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Grouping - Does the game not encourage grouping or are players not interested ???

  • Anastasia
    Anastasia
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    The game doesnt offer enough grouping opportunities
    Soloeus wrote: »
    1. I chose both. Grouping really sucks. People are hardcore MMO athletes and if you aren't one, you are screwed. People are rude, unpleasant and "FAST NOW GOGOGOGOGO" rushing. This isn't the grouping experience I want.

    2. Anything I can get with a group I can get alone, except for Group Dungeons which require more than just a group it requires a real team.

    So, does ESO provide "Just Groups" real gameplay? I think the answer is no. Being forced to be a "Team Member" often involves Voice Chat which is the most immersion breaking experience in all of gaming.

    I think if the game allowed more casual groups (and not real teams) to succeed then things would change.


    "Anything I can get with a group I can get alone, except for Group Dungeons which require more than just a group it requires a real team."

    Sadly, so sadly since the Vet+ 1-10 nerf, this is now true. TESO mid-to-upper-levels: comfy, single-player romp through the daisies. Ridiculous.
  • ExiledKhallisi
    ExiledKhallisi
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    Other (Please Explain)
    Other...

    There is no point. There was a point before they nerfed VR content so hard Hellen Keller could do it. But even then the game could be soloed. People group up for the dungeons to get the skill pt and then never do them again because crafted gear is better and there's no reason to farm instances. This however could all change in 1.3 with all the set changes including dropped sets from dungeons.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
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  • Darkeus
    Darkeus
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    Players don't want to group
    i dont like the ideea to be forced to grp to do things, when i log in i want to play not to wait to find a grp to play
  • Reiterpallasch
    Reiterpallasch
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    Other (Please Explain)
    The grouping system is total butt, the grouping tool is a worthless piece of junk.
  • Grim
    Grim
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    Both
    There definitely isn't enough incentive for me to group for longer than the time it takes to tackle a public dungeon or dolmen. Don't get me wrong, I've loved grouping before in other MMO's, but as it stands, it's usually a hassle not having shared quest progression or any way to track group members' quest progress, etc.

    So until ZOS fixes grouping incentive and mechanics, most players won't go out of their way to join up.
  • Moonshadow66
    Moonshadow66
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    Other (Please Explain)
    I don't want to group, but I cannot speak for all players in general. I'm a single player by nature, and whenever I actually have been in a group (for a dungeon f.e.), it's mostly been a mess since some players apparently don't know that they cannot just do "their own thing" and start combat while the others are still checking the inventory/journal or typing in the chat. I've experienced this a few times already, now I just don't give a damn doing dungeons or other group content anymore. As a single player I always know what I'm doing.
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  • steveb16_ESO46
    steveb16_ESO46
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    Both
    Sorry to insult the majority of people here. But buying an mmo and expecting that you are able to solo it is just stupid.

    Why do it then?
  • steveb16_ESO46
    steveb16_ESO46
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    Both
    Sabin1269 wrote: »
    Don't remember if I commented on this post or not. The Grouping tool in the game is incredibly broken

    Quite. The game just needs to get out of the way of grouping. Anyone should be able to group with anyone else to do anything.
  • Enkil
    Enkil
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    The game doesnt offer enough grouping opportunities
    I wanna group when I want (which can be frustrating with the current grouping system)

    I also want to solo whenever I want, which is almost always if I am going PvE.

    An MMO should not sway toward one extreme or the other... Let anyone that wants to group do so easily (read: Fix grouping) but don't try to force/encourage grouping, especially in dialog-heavy quest areas.

    Players want to lose themselves in an alternate reality, not be forced to group with (sometimes) obnoxious people, or in my case, as I live in the middle of the g'damn Pacific, wait around forever to find a group-mate to help kill some trash mobs....
    Edited by Enkil on July 31, 2014 12:21PM
  • Trouvo
    Trouvo
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    Other (Please Explain)
    I dont see as many players since I was able to re-subscribe (pregnant = extra expenses), but when i do we usually group for the quest we are both working on which just seemed to be the story/group delves (the non-instanced ones) otherwise i barely see anyone and thats between v8-v10 content for the Pact between Greenshade and Reaper's March.

