ESO achieved that 750,000 by losing far more than that in the first 3 months.
Further, top as in "good" is an opinion. Top as in "most subscribers" is not.
http://youtu.be/gUyqfUut8lA d.crosgrove_ESO wrote: »according to Techage.
d.crosgrove_ESO wrote: »
stevenbennett_ESO wrote: »Um… Again, read the articles. That second article is referring to ALL PC games, not just MMOs. Take out the non-MMOs on this list, and ESO is doing pretty well.
Decimus_Rex wrote: »ESO achieved that 750,000 by losing far more than that in the first 3 months.
Further, top as in "good" is an opinion. Top as in "most subscribers" is not.
Let's see, my Algebra is real rusty
Your math suggests that we are in the negative integers
I guess that means I'm not really playing the gamehttp://youtu.be/gUyqfUut8lA
stevenbennett_ESO wrote: »I'll also add that the second article is based on Raptr's numbers - which is PC only. Even if you accept Raptr as a valid source of overall PC gaming statistics, they are necessarily skewed against cross platform games like ESO.
In April’s look, we saw Bethesda’s The Elder Scrolls Online enter the charts at number 5, and I quipped, “We’ll see how long it’ll last there.” Well, as it happens, it didn’t last too long at the top. It placed 8 in May, and then dropped to 20 in June.
ESO is actually not a very good MMO.
* Underdeveloped Features
* No global AH/Market
* Phase group lockouts
* Focus on Single-Player gameplay
* Poor Crafting systems
* Major quest defects still in game after 4 months
* No ability to even setup channels in Chat
* World is heavily instanced with players funneled into random populations
* Bugs abound in old and new content
I have not played Single-Player games since about 2001, and don't play Multi-Player games. Just play MMOs. And really, ESO is not an MMO at all.
ESO is a Single-Player game with Multi-Player optional content based on a single shard 'Mega-Server' tech that places players into an invisible lobby, then funnels them into an available instance area with a random set of players.
Just my own opinion, based on my own experience.
ESO is a great casual MMO. It is not hardcore with progressive raiding like rift or wow. It is a different flavor of game. It was widely advertised as an AvAvA PvP game. If you came strictly for the PvE side you might feel underwhelmed, but if you came for the PvP then you are getting every pennies worth. The game is not bad, it is not dying, and it is not going F2P/B2P any time soon. You may or may not like the game, but to call it bad and then make vague statements to justify it is wrong.
d.crosgrove_ESO wrote: »Haters gonna hate.
Numbers speak, and if ESO's subscriber base has anything to say about it, I can guarantee you that games like EVE Online do not have a larger subscriber base at all. In 2013, EVE Online had 500,000 Subs after almost 10 years (it's highest number of Subs ever, mind you) of being out while ESO managed 750,000+ Subs in less than four months.
As far as top MMOs are concerned, anyone who adds "Best" or "Top" anything is automatically generating an opinion. However, factual information still stands that the #1 most played MMO at this point in time is World of Warcraft and that Elder Scrolls Online isn't far from being #2 if it keeps accelerating at this rate.
ESO achieved that 750,000 by losing far more than that in the first 3 months.
ESO is a great casual MMO. It is not hardcore with progressive raiding like rift or wow. It is a different flavor of game. It was widely advertised as an AvAvA PvP game. If you came strictly for the PvE side you might feel underwhelmed, but if you came for the PvP then you are getting every pennies worth. The game is not bad, it is not dying, and it is not going F2P/B2P any time soon. You may or may not like the game, but to call it bad and then make vague statements to justify it is wrong.
Yeah, that part I bolded of your post is a strong "might".
I'm almost solely focused on PvE at the moment and will go into PvP as soon as I reach my Veteran Ranks on my current character, but the game hasn't left me feeling underwhelmed at all.
WILDSTAR AND ELDER SCROLLS ONLINE CHALLENGE STATUS QUO
When Bethesda Softworks released Elder Scrolls Online, the industry took notice as the publisher fearlessly announced a subscription model, rather than going free-to-play like its direct competitor Guild Wars 2 (NCsoft). So far, a subscriber base of 772,374 (June) indicates that its strategy is working. And perhaps its because of this that NCsoft released its own subscription-based title, Wildstar, over one month ago. As the initial purchase included a free first month, NCsoft is about to find out how strong the demand for sci-fi action really is. Traditionally, sci-fi styled MMOs tend to generate three times as much in monthly revenue compared to fantasy-based titles. And the early signs are good. According to Carbine, the game has so far seen “four to five times” as many concurrent users than during its open beta stage. Combined with NCsoft’s expertise, having four titles in the worldwide top 10 for subscription-based MMOs last year, Wildstar is a strong contender in the current market.”
Decimus_Rex wrote: »ESO achieved that 750,000 by losing far more than that in the first 3 months.
Further, top as in "good" is an opinion. Top as in "most subscribers" is not.
