More to the point, why does it matter?GFBStarWars wrote: »Lots of dyes are available to players who didn't complete the achievement,
how was this even possible?
fromtesonlineb16_ESO wrote: »More to the point, why does it matter?GFBStarWars wrote: »Lots of dyes are available to players who didn't complete the achievement,
how was this even possible?
That would be a great idea! People should learn to play content for the fun of it, not because they're bribed to by 'rewards' that need to be 'earned'.GFBStarWars wrote: »fromtesonlineb16_ESO wrote: »More to the point, why does it matter?GFBStarWars wrote: »Lots of dyes are available to players who didn't complete the achievement,
how was this even possible?
as it is a "new" feature, the fact that dyes that are related to achievements are available to everyone even if the achievement is not complete does make everything worthless, could just have the dyes in game without the achievements restrictions.
tcshavasub14_ESO wrote: »This is how I ride my horse now...
korgath1_ESO wrote: »expert hunter is still not working correctly after months of being reported. skill and it's morphs fire correctly but do not extend duration upon kill of a daedric or undead enemy as stated in the tooltip.
group dungeons now showing up black on the map (incomplete) as opposed to white (completed)
jj69chevub17_ESO wrote: »Is the pet collision intended? Its really frustrating trying to leave a dye station that is packed when i can't move because of vanity an summoned pets
fromtesonlineb16_ESO wrote: »That would be a great idea! People should learn to play content for the fun of it, not because they're bribed to by 'rewards' that need to be 'earned'.GFBStarWars wrote: »fromtesonlineb16_ESO wrote: »More to the point, why does it matter?GFBStarWars wrote: »Lots of dyes are available to players who didn't complete the achievement,
how was this even possible?
as it is a "new" feature, the fact that dyes that are related to achievements are available to everyone even if the achievement is not complete does make everything worthless, could just have the dyes in game without the achievements restrictions.
This dye system's implementation simply panders to the 'achievers'.
jasdistefanob14_ESO wrote: »I had an issue yesterday where the Divines trait on armor was not applying the effect. I had The Mage Mundus stone active and 3 armor pieces with Divines trait applied. The amount of magicka was the same without wearing the armor pieces and while wearing them. They did not add any additional magicka. Has anyone else experienced this issue?