Yeah. It would be nice to have flying mount in eso. However, there are plenty of good mmorpg games, and more coming, that will have flying mounts. As much as I love eso, I also play other mmo games for variety. ArcheAge is one of that kind of games that I am playing right now that have flying mount and it's awesome. You may want to check it out.
Played my friends beta after he couldn't stand it any more and I couldn't literally play or stand the game past like lvl 15. If you like Korean dubbed cutscenes with no subtitles, grindy generic questing, sloppy translation job with quest text, and a wonky class system, that is very limited IMO, then Archeage is for you. As for me I gave it the sniff test it didn't pass. There are many reasons it went belly up in two other countries! If XLGames had given Trion full rights to the game and they did a full rework under the supervision of Scott Hartsman then I would be more intrigued. The game though is horrible it bit off more than it could chew. Great ambition with poor execution.
Like any free to play game or any game that ends up going free to play *cough* Aion/SWTOR*cough*. Great ideas, a lot of promises, and in the end: Cr*p.
Yes I would say that RIFT was by far the best game I have played in a very long time then Scott Hartsman left and the game went F2P. It took about two years and when it happened I could only keep myself engaged for another 6 months. It is always a sad day for me when a game I like goes F2P.
RIFT also made promises they couldn't deliver... I've been waiting for 10+ years for an MMO where actions have real consequences in the world for all the players, where players come together to try to achieve things and whether they fail or succeed, the world is impacted and modified by it permanently. RIFT's approach was more disappointing than anything else IMO since it failed to deliver on what was suposed to be a "revolution" in the MMO genre.
What promise did they fail on? They did revolutionize the MMO genre. The Rifts that randomly spawn through the world and attack and march on the NPCs and eventually take over the map if not checked. Random world events like fighting that huge dude that spawns from the mountain and opens a whole new section of questing and dailies. Very tough raids and content IMO, hell Akylios was mathematically unkillable for the first month that guilds were trying to down him and then I think it was another two months before the world first happened. RIFT before it went F2P was a game changer PvE wise....PvP I would agree it was just more of the same but on a larger scale. They tried to do some creative stuff with PvP rifts but it just didn't work well.
Yeah. It would be nice to have flying mount in eso. However, there are plenty of good mmorpg games, and more coming, that will have flying mounts. As much as I love eso, I also play other mmo games for variety. ArcheAge is one of that kind of games that I am playing right now that have flying mount and it's awesome. You may want to check it out.
Played my friends beta after he couldn't stand it any more and I couldn't literally play or stand the game past like lvl 15. If you like Korean dubbed cutscenes with no subtitles, grindy generic questing, sloppy translation job with quest text, and a wonky class system, that is very limited IMO, then Archeage is for you. As for me I gave it the sniff test it didn't pass. There are many reasons it went belly up in two other countries! If XLGames had given Trion full rights to the game and they did a full rework under the supervision of Scott Hartsman then I would be more intrigued. The game though is horrible it bit off more than it could chew. Great ambition with poor execution.
Like any free to play game or any game that ends up going free to play *cough* Aion/SWTOR*cough*. Great ideas, a lot of promises, and in the end: Cr*p.
Yes I would say that RIFT was by far the best game I have played in a very long time then Scott Hartsman left and the game went F2P. It took about two years and when it happened I could only keep myself engaged for another 6 months. It is always a sad day for me when a game I like goes F2P.
RIFT also made promises they couldn't deliver... I've been waiting for 10+ years for an MMO where actions have real consequences in the world for all the players, where players come together to try to achieve things and whether they fail or succeed, the world is impacted and modified by it permanently. RIFT's approach was more disappointing than anything else IMO since it failed to deliver on what was suposed to be a "revolution" in the MMO genre.
What promise did they fail on? They did revolutionize the MMO genre. The Rifts that randomly spawn through the world and attack and march on the NPCs and eventually take over the map if not checked. Random world events like fighting that huge dude that spawns from the mountain and opens a whole new section of questing and dailies. Very tough raids and content IMO, hell Akylios was mathematically unkillable for the first month that guilds were trying to down him and then I think it was another two months before the world first happened. RIFT before it went F2P was a game changer PvE wise....PvP I would agree it was just more of the same but on a larger scale. They tried to do some creative stuff with PvP rifts but it just didn't work well.
RIFTs would invade the environment, but when closed the original environment would be here. No change. Random world events is like GW2, not so random and in the end almost allways the same boss that spawns with more of the same. Once you cleared it once, it's over, and more of the same. Same with main story, you cleared it but could still see other people next to you that clearly weren't in the same environment... Changes brought through quests where usually quickly reverted...
