Guys, it doesn't take a whole skill bar to counter a vamp sorc. Just put silver shards on your bar. If you see bats or mist, just spam them.
No way, you can't force lazy asses like OP or all the ranters here to have to counter other player skills! They will shout NERF NERF NERF till their build and tactics are the only viable and reasonable ones, and then they will open a thread "Why all noobs are using the same skills!!!!"
Swarm abusers will always defend it, others always want to nerf it. 500+ damage every tick is so fine. And i have seen 5 ppl trying to fear the vamp and didnt worked lol... poor ones...
Thechemicals wrote: »xsorusb14_ESO wrote: »You think Bats is annoying..Wait until you fight Corrosive Armor next patch if they don't nerf it again on PTS
Notice i said again...bloody thing was doing 600ish a tic, but now its down to 400ish.
and now....its doing 1000-1500 dmg
Seen over 2k few times. Seems legit.
Thechemicals wrote: »Thechemicals wrote: »xsorusb14_ESO wrote: »You think Bats is annoying..Wait until you fight Corrosive Armor next patch if they don't nerf it again on PTS
Notice i said again...bloody thing was doing 600ish a tic, but now its down to 400ish.
and now....its doing 1000-1500 dmg
Seen over 2k few times. Seems legit.
If devs could say what they were really thinking in a patch note it would be something like....
"Not to be outdone in this latest patch by Templars Blazing shield buff- we decided to rework DKs magma armor Explosion to make Templars blazing shield look like a tiny sparkle stick".
Hlaren_shortsheath wrote: »theres a couple things that should be immediate reaction and noted here.
1) bat swarm only hits you for 100 or so damage per second so truthfully you can escape by just getting out of the way because its not immediate death. if you just stand there and let the bats hit you then, yes in a about 20 seconds youll die. so basicly just get out of the swarm path. not hard to do.
2) if you insist on standing in the batswarm and cant or wont move, then just "block" yes it will take you health away but you will not die if you use block.
mike.gaziotisb16_ESO wrote: »...
You're right, it's a joke. Taking +33% dmg from fire even when you're hard-capped on fire res is completely useless. I mean what's the point of fire intolerance if there's no fire damage in Cyrodiil, right?
...
Halrloprillalar wrote: »It's safe to say that if you nerf bat swarm, there will be no reason to stay a vamp.
Halrloprillalar wrote: »It's safe to say that if you nerf bat swarm, there will be no reason to stay a vamp.
Yup. Or play sorc, unless you like being the support class on pvp..
I have no idea how are You getting these numbers. What armor You use full light ? Did the player attacking You with fire had spell penetration ? What level he/she was ?
I tested it with 1450 fire ress vs 2500 fire ress vs 0 fire ress and the reduction wasn't that big while the damage from fire balista was still 50 % more than any non vampire player.
I just checked and without vamp I'm getting 400 fire balista ticks vs +/- 611 with 2500 fire res vs +/- 680 with 1450 fire resist. No idea if fire damage from balistas is calculated other way than from players but clearly even with fire ress I'm getting 50 % more damage just from fire balistas.
Guys, it doesn't take a whole skill bar to counter a vamp sorc. Just put silver shards on your bar. If you see bats or mist, just spam them.
No way, you can't force lazy asses like OP or all the ranters here to have to counter other player skills! They will shout NERF NERF NERF till their build and tactics are the only viable and reasonable ones, and then they will open a thread "Why all noobs are using the same skills!!!!"
Guys, it doesn't take a whole skill bar to counter a vamp sorc. Just put silver shards on your bar. If you see bats or mist, just spam them.
Cloud form cannot be targeted, yet can move around and use other abilities while doing aoe damage. Silver shard won't help you at all...No way, you can't force lazy asses like OP or all the ranters here to have to counter other player skills! They will shout NERF NERF NERF till their build and tactics are the only viable and reasonable ones, and then they will open a thread "Why all noobs are using the same skills!!!!"
Well the problem is this use of "Nerf".... People read that and fixate on that one word then sometimes have a fit about nerfs in general. What sensible people are asking for is balance. I play a vampire too so I don't want it nerfed, but won't use the cloud ultimate because it's broken and too powerful. Needs to be balanced. It's obvious..
mike.gaziotisb16_ESO wrote: »...
You're right, it's a joke. Taking +33% dmg from fire even when you're hard-capped on fire res is completely useless. I mean what's the point of fire intolerance if there's no fire damage in Cyrodiil, right?
