Tintinabula wrote: »it hits for more than 100 but someone mentioned it ticking for 900..best ive seen is like 300
frwinters_ESO wrote: »ItsRejectz wrote: »It dosnt need nerfing, it's should have it's cost put to 250 like a lot of the other ults
It does, but with stage 4 vampirism it gets lowered.
AllPlayAndNoWork wrote: »monden1980b16_ESO wrote: »...
Personally, I think it would be best to take out vamp and werewolf abilities completely from PvP. PvE I couldn't care less.
I agree, Werewolf is far too powerful in PvP and should be removed and limited to PvE.
This would inhibit the extreme amount of Werewolfs currently running around in Cyrodiil.
They definitely need to be taken out of PvP to prevent their OP Werewolf powers from being OP.
Werewolf is a stamina based build and is still weak compared to magika builds. Silver bolts will put both on their respective asses. There are plenty of ways to beat them. Neither are too powerful at all.
LOL nerf this nerf that, learn to play better IMO and stop whining when you get your ass handed to you.
@AllPlayAndNoWork I think @Samadhi was being sarcastic
AllPlayAndNoWork wrote: »monden1980b16_ESO wrote: »...
Personally, I think it would be best to take out vamp and werewolf abilities completely from PvP. PvE I couldn't care less.
I agree, Werewolf is far too powerful in PvP and should be removed and limited to PvE.
This would inhibit the extreme amount of Werewolfs currently running around in Cyrodiil.
They definitely need to be taken out of PvP to prevent their OP Werewolf powers from being OP.
Werewolf is a stamina based build and is still weak compared to magika builds. Silver bolts will put both on their respective asses. There are plenty of ways to beat them. Neither are too powerful at all.
LOL nerf this nerf that, learn to play better IMO and stop whining when you get your ass handed to you.
"mommy I can't figure out how to fight vampires ... nerf it plz"
No I'm not a vampire , but I have been for a long time. Being vampire does bring some nice advantages but they come with really big disadvantages.
Prospero_ESO wrote: »"mommy I can't figure out how to fight vampires ... nerf it plz"
"mommy i don´t have a clue what i am talking about so i make a troll post........"No I'm not a vampire , but I have been for a long time. Being vampire does bring some nice advantages but they come with really big disadvantages.
yeahh disadvantages, lol . what do you mean ? i hope not the weakness to fire, because that´s a *** joke
m.stollb16_ESO wrote: »A full duration of Batswarm from a good vampire hits for 2k damage (that's with the character hit being a VR 12 in full legendary gear, Spell Resistance over Soft Cap and 400 Critical Resistance from Impenetrable). Also, the vampire player doesn't just stand there but will spam AoE skills like Impulse or Sap Essence at the same time.
A single dodge roll won't get you out of the radius of bat swarm if the vampire is right next to you and if the invisible vampire happens to be going in the same direction you do there is no way for you to escape from the bat swarm unless you are sorcerer or can use a gap closer to jump to another enemy. Also, there are often small delays in PvP and chances are that by the time you see a batswarm in the middle of a battle, you've already been hit by it twice (vampires can sneak close to a group of players with increased sneak speed or use a gap closer or bolt escape to teleport into a group of enemy players so you often don't see them coming if they are good).
Honestly, the damage of Bat Swarm by itself is ok, but it's the added bonus from the morph that is too strong. Invisibility means complete immunity to all non AoE attacks. That's too good in combination with such a strong AoE damage that moves with the player.
Sure, it's a learn to play issue. I can beat vampires in 1v1. When I see a vampire approaching a group of players I can try to save them and get the vampire down with Silver Bolts and hope people in the group will react in time and attack the vampire too/spread out. But still...
... when a non vampire player sees a group of 10 enemies close by from stealth it's "oh sh.., I better leave now and hope they won't find me".
When a vampire sees the same group from stealth it's "oh, nice, free AP. The more the better".
That seems a bit silly to me.
mike.gaziotisb16_ESO wrote: »Prospero_ESO wrote: »"mommy I can't figure out how to fight vampires ... nerf it plz"
"mommy i don´t have a clue what i am talking about so i make a troll post........"No I'm not a vampire , but I have been for a long time. Being vampire does bring some nice advantages but they come with really big disadvantages.
yeahh disadvantages, lol . what do you mean ? i hope not the weakness to fire, because that´s a *** joke
You're right, it's a joke. Taking +33% dmg from fire even when you're hard-capped on fire res is completely useless. I mean what's the point of fire intolerance if there's no fire damage in Cyrodiil, right?
I propose they add a couple of classes who do mostly fire damage with their attacks. Let's call them Dragon Knights and Templars, that sounds good. Maybe add some siege equipment that does fire damage as well, like flaming oil and fire catapults and fire ballistas. That would be a bit more balanced, wouldn't it?
Tell you what, since vamps have weakness to silver according to lore how about we also add something like a crossbow firing silver bolts, that do some solid hard cc and also give a chance to one-shot them if you hit them right in the 'ol ticker, hhm?
Thinking about it, that not enough. Let's add a couple of passives to help too. We'll call one Slayer (as in vampire Slayer) and you get 9% more weapon and spell dmg when attacking vamps. Maybe throw in another perk if you manage to kill one since they are so pesky. How about a passive called "Banish the Wicked" giving you 9 ultimate as a bonus if you manage to kill one?
Who's with me?
xsorusb14_ESO wrote: »
Out of curiosity, you do know that dot based abilities aren't separated on the death screen right?
monden1980b16_ESO wrote: »Yeah, nerf it... it's ridiculous (No constructive comments here, there's no need to explain the obvious).
Personally, I think it would be best to take out vamp and werewolf abilities completely from PvP. PvE I couldn't care less.
Since the patch, I have seen a difference when bats are used on me. Had multiple occasions with logged hits of 700 and a few 1400. I run with 600 impen as well.
It's gotten so frustrating I finally bit the bullet and went Vamp last night. Working on the skill line as it's too much of a game changer especially in large scale fights.
xsorusb14_ESO wrote: »You think Bats is annoying..Wait until you fight Corrosive Armor next patch if they don't nerf it again on PTS
Notice i said again...bloody thing was doing 600ish a tic, but now its down to 400ish.
Thechemicals wrote: »xsorusb14_ESO wrote: »You think Bats is annoying..Wait until you fight Corrosive Armor next patch if they don't nerf it again on PTS
Notice i said again...bloody thing was doing 600ish a tic, but now its down to 400ish.
and now....its doing 1000-1500 dmg
With the right build, bat swarm is stronger than standard + talons ever was. It's in critical need of balancing, @ZOS.
For starters, reduce the radius to 8 m like all other AoEs. No one should be able to have a 10m mobile AoE that can deal ~2000 damage and heal ~2000 damage over the cause of only 5 seconds.
Guys, it doesn't take a whole skill bar to counter a vamp sorc. Just put silver shards on your bar. If you see bats or mist, just spam them.
With the right build, bat swarm is stronger than standard + talons ever was. It's in critical need of balancing, @ZOS.
For starters, reduce the radius to 8 m like all other AoEs. No one should be able to have a 10m mobile AoE that can deal ~2000 damage and heal ~2000 damage over the cause of only 5 seconds.
@HommNo. That post is bad and I don't agree.
Is that a vampire or someone ignorant speaking?
You can crusade your point of view but the numbers don't lie.