    From before tho I can say I do see a lot of working together or helping each other out if it seems it is needed to accomplish things but actually being in a "group" again only in the story delves.
    Bloodline|RP Guild|Ebonheart Pact
  • Rune_Relic
    Rune_Relic
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    The problem is we already group....so grouping is defunct other than public dungeons.

    TBH I prefer fighting alongside people on the fly. I simply wait for others to show up in sticky areas. In fact I often will stick in an area and practice my fighting skills. Surprisingly, 10 other players started joining in with the numerous respawns leaving a layer of dead bodies all over the place. THIS IS GROUPING...FUN GROUPING. No reward other than the kicks.

    This way I am not committed to following anyone, leading anyone, waiting or whatever. Its convenient for both them and me. Its spontaneous. I didnt go looking for healers, tanks or dps or a specific number of players. But they showed up anyway as they thought they could add something to the group. [I am sure we were supposed ot be there for a quest....but it got forgotten by all in the moment]

    So I dont think there is a problem grouping. The problem is zenimax and our concept of what grouping is. Trying to force people into this trinity aspect of grouping that people have shown isnt not as appealing to them purely by numbers.

    Does that make us less social ? No.....just a different kind of social to the guild system.

    I might save your arse....doesnt mean I want to hold your hand and chat to you.

    :)
    Edited by Rune_Relic on July 31, 2014 2:51PM
    Anything that can be exploited will be exploited
  • Anastasia
    Anastasia
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    The game doesnt offer enough grouping opportunities
    Rune_Relic wrote: »
    The problem is we already group....so grouping is defunct other than public dungeons.

    TBH I prefer fighting alongside people on the fly. I simply wait for others to show up in sticky areas. In fact I often will stick in an area and practice my fighting skills. Surprisingly, 10 other players started joining in with the numerous respawns leaving a layer of dead bodies all over the place. THIS IS GROUPING...FUN GROUPING. No reward other than the kicks.

    This way I am not committed to following anyone, leading anyone, waiting or whatever. Its convenient for both them and me. Its spontaneous. I didnt go looking for healers, tanks or dps or a specific number of players. But they showed up anyway as they thought they could add something to the group. [I am sure we were supposed ot be there for a quest....but it got forgotten by all in the moment]

    So I dont think there is a problem grouping. The problem is zenimax and our concept of what grouping is. Trying to force people into this trinity aspect of grouping that people have shown isnt not as appealing to them purely by numbers.

    Does that make us less social ? No.....just a different kind of social to the guild system.

    I might save your arse....doesnt mean I want to hold your hand and chat to you.

    :)

    Rune_Relic said: "TBH I prefer fighting alongside people on the fly. I simply wait for others to show up in sticky areas."

    "THIS IS GROUPING...FUN GROUPING."

    And... "This way I am not committed to following anyone, leading anyone, waiting or whatever. Its convenient..."

    Uh-huh. Insightful.
    Edited by Anastasia on July 31, 2014 3:35PM
  • Vizier
    Vizier
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    I don't know. I think there are opportunities to group that fit the game design as is.

    For regular open world PVE a group of 2 is great, but difficult to maintain due to real life and individual pace of leveling. You log off and your partner continues to level. Next logon you can't really team up again.

    If you grinding levels it's fairly easy to find a partner and friends that way. There's almost always someone grinding alone at the traditional watering holes willing to team up. Team of 2 is the most efficient XP gain.

    Dungeons your pretty much need a well rounded party of 4. Never really had much trouble finding people to team up with for a dungeon.

    Cyrodiil- Anything goes and is viable. If your looking to small group gank or run Castle defense/offense. If you're having difficulty getting groups from your guild in Cyrodiil it may be time to consider a new PvP guild. You can join up to five player run guilds.

    If your not into that then take note of some of the guilds you see on regularly. Make contact with an officer of theirs and see if you can get onto their Team Speak server. Once you have a couple guilds TS servers you'll find it very easy to get groups. Incidentally that will help for groups for dungeons and other events.

    hope it helps m8.

