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Grouping - Does the game not encourage grouping or are players not interested ???

  • Grayaxeb14_ESO
    The game doesnt offer enough grouping opportunities
    My wife and I have always liked running around with other players as a group. Perhaps it's nostalgia from playing FFXI where the only way to do anything in that game was as a group. Unfortunately there's just not a lot of reasons to play as a group is eso.

    The content is pretty much soloable, my wife and I have duoed the whole time, we're about half way through coldharbour and just made VR1 we have yet to touch the main story or the Guild quest since they're solo only. Which is a whole another issue. Now we hear the vet zones are going to become eaiser.

    I will say that most of the quest you do wouldn't even be that fun as a group. If there were more quest that were oriented around group play such as, defend this stronghold against the dedra, siege this fort, stealth inside this city and sabotage it from two different points at the same time, etc. We might see more people grouping. Which I think would be great, my wife and I really feel this game is lacking a string community...
  • _subjectnamehere_
    _subjectnamehere_
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    Other (Please Explain)
    My wife and I have always liked running around with other players as a group. Perhaps it's nostalgia from playing FFXI where the only way to do anything in that game was as a group. Unfortunately there's just not a lot of reasons to play as a group is eso.

    The content is pretty much soloable, my wife and I have duoed the whole time, we're about half way through coldharbour and just made VR1 we have yet to touch the main story or the Guild quest since they're solo only. Which is a whole another issue. Now we hear the vet zones are going to become eaiser.

    I will say that most of the quest you do wouldn't even be that fun as a group. If there were more quest that were oriented around group play such as, defend this stronghold against the dedra, siege this fort, stealth inside this city and sabotage it from two different points at the same time, etc. We might see more people grouping. Which I think would be great, my wife and I really feel this game is lacking a string community...

    Once you reach max levels, the Adventure zones require four for most content (some of the overworld trash may be able to be defeated by two players). They are adding more too, so there are more group activities at upper levels. Plus, the normal and veteran dungeons present tough group challenges, not to mention dark anchors, world bosses, etc.
    Edited by _subjectnamehere_ on July 29, 2014 10:55PM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Yeah ... no.

    I play solo because i like to play solo. I very rarely enter in closed groups and only because im forced to do part of the content , otherwise i would not even do that much.

    Heh , try taking out all the solo players in this game and see what is left of the playerbase :P.

    And this sort of mentality I'll never understand. Why would you play an online MMO game if you don't want to group with other players?

    And don't take that the wrong way - I'm not saying it's wrong. I am like that a large chunk of the time too, I just want to go off on my own and do my thing with my character.

    But when all that stuff can be done with offline gaming, I don't get why we're playing online games to play by ourselves.

    All MMO means is that multiple people are simultaneously playing. That's it. It does not mean "must group", nor does it mean "must socialise", it simply means "here's a place where many, many people can log in and play however the game allows.".

    I've tried, over the years, grouping, PUGs, guilds etc. and I just can't take the drama, lack of forethought and craziness. I play games to relax, not get irritated. Too, just because I'm not grouping doesn't mean I'm not socialising. I socialise all the time, just not running about the countryside in a group. :wink:

    Again, I'm not saying it's wrong or bad. Ultimately, it's your gametime, you can play how you want :)

    I just also feel like... what's the point of spending $15/month to play a game with hundreds and thousands of other people running around if you're just gonna play by yourself? Why not just play Skyrim?

    It's mostly rhetorical, because like I said, I can be the same way at times. And it's not judgmental. It's just an observation. If you're just gonna play by yourself, you can get plenty of single player experiences that don't cost $15/month
  • StormbrookThunderb
    Other (Please Explain)
    I'll give you some tips. I may not have said that they used to have a quick action to quick group, but it MAY have been removed for _______ purpose. This may have encouraged players to group quickly but spamming may have removed it from the game. Which is terrible.
  • DieAlteHexe
    DieAlteHexe
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    Yeah ... no.

    I play solo because i like to play solo. I very rarely enter in closed groups and only because im forced to do part of the content , otherwise i would not even do that much.

    Heh , try taking out all the solo players in this game and see what is left of the playerbase :P.

    And this sort of mentality I'll never understand. Why would you play an online MMO game if you don't want to group with other players?

    And don't take that the wrong way - I'm not saying it's wrong. I am like that a large chunk of the time too, I just want to go off on my own and do my thing with my character.

    But when all that stuff can be done with offline gaming, I don't get why we're playing online games to play by ourselves.

    All MMO means is that multiple people are simultaneously playing. That's it. It does not mean "must group", nor does it mean "must socialise", it simply means "here's a place where many, many people can log in and play however the game allows.".

