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What happened?

d.crosgrove_ESO
d.crosgrove_ESO
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ESO is no longer in the top 10 MMOs. It is being bested by titles like Eve, Aion, and Rift, according to Techage.

And after only a couple of months since launch.

Warcraft and Eve are both subscription titles, so it can't be the P2P format.
Edited by d.crosgrove_ESO on August 6, 2014 3:52PM
  • KitLightning
    KitLightning
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    The bugs finally got them?
    "I'd rather be insane in a sane world, than sane in an insane world!" ~Me
    Warning - This is a spoiler and looking at it for too long may cause irrecoverable eyesight issues.
    ◔̯◔

    MechWarrior: Living Legends – Total conversion modification for Crysis Wars.

    kitlightning.deviantart
  • arena25
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    Maybe...

    Although I am still shocked by the fact that Rift, being F2P, is still in Top 10
    Edited by arena25 on August 6, 2014 3:53PM
    If you can't handle the heat...stay out of the kitchen!
  • kieso
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    who's techage?
  • Sharp
    Sharp
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    When you take Asian numbers into account, it's easy to beat a western title.
    Edited by Sharp on August 6, 2014 4:17PM
    Halfheart - VR 12 Altmer Sorcerer
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    lol techage.
  • ers101284b14_ESO
    ers101284b14_ESO
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    kieso wrote: »
    who's techage?

    shrug-gesture.jpg
    Edited by ers101284b14_ESO on August 6, 2014 3:56PM
  • jambam817_ESO
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    I can make lists too! And 1999 Everquest is still on top :)
  • Nox_Aeterna
    Nox_Aeterna
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    Top 10 MMO in what?
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Elsonso
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    kieso wrote: »
    who's techage?

    OP's blog?



    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • sm00nieb16_ESO
    sm00nieb16_ESO
    Soul Shriven
    I can make lists too! And 1999 Everquest is still on top :)
    Asheron's Call better be on that list too!
  • Rosveen
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    If you start a thread like this, you should link the article you're referring to. I have never heard of Techage, I can't find this top 10 on Google and I don't even know if the authors talk about sub numbers, financial results, their personal opinions or what. So... What are we supposed to discuss here?
  • Korozenn
    Korozenn
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    Haters gonna hate.

    Numbers speak, and if ESO's subscriber base has anything to say about it, I can guarantee you that games like EVE Online do not have a larger subscriber base at all. In 2013, EVE Online had 500,000 Subs after almost 10 years (it's highest number of Subs ever, mind you) of being out while ESO managed 750,000+ Subs in less than four months.

    As far as top MMOs are concerned, anyone who adds "Best" or "Top" anything is automatically generating an opinion. However, factual information still stands that the #1 most played MMO at this point in time is World of Warcraft and that Elder Scrolls Online isn't far from being #2 if it keeps accelerating at this rate.
    Edited by Korozenn on August 6, 2014 4:02PM
  • Innocente
    Innocente
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    ESO is actually not a very good MMO.

    * Underdeveloped Features
    * No global AH/Market
    * Phase group lockouts
    * Focus on Single-Player gameplay
    * Poor Crafting systems
    * Major quest defects still in game after 4 months
    * No ability to even setup channels in Chat
    * World is heavily instanced with players funneled into random populations
    * Bugs abound in old and new content

    I have not played Single-Player games since about 2001, and don't play Multi-Player games. Just play MMOs. And really, ESO is not an MMO at all.

    ESO is a Single-Player game with Multi-Player optional content based on a single shard 'Mega-Server' tech that places players into an invisible lobby, then funnels them into an available instance area with a random set of players.

    Just my own opinion, based on my own experience.
  • Armitas
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    kieso wrote: »
    who's techage?

