Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
We'll never know for sure whether people actually want to group or not until we do have efficient grouping and players' interaction systems.
Why that never seemed to be a priority for ZoS is beyond me.
I suspect people don't even try to group because it is such a hassle. In which case, we're all paying monthly subs to play a solo game - something does not sound right there.
For me the big barrier is the grouping tool. I find that it's almost impossible to get an even remotely decent PUG using it. The only way I ever successfully get a PUG is by spamming zone chat, which is obviously far from ideal.
ers101284b14_ESO wrote: »Seems people just don't want to. The vet zones where supposed to be group oriented and people just complained about it til they where made to be soloed. I still see complaints about there being group dungeons where you have to have 4 people to complete it.
I wouldn't mind more areas in the general 1-50 that were especially difficult solo and would reward grouping. But that's kind of a pipedream.
darkmadman187 wrote: »I wouldn't mind more areas in the general 1-50 that were especially difficult solo and would reward grouping. But that's kind of a pipedream.
There is.... group dungeons, dolmens, world bosses are almost impossible to defeat solo unless you come back when seriously overlevelled. This is what I'm not understanding theres all these challenges that REQUIRE a group but people aren't grouping.
darkmadman187 wrote: »Just trying to find if people feel the same as me.... the game gives you many opportunities to group but players don't want to do it.
lestaudenmaierub17_ESO wrote: »In a typical MMO, more than half of the population is solo oriented. I can only imagine that an MMO developed using the Elder Scrolls IP would have an even higher percentage of players who do not group, nor want to group.
So we already eliminate 75% of the population who, upon creating a character, turn off all the chat tabs and never look at the box again until they are V12.
For the remainder of the population, there is very little incentive to do a dungeon more than once to complete the quest and get the skill point.
Finally, there are many MMO players like myself who do enjoy dungeons, raids, etc. but do not enjoy questing with other players. I like to quest at my own pace, and hate questing with other people.
Put all this together and you end up with no very few people to run dungeons with and practically no one to quest with, even when everyone is thrown together into a single megaserver.
lestaudenmaierub17_ESO wrote: »In a typical MMO, more than half of the population is solo oriented. I can only imagine that an MMO developed using the Elder Scrolls IP would have an even higher percentage of players who do not group, nor want to group.
So we already eliminate 75% of the population who, upon creating a character, turn off all the chat tabs and never look at the box again until they are V12.
For the remainder of the population, there is very little incentive to do a dungeon more than once to complete the quest and get the skill point.
Finally, there are many MMO players like myself who do enjoy dungeons, raids, etc. but do not enjoy questing with other players. I like to quest at my own pace, and hate questing with other people.
Put all this together and you end up with no very few people to run dungeons with and practically no one to quest with, even when everyone is thrown together into a single megaserver.
And right now there isn't enough of that incentive. Daily dungeon quests will help I think.