  • Hammerswarm
    Both
    People are ready willing and able to group when there is a reason to do so.

    LFG Tower Grind. is a prime example. The rewards of grouping for tower are simply higher than any solo activity. A useless or maybe not useless purple piece every 10 to 20 minutes, and good XP.

    Ask yourself when you've grouped, and why and it becomes clear. I have grouped when I needed to to get rewards I couldn't otherwise get.

    So I did each dungeon once or twice looking for better than level loot to use as I powered up and now I am doing trials to get different/better loot for myself.

    Why would I group more? Better gear/ loot through grouping. How much better? good enough that the hassle involved and skill necessary is worth the rewards.

    Dungeons should give loot every time, even if it's random and only a chance at purple loot. Nothing like looting a boss that wiped your group and finding 4 gold 6 pots, and a soul shard.

    Group public dungeons should give blue and purple loot and give it up more often.

    World bosses and dolmens should give better loot or at least as good of loot as other grouping activities even if you need to increase difficulty or the time they take to make them worth grouping for or even doing.

    Rewards/Time=Value
  • Rune_Relic
    Rune_Relic
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    Anastasia wrote: »
    Rune_Relic wrote: »
    The problem is we already group....so grouping is defunct other than public dungeons.

    TBH I prefer fighting alongside people on the fly. I simply wait for others to show up in sticky areas. In fact I often will stick in an area and practice my fighting skills. Surprisingly, 10 other players started joining in with the numerous respawns leaving a layer of dead bodies all over the place. THIS IS GROUPING...FUN GROUPING. No reward other than the kicks.

    This way I am not committed to following anyone, leading anyone, waiting or whatever. Its convenient for both them and me. Its spontaneous. I didnt go looking for healers, tanks or dps or a specific number of players. But they showed up anyway as they thought they could add something to the group. [I am sure we were supposed ot be there for a quest....but it got forgotten by all in the moment]

    So I dont think there is a problem grouping. The problem is zenimax and our concept of what grouping is. Trying to force people into this trinity aspect of grouping that people have shown isnt not as appealing to them purely by numbers.

    Does that make us less social ? No.....just a different kind of social to the guild system.

    I might save your arse....doesnt mean I want to hold your hand and chat to you.

    :)

    Rune_Relic said: "TBH I prefer fighting alongside people on the fly. I simply wait for others to show up in sticky areas."

    "THIS IS GROUPING...FUN GROUPING."

    And... "This way I am not committed to following anyone, leading anyone, waiting or whatever. Its convenient..."

    Uh-huh. Insightful.

    Ah! the potent aroma of sarcasm.

    I understand some people love to do as they are told, some people grind for better gear than the jones next door, some people break the speed record doing an identical thing time and time again. Thats fine. Plenty of space for everyone. I just dont see why that has to be done with a rigid amount of people with fixed attributes and that this is the only valid idea of grouping together in a social way.

    I do see the need for "private" versions though (where you can have an area to yourself and your friends) free from any problems the masses would cause. Lets not pretend 4, 6, 8 or 12 "isolated" people grouping is more social than 100s of players open world grouping on the fly.

    Anything that can be exploited will be exploited
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Other (Please Explain)
    This question is insane. Everyone wants to group and most organize themselves into guilds and friend networks. Most want to play with at least 75% friends / guildies. Everyone wants to group. Now if you ask does everyone want to do random pickup groups all the time? that a different question.

    What?

    No , not EVERYONE wants to group , did you even read the posts? Many including me said they prefer to play solo.

    Where did you get that 75%? Please do post your source on it.

    People are grouping for trials and PvP. Its the majority of the player base. Vet zones are dead and pre vet not that busy. Its plain in sight
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Other (Please Explain)
    People that just want to solo didn't bother to network so they have trouble finding groups. That was the point of my post. I used group finder a bit but vet dungeons are difficult and in the end I would only group with people I can talk to before starting, so guilds, friends- people on the other persons in my groups guilds/friends. Then zone chat then very last group finder maybe if we don't decide to do something different.
  • Chuggernaut
    Chuggernaut
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    Other (Please Explain)
    There really isn't a need to group (aside from group dungeons), since being in a party doesn't share all objectives. If you need to find 5 eggs or books, some missions require each member to find all items if they want to stay together. Its almost easier not being in the same group since no one ever ever on the exact same page. I mean even healers don't only target party members when in a party??? All that being said, I'm looking forward to the Party Leader update and hope to group more once it goes live.

