
 
                     Pixysticks wrote: »
5.) Uncap AOE abilities when inside Cyrodiil.
Lord_Draevan wrote: »In all seriousness, the main problem is that healing AoE always goes to the lowest-health person while damage AoE hits people at random. Plus, their Immovable prevents them from being stopped, ergo Negate Magic Ultimate is useless as they'll run out in about 2 seconds. The only way to beat them is to use their tactic.Pixysticks wrote: »
5.) Uncap AOE abilities when inside Cyrodiil.
Cyrodiil isn't very fun at the moment on regular and high population campaigns.
Pixysticks wrote: »
Immovable shouldn't be in the game, period. Or if it is, it needs a 1-2 minute cooldown. An ability that makes you immune to every possible CC in the game, including silence, and can be permanently kept on, is ridiculous.
Lord_Draevan wrote: »Pixysticks wrote: »
Immovable shouldn't be in the game, period. Or if it is, it needs a 1-2 minute cooldown. An ability that makes you immune to every possible CC in the game, including silence, and can be permanently kept on, is ridiculous.
Or it should be only available if you're wearing 7/7 pieces of Heavy Armor. That would stop the blobbers, they'd have to sacrifice all their Light Armor magicka bonuses.
whatever fixes it. I myself will not play the non-veteran campaign again until that issue is at least.... reduced.... as ill say. its not fun getting killed in one hit(yes, I am serious, ONE HIT) by keep guards.ZOS_BrianWheeler wrote: »@Magister_Aena The battle level stats will be increased to compensate for the Veteran guards very soon which will apply to all campaigns. This brings player level power much more in line with the power curve of Cyrodiil and allows smaller groups of players to take resources instead of large groups of players to take out resources.
@ZOS_BrianWheeler On siege decay.... Can you make it so that it doesn't kick in for a few minutes or until the operator has left a certain radius? At least make it have more of an exponential decay rate that gives a sort of grace period? As is, if someone attacks you while operating a siege, you drop the siege to fight them and by the time you get back to your siege engine the health has dropped quite a bit or it has already collapsed.
Lord_Draevan wrote: »Pixysticks wrote: »
Immovable shouldn't be in the game, period. Or if it is, it needs a 1-2 minute cooldown. An ability that makes you immune to every possible CC in the game, including silence, and can be permanently kept on, is ridiculous.
Or it should be only available if you're wearing 7/7 pieces of Heavy Armor. That would stop the blobbers, they'd have to sacrifice all their Light Armor magicka bonuses.
Pixysticks wrote: »Thanks for these updates, I appreciate it. But in order of priority, the things that should [also] be on this list are:
1.) Fixing random crashes in Cyrodiil every 30m-1hr.
2.) Fix bow attacks not displaying health loss, so people appear to just die at random.
3.) Unbreakable CC, and the overall slow response of Break Stun, overall.
4.) Fix Spell and Armor penetration ignoring ALL of a targets resistances.
5.) Uncap AOE abilities when inside Cyrodiil.
6.) Fix Passive Skill-lines that are bugged or don't work at all.
7.) Put a cap on the amount of people that influence ownership when standing on keep flags.
8.) Make a player's name and guild appear on forward camps.
dcman830_ESO wrote: »You nailed everything I hate about PvP in this game atm. #5 the most.
I still love it though! Also, I wish you could only use camps if you die in it's radius.

 We are aware of the crashing issues and the team of engineers are working on fixes for them as fast as they can.  Also note we have a cap of the amount of players that can influence a flag at 6 players since launch but that could always be adjusted if the rate of capture is seemingly too fast/slow.
  We are aware of the crashing issues and the team of engineers are working on fixes for them as fast as they can.  Also note we have a cap of the amount of players that can influence a flag at 6 players since launch but that could always be adjusted if the rate of capture is seemingly too fast/slow.Pixysticks wrote: »Lord_Draevan wrote: »Pixysticks wrote: »
Immovable shouldn't be in the game, period. Or if it is, it needs a 1-2 minute cooldown. An ability that makes you immune to every possible CC in the game, including silence, and can be permanently kept on, is ridiculous.
Or it should be only available if you're wearing 7/7 pieces of Heavy Armor. That would stop the blobbers, they'd have to sacrifice all their Light Armor magicka bonuses.
Yeah, or make it an ultimate for heavy armor or something.
ZOS_BrianWheeler wrote: »
There have been discussions about Forward camps as well and currently we're leaning towards having "guild forward camps" where only guildmates can resurrect at a guild forward camp. This would be a new item entirely to go along with the forward camps already in the game. We're still working on getting this nailed down along with other forward camp issues that have lingered.
xsorusb14_ESO wrote: »
2. Forward Camps being more for teleporting people then an actual Rez spot. This is a huge problem with the game currently as it completely kills any need to hold Supply Lines or kill people moving between the Fights. It also makes Death completely penalty free in the game.
Iam currently paying to stay in a queue of 70+, to go pvp, yes i want to play in the biggest campaign thats what mmo means, please ivest the money in more resources to increase campaigns capacity.
ps: not more campaigns.
xsorusb14_ESO wrote: »Going to post my issues thread points in here since it'll be stickied
1. AOE caps still resulting in Mindless Zerg Balling in the game completely dumbing down any skill involved in PvP.
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xsorusb14_ESO wrote: »...
6. Unbreakable Stuns, This is still an issue...I've not seen it with Invasion (Shield Charge) and Root after the patch, but i'm still noticing it with Ambush and Concealed Blade combo if they do it from stealth. I've had multiple times were i'm at full stamina spamming the break free key and nothing happens. I'm not sure if other abilities are doing it but if Ambush and Concealed blade still are i imagine other abilities are as well.
...
Iam currently paying to stay in a queue of 70+, to go pvp, yes i want to play in the biggest campaign thats what mmo means, please ivest the money in more resources to increase campaigns capacity.
ps: not more campaigns.
xsorusb14_ESO wrote: »5. Keep Walls basically being nothing more then wet paper tissue in this game.
xsorusb14_ESO wrote: »Going to post my issues thread points in here since it'll be stickied
1. AOE caps still resulting in Mindless Zerg Balling in the game completely dumbing down any skill involved in PvP.
...
AoE caps gotta go.xsorusb14_ESO wrote: »...
6. Unbreakable Stuns, This is still an issue...I've not seen it with Invasion (Shield Charge) and Root after the patch, but i'm still noticing it with Ambush and Concealed Blade combo if they do it from stealth. I've had multiple times were i'm at full stamina spamming the break free key and nothing happens. I'm not sure if other abilities are doing it but if Ambush and Concealed blade still are i imagine other abilities are as well.
...
Are you referring to Dual Wield Hidden Blade or to Nightblade Concealed Weapon here?
I'm presuming Hidden Blade, since it snares, but I'd just like to verify for clarification.