All smoke screens to me. Maybe the solution or a first step towards it is a minecraft like world Like EQ Landmark.
RedMiniStapler wrote: »What if... A radioactive wasp stung a guar, and the guar mutated and grew wings? A flying guar mount!
Your logic is interesting... read again what you just wrote.Breg_Magol wrote: »
I like to give it a chance. Of course, eso so far is the best mmorpg I have ever played, except maybe Skyrim; but I've been dying for mmo version of it since, and eso just as close if not better yet (to come). And I do enjoy and play variety of mmorpg games and genres. I just don't play a game and judge it in relation to another game that I have played or what others said. Each game is unique in its own world and can only objectively be judged by that.Yeah. It would be nice to have flying mount in eso. However, there are plenty of good mmorpg games, and more coming, that will have flying mounts. As much as I love eso, I also play other mmo games for variety. ArcheAge is one of that kind of games that I am playing right now that have flying mount and it's awesome. You may want to check it out.
Played my friends beta after he couldn't stand it any more and I couldn't literally play or stand the game past like lvl 15. If you like Korean dubbed cutscenes with no subtitles, grindy generic questing, sloppy translation job with quest text, and a wonky class system, that is very limited IMO, then Archeage is for you. As for me I gave it the sniff test it didn't pass. There are many reasons it went belly up in two other countries! If XLGames had given Trion full rights to the game and they did a full rework under the supervision of Scott Hartsman then I would be more intrigued. The game though is horrible it bit off more than it could chew. Great ambition with poor execution.
Please no. Thank you.
AlexDougherty wrote: »I don't care if the egg costs 100k gold and you have to feed it or make it earn experience to make it grow or what ever (Lineage II), make it hard if you want, very hard, but please...
I want to fly a Dragon. As a Dunmer Dragon Knight I feel my class is unfinished without it. And well I'm not against sharing with other classes/races (except with Argonians, slaves should go on foot).
Dragons won't be appearing, they are close to extiction, and only controllable by a strong Dragonborn(seriously, they won't even talk to most mortals let alone obey them), they will not obey us even if hatched from an egg.
Dragonknight has no actual connection to Dragons, possibly if the ancient past early Dragonknights fought them or learned from them, but that's tens of thousands of years ago.
Breg_Magol wrote: »
There's no Orcs, elves, magicka, oblivion in the real world. Should we remove those too? Might as well play Mount & Blade...
Your logic is interesting... read again what you just wrote.Breg_Magol wrote: »
Breg_Magol wrote: »
Yeah right! Next you'll be telling me that Daedric princes are just a figment of my fevered imagination huh?
Yeah. It would be nice to have flying mount in eso. However, there are plenty of good mmorpg games, and more coming, that will have flying mounts. As much as I love eso, I also play other mmo games for variety. ArcheAge is one of that kind of games that I am playing right now that have flying mount and it's awesome. You may want to check it out.
Played my friends beta after he couldn't stand it any more and I couldn't literally play or stand the game past like lvl 15. If you like Korean dubbed cutscenes with no subtitles, grindy generic questing, sloppy translation job with quest text, and a wonky class system, that is very limited IMO, then Archeage is for you. As for me I gave it the sniff test it didn't pass. There are many reasons it went belly up in two other countries! If XLGames had given Trion full rights to the game and they did a full rework under the supervision of Scott Hartsman then I would be more intrigued. The game though is horrible it bit off more than it could chew. Great ambition with poor execution.
Like any free to play game or any game that ends up going free to play *cough* Aion/SWTOR*cough*. Great ideas, a lot of promises, and in the end: Cr*p.
Yes I would say that RIFT was by far the best game I have played in a very long time then Scott Hartsman left and the game went F2P. It took about two years and when it happened I could only keep myself engaged for another 6 months. It is always a sad day for me when a game I like goes F2P.
RIFT also made promises they couldn't deliver... I've been waiting for 10+ years for an MMO where actions have real consequences in the world for all the players, where players come together to try to achieve things and whether they fail or succeed, the world is impacted and modified by it permanently. RIFT's approach was more disappointing than anything else IMO since it failed to deliver on what was suposed to be a "revolution" in the MMO genre.
What promise did they fail on? They did revolutionize the MMO genre. The Rifts that randomly spawn through the world and attack and march on the NPCs and eventually take over the map if not checked. Random world events like fighting that huge dude that spawns from the mountain and opens a whole new section of questing and dailies. Very tough raids and content IMO, hell Akylios was mathematically unkillable for the first month that guilds were trying to down him and then I think it was another two months before the world first happened. RIFT before it went F2P was a game changer PvE wise....PvP I would agree it was just more of the same but on a larger scale. They tried to do some creative stuff with PvP rifts but it just didn't work well.