    I've tried, over the years, grouping, PUGs, guilds etc. and I just can't take the drama, lack of forethought and craziness. I play games to relax, not get irritated. Too, just because I'm not grouping doesn't mean I'm not socialising. I socialise all the time, just not running about the countryside in a group. :wink:

    Again, I'm not saying it's wrong or bad. Ultimately, it's your gametime, you can play how you want :)

    I just also feel like... what's the point of spending $15/month to play a game with hundreds and thousands of other people running around if you're just gonna play by yourself? Why not just play Skyrim?

    It's mostly rhetorical, because like I said, I can be the same way at times. And it's not judgmental. It's just an observation. If you're just gonna play by yourself, you can get plenty of single player experiences that don't cost $15/month

    Easy answer (and the only one that matters). It's fun to play. I socialise, guild, etc. But that doesn't require grouping. I can chat with folk, help someone out here and there (duo-ing usually), still...no grouping (unless you count 2 people as "grouping", I don't).

    The cost per month is negligible for the enjoyment I garner from it...not grouping. :P I don't understand why those who favour grouping (which is fine so long as it's not a forced activity) can't seem to understand that you can socialise BETTER when not running around clobbering stuff. In my experience (from UO days onward and just about all the MMOs) grouping equates to what I call "cape-stepping", which more often than not is a bunch of people standing around arguing about what we're going to do, who does what, how fast, do we stop for resources, blah blah blah. In the time spent for all that, I can merrily carry on, progressing, chatting with guildies or friends and not want to rip someone's liver out their nose because they are fussing about who does what, when and where.

    Plus, in offline games, you don't have the crazy, silly, amusing antics that other players get up to. Can't duplicate that. ;)




    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Elad13
    Elad13
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    Other (Please Explain)
    I'd like to group, but honestly it is a pain. ..voice clients are not had to incorporate into games....at least not In last 5 years...to find a group then hope everyone has the same voice client just makes grouping suck...When I first started I'd enter an area a get invites all the time....we could kinda figure out what to do in dungeons....but lately no one accepts or sends invites....honestly to be so forceful about grouping and then have almost no tools to do that is a major fail....
  • amm7sb14_ESO
    amm7sb14_ESO
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    Yeah ... no.

    I play solo because i like to play solo. I very rarely enter in closed groups and only because im forced to do part of the content , otherwise i would not even do that much.

    Heh , try taking out all the solo players in this game and see what is left of the playerbase :P.

    And this sort of mentality I'll never understand. Why would you play an online MMO game if you don't want to group with other players?

    And don't take that the wrong way - I'm not saying it's wrong. I am like that a large chunk of the time too, I just want to go off on my own and do my thing with my character.

    But when all that stuff can be done with offline gaming, I don't get why we're playing online games to play by ourselves.

    All MMO means is that multiple people are simultaneously playing. That's it. It does not mean "must group", nor does it mean "must socialise", it simply means "here's a place where many, many people can log in and play however the game allows.".

    I've tried, over the years, grouping, PUGs, guilds etc. and I just can't take the drama, lack of forethought and craziness. I play games to relax, not get irritated. Too, just because I'm not grouping doesn't mean I'm not socialising. I socialise all the time, just not running about the countryside in a group. :wink:

    Again, I'm not saying it's wrong or bad. Ultimately, it's your gametime, you can play how you want :)

    I just also feel like... what's the point of spending $15/month to play a game with hundreds and thousands of other people running around if you're just gonna play by yourself? Why not just play Skyrim?

    It's mostly rhetorical, because like I said, I can be the same way at times. And it's not judgmental. It's just an observation. If you're just gonna play by yourself, you can get plenty of single player experiences that don't cost $15/month

    Easy answer (and the only one that matters). It's fun to play. I socialise, guild, etc. But that doesn't require grouping. I can chat with folk, help someone out here and there (duo-ing usually), still...no grouping (unless you count 2 people as "grouping", I don't).

    The cost per month is negligible for the enjoyment I garner from it...not grouping. :P I don't understand why those who favour grouping (which is fine so long as it's not a forced activity) can't seem to understand that you can socialise BETTER when not running around clobbering stuff. In my experience (from UO days onward and just about all the MMOs) grouping equates to what I call "cape-stepping", which more often than not is a bunch of people standing around arguing about what we're going to do, who does what, how fast, do we stop for resources, blah blah blah. In the time spent for all that, I can merrily carry on, progressing, chatting with guildies or friends and not want to rip someone's liver out their nose because they are fussing about who does what, when and where.

