eventide03b14a_ESO wrote: »ZOS what's going on? Every time something is added or changed it creates a list of major bugs. I mean major. We haven't been able to access our guild bank for two days now. The nightblade class seems to get worse with every "fix". I know you guys are testing these things because I follow the test servers. I am starting to lose faith that we can get any reliable content update. I would really love to play my nightblade and I was optimistic that I would be able to after update 3 but I am starting to think that's not the case.
I'm also a bit annoyed that you keep changing the game and breaking the addons. This would not be something I would even complain about except that you left the UI so bare that we are forced to download and use them. The entire thing needs an overhaul. Inventory management is horrible without the use of addons and the character screen tells us very little about our character like individual resists for instance. I love the addons that the community makes but I hate that with every update I have to deactivate them until the updates come out or suffer a huge box telling me every update that's not working. I had to go through and reset the settings for all of my addons again yesterday. And while I'm on the subject is there a reason a "dismiss all" button was not included for that notification?
These are not just minor annoyances they literally make the game unplayable or at least very tedious to play.
eventide03b14a_ESO wrote: »I'm also a bit annoyed that you keep changing the game and breaking the addons. This would not be something I would even complain about except that you left the UI so bare that we are forced to download and use them. The entire thing needs an overhaul. Inventory management is horrible without the use of addons and the character screen tells us very little about our character like individual resists for instance. I love the addons that the community makes but I hate that with every update I have to deactivate them until the updates come out or suffer a huge box telling me every update that's not working. I had to go through and reset the settings for all of my addons again yesterday. And while I'm on the subject is there a reason a "dismiss all" button was not included for that notification?
yep...Bugs I saw today..
- Texture loss on secondary weapon, sporadically.
- Using block in combat stuck the player in the block animation posture.
- Many achievements broken/not working/lacking credit.
- Randomly dismounted from the horse, for no apparent reason. Wasn't happening prior to the patch.
- Skills with a cooldown appear to be preventing the immediate use of other skills, causing delays in combat
- Couldn't dye my pants. They stayed the same color no matter what I tried. All other pieces worked fine.
- The default dye on my VR10 heavy chest was darker/better than any other color in the palette, and I have 5715 achievement points. Kind of disappointing that the saturation on rare dye's are the only thing approaching "good" and there are so few of them. Pale/pastel colors FTL.
- Hiding the helm reset after dye'ing, and turned off when swapping weapons.
- Many dye's rely on Cyrodil achievements.
- Hirelings do not deliver every 12 hours, as the 3/3 tooltip says.
- A whole bunch of skill bugs that have been outstanding since beta, not sure it's even worth enumerating them for the nth time.
Thank you ESO for completely screwing up the combat game play with this new patch. Magnum Shot is completely broken. There is no knockback at all when fired at enemies nor are they disorented. Enemy health bars remain full red when using the bow against them so the player does not know how much damage is being inflected. Then all of a sudden they will drop dead after a few seconds. Do you test these patches out before you implement them? Magnum shot was working fine prior to the patch. I even disabled all addons to check if they were the problem. Sorry they were not.
Are critters and animals not dropping the bait and crafting materials they used to be an unintended change/bug or an intended change?
I 'work' at my place of employment .. I guess many here aren't employed .. I don't feel the need to 'work' playing a game, I don't 'achieve' anything of note in a game I do plenty of that in real-life.eventide03b14a_ESO wrote: »fromtesonlineb16_ESO wrote: »That would be a great idea! People should learn to play content for the fun of it, not because they're bribed to by 'rewards' that need to be 'earned'.GFBStarWars wrote: »fromtesonlineb16_ESO wrote: »More to the point, why does it matter?GFBStarWars wrote: »Lots of dyes are available to players who didn't complete the achievement,
how was this even possible?
as it is a "new" feature, the fact that dyes that are related to achievements are available to everyone even if the achievement is not complete does make everything worthless, could just have the dyes in game without the achievements restrictions.
This dye system's implementation simply panders to the 'achievers'.
@GFBStarWars I can't tell if you are for or against the achievement system being tied into dyeing.
@fromtesonlineb16_ESO aside from the achievement requirement it's entirely free. No mats, no money, and you only need to unlock it on one character per account. I think you can manage doing a little work.
Multiple people in my guild are crashing in Cyrodiil due to a memory leak.
During the last fight near Alessia (Chillrend EU) memory climbed at a rate of about 64MB/minute (1GB every 16 minutes). This perfmon graph ends as the game crashes (at the x86 3.7GB working set limit) - the memory climb is clearly visible:
The game doesn't start off with this memory usage pattern, it only occurs after some fighting. Once it's going it seems to keep climbing even if there is little activity around the player and continues after loading screens (i.e. respawns).
All plugins disabled. Repair done in the launcher.
not sure but i did read in another thread that they do drop bait if you are under lvl 5...