...
Your information is incorrect, at least in terms of player damage.
A single v10 Fire Resist ring brings the Fire Weakness down to almost non-existance.
Adding a v8 Fire Resist ring on top of that equates to taking slightly less Fire damage than a human with no Fire Resistance on.
Tested with my girlfriend and a Dragonknight alt with an Inferno Staff:
Vampire results with and without fire resistance:Vampire with No Fire Resistance
Chain: 171
Searing Strike 222; burns for 69 per tick
Destructive Touch: 239
Inferno Staff Heavy Attack: 450
Vampire with 1 Legendary V10 Fire Resist Ring
Chain: 116
Searing Strike: 182; burns tick for 47
Destructive Touch: 162
Inferno Staff Heavy Attack: 307
Vampire with 1 Legendary v10 Fire Resist and 1 Legendary v8 Fire Resist
Chain: 111
Searing Strike: 130; burns tick for 45
Destructive Touch: 155
Inferno Staff Heavy Attack: 293
Human results with no fire resistance:Human with no Fire Resistance
Chain: 114
Searing Strike: 148; burns tick for 46
Destructive Touch: 159
Inferno Staff Heavy Attack: 300
Human with fire resistance results (just for consistency sake and if anyone has interest):Human with 1 Legendary v10 Fire Resist Ring
Chain: 78
Searing Strike: 121; burns for 31
Destructive Touch: 109
Inferno Staff Heavy Attack: 204
Human with 1 Legendary v10 Fire Resist ring and 1 Legendary v8 Fire Resist ring
Chain: 74
Searing Strike: 87; burns tick for 30
Destructive Touch: 104
Inferno Staff Heavy Attack: 195
All damages were done to the same character; Vampire Fire damage was tested first, then vampire was cured of vampirism, relogged, and came back to test again.
It's worth noting that a vampire with no fire resistance at all takes exactly 50% more fire damage than a human with no fire resistance at all.
It's worth noting that a vampire with a Legendary v10 Fire Resistance enchantment only takes about 2% more damage than a Human with no fire resistance of any kind.
It's also worth noting that a vampire with two fire resistance rings takes less fire damage than a human with no fire resistance of any kind.
This overall change is very minor though, and is arguably not worth equipping more than one ring for. This is probably due to the fire resistance stat capping.
I didn't bother testing with sieges since I never get hit by them anyway; if there are any vampires that like to zerg around and get shot with sieges, I welcome them to test by getting cured in the same manner and coming back with the results.
It's possible that sieges ignore resistances, but I have no data and won't speculate. Siege damage does not matter to me personally; I prefer to actually fight other players instead of fighting the walls and doors of a building.
Overall though, the Fire weakness is pretty trivial, given that it is almost completely negated by a single Jewelry enchantment.
https://www.youtube.com/watch?v=lbB_HVcXpPk Well my Vampire Ulti hits with 560 Crit, but I think I can do a bit more.
It's rly easy to conter a Vampire :
Clouding Swarm - Charge or another range stun if he casting the skill, fear from NB, Volcanic Rune, Dodge, Pulsar and other AoE
Devouring Swarm - Heal reduction, Stuns, St Dps, split out.
The only problems are sorcs.. Teleport, Ultimate up.

Halrloprillalar wrote: »Halrloprillalar wrote: »It's safe to say that if you nerf bat swarm, there will be no reason to stay a vamp.
Yup. Or play sorc, unless you like being the support class on pvp..
yea basically.
I don't have fun spamming healing springs or purge or w/e
Luvsfuzzybunnies wrote: »Halrloprillalar wrote: »Halrloprillalar wrote: »It's safe to say that if you nerf bat swarm, there will be no reason to stay a vamp.
Yup. Or play sorc, unless you like being the support class on pvp..
yea basically.
I don't have fun spamming healing springs or purge or w/e
So just to be clear. You're saying vampirism is the only reason why sorcs are good at all?
Halrloprillalar wrote: »Luvsfuzzybunnies wrote: »Halrloprillalar wrote: »Halrloprillalar wrote: »It's safe to say that if you nerf bat swarm, there will be no reason to stay a vamp.
Yup. Or play sorc, unless you like being the support class on pvp..
yea basically.
I don't have fun spamming healing springs or purge or w/e
So just to be clear. You're saying vampirism is the only reason why sorcs are good at all?
Offensively sorcs can do one of 2 things:
gank
or troll raids with streak/bats/negates