It's even hard for me to imagine how one is able to play with just one hand. Of course mouse like Razer Naga could help but still.
Or course people with disabilities will find ways to do stuff. Is it then the movement that gives the issue here or something else. Many people have had problems to defeat this boss but eventually with right food, skills, priority and gear they have managed to do it.
lycanslerwb17_ESO wrote: »fighting mannimarco, im disabled, i can only use one arm, so can someone tell me how to fight him this way. im a templar, level 49 and i just cant do it. been trying for over 1 week. tried all different skills, i use a dest staff. My stats are, Magic 32, Health 9 Stamina 7. I use a purple food, and my staff does 100 damage with 24 flame damage.
Please advise me
As an aside, please contact customer support via phone. Like all companies, Zenimax is required to abide by the ADA laws that require that they make their premises and products, in this case virtual, accessible to all regardless of disability. ZOS can easily abide by this in several easy ways from buffing your toon to having a GM assist you in the quest. If the progressive history of Zenimax and ZOS is any indication they will be happy to make this happen for you.
andersvaeldsb16_ESO wrote: »You can avoid this fight by simply going back to the entrance after you have initiated the fight. Then your compagnions will take him out in app. 10 minutes.
Not very brave but it works.
smeeprocketnub19_ESO wrote: »In the MUD I used to play there were a ton of blind players. Since it was all text they had it read to them via a program, but this text in combat scrolled very very fast and many were still able to be competitive in pvp. They just adapted by using systems for the mud client that replaced or blocked a lot of the flavor text.
There is an eight way foot controller available.
"Stinkyboard is unlike anything else out there. It is the revolutionary next step in game controller technology. Patented Return to Neutral (R2N) technology allows for lightning-quick, precise control, while keeping your foot in a relaxed, natural position. More functionality. Less fatigue."
http://stinkyboard.com/stinkyboard/
Arsenic_Touch wrote: »As an aside, please contact customer support via phone. Like all companies, Zenimax is required to abide by the ADA laws that require that they make their premises and products, in this case virtual, accessible to all regardless of disability. ZOS can easily abide by this in several easy ways from buffing your toon to having a GM assist you in the quest. If the progressive history of Zenimax and ZOS is any indication they will be happy to make this happen for you.
Amazing how someone actually tried to take sony to court over it and failed. Stern v. Sony Corp., No. 09-cv-7710, slip op. at *4 (C.D.Cal. Feb. 8, 2010)
So where did you get the brilliant idea that the ADA required video game companies to do anything as you suggested?
Arsenic_Touch wrote: »As an aside, please contact customer support via phone. Like all companies, Zenimax is required to abide by the ADA laws that require that they make their premises and products, in this case virtual, accessible to all regardless of disability. ZOS can easily abide by this in several easy ways from buffing your toon to having a GM assist you in the quest. If the progressive history of Zenimax and ZOS is any indication they will be happy to make this happen for you.
Amazing how someone actually tried to take sony to court over it and failed. Stern v. Sony Corp., No. 09-cv-7710, slip op. at *4 (C.D.Cal. Feb. 8, 2010)
So where did you get the brilliant idea that the ADA required video game companies to do anything as you suggested?
In this decision SCOTUS upheld the ADA requirements that forced the PGA to allow Tracey Martin to use a cart while all other players were forced to walk. PGA Tour, Inc. v. Martin, 532 U.S. 661 (2001).
IKilled007 wrote: »smeeprocketnub19_ESO wrote: »In the MUD I used to play there were a ton of blind players. Since it was all text they had it read to them via a program, but this text in combat scrolled very very fast and many were still able to be competitive in pvp. They just adapted by using systems for the mud client that replaced or blocked a lot of the flavor text.
WTF... Holy hell that would be hard to do. How is that even possible? Competitive in PvP while needing text-to-speech for combat? I can't even fathom that. It would have to tell you when you're targeting someone, what their range is, what direction they're moving (if any)... You'd need some kind of auto-targeting too, no?
smeeprocketnub19_ESO wrote: »IKilled007 wrote: »smeeprocketnub19_ESO wrote: »In the MUD I used to play there were a ton of blind players. Since it was all text they had it read to them via a program, but this text in combat scrolled very very fast and many were still able to be competitive in pvp. They just adapted by using systems for the mud client that replaced or blocked a lot of the flavor text.
WTF... Holy hell that would be hard to do. How is that even possible? Competitive in PvP while needing text-to-speech for combat? I can't even fathom that. It would have to tell you when you're targeting someone, what their range is, what direction they're moving (if any)... You'd need some kind of auto-targeting too, no?
this was a MUD, so there weren't visuals, and you can still type if you are blind if you have knowledge of where the keys are.
Usually you have an alias to target someone so say "t" is the alias
t pvpnoob
%1=target
then an alias for your actual attack say st
st
strike @target (or something like that, I forget what the variable designation was, it might just have been the word.)
the combat system was so complex you either had to know basic coding or buy a system from someone who did. And of course it was pay to win.
I spent thousands on that game, and I am more than a little embarrassed to admit it.
Arsenic_Touch wrote: »As an aside, please contact customer support via phone. Like all companies, Zenimax is required to abide by the ADA laws that require that they make their premises and products, in this case virtual, accessible to all regardless of disability. ZOS can easily abide by this in several easy ways from buffing your toon to having a GM assist you in the quest. If the progressive history of Zenimax and ZOS is any indication they will be happy to make this happen for you.
Amazing how someone actually tried to take sony to court over it and failed. Stern v. Sony Corp., No. 09-cv-7710, slip op. at *4 (C.D.Cal. Feb. 8, 2010)
So where did you get the brilliant idea that the ADA required video game companies to do anything as you suggested?
In this decision SCOTUS upheld the ADA requirements that forced the PGA to allow Tracey Martin to use a cart while all other players were forced to walk. PGA Tour, Inc. v. Martin, 532 U.S. 661 (2001).
Have you even read the court decision theyancey? I urge you to do so at http://www.onpointnews.com/docs/Stern-v-Sony_MTD_order.pdf
There is a huge difference between a physical locality, such as in the PGA case, and the "virtual" world. Physical disabilities do not apply to the "virtual" world like they do the physical one. For instance, a blind person cannot sue an online game manufacturer because they can't play the games just like they cannot file a lawsuit against a bookstore simply because said bookstore does not sell books in braille (as indicated by the justices in the decision in the above link) . Disabilities cause limitation on an individual's abilities - hence the name DISability!
Please, in the future, if you are going to try to use a court case to support your theory on something, make sure you are comparing Apples to Apples instead of Apples to Elephants!
NorthernFury wrote: »Seems like every motions hearing I have ever been to there has been at least one 'apples to elephants' argument presented....lol!
Nature of the game, I guess.