Let's see, my Algebra is real rusty
Your math suggests that we are in the negative integers
I guess that means I'm not really playing the gamehttp://youtu.be/gUyqfUut8lA
you need to practice employing your gray matter a touch more
1) you start a list contrasting single and massively player games with one another, something is wrong with your site.
2) that's 'a' site publishing 'a' list that is "said" to be the result from the data companies have sent them themselves. Emphasis on "said"
3) said list denotes income, not sub revenue. I will not insult you further by assuming you are unable to understand the distinction between the two
4) said list is presumably on a world wide scale. Some MMOs -do- have publishers in China, Russia and Japan (apart from the US and EU), some do not. Making said comparison even more unintelligent.
but here you are, doing your thing anyway. About a week since they posted that dumb thing on top of that..
So far, a subscriber base of 772,374 (June) indicates that its strategy is working. And perhaps its because of this that NCsoft released its own subscription-based title, Wildstar, over one month ago. As the initial purchase included a free first month, NCsoft is about to find out how strong the demand for sci-fi action really is. Traditionally, sci-fi styled MMOs tend to generate three times as much in monthly revenue compared to fantasy-based titles.
lordrichter wrote: »This is one of those websites that takes a very specific data set and attempts to generalize it to a larger community based on the premise that (1) they have enough of a sample size to represent a larger community and (2) that their community has the same cross-section as the larger community.
Specifically, this is all about people who run the Raptr spyware and what games they play.
It is very accurate in how it portrays Raptr users but not so much when it comes to everyone else.
It might be worth noting that Elder Scrolls Online is down in the bottom 50 of the current Top 100 on Steam and is at 2000 players today. While it is below Rift (2500 players today) it is well above World of Warcraft and Wildstar, which apparently no one is playing anymore.
Does the OP care to post any more irrelevant articles or misinterpreted data for us to review?
Multiple people have stated the first article excludes ESO from the rankings because it's too new.
Multiple people have stated the 2nd article measures a small subset of users of all PC games, not specific to MMOs.
The OP keeps insisting this is relevant and it's just not. The relevant data do not appear to be available at this point.
My conclusion is we're being trolled.
d.crosgrove_ESO wrote: »lordrichter wrote: »This is one of those websites that takes a very specific data set and attempts to generalize it to a larger community based on the premise that (1) they have enough of a sample size to represent a larger community and (2) that their community has the same cross-section as the larger community.
Specifically, this is all about people who run the Raptr spyware and what games they play.
It is very accurate in how it portrays Raptr users but not so much when it comes to everyone else.
It might be worth noting that Elder Scrolls Online is down in the bottom 50 of the current Top 100 on Steam and is at 2000 players today. While it is below Rift (2500 players today) it is well above World of Warcraft and Wildstar, which apparently no one is playing anymore.
I do hope that was an attempt at humor. Steam can only measures games played that were sold via Steam. As such, it isn't a very good indicator unless compared to its own numbers over time--i.e. if you were to look at 3,000 Steam users last month, and 2,000 this month, that would be an indicator one could extrapolate to overall trends.
However, the problem with that would be a lot of people will be leaving at the end of the their one month after purchasing via Steam.
d.crosgrove_ESO wrote: »I do hope that was an attempt at humor. Steam can only measures games played that were sold via Steam.
lordrichter wrote: »d.crosgrove_ESO wrote: »I do hope that was an attempt at humor. Steam can only measures games played that were sold via Steam.
Of course. It would been better if Steam had not just released a version of ESO, but yeah, my point is that when you take a microscopic subset of a population that may not even represent a true cross section of customer participation, you end up with numbers like what I posted for Steam.
If Zenimax gave 30 days free to each of us who who ran Raptr's software, ESO would rank much higher in the next Raptr survey. Those numbers would also not reflect the true customer participation.
Again, the point is that if the microscopic sample size does not mirror the larger population, the numbers are meaningless.
vyndral13preub18_ESO wrote: »d.crosgrove_ESO wrote: »lordrichter wrote: »This is one of those websites that takes a very specific data set and attempts to generalize it to a larger community based on the premise that (1) they have enough of a sample size to represent a larger community and (2) that their community has the same cross-section as the larger community.
Specifically, this is all about people who run the Raptr spyware and what games they play.
It is very accurate in how it portrays Raptr users but not so much when it comes to everyone else.
It might be worth noting that Elder Scrolls Online is down in the bottom 50 of the current Top 100 on Steam and is at 2000 players today. While it is below Rift (2500 players today) it is well above World of Warcraft and Wildstar, which apparently no one is playing anymore.
I do hope that was an attempt at humor. Steam can only measures games played that were sold via Steam. As such, it isn't a very good indicator unless compared to its own numbers over time--i.e. if you were to look at 3,000 Steam users last month, and 2,000 this month, that would be an indicator one could extrapolate to overall trends.
However, the problem with that would be a lot of people will be leaving at the end of the their one month after purchasing via Steam.
I agree, your limited sample size of data, is much more compelling then his limited sample size of data...
I was really impressed with the is this an attempt at humor. That made me laugh, and really sold it for me.