Maintenance for the week of August 10:
• NA megaservers for patch maintenance – August 10, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – August 10, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

ZOS, DO YOU EVEN TEST YOUR DAMN PATCHES?

  • KBKB
    KBKB
    ✭✭✭✭✭
    ^ in other words your game is becoming an over used joke
  • Columba
    Columba
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    I think they have high school interns test the patches.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Bat swarm, soul tether, and magma armor are fine, they should just do the same adjustments to the other ultimates so they are ultimate too. Will give people more reason to move the F out of the ultimate range or die. But some people just cant have any of those kinds of L2P issues. Standing in fire should be safe with little chance of dying... :neutral_face:

    Only real bad thing about them is multiple people running at you with them all at once, but thats just the nature of the zerg ball game they created with AoE caps.
    Edited by demonlkojipub19_ESO on August 8, 2014 4:35AM
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    Columba wrote: »
    I think they have high school interns test the patches.
    Please don't insult high school interns.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Gilvoth
    Gilvoth
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    this i noticed and is bother me alot. especialy since i paid alot to get my new armor set.
    http://forums.elderscrollsonline.com/discussion/125008/if-i-die-or-relogg-i-loose-the-60-speed-buff-on-my-night-silence-armor-set#latest

    i crash almost every 10 minutes so this to me is a serious issue. and i did Not crash at all before this patch because they fixed it and made it stop crashing like it did a while ago but recently now ever since this last patch i crash alot especialy when near alot of people which also by the way is a serious problem because there are WAY too many people in thornblade. please count the amount of people and cut it into half and put half in one 30 day campaign and the other half leave in thornblade. please do this zenimax and we will have alot less problems with crashing in my opinion.
    Edited by Gilvoth on August 8, 2014 5:09AM
  • Harnesh
    Harnesh
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    With the way the PTS is set up really no way to test what effects any changes will have in Cyrodiil.
  • Xsorus
    Xsorus
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    Aeradon wrote: »
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.
    Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1

    Adding to that, with the 1.3.3 we have the following:
    - Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
    - Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
    - Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
    - Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
    - Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
    - Players appear dead to teammates.
    - Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
    - DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
    - Stamina regeneration shows 0 all the time. (from previous patches)
    - Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
    - Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
    - Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
    - Flying players. Yes, our team mates now fly. Just like those botters.

    Fun Fact
    Goblin costume allows for horse surfing.

    L2P Facts
    Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
    Look for a skill that counters permanent cc, it's available to every player.

    A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game

    B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Aeradon wrote: »
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.
    Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1

    Adding to that, with the 1.3.3 we have the following:
    - Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
    - Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
    - Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
    - Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
    - Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
    - Players appear dead to teammates.
    - Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
    - DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
    - Stamina regeneration shows 0 all the time. (from previous patches)
    - Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
    - Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
    - Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
    - Flying players. Yes, our team mates now fly. Just like those botters.

    Fun Fact
    Goblin costume allows for horse surfing.

    L2P Facts
    Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
    Look for a skill that counters permanent cc, it's available to every player.

    A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game

    B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).

    I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Aeradon wrote: »
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.
    Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1

    Adding to that, with the 1.3.3 we have the following:
    - Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
    - Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
    - Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
    - Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
    - Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
    - Players appear dead to teammates.
    - Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
    - DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
    - Stamina regeneration shows 0 all the time. (from previous patches)
    - Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
    - Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
    - Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
    - Flying players. Yes, our team mates now fly. Just like those botters.

    Fun Fact
    Goblin costume allows for horse surfing.

    L2P Facts
    Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
    Look for a skill that counters permanent cc, it's available to every player.

    A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game

    B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).

    I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).

    Probably one of the bugged "damages" going around like the 10k flying blade.

    I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.

    Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)

    2.4k though is so out there that I'd assume that was just bugged damage though.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    Adonikam wrote: »
    Why would the perma stun not be in the PVP developer spotlight. There are only 3 or 4 threads about it. I guess we need more threads?

    How many threads has the divine trait not working been mentioned in? It's been months now and it's still broken and only recently did I actually see a dev even acknowledge it.
    :trollin:
  • k4vet_ESO
    k4vet_ESO
    Soul Shriven
    Aeradon wrote: »
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.
    Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1

    Adding to that, with the 1.3.3 we have the following:
    - Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
    - Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
    - Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
    - Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
    - Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
    - Players appear dead to teammates.
    - Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
    - DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
    - Stamina regeneration shows 0 all the time. (from previous patches)
    - Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
    - Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
    - Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
    - Flying players. Yes, our team mates now fly. Just like those botters.

    Fun Fact
    Goblin costume allows for horse surfing.

    L2P Facts
    Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
    Look for a skill that counters permanent cc, it's available to every player.