    I think it comes after the age of the aquarius. It's when we all become transhuman cyborgs so that we can access social media faster.
    Edited by Armitas on August 6, 2014 4:08PM
    Retired.
    Nord mDK
  • d.crosgrove_ESO
    d.crosgrove_ESO
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    Rosveen wrote: »
    If you start a thread like this, you should link the article you're referring to. I have never heard of Techage, I can't find this top 10 on Google and I don't even know if the authors talk about sub numbers, financial results, their personal opinions or what. So... What are we supposed to discuss here?


    http://techgage.com/news/world-of-warcraft-remains-1-revenue-generating-mmo-topping-1b-annually/
  • ers101284b14_ESO
    ers101284b14_ESO
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    Innocente wrote: »
    ESO is actually not a very good MMO.

    * Underdeveloped Features
    * No global AH/Market
    * Phase group lockouts
    * Focus on Single-Player gameplay
    * Poor Crafting systems
    * Major quest defects still in game after 4 months
    * No ability to even setup channels in Chat
    * World is heavily instanced with players funneled into random populations
    * Bugs abound in old and new content

    I have not played Single-Player games since about 2001, and don't play Multi-Player games. Just play MMOs. And really, ESO is not an MMO at all.

    ESO is a Single-Player game with Multi-Player optional content based on a single shard 'Mega-Server' tech that places players into an invisible lobby, then funnels them into an available instance area with a random set of players.

    Just my own opinion, based on my own experience.

    Lets think about this

    1. What features? Gotta be more specific as I like all the features and enjoy them.
    2. This is a preference thing. I like not having a AH.
    3. On main story yes. I Group with people on quests all the time
    4. It's what people asked for. They made tons of group content and players complained until they nerfed it to be even more soloable.
    5. Opinion. I personally love the crafting and think its one of the best I have ever seen. I hated other Crafting systems like FF14 where you had to grind to get a chance to make gear and could still fail 10 times in a row at 100% success rate
    6. I have been through quests on all 3 alliances and have only had about 2-3 bugged quests that where fixed fairly quickly. Obviously others have had bugged quests too but starting to doubt how many bugs they are actually hitting
    7. I have several different channels on mine, one for all chats, and one for each guild I'm a part of
    8. Heavily instanced how? Public dungeons aren't open world isn't, main story is, group dungeons are, but then again there are group dungeons that aren't. Its a nice mix.
    9. When they said it was Elder Scrolls and that it was an MMO what else did you expect? They have been fixing those bugs quite quick and a lot at a time.

    I enjoy this game and see other MMO's as crap when they just funnel players from one content to the next for the next piece of gear then nerf the older content to make sure that the people who couldn't complete it can without any trouble.

    It's all personal opinion.
    Edited by ers101284b14_ESO on August 6, 2014 4:17PM
  • Korozenn
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    Innocente wrote: »
    ESO is actually not a very good MMO.

    * Underdeveloped Features
    * No global AH/Market
    * Phase group lockouts
    * Focus on Single-Player gameplay
    * Poor Crafting systems
    * Major quest defects still in game after 4 months
    * No ability to even setup channels in Chat
    * World is heavily instanced with players funneled into random populations <- That's typical of all MMOs.
    * Bugs abound in old and new content <- Changes from user-to-user, and no online multiplayer game of this huge breadth in size is ever bug-free.

    I have not played Single-Player games since about 2001, and don't play Multi-Player games. Just play MMOs. And really, ESO is not an MMO at all.

    ESO is a Single-Player game with Multi-Player optional content based on a single shard 'Mega-Server' tech that places players into an invisible lobby, then funnels them into an available instance area with a random set of players.

    Just my own opinion, based on my own experience.

    I don't know how many MMOs you have played from the outset of their launches, but the first few months are never indicative of the entire lifespan of an MMO. If you don't consider over 200 people in battle in Cyrodiil "massive multiplayer", then it's clear that you just don't think it's an MMO because of how PvE content is structured (in which case I agree that there isn't enough content for LARGE GROUP RAIDS). That's not the case for PvP, though.