    Edit: I've said it before, but I really think the game either need to offer in game voice chat or endorse a 3rd party voice chat to get everyone on the same server. For example, each guild I'm in uses a different service, and all the people I joined with use either Dolby or Mumble.
    Edited by Chuggernaut on July 31, 2014 6:55PM
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Nox_Aeterna
    Nox_Aeterna
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    Players don't want to group
    This question is insane. Everyone wants to group and most organize themselves into guilds and friend networks. Most want to play with at least 75% friends / guildies. Everyone wants to group. Now if you ask does everyone want to do random pickup groups all the time? that a different question.

    What?

    No , not EVERYONE wants to group , did you even read the posts? Many including me said they prefer to play solo.

    Where did you get that 75%? Please do post your source on it.

    People are grouping for trials and PvP. Its the majority of the player base. Vet zones are dead and pre vet not that busy. Its plain in sight

    That is not true , the reason vet zones are dead , is because there always were dead to start with , tons simple do not want to do the content of the other factions, it is faster to grind craglorn than do the whole vet content...

    Also there is the issue that , the current PvE solo content has an end , at vet10 mind you which is before the max lvl to start with , therefore people finish it and have no reason to keep doing it again.

    In the new solo zone , if they trully put some effort and make the content repeatable , make it rewarding with things like solo trials (forced by the solo instance system) that give good rewards ... Then we can compare how many want to play in groups and how many want to play solo.

    PS: Just because people PvP doesnt mean they group btw , i do fine by myself in cyrodiil , at most i enter random raids to zerg battle , but that is as much a group as a trade "guild" muted that you ignore is a true guild.

    Again , it is simple to see that zen understands how many are actually soloers by the fact that they are making another area for it , instead of just adding group content.
    Edited by Nox_Aeterna on July 31, 2014 6:55PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Other (Please Explain)
    This question is insane. Everyone wants to group and most organize themselves into guilds and friend networks. Most want to play with at least 75% friends / guildies. Everyone wants to group. Now if you ask does everyone want to do random pickup groups all the time? that a different question.

    What?

    No , not EVERYONE wants to group , did you even read the posts? Many including me said they prefer to play solo.

    Where did you get that 75%? Please do post your source on it.

    People are grouping for trials and PvP. Its the majority of the player base. Vet zones are dead and pre vet not that busy. Its plain in sight

    That is not true , the reason vet zones are dead , is because there always were dead to start with , tons simple do not want to do the content of the other factions, it is faster to grind craglorn than do the whole vet content...

    Also there is the issue that , the current PvE solo content has an end , at vet10 mind you which is before the max lvl to start with , therefore people finish it and have no reason to keep doing it again.

    In the new solo zone , if they trully put some effort and make the content repeatable , make it rewarding with things like solo trials (forced by the solo instance system) that give good rewards ... Then we can compare how many want to play in groups and how many want to play solo.

    PS: Just because people PvP doesnt mean they group btw , i do fine by myself in cyrodiil , at most i enter random raids to zerg battle , but that is as much a group as a trade "guild" muted that you ignore is a true guild.

    Again , it is simple to see that zen understands how many are actually soloers by the fact that they are making another area for it , instead of just adding group content.