    Plus, in offline games, you don't have the crazy, silly, amusing antics that other players get up to. Can't duplicate that. ;)



    Fair enough :smiley:

    Like I said, no judgment. It's your gametime, whatever you enjoy is how you should be able to play.

    Personally, I do like grouping, but I also don't want to be "forced" to group... because yes, there are times when I just want to be on my own, working on my own character, and doing my own thing, and I don't want to be involved with others, accomplishing their objectives, etc. etc.

    I think I'm just disappointed in this game because there's no incentive to group. Everything is so solo player oriented but there's no reason to do grouping, other than group specific content such as dungeons or dolmens, but then all that group oriented content doesn't offer much in terms of XP to build your character with.

    So it's like - play solo, and build your character, or group up, but halt your progress.

    I'd like to see grouping as a viable means of leveling up, as well as solo, so that when I am in a mood to group up and help other players with dungeons that perhaps I've already done and such, that I'm not wasting my time. I don't necessarily need repeat of quest rewards or skill point rewards and such, but I'd like some sort of incentive to group up.
  • Caroloces
    Caroloces
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    Other (Please Explain)
    I think I'm just disappointed in this game because there's no incentive to group. Everything is so solo player oriented but there's no reason to do grouping, other than group specific content such as dungeons or dolmens, but then all that group oriented content doesn't offer much in terms of XP to build your character with.

    I disagree on this point. As an example, I was finishing up the Shadowfen zone, getting my last skyshard in this public dungeon (forget the exact name, but it was a den of debauchery). There were a lot of mobs hovering about, and it was very tough to get through on solo. A player invited me to group. I told him I was just picking up a skyshard, but I'd help him with quest. We plowed through having a lot of fun, and then another player asked if he could join us. We continued on, and then another player joined up. I found the skyshard, the other guy finished his quest, but we were having so much fun we went through the whole dungeon on a second run. There are 3 incentives here: the need for extra help to get through, the camaraderie of a group, and the sheer fun in beating mobs together!
  • amm7sb14_ESO
    amm7sb14_ESO
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    Sure. But what I'm saying is that you're not really developing your character at all (aside from the skyshard in this particular instance, but that isn't a direct incentive of grouping)

    Say I'm doing Banished Cells. The first time around, the incentive is there. There is a quest for it, with experience and rewards in gold, items, and a skill point. There is an opportunity to join a guild with Undaunted, which further develops your character.

    But after I've done it once, if someone is asking for a group to do Banished Cells, where is the character development?

    I can't do the quest again, so I can't get the experience and quest rewards for doing the quest. I'll get minimal experience from killing the mobs, but not nearly as much as if I was off questing solo.

    Yes, it's fun, and there's the group / social / camaraderie aspect, but my character development stalls, meaning my time spent grouping is technically not productive.
  • Probitas
    Probitas
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    Other (Please Explain)
    As others have said, grouping is a real pain in the ass. Without being very careful to ensure the whole group is in the same phase, it's just not worthwhile. And since most quests are stupid easy to complete, why group? Other than wanting a store, there is really no need to be guilded or grouped in this game that I can tell, if you aren't at all concerned about becoming the Emperor.
  • Caroloces
    Caroloces
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    Other (Please Explain)
    But after I've done it once, if someone is asking for a group to do Banished Cells, where is the character development?

    Remember, this is a game, not a job, and that means we can set productivity aside at times and just enjoy the sheer thrill of killing bad guys!
    I would argue, in terms of character development, that doing dungeons more than once gives you the opportunity to try out new skills, or different combinations of skills, without the pressure of needing to get the achievement. I've been thinking of doing that myself with my templar character so I can practice my healing skills (which need a lot of work).
  • amm7sb14_ESO
    amm7sb14_ESO
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    Caroloces wrote: »
    But after I've done it once, if someone is asking for a group to do Banished Cells, where is the character development?

    Remember, this is a game, not a job, and that means we can set productivity aside at times and just enjoy the sheer thrill of killing bad guys!
    I would argue, in terms of character development, that doing dungeons more than once gives you the opportunity to try out new skills, or different combinations of skills, without the pressure of needing to get the achievement. I've been thinking of doing that myself with my templar character so I can practice my healing skills (which need a lot of work).

    I wouldn't say that I inherently disagree with you, and plenty of times I feel it is worth it to put development and leveling on hold to run through a dungeon. Sometimes, it's just nice to help out. I know that the first time I did Banished Cells with a group, one of the group members couldn't get the quest (he hadn't done it before, but he couldn't get the quest, I think because he replaced another group member who left halfway through), so I was able to get my quest accomplishments and rewards thanks to the help of someone who got nothing out of it. So I do like to help out.