    ZeniMax calls it a new type of genre that it is defining for itself, and I agree with that partly because half of the game is this new cross between being a Single-Player Online RPG that is injected with bits-and-bobbles of Massive Multiplayer aspects, though it's not entirely indicative of what most people expect out of an MMO. Every MMO out there uses zoning, though, and the Megaserver can store huge amounts of players, which is when that other 50% with PvP and other types of large raids you can have with those features in Cyrodiil come into play which lean far more to it being an MMO.

    However, I'm not going to get into that whole debate again with whether or not this game is an MMO. Everyone thinks of the game differently. I say that it is better to just keep this game as an in-between genre, rather than straight-out label it as a "Single Player Online game" or an "MMO". It's both while also being neither. ESO is a game that just defines itself as you play it 'based on how YOU play'.

    All that said, many of the issues you take with the game are solely generated by your own personal opinion because you want the game to be catering to your needs specifically and those needs you have may not be the best thing to implement for the long-lasting appeal of the game. Because of that, I took the liberty of crossing out the problems you have with the game that are your own opinions and change from player-to-player. In this case, I 'don't' take any qualms with those functionalities.
    Edited by Korozenn on August 6, 2014 4:18PM
  • Morostyle
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    Q: What happend?
    A: Worst programmers in the history of MMORPG. They litterly added more bugs/exploits when trying to fix current issues.

    I already unsubscriped today - I might be back @ ESO in half a year or so (if it still exists)

    GL HF
  • IrishGirlGamer
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    I see what you did here ... ;)
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • reften
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    i never understand why people come to forums like this, and bash a game. I always think they're just employees of competitors...
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • dawnhawk
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    Um...ok please look up the term "close reading". The article dictates it's list based on top ANNUAL revenue.

    Guess which year the numbers are from? Go on...guess. I'll give you a hint...it's only August.

    Guess which game doesn't have annual revenue yet?
  • d.crosgrove_ESO
    d.crosgrove_ESO
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    Korozenn wrote: »
    Haters gonna hate.

    Numbers speak, and if ESO's subscriber base has anything to say about it, I can guarantee you that games like EVE Online do not have a larger subscriber base at all. In 2013, EVE Online had 500,000 Subs after almost 10 years (it's highest number of Subs ever, mind you) of being out while ESO managed 750,000+ Subs in less than four months.

    As far as top MMOs are concerned, anyone who adds "Best" or "Top" anything is automatically generating an opinion. However, factual information still stands that the #1 most played MMO at this point in time is World of Warcraft and that Elder Scrolls Online isn't far from being #2 if it keeps accelerating at this rate.

    ESO achieved that 750,000 by losing far more than that in the first 3 months.

    Further, top as in "good" is an opinion. Top as in "most subscribers" is not.
    Edited by d.crosgrove_ESO on August 6, 2014 4:23PM
  • rbenkepub19_ESO
    rbenkepub19_ESO
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    If you read the entire article, the list is top 10 in annual revenue. It specifically states that since ESO hasn't been around long enough to have a known annual revenue, it doesn't yet qualify for the list.
  • d.crosgrove_ESO
    d.crosgrove_ESO
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    If you read the entire article, the list is top 10 in annual revenue. It specifically states that since ESO hasn't been around long enough to have a known annual revenue, it doesn't yet qualify for the list.

    And if you had read the updated list it refers to, you would see that ESO is currently in the #20 spot of time spent playing games after having dropped 12 spots in one month, and is still falling.

    http://techgage.com/news/raptr-shows-us-the-top-20-pc-games-played-during-june/

    And, I am not in here slamming the game--as I stated originally, I am looking for opinions as to how the game generated such low numbers.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    If you read the entire article, the list is top 10 in annual revenue. It specifically states that since ESO hasn't been around long enough to have a known annual revenue, it doesn't yet qualify for the list.

    So what you are saying is, that in direct relation to the question posed, 'What happened?' The answer is, someone cant read?
  • Nestor
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    Korozenn wrote: »

    ZeniMax calls it a new type of genre that it is defining for itself, and I agree with that partly because half of the game is this new cross between being a Single-Player Online RPG that is injected with bits-and-bobbles of Massive Multiplayer aspects, though it's not entirely indicative of what most people expect out of an MMO.