    I wonder if TESO staff would pay $15 a month for a broken game like this. In the end TESO staff will be the downfall of this game.
    Edited by k4vet_ESO on August 8, 2014 8:45PM
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Aeradon wrote: »
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.
    Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1

    Adding to that, with the 1.3.3 we have the following:
    - Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
    - Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
    - Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
    - Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
    - Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
    - Players appear dead to teammates.
    - Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
    - DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
    - Stamina regeneration shows 0 all the time. (from previous patches)
    - Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
    - Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
    - Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
    - Flying players. Yes, our team mates now fly. Just like those botters.

    Fun Fact
    Goblin costume allows for horse surfing.

    L2P Facts
    Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
    Look for a skill that counters permanent cc, it's available to every player.

    A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game

    B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).

    I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).

    Probably one of the bugged "damages" going around like the 10k flying blade.

    I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.

    Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)

    2.4k though is so out there that I'd assume that was just bugged damage though.

    I`ll ask him what setup he was using. I`m 7/7 light sorc.

    Regards
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • c0rp
    c0rp
    ✭✭✭✭✭
    The combat team must play DKs if they are just now being made "aware" of perm cc....I mean c'mon...
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Harnesh
    Harnesh
    ✭✭✭
    c0rp wrote: »
    The combat team must play DKs if they are just now being made "aware" of perm cc....I mean c'mon...

    Just to point out this is not a DK only problem.
  • Ashur_Breakblade
    umm ZOS, out of curiosity....

    did you annoy one of your team perhaps? he wants to mess with the others? it seems like every time a patch goes out a little piece of code gets altered or deleted, and I cant help but imagine someone goes home laughing about it while the others frantically try to find out what went wrong
  • McDonuts
    McDonuts

    I ran into this issue as well, however, I took off my boots (probably doesn't matter which piece) and re-equipped them, which fixed it. Make sure you are either not in stealth, or cycle your stealth afterward.
  • Tintinabula
    Tintinabula
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    the crashes are getting out of hand..not "quiiite" as bad as the fps issue but something is messing up..I hear a ching ching da ching in the transmission somewhere.:P
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aeradon wrote: »
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.
    Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1

    Adding to that, with the 1.3.3 we have the following:
    - Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
    - Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
    - Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
    - Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
    - Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
    - Players appear dead to teammates.
    - Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
    - DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
    - Stamina regeneration shows 0 all the time. (from previous patches)
    - Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
    - Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
    - Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
    - Flying players. Yes, our team mates now fly. Just like those botters.

    Fun Fact
    Goblin costume allows for horse surfing.

    L2P Facts
    Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
    Look for a skill that counters permanent cc, it's available to every player.

    A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game

    B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).

    I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).

    Probably one of the bugged "damages" going around like the 10k flying blade.

    I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.

    Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)

    2.4k though is so out there that I'd assume that was just bugged damage though.

    I`ll ask him what setup he was using. I`m 7/7 light sorc.

    Regards

    Yea, if he's not running Full Spell Pen, I don't see how he did 2.4k damage with Lethal Arrow. That's just way far beyond the current damage levels that's possible with that ability.
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Brian Wheeler is the man.

    I agree with an earlier post here in this thread. Blackwater Blade (non VR) campaign should not have VR 5 enemy NPC. That or bump everyone's stats up to match VR 5.

    Other than the above (and low population being a drag) the non VR campaign is the most fun I've had in Cyrodiil ever.
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    I would hope that all PvP Devs have toons on campaigns of their choosing and run around "Incognito" to experience the game the way it is..(not the way they meant it to be always.)

    For some reason I get the impression that they don't. Let the Devs spawn into being ganked at a starter zone..or see their time invested in protecting a scroll wasted only to be stolen and speed hacked across cyrodiil. Let a dev experience being rolled by Impulse zergs over and over and over and I doubt that if they experienced this first hand they would allow it to stand.(especially for weeks at length)

    I might be wrong but I'm getting the impression they play on some super secret special test server in utopia land where nothing is broken :|
    Edited by Tintinabula on August 9, 2014 6:26AM
  • Renuo
    Renuo
    ✭✭✭
    2k snipe was possible before 1.3 so yeah...
    Dark Renuo - Nightblade - Daggerfall Thornblade
    Nightblade PVP - https://www.youtube.com/user/renuoz
  • Oldtimer209
    Oldtimer209
    ✭✭✭
    Agree with OP. Current state of the game is a heaping pile of poo
  • quakedawg_ESO
    quakedawg_ESO
    ✭✭✭
    "I feel like the perma-stun/cc bug has not come to the developers attention, right?"

    I'll make sure the combat team knows about it.

    Sorry, this response seems to suggest your combat team are just now being made aware of the problem. Hasn't this been a problem for quite a while now?

