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Nerf Bat Swarm

  • ThisOnePosts
    ThisOnePosts
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    It's already been nerfed. Learn 2 Play. The vamps get bombarded with fire, remove extra fire damage and then they can nerf batswarm. In fact, vamps should be doing a ton of damage when feeding on other players, but that is nerfed right from the start (meaning, they never even gave it that chance).

    There is a counter for everything in the game. How come I don't have a problem vs batswarm whether I'm on my Vamp, WW, or regular character in Cyrodiil? You hear bats? MOVE. Might as well nerf a ton of Ulti's if they nerf Batswarm, we can go down the list if you'd like.

    The nerfs have gone far enough, people who can't figure out how to counter things in the game should not be playing PVP yet unless you don't mind learning the hard way.
    Edited by ThisOnePosts on July 29, 2014 5:15PM
  • Halrloprillalar
    Halrloprillalar
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    Honestly it's only a problem when half a raid uses it at once... oh wait but so is impulse, steel tornado and all the other aoe in the game... and aoe caps making the user clump protected.

    The above is the main reason why you see people trying to turtle chokepoints with oil (which has no aoe cap).... shocking development? And then people complain about oil.

    I want to see this game get a little more creative.

    Seriously.
  • Neferath
    Neferath
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    clouding swarm definitely needs some rebalance.
    just have a look at your campaign leaderboard, at auriel's bow all 3 potential emperor's are playing with clouding swarm as their main ultimate.

    honest question: has there ever been a non-vampire emperor at auriel's bow?

    Best post ever .... so actually right the time you have 2 or 3 players at the leaderboard who are using the same skill (no matter wich one) you'll have to nerf it. This of course clearly makes sense ... at least till someone reaches these ranking positions who is using a skill which you are using too i assume ...
  • dcincali
    dcincali
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    R0M2K wrote: »
    1- rollout of the swarm
    2- sealth and wait for mist to end
    3- nuke

    1. better roll twice (if you have enough stamina...)
    2. stealth won't work
    3. if you play a setup that can nuke

    Shows how little you know about the game. Sorc vamps = streak, streak, bats, streak, streak, bats, streak, streak, bats, win.
  • Halrloprillalar
    Halrloprillalar
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    dcincali wrote: »
    R0M2K wrote: »
    1- rollout of the swarm
    2- sealth and wait for mist to end
    3- nuke

    1. better roll twice (if you have enough stamina...)
    2. stealth won't work
    3. if you play a setup that can nuke

    Shows how little you know about the game. Sorc vamps = streak, streak, bats, streak, streak, bats, streak, streak, bats, win.

    Not quite. The amount of people required for this cannot be killed with a single person's batswarm anyway. It's more of a troll strat for clumping bads.

    If you actually want to kill the zerg, several people either manning siege or dropping ults at the same time are required.
  • ThyIronFist
    ThyIronFist
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    dcincali wrote: »
    R0M2K wrote: »
    1- rollout of the swarm
    2- sealth and wait for mist to end
    3- nuke

    1. better roll twice (if you have enough stamina...)
    2. stealth won't work
    3. if you play a setup that can nuke

    Shows how little you know about the game. Sorc vamps = streak, streak, bats, streak, streak, bats, streak, streak, bats, win.

    Don't forget the pro impulse spam.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
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  • OrangeTheCat
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    Samadhi wrote: »
    ...
    Personally, I think it would be best to take out vamp and werewolf abilities completely from PvP. PvE I couldn't care less.

    I agree, Werewolf is far too powerful in PvP and should be removed and limited to PvE.
    This would inhibit the extreme amount of Werewolfs currently running around in Cyrodiil.
    They definitely need to be taken out of PvP to prevent their OP Werewolf powers from being OP.

    Wait. WW are now OP? I thought it was vamps that were OP and so were nerfed.

    It's difficult keeping up with the OP-of-the-month crowd.

    Oh, sarcasm, right.
    Edited by OrangeTheCat on July 30, 2014 11:43PM
  • RadioheadSh0t
    RadioheadSh0t
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    The thing about Swarm that needs to be changed is that you can still cast abilities with it. If you're using bat swarm, you shouldn't be able to use other abilities.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • kijima
    kijima
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    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Etaniel
    Etaniel
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    honest question: has there ever been a non-vampire emperor at auriel's bow?
    I believe Seitan in the first campaign wasn't a vampire. He actually deserved his emperor status, way more than those we have today in my opinion. (I play in DC btw)

    Noricum | Kitesquad

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  • JackDaniell
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    A well built soul assault can hit upwards of 7k :blush:
    A well built bat swarm can hit just under 3k (single target)

    A well built player can do these things, a poorly built player cannot.

    I think we should nerf good builds.
    Edited by JackDaniell on July 31, 2014 9:17AM
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • dsalter
    dsalter
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    A well built soul assault can hit upwards of 7k :blush:
    A well built bat swarm can hit just under 3k (single target)

    A well built player can do these things, a poorly built player cannot.