    I was telling a buddy about this game and he said he did not want to play it because of the MMO grind (he played WOW for 7 years). I told him this is not like an MMO as there is no grind. If you do the quests in an area, you will level as you need to as you go along. You only have to grind for farming, and even that is an occasional thing and not even necessary if do so as you go from one place to another.

    So, I agree this is more of an SPG than an MMO, and that is a good thing really.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • d.crosgrove_ESO
    d.crosgrove_ESO
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    If you read the entire article, the list is top 10 in annual revenue. It specifically states that since ESO hasn't been around long enough to have a known annual revenue, it doesn't yet qualify for the list.

    So what you are saying is, that in direct relation to the question posed, 'What happened?' The answer is, someone cant read?

    As stated above, that article references another with current game play, showing that ESO has dropped 12 slots since May, and 15 since April, to come in at number 20.
  • Decimus_Rex
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    Bethesda’s The Elder Scrolls Online hasn’t been around long enough to appear on this list, having just released three months ago. While the game kicked-off with three-quarters of a million subscribers, it doesn’t seem that all of them have stuck with the game, if Raptr’s charts are anything to go by.

    Here is the ONLY statement about ESO from this article that basically states , we can't say anything really until , like all the top 10's on this list it is at least one to ten years old to judge it.


    1. World of Warcraft
    2. Lineage
    3. TERA: Online
    4. Star Wars: The Old Republic
    5. Lord of the Rings Online
    6. EVE Online
    7. Aion
    8. Blade and Soul
    8. Lineage 2
    10. RIFT


    Next the "END IS NIGH !!!!" thread plz
    Edited by Decimus_Rex on August 6, 2014 4:39PM
  • Korozenn
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    Korozenn wrote: »
    Haters gonna hate.

    Numbers speak, and if ESO's subscriber base has anything to say about it, I can guarantee you that games like EVE Online do not have a larger subscriber base at all. In 2013, EVE Online had 500,000 Subs after almost 10 years (it's highest number of Subs ever, mind you) of being out while ESO managed 750,000+ Subs in less than four months.

    As far as top MMOs are concerned, anyone who adds "Best" or "Top" anything is automatically generating an opinion. However, factual information still stands that the #1 most played MMO at this point in time is World of Warcraft and that Elder Scrolls Online isn't far from being #2 if it keeps accelerating at this rate.

    ESO achieved that 750,000 by losing far more than that in the first 3 months.

    Further, top as in "good" is an opinion. Top as in "most subscribers" is not.

    Read everything bolded and tell me where you got off saying that last line.

    Also, nobody here knows what numbers ESO pulled off at launch. You saying that it lost 'far more than that 750,000+ it has now is based on no factual evidence whatsoever. The numbers we 'do' have speaks volumes of how people are taking to the game after its first few months on the market already. With the game now being available on Steam and soon coming to PS4/Xbox One, those numbers will certainly change and be interesting to see develop over the course of the next two years of the game being on the market.

    As it stands, the game is pulling very similar subscriber numbers than WoW did in the same months of its first year on release. We can't judge how ESO will manage with subscribers as you can't do that with any online game out there. There are periods of drought when subs go down, and other periods where it skyrockets. which is a fact when you look at the charts of how WoW did in the past during holiday season of 2004 when it launched.

    ESO launched in early April...you haven't even seen how it performed for the holiday season yet. None of us have. Therefore, no one can say how this game will do on its first year in terms of subs.

    ESO has a very large subscriber base for this early in its lifespan. That is an opinion.
    In comparison to other MMOs in the past, ESO is accelerating with the number of sales and subscribers the game has had on its four months of being out on the market. That is a fact.
    Edited by Korozenn on August 6, 2014 5:03PM
  • stevenbennett_ESO
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    Um… Again, read the articles. That second article is referring to ALL PC games, not just MMOs. Take out the non-MMOs on this list, and ESO is doing pretty well.
This discussion has been closed.