I don't know if it has been discussed already, but how's the alliance war rank requirement for buying a tent going to work in noob campaign? The idea of noob campaign was rather good, but undermined by VR5 guards (also combined with the fact that home keeps are harder to recapture) and after much deliberation I am inclined to say that otherwise pure evil tents are only semi-evil in noob campaign, because noobs are squishy and their horses...if any.
I don't know if it has been discussed already, but how's the alliance war rank requirement for buying a tent going to work in noob campaign? The idea of noob campaign was rather good, but undermined by VR5 guards (also combined with the fact that home keeps are harder to recapture) and after much deliberation I am inclined to say that otherwise pure evil tents are only semi-evil in noob campaign, because noobs are squishy and their horses...if any.
the "noob" campaign is a DC buff server atm.(unless things changed the last 2 days since iv been) I doubt the FC issue will affect it
Lord_Draevan wrote: »Pixysticks wrote: »
5.) Uncap AOE abilities when inside Cyrodiil.
I have a dream... a dream of Cyrodiil without hundreds of people in tightly packed blobs running around spamming AoE with Immovable... a Cyrodiil where some slight measure of skill is more profitable than clicking a single button.
I hope this dream comes to pass...
In all seriousness, the main problem is that healing AoE always goes to the lowest-health person while damage AoE hits people at random. Plus, their Immovable prevents them from being stopped, ergo Negate Magic Ultimate is useless as they'll run out in about 2 seconds. The only way to beat them is to use their tactic. Or oilpots occasionally work, but people never set up enough.
Cyrodiil isn't very fun at the moment on regular and high population campaigns.