RIFTs would invade the environment, but when closed the original environment would be here. No change. Random world events is like GW2, not so random and in the end almost allways the same boss that spawns with more of the same. Once you cleared it once, it's over, and more of the same. Same with main story, you cleared it but could still see other people next to you that clearly weren't in the same environment... Changes brought through quests where usually quickly reverted...
All smoke screens to me. Maybe the solution or a first step towards it is a minecraft like world Like EQ Landmark.
Trione has a new voxel "minecraft" like mmo called trove coming out if you are into that kind of thing. Yes eq next looks like it could be fun lots of exciting things are coming to the mmo world
Yeah. It would be nice to have flying mount in eso. However, there are plenty of good mmorpg games, and more coming, that will have flying mounts. As much as I love eso, I also play other mmo games for variety. ArcheAge is one of that kind of games that I am playing right now that have flying mount and it's awesome. You may want to check it out.
Played my friends beta after he couldn't stand it any more and I couldn't literally play or stand the game past like lvl 15. If you like Korean dubbed cutscenes with no subtitles, grindy generic questing, sloppy translation job with quest text, and a wonky class system, that is very limited IMO, then Archeage is for you. As for me I gave it the sniff test it didn't pass. There are many reasons it went belly up in two other countries! If XLGames had given Trion full rights to the game and they did a full rework under the supervision of Scott Hartsman then I would be more intrigued. The game though is horrible it bit off more than it could chew. Great ambition with poor execution.
Like any free to play game or any game that ends up going free to play *cough* Aion/SWTOR*cough*. Great ideas, a lot of promises, and in the end: Cr*p.
Yes I would say that RIFT was by far the best game I have played in a very long time then Scott Hartsman left and the game went F2P. It took about two years and when it happened I could only keep myself engaged for another 6 months. It is always a sad day for me when a game I like goes F2P.
RIFT also made promises they couldn't deliver... I've been waiting for 10+ years for an MMO where actions have real consequences in the world for all the players, where players come together to try to achieve things and whether they fail or succeed, the world is impacted and modified by it permanently. RIFT's approach was more disappointing than anything else IMO since it failed to deliver on what was suposed to be a "revolution" in the MMO genre.
What promise did they fail on? They did revolutionize the MMO genre. The Rifts that randomly spawn through the world and attack and march on the NPCs and eventually take over the map if not checked. Random world events like fighting that huge dude that spawns from the mountain and opens a whole new section of questing and dailies. Very tough raids and content IMO, hell Akylios was mathematically unkillable for the first month that guilds were trying to down him and then I think it was another two months before the world first happened. RIFT before it went F2P was a game changer PvE wise....PvP I would agree it was just more of the same but on a larger scale. They tried to do some creative stuff with PvP rifts but it just didn't work well.
RIFTs would invade the environment, but when closed the original environment would be here. No change. Random world events is like GW2, not so random and in the end almost allways the same boss that spawns with more of the same. Once you cleared it once, it's over, and more of the same. Same with main story, you cleared it but could still see other people next to you that clearly weren't in the same environment... Changes brought through quests where usually quickly reverted...
All smoke screens to me. Maybe the solution or a first step towards it is a minecraft like world Like EQ Landmark.
Trione has a new voxel "minecraft" like mmo called trove coming out if you are into that kind of thing. Yes eq next looks like it could be fun lots of exciting things are coming to the mmo world
Looks very very very very very very very very very *takes breath* very very very very very very ugly. Just like Minecraft (which I hate). My idea of the perfect MMO would sadly require a team of people that could make dynamic events that reshape parts of the world and new quest content on a regular basis. For that you would need to be able to reshape the world quickly and easily with the correct framework and have a story-line you stick to with multiple possibilities/endings.
Titan's work but not impossible. You could potentially make epic stories and really make the players feel like they can change the world and have an impact on it.
rbenkepub19_ESO wrote: »Flying mounts have been a subject of debate in WoW ever since they were introduced. You have those players who say it ruined the game, and you have those who say they can't do without them. I was just as excited as everyone else was when I got my first flying mount shortly after the release of TBC, but personally, I'm on the side that says they ruined the game. To my knowledge (stress: to my knowledge), no other MMO has introduced flying mounts, and I think that says a lot. I'm betting if Blizzard could go back in time and reverse the decision to introduce flying mounts, they would.