    And I agree, just running through a dungeon is fun, and since that's ultimately what we play games for, it is worth it sometimes to set the leveling aside, and just get together with a group of people and go have fun.

    My ultimate point, however, is that when grouping doesn't offer much incentive in the way of experience, many players WON'T have incentive to group, because to them, leveling IS the purpose of the game, to get to max level ASAP and min / max their character. It's hard to find help for a "solo" quest on the rare instances that I do need it, because someone will get nothing for coming along to help me kill a boss that I can't handle solo. So when I'm looking for someone to group with for a particular objective that I can't do on my own, I can't find anyone to do it with because 1.) they've already done it, and as such, won't get rewarded for it, thus no "incentive" or 2.) it's not worth it for them to take time out of the leveling they are doing to come help you with an objective because they aren't getting anything out of it.

    So, my vote on the poll is "both", because players are not interested in grouping, due to the game not encouraging grouping.

    For those playing the game for social reasons, or for the group aspect, or who aren't solely focused on leveling their character, sure, perhaps they don't mind taking time to join a group to run a dungeon. That's where you or I come in.

    But for those playing the game for the purpose of leveling up and making their character as powerful as they can, there is no incentive (or little incentive) for them to group, and I would wager that those gamers far outnumber the rest.

    But ultimately, it would be nice to not have to choose one or the other. It would be nice if, in an ONLINE MMO, grouping had just as much incentive as soloing, and you didn't have to sacrifice XP and leveling to join a group.
  • Soloeus
    Soloeus
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    Both
    1. I chose both. Grouping really sucks. People are hardcore MMO athletes and if you aren't one, you are screwed. People are rude, unpleasant and "FAST NOW GOGOGOGOGO" rushing. This isn't the grouping experience I want.

    2. Anything I can get with a group I can get alone, except for Group Dungeons which require more than just a group it requires a real team.

    So, does ESO provide "Just Groups" real gameplay? I think the answer is no. Being forced to be a "Team Member" often involves Voice Chat which is the most immersion breaking experience in all of gaming.

    I think if the game allowed more casual groups (and not real teams) to succeed then things would change.

    Within; Without.
  • Stx
    Stx
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    Other (Please Explain)
    I wouldn't say the game lacks opportunities to group. I would say that the game makes grouping a huge chore and very difficult to accomplish. Phasing is 100% to blame. IMO this game would have been much much better without phasing.
  • The_Sadist
    The_Sadist
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    Both
    A lot of players treat the game like it's intended for single player and outside of the public dungeons / dolmens / world bosses (most of which can be soloed regardless) / instanced dungeons, there's no real incentive to group up with random people.

    In my opinion, Craglorn is a bit of a punch in the face. I mean going from solo friendly quests to being completely destroyed when you stumble upon a group of enemies is a bit.. odd. Don't get me wrong, I'd love if there was a bigger reward for quests you complete in a group, but needing 4 people to quest is a bit extreme.

    So all in all I do group up when possible but, like I said, there's no reason to group up when questing (outside of Craglorn, however I think Craglorn should only require 2-3 people and not a whole group), which seems to be the main focus in PvE currently.

    Lastly, just echoing everyone else, the community in ESO is an odd one, there's a mix of MMO players and TES fans, finding a middle ground is not easy task.
    Edited by The_Sadist on July 30, 2014 4:18AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • MrBeatDown
    MrBeatDown
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    Players don't want to group
    Look, the truth is, Why should you group for game content? Everybody is just Grinding one zone in the game. No need to play the quest for anything anymore. The majority of people just Use Xp Xploits to power level. After they max out they can just go back and clean up all the skyshards on each map. Game over. PVP time. Only takes a few days.
  • Hears_Bright_Colors
    Players don't want to group
    Plenty of dungeons and world bosses to do. There also was incentive to group throughout VR awhile ago. Quests were moderately difficult solo and easy with a group. Players complained until it was nerfed. There is a still healthy portion of the player base that wants this to be ES6, a single player game not ESO, an MMO.
  • timidobserver
    timidobserver
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    Players don't want to group
    A major component of this is the growing use of voice chat clients. Some players, for whatever reason, are just appalled at the idea of even just listening without having to talk at all.

    Also, I am finding that ESO has more anti-social players than most other MMO's I've played. Other players just break their immersion.

    This is a major one. If you don't have or won't use Team or whatever, you're not wanted. Being that I can't hear very well, I don't even have the set-up plus, as was mentioned above, the idiocy that gets spewed.

    We managed to group without stuff like that for years so...meh.

    My "excuse" is my playstyle, I have to afk a lot and no way I think it fair to do that to a group. So, mainly solo or duo with my spouse. Not anti-grouping, per se, just don't like the drama, confusion, attitudes etc. that I've encountered over the years.