    Also, it appears Immovable is rather broken. Thoughts?

    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Anastasia
    Anastasia
    ✭✭✭✭
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.


    *Takes PvE concerns, jots them down, places inside of a mudcrab shell and tosses them out to sea...slinks away hoping not to draw attention to any further hopes for adjustments and changes to PvE content.

    *Pouts and drinks good Rye.

    Edited by Anastasia on August 9, 2014 2:54PM
  • compunerd3
    compunerd3
    Soul Shriven
    "I feel like the perma-stun/cc bug has not come to the developers attention, right?"

    I'll make sure the combat team knows about it.

    Sorry, this response seems to suggest your combat team are just now being made aware of the problem. Hasn't this been a problem for quite a while now?

    Also, it appears Immovable is rather broken. Thoughts?

    I think he meant he is just gunna make sure that they do know and that it is a priority.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Aeradon wrote: »
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.
    Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1

    Adding to that, with the 1.3.3 we have the following:
    - Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
    - Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
    - Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
    - Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
    - Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
    - Players appear dead to teammates.
    - Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
    - DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
    - Stamina regeneration shows 0 all the time. (from previous patches)
    - Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
    - Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
    - Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
    - Flying players. Yes, our team mates now fly. Just like those botters.

    Fun Fact
    Goblin costume allows for horse surfing.

    L2P Facts
    Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
    Look for a skill that counters permanent cc, it's available to every player.

    A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game

    B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).

    I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).

    Probably one of the bugged "damages" going around like the 10k flying blade.

    I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.

    Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)

    2.4k though is so out there that I'd assume that was just bugged damage though.

    I`ll ask him what setup he was using. I`m 7/7 light sorc.

    Regards

    Yea, if he's not running Full Spell Pen, I don't see how he did 2.4k damage with Lethal Arrow. That's just way far beyond the current damage levels that's possible with that ability.

    But lethal arrow is a stamina ability and would be affected by weapon critical and stamina and weapon damage for max damage right? Also armor pen. I don't know actual numbers off the top but 2k seems like a number that may be reached on low level targets or people with low armor like a 7/7 light armor sorc. Charge up lethal mark target while arrow is in flight could very well be a 2 critical on a non blocking sorc.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Durham
    Durham
    ✭✭✭✭✭
    Invisibug from clouding swarm

    FRONT doors not working

    Crashing every 10min

    Weird gear disappear bug/wrong equipped items

    Perma cc not fixed

    Health desync and instadeaths with sliding full hp.

    Soul tether is a bad joke.

    Any more?

    Damage output has increased to much
    Invisibug from clouding swarm

    FRONT doors not working

    Crashing every 10min

    Weird gear disappear bug/wrong equipped items

    Perma cc not fixed

    Health desync and instadeaths with sliding full hp.

    Soul tether is a bad joke.

    Any more?

    DAMAGE increase to strong!
    I have close to 3500 health and getting taken out before stun wear off much no chance to fight back...I would say this is happening about 50% more now...
    PVP DEADWAIT
    PVP The Unguildables
  • Columba
    Columba
    ✭✭✭✭✭
    this game is the buggiest pos I've experienced in 20 years. seriously, where do you find your coders? elementary school? wow this game is trash.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    Columba wrote: »
    this game is the buggiest pos I've experienced in 20 years. seriously, where do you find your coders? elementary school? wow this game is trash.

    That's harsh but not really that out of order given the state of the game this long after launch and the continuing cycle of band-aid fixes before gamebusting, untested updates.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aeradon wrote: »
    @Ifthir_ESO‌ When it comes to Cyrodiil and Alliance war issues, yes.
    Some of the old issues are still not addressed. Here's a list for your perusal. http://forums.elderscrollsonline.com/discussion/115754/feedback-current-state-of-pvp-campaign-updated-to-1-2-4-hot-fix/p1