    I think we should nerf good builds.

    a well built soul assault will hit upto 7k on a single target.
    a well built bat spam will hit over 12k vs 6 targets.
    soul assault can be inturrupted, hidden from, etc, bats makes you invisible, moves and allows you to mash other buttons.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Rylana
    Rylana
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    The other day i came across a sorc vamp, Cloud mist > Invisible streak > Cloud Mist > Bat Swarm .... couldn't see them and bats hit me for 1500 plus the streaks for 400. Needless to say it didn't last long lol

    I am 100 percent sure I know who that was, too. Well if it was a certain AD player >______>

    Not me. But someone I know XD
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Anomaly 2
    Anomaly 2
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    Nerf vamps more? I'm not a vamp, I tried it at one point after they got nerfed and realized it wasnt worth being no matter how much I wanted to play as one. All because --> DK <-- vamps were OP the skill line got messed up for everyone else ... and they still make the best vamps lol. The abilities are fine but the debuffs you get are harsh and way to much to deal with. But I guess before Zenni worries about that they really need to fix WW because thats been completely unplayable. I guess my point is you need more awareness in game if this is a issue. I could jump straight into zergs with bolt escape and hit bats off and the zerg would split away from me or target me down so far that I was dead before I could deal to much damage. Ults are suppose to be strong and feel that way. As a sorc when I lay down my Atronarch they way it can move and split a group apart is insane, I've used to hold back 40+ players while my own group reformed together.
  • murtugo
    murtugo
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    You should also consider that vamps sacrifice their health regen and fire vulnerability to get their skills.
    Edited by murtugo on August 1, 2014 3:48AM
  • Honfold
    Honfold
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    Do not nerf vamps anymore. The increased fire damage and crippled health regeneration is a fair trade off. Plus the whole silver shards thing ;). However, I think people are downplaying the strength of Bat swarm. It is not so easy to get out of when the caster also uses mist form. Unable to run or roll fast enough. Just had one hit me for 2000 damage while I was running away. I don't want it nerfed, but it is not weak or easily evaded.
  • Braidas
    Braidas
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    Honfold wrote: »
    Do not nerf vamps anymore. The increased fire damage and crippled health regeneration is a fair trade off. Plus the whole silver shards thing ;). However, I think people are downplaying the strength of Bat swarm. It is not so easy to get out of when the caster also uses mist form. Unable to run or roll fast enough. Just had one hit me for 2000 damage while I was running away. I don't want it nerfed, but it is not weak or easily evaded.
    exactly, its a good skill, and requires some bit of thinking to get around it.the fighters guild skill line is ur friend against vamps. seems a lot of the complaining comes from emps using it, which is an entirely different discussion and not a problem w/ bat swarm itself.
    Edited by Braidas on August 1, 2014 4:46AM
  • Tintinabula
    Tintinabula
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    Ive got the skill. I use it..I can batswarm ..hit invasion into the middle of a group knock someone down..unstable flame them and a whole lot more with out them being able to single target me for 6 seconds.

    I think it's OP..that's just me though.(the real trick is escaping :P )
  • Columba
    Columba
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    ban people exploiting this skill in the way that lets them spam 2500 hit shots from it. losers
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Impulse the bar plz
  • WraithAzraiel
    WraithAzraiel
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    They already nerfed it once - didn't solve the problem - hmmmmmmm so maybe the problem isn't the skill...just a thought. People have those once in a while right? Thoughts, that is.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

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    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

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  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Samadhi wrote: »
    ...
    Personally, I think it would be best to take out vamp and werewolf abilities completely from PvP. PvE I couldn't care less.

    I agree, Werewolf is far too powerful in PvP and should be removed and limited to PvE.
    This would inhibit the extreme amount of Werewolfs currently running around in Cyrodiil.
    They definitely need to be taken out of PvP to prevent their OP Werewolf powers from being OP.

    Werewolf is a stamina based build and is still weak compared to magika builds. Silver bolts will put both on their respective asses. There are plenty of ways to beat them. Neither are too powerful at all.

    LOL nerf this nerf that, learn to play better IMO and stop whining when you get your ass handed to you.
  • Garion
    Garion
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    Samadhi wrote: »
    ...
    Personally, I think it would be best to take out vamp and werewolf abilities completely from PvP. PvE I couldn't care less.

    I agree, Werewolf is far too powerful in PvP and should be removed and limited to PvE.
    This would inhibit the extreme amount of Werewolfs currently running around in Cyrodiil.
    They definitely need to be taken out of PvP to prevent their OP Werewolf powers from being OP.

    Werewolf is a stamina based build and is still weak compared to magika builds. Silver bolts will put both on their respective asses. There are plenty of ways to beat them. Neither are too powerful at all.

    LOL nerf this nerf that, learn to play better IMO and stop whining when you get your ass handed to you.

    @AllPlayAndNoWork I think @Samadhi was being sarcastic :)

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  • OtarTheMad
    OtarTheMad
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    As much as I hate Bat Swarm it shouldn't be nerfed again.
  • krim
    krim
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  • Jaxom
    Jaxom
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    krim wrote: »
    batman-forever_l.jpg

    Batman is OP. Mistform = Batcycle?
  • Morticielle
    Morticielle
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    Bat Swarm deals - compared to other ultimates - more damage for less cost. What it makes it so dangerous is that one barely notices it in crowded situations, there is no clear indicator.
    Well, for persons who grew up in Las Vegas the bat swarm animation might actually be to subtle, but for people with normal senses it's not that difficult to see and to evade the bat swarm, provided they have a reaction time under a minute. ;)
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

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    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
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  • Gilvoth
    Gilvoth
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    theres nothing wrong with bat swarm ultimate. just get out of the way if you see it happening and youll be fine.
  • Zooce
    Zooce
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    It would be fine if you could target them, but forcing everyone to go AOE only against them makes it a little OP.
  • Gilvoth
    Gilvoth
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    theres a couple things that should be immediate reaction and noted here.

    1) bat swarm only hits you for 100 or so damage per second so truthfully you can escape by just getting out of the way because its not immediate death. if you just stand there and let the bats hit you then, yes in a about 20 seconds youll die. so basicly just get out of the swarm path. not hard to do.

    2) if you insist on standing in the batswarm and cant or wont move, then just "block" yes it will take you health away but you will not die if you use block.

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