    ?? So you skip the pve and grind craiglorn a few days to v12 then what? Group for dungeons u haven't done, for trials and PvP is all that's left. I came to this as solo and still solo a lot in PvP but people who group up and play as a team win and if you are in a campaign solo eventually you want to be in a good group. One of my best experiences was taking over a pickup group that was gaining no ground on a resource fight, after a lot of effort trying to convince them to do what I say we wiped the group at the flag with 4 min while outnumbered and it was much more exciting then a hand full of people soloing in the same spot throwing ap at the enemy like cannon fodder.
    PS if these solo only people want better group finding, that supports my arguments that everyone wants to group(at some point) nothing zos can do to force players into pickup groups. You have to network.
  • thorntk421
    thorntk421
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    Other (Please Explain)
    Personally, I think grouping in pve is just a hassle. Aside from a dungeon here and there I prefer to go solo. I like to take the game slow, see the scenes and listen/read what the npc's have to say. Most players it seems just want to hurry through quests and get to the next.
  • AngryNord
    AngryNord
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    Both
    Everyone wants to group.

    So that's why 99% of the time, requests to group get dismissed. OK.

  • Soloeus
    Soloeus
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    Both
    To add some context to my posts, I started this game with 5 RL's and we all Solo'd about our ways. We were happy. Then, as we reached the level 40 range, people began to quit (mostly due to disdain with game design choices). Overall, we grouped for the group dungeons, dolmens and world bosses. We didn't grind together.

    By the time I completed Coldharbour, we were down to 3 and I was lead. I am still lead and now we are down to 2.

    The other hasn't logged in (even for hirelings) in 11 days.


    I had no reason to deal with others that much, and frankly I don't like to. I don't like the frantic pace of Craglorn. I don't find it a "challenge" I find it to be work. Grouping in PVP is different, I don't mind that at all. I enjoy it.

    But when I PVE, I just like to be alone. Working with others means having to put in more work energy for pretty much the same reward I can get soloing. I don't like sharing harvesting nodes, waiting on people to potty, make others wait on me while I get my coffee refilled. I don't like to go into voice chat and hear stupid people's Chuck Norris jokes polluting the ambiance of my living space just so that I can get a skyshard and complete a quest.
    Edited by Soloeus on August 2, 2014 10:22AM

    Within; Without.
  • Pele
    Pele
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    Other (Please Explain)
    Group bugs and the non-existence of simple things such as nameplates make ESO less than group-friendly.

    The grouping issues with phasing and group-wide credit is being addressed in a future patch; it's a step in the right direction.
  • Marcusstratus
    Marcusstratus
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    Players don't want to group
    -marcusstratus' wife speaking-

    I feel like the game pretty much constantly forces me to play in a group unless I want to stay in areas way below my level, I know I'm not a great player, but... I can barely face a single enemy if it's one level beyond mine, and if there's 2 they have to be about half my level to handle them on my own. It's really difficult to play by myself, but it's also difficult to coordinate with others, especially strangers you've just met in the game.

    It's more an issue of finding people who want to do the same things you want to do at the same time you're on, and being able to rely on them staying on and attentive for the duration of whatever you're trying to accomplish. Sometimes people will just disappear, or stop answering in your chat and you don't know what's up so you're left hanging and wondering if you should start looking for someone else to group with. Or it turns out they're on a different part of some quest and so you enter an area you haven't completed but they have and suddenly you can't see eachother anymore. It's just a hassle.

    It's easier when you have real life friends you can plan time to meet up with in the game, especially if you have a character you only use to play with together so they're at the same place, but if you don't have friends who are interested in ESO, or their schedules don't give you much time to play together, then you have to rely on trying to coordinate with random people. It's awkward waiting around advertising you want to group in the zone chat or going and asking random people you see.

    While sometimes you can meet people you really 'click' with, it can also be a little difficult to develop a good group dynamic when you're hardly ever playing with the same people. I'm sure some people are better at that than others, but for those of us who aren't exactly 'people people' getting a group together and making it work can be too much of a chore. And then if you're someone who likes to take their time and actually read all the dialogue and don't auto-loot you get left behind and people get impatient, and... yeah, it's just bothersome when you can't find people who want to play the same way you want to play. Personally I really like being able to just wander where I feel like exploring and focus on doing the quests I want and not worry about trying to coordinate with others. Sometimes playing in a group is really fun, I just don't like feeling like I have to in order to do anything at my level.
    Edited by Marcusstratus on August 2, 2014 10:57AM
  • Vahrokh
    Vahrokh
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    Both
    Anastasia wrote: »
    "Anything I can get with a group I can get alone, except for Group Dungeons which require more than just a group it requires a real team."