    Adding to that, with the 1.3.3 we have the following:
    - Massive memory leak causing FPS to drop to 0 or negative, computer freezes.
    - Crashes as mentioned by TS every few minutes, with relation to porting to keeps, flag conversion, tick calculation, clashes, or even half way riding. Has no relation to zerg size whatsoever, merely server or client being unstable. Best part is, there's not even dump files most of the time.
    - Weapon swap may also cause crashes, especially when the client mixed up the texture due to fast swaps. i.e. looks like 2 handed swords but could be tossed around and use bow skills. Weapon swap is still not working within negates.
    - Venom Arrow damage receiver would only be notified upon death. (health desync + no effects)
    - Resurrected players are moved mid air and suffers fall damage upon resurrection. Most of the time causes multiple deaths before fall damage is survivable.
    - Players appear dead to teammates.
    - Players fall through terrains, group experienced 5 incidents since patch went live. Riding suddenly falls through the ground into emptiness. Player fall from top floor of keeps to ground floor through the ground, not the grate, but the usual wooden floor. Nobody knows if you could still fall from grate cause nobody stands there anymore.
    - DC Guild caps BRK and claims BRK, EP Guild then caps BRK without making a claim. BRK remains property of DC Guild. DC Guild unable to claim or release any resource/keep until BRK is claimed by another EP guild or turned blue. Resets upon turning blue.
    - Stamina regeneration shows 0 all the time. (from previous patches)
    - Unable to interact with world objects e.g. could cast and attack but can't press "E" on anything. Requires client restart.
    - Lag spikes and delay. Has no relations with memory leak but comes like diabetes and heart attack.
    - Siege weapons degrade faster than being burned. Makes no bloody sense. Team strategy is now keep opponents busy and they will run out of siege. With "Don't burn it" in TS.
    - Flying players. Yes, our team mates now fly. Just like those botters.

    Fun Fact
    Goblin costume allows for horse surfing.

    L2P Facts
    Bat swarm and Soul tether is fine, both could be countered easily. These people just couldn't accept the reality that NB finally has a skill that could kill. (Hint: There's AOE cap, AOE range, cast time and tonnes of extra skill points) Nobody complained about 1k Molten Whips or 2k Lethal Shots. But they wanna complain about a close range in your face 3.9k ST non spam-able >70% DoT-based that could be broken by distance or healed through if you're confident in your HPS.
    Look for a skill that counters permanent cc, it's available to every player.

    A. Soul Tether is not fine, it does far to much damage, and you complaining about an NB finally having a skill to kill with is hilarious, since NB's already had 2 extremely good ultimates (a Cheap healing debuff that did great damage, and Veil of Blades which is amazing) That's not taking into account NB's have some of the best Burst damage in the game if not the best. So nightblades don't need an instant kill ability because some nightblades are just bad at the game

    B. Nobody complains about 1k Molten Whips or 2k Lethal shots because no one does 1k Molten Whips or 2k Lethal Shots (though you can get fairly close in the 1700 range on lethal shot).

    I got hit by a lethal arrow/shot (I guess we mean the same) for 2,4k the day before yesterday. No joke, I even whispered the NB who instanuked me to confirm because I didnt trust my death recap/CLS. He did confirm, his CLS was showing the same (he`s in the same crossfaction duelling guild as me).

    Probably one of the bugged "damages" going around like the 10k flying blade.

    I've ran max stamina builds/max weapon with Lethal Arrow using full Light Armor and Spell Pen on the weapon (since the opening shot is always going to be a crit), and that pretty much ensures I'll not face any spell resist with it, and the max I can hit for usually is 1500-1600 on a DK. Now a Woolelf Nightblade would probably be able to break 1700-1800 with that setup I think.

    Though...he could of been running molag tong set (think that's what it was called) if it was before the patch, That increased Lethal Arrows damage by 25% but then he'd have to deal with spell resist (Its 15% now)

    2.4k though is so out there that I'd assume that was just bugged damage though.

    I`ll ask him what setup he was using. I`m 7/7 light sorc.

    Regards

    Yea, if he's not running Full Spell Pen, I don't see how he did 2.4k damage with Lethal Arrow. That's just way far beyond the current damage levels that's possible with that ability.

    But lethal arrow is a stamina ability and would be affected by weapon critical and stamina and weapon damage for max damage right? Also armor pen. I don't know actual numbers off the top but 2k seems like a number that may be reached on low level targets or people with low armor like a 7/7 light armor sorc. Charge up lethal mark target while arrow is in flight could very well be a 2 critical on a non blocking sorc.

    You are correct, but point out which medium piece gives you stamina or weapon damage. the only thing medium gives you is Sneaking benefit/dodge rolls/ and weapon critical with that being countered by Impen trait. So if you're wanting to do the max amount of damage possible with a Bow user, throw on full light armor with stamina enchants with set bonuses that give weapon damage and put spell pen on your bow. If you're a Woodelf Nightblade, you'll hit insanely hard doing this, Basically you'll be what I like to call an Arcane Archer, You will however suck at sneaking around.

    Also lethal arrow isn't effected by Armor pen, its effected by Spell Pen (Its a poison damage ability, which is put on spell resist, this is why Focused Aim hits so much harder then it against a lot of players if you're in full medium, because most are running light armor)

    Also Mark Target with full medium will give you less damage on the opening attack then full light, simply because Mark Target just allows you to ignore 75% of armor/spell resist, while if you are running 50% spell pen, you ignore 100% of a player spell resist.
    Edited by Xsorus on August 10, 2014 2:06AM
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