
Halrloprillalar wrote: »I think the sad fact is that the game doesn't have a large enough population to thoroughly test the PTS so therefor the gaming community within the game are the testers.
Every patch they toss in new stuff that is broken and 1-3 weeks later they tidy it up.
We are paying Beta testers, which is fine because you're still playing right? It just saddens me that this kind of business model drives away so many players to where the game will ultimately fail.
Horrible cycle.
What you DON'T like being permastunned after reporting permastuns for weeks?
Also Brizz, stop killing me dammit.
xsorusb14_ESO wrote: »Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1ZOS_BrianWheeler wrote: »@Ifthir_ESO When it comes to Cyrodiil and Alliance war issues, yes.
Adding to that, with the 1.3.3 we have the following:
- Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
- Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
- Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
- Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
- Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
- Players appear dead to teammates.
- Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
- DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
- Stamina regeneration shows 0 all the time. (from previous patches)
- Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
- Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
- Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
- Flying players. Yes, our team mates now fly. Just like those botters.
Fun Fact
Goblin costume allows for horse surfing.
L2P Facts
Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
Look for a skill that counters permanent cc, it's available to every player.
A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game
B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).
Halrloprillalar wrote: »I think the sad fact is that the game doesn't have a large enough population to thoroughly test the PTS so therefor the gaming community within the game are the testers.
Every patch they toss in new stuff that is broken and 1-3 weeks later they tidy it up.
We are paying Beta testers, which is fine because you're still playing right? It just saddens me that this kind of business model drives away so many players to where the game will ultimately fail.
Horrible cycle.
What you DON'T like being permastunned after reporting permastuns for weeks?
Also Brizz, stop killing me dammit.
Lol Never! Pvp is sooo fun in this game but very frustrating at the same time. I have had a blast pvping - but the bugs, lag and glitches completely ruin it for a lot of players.
You will kill me mate, just wait until I've been on for an hour and you'll notice me skipping around, as that's when I have to close the game and reboot due to the memory leak lol.
SBR_QuorTek wrote: »How about players that test and find a serious exploit and 'forget' to tell about it using it for own benefit?
All the stuff do get aired on the PTS before it is going live and it is us the players that run to the PTS to see what the new changes are alike.