    Sadly, so sadly since the Vet+ 1-10 nerf, this is now true. TESO mid-to-upper-levels: comfy, single-player romp through the daisies. Ridiculous.

    No, it's more than that. You can also solo the group dungeons now. Which in a twisted point of view, is not too bad, because if I want to waste 30 minutes waiting for a specific boss to spawn (to get the "XXXX dungeon killer" achievement) now I can.
  • Vahrokh
    Vahrokh
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    Both
    Also, whoever "designed" the LFG tool and designed the Craglorn quests should be put in the stocks and thrown manure in the face day and night.

    I am one of those who can't wait to be in a group, yet finding a Craglorn group is beyond frustrating. A non LFG bosses / anomaly / Hircine group that is.

    When a MMO needs 1 week to get *1* group together to do *1* quest, you know that there's something deeply broken in there.
  • Demira
    Demira
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    Both
    Traveller wrote: »
    I think like myself there are a lot of players who love elder scrolls games but this is there first MMO! (work with other players?) I think over time this will get better. I love the group dungeons and PVP now, also great to see veteran players team up with low level players. Although that may be for a challenge ( can I keep them alive) or more likely a laugh. Yes most likely the latter.
    I like the New to a MMO player asking questions and such. Its fun and refreshing hearing their reaction for the first time doing things like Cyrodiil etc.
    Makes me remember when I first played my very first MMO. Good memories indeed.

  • Anastasia
    Anastasia
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    The game doesnt offer enough grouping opportunities
    Soloeus wrote: »
    To add some context to my posts, I started this game with 5 RL's and we all Solo'd about our ways. We were happy. Then, as we reached the level 40 range, people began to quit (mostly due to disdain with game design choices). Overall, we grouped for the group dungeons, dolmens and world bosses. We didn't grind together.

    By the time I completed Coldharbour, we were down to 3 and I was lead. I am still lead and now we are down to 2.

    The other hasn't logged in (even for hirelings) in 11 days.


    I had no reason to deal with others that much, and frankly I don't like to. I don't like the frantic pace of Craglorn. I don't find it a "challenge" I find it to be work. Grouping in PVP is different, I don't mind that at all. I enjoy it.

    But >>>>>when I PVE, I just like to be alone. Working with others means having to put in more work energy for pretty much the same reward I can get soloing. I don't like sharing harvesting nodes,<<<<<<
    ... waiting on people to potty, make others wait on me while I get my coffee refilled. I don't like to go into voice chat and hear stupid people's Chuck Norris jokes polluting the ambiance of my living space just so that I can get a skyshard and complete a quest.

    Soloeus, I respect that you have a different opinion of what is fun to you in gaming. I think more options are better.

    I resent however those who want to literally primarily solo and instead of that being an OPTION, are doing everything possible to change the very definition and content provision from what it is I and my friends enjoy doing: that is being a part of a PC-MMO which has a balanced mix of options to enjoy, INCLUDING grouping which has motivation. I do not want PC-MMO's to just become a complete solo-centric game with chat capabilities. I can get that with a headset, an internet connection and a plugged-in little black box of (*insert your favorite brand/platform*) on my shelf alongside my 57 single player disc games.

    Can't you get that in those console games? Online co-op with voice comm and the like ... why come into MMO's and take away/delete what it is that made another percentage of players come here in the first place? And what "that" is, is lower level PvE soloing, awesome PvP, and mid-to-upper level grouping to have fun. Grouping in the mid-to-upper levels is also, importantly,preparation for how players who do so are able to be effective and ready to learn more once they arrive at this MMO's endgame. Which is EXACTLY what TESO was advertised and heavily promoted to be, an MMO with challenge, a fresh edge and a little uniqueness, with basic familiar MMO features in a future ES setting for the cool atmosphere. (*)

    Edited by Anastasia on August 2, 2014 11:38AM
  • Soloeus
    Soloeus
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    Both
    Anastasia wrote: »
    Soloeus wrote: »
    To add some context to my posts, I started this game with 5 RL's and we all Solo'd about our ways. We were happy. Then, as we reached the level 40 range, people began to quit (mostly due to disdain with game design choices). Overall, we grouped for the group dungeons, dolmens and world bosses. We didn't grind together.

    By the time I completed Coldharbour, we were down to 3 and I was lead. I am still lead and now we are down to 2.

    The other hasn't logged in (even for hirelings) in 11 days.


    I had no reason to deal with others that much, and frankly I don't like to. I don't like the frantic pace of Craglorn. I don't find it a "challenge" I find it to be work. Grouping in PVP is different, I don't mind that at all. I enjoy it.

    But >>>>>when I PVE, I just like to be alone. Working with others means having to put in more work energy for pretty much the same reward I can get soloing. I don't like sharing harvesting nodes,<<<<<<
    ... waiting on people to potty, make others wait on me while I get my coffee refilled. I don't like to go into voice chat and hear stupid people's Chuck Norris jokes polluting the ambiance of my living space just so that I can get a skyshard and complete a quest.

    Soloeus, I respect that you have a different opinion of what is fun to you in gaming. I think more options are better.

    I resent however those who want to literally primarily solo and instead of that being an OPTION, are doing everything possible to change the very definition and content provision from what it is I and my friends enjoy doing: that is being a part of a PC-MMO which has a balanced mix of options to enjoy, INCLUDING grouping which has motivation. I do not want PC-MMO's to just become a complete solo-centric game with chat capabilities. I can get that with a headset, an internet connection and a plugged-in little black box of (*insert your favorite brand/platform*) on my shelf alongside my 57 single player disc games.

    Can't you get that in those console games? Online co-op with voice comm and the like ... why come into MMO's and take away/delete what it is that made another percentage of players come here in the first place? And what "that" is, is lower level PvE soloing, awesome PvP, and mid-to-upper level grouping to have fun. Grouping in the mid-to-upper levels is also, importantly,preparation for how players who do so are able to be effective and ready to learn more once they arrive at this MMO's endgame. Which is EXACTLY what TESO was advertised and heavily promoted to be, an MMO with challenge, a fresh edge and a little uniqueness, with basic familiar MMO features in a future ES setting for the cool atmosphere. (*)

    1. There is a counter argument to your first point, that MMO Games give the opportunity to experience other people as much as I like, not "must be in a group to play." Definitions can get tricky and both "sides" are doing it.

    2. I don't play Console Games, or have a Console or Television. I have a PC, and I have quite a few single player games. I don't really prefer to play with other people when I am in game, but I want the option of it. I want the ability to be part of a guild that rocks, pvp in big numbers and occasionally work with my friends to help them with something.

    3. ESO also advertised "play as you want." Playing as you want only has Value if the choice is a Genuine Option. It isn't Genuine if there are punishments, or consequences for "No." Playing how I want means I have V11-V12 monsters to kill alone without being Elite. It is a punishment for "No" that I have no areas to solo past V10 for loot.

    4. I will return to again that the difference between the definitions of a "Group" and a "Team" are important to the discussion. I don't mind being part of a "Group" but I don't really enjoy being in a "Team." I am more than capable of loading up TS3 and being on a "Team" and I do so often. But it drains me of energy and leaves me feeling unfulfilled.

    It leaves me feeling like I just played Halo and not Elder Scrolls Online. When looking for groups, everyone is vicious and aggressive with a bad attitude, and I don't like dealing with rude, cocky people which seems to be 90% of the population. I also never really have energy to spend on a massive 2 hour dungeon complex. I have to take breaks to recharge and I like moving slower through content.


    5. I will conclude that we all want a different experience. ESO changed how I play MMO's. The toxic community drove me into being anti-social, I came in doing "Group Content" with RL friends who since quit. Most of the people I enjoy I can't do content with because of Phasing. In the other MMO's I played, I used to do a lot of commerce. In ESO, I spend no time trying to trade with other players because of how toxic most of the people are. And of course the troll pm's when you are buying/selling.


    Sorry about length but I really wanted to give you a good response.
    Edited by Soloeus on August 2, 2014 7:08PM

    Within; Without.
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