    I can definitely respect not getting into teamspeak if you have hearing problems or avoiding groups due to having to AFK frequently.

    That said, people are mostly focused on getting things done. It is a lot more complicated to get things done in higher level content and pvp if you have to type every thing out.




    Edited by timidobserver on July 30, 2014 5:45AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • DieAlteHexe
    DieAlteHexe
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    A major component of this is the growing use of voice chat clients. Some players, for whatever reason, are just appalled at the idea of even just listening without having to talk at all.

    Also, I am finding that ESO has more anti-social players than most other MMO's I've played. Other players just break their immersion.

    This is a major one. If you don't have or won't use Team or whatever, you're not wanted. Being that I can't hear very well, I don't even have the set-up plus, as was mentioned above, the idiocy that gets spewed.

    We managed to group without stuff like that for years so...meh.

    My "excuse" is my playstyle, I have to afk a lot and no way I think it fair to do that to a group. So, mainly solo or duo with my spouse. Not anti-grouping, per se, just don't like the drama, confusion, attitudes etc. that I've encountered over the years.

    I can definitely respect not getting into teamspeak if you have hearing problems or avoiding groups due to having to AFK frequently.

    That said, people are mostly focused on getting things done. It is a lot more complicated to get things done in higher level content and pvp if you have to type every thing out.




    Totally understand that. Yet, we somehow managed to do raids in EQ. Of course, it's much easier with instantaneous voice. For (as someone nicely put it above) "real teams" I think it would be very beneficial. But for regular groups etc. I'd rather have my toenails yanked out than listen to the blather that goes on in TS. In fact, I used to find it horribly distracting, 4-6 people all yelling or talking simultaneously.




    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • timidobserver
    timidobserver
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    Players don't want to group
    A major component of this is the growing use of voice chat clients. Some players, for whatever reason, are just appalled at the idea of even just listening without having to talk at all.

    Also, I am finding that ESO has more anti-social players than most other MMO's I've played. Other players just break their immersion.

    This is a major one. If you don't have or won't use Team or whatever, you're not wanted. Being that I can't hear very well, I don't even have the set-up plus, as was mentioned above, the idiocy that gets spewed.

    We managed to group without stuff like that for years so...meh.

    My "excuse" is my playstyle, I have to afk a lot and no way I think it fair to do that to a group. So, mainly solo or duo with my spouse. Not anti-grouping, per se, just don't like the drama, confusion, attitudes etc. that I've encountered over the years.

    I can definitely respect not getting into teamspeak if you have hearing problems or avoiding groups due to having to AFK frequently.

    That said, people are mostly focused on getting things done. It is a lot more complicated to get things done in higher level content and pvp if you have to type every thing out.




    Totally understand that. Yet, we somehow managed to do raids in EQ. Of course, it's much easier with instantaneous voice. For (as someone nicely put it above) "real teams" I think it would be very beneficial. But for regular groups etc. I'd rather have my toenails yanked out than listen to the blather that goes on in TS. In fact, I used to find it horribly distracting, 4-6 people all yelling or talking simultaneously.



    It is not about managing to eventually succeed. In those days progression stopped completion. The ESO raid progession mechanic is speed. That is how you get on the leader boards. Voice clients help aid efficiency. We are no longer in the EQ days of spending 2-5 hours to "manage" to complete raids.

    Though I completely agree that certain attitudes and personalities are intolerable. I just avoid or ignore those people. IMO, it is like never going outside due to the off chance that you might run into the odd unpleasant person.
    Edited by timidobserver on July 30, 2014 4:07PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Kos
    Kos
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    Players don't want to group
    I think people don't mind being with a group, but finding a group is not always a pleasant experience so they don't bother.
  • DieAlteHexe
    DieAlteHexe
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    A major component of this is the growing use of voice chat clients. Some players, for whatever reason, are just appalled at the idea of even just listening without having to talk at all.

    Also, I am finding that ESO has more anti-social players than most other MMO's I've played. Other players just break their immersion.

    This is a major one. If you don't have or won't use Team or whatever, you're not wanted. Being that I can't hear very well, I don't even have the set-up plus, as was mentioned above, the idiocy that gets spewed.

    We managed to group without stuff like that for years so...meh.

    My "excuse" is my playstyle, I have to afk a lot and no way I think it fair to do that to a group. So, mainly solo or duo with my spouse. Not anti-grouping, per se, just don't like the drama, confusion, attitudes etc. that I've encountered over the years.

    I can definitely respect not getting into teamspeak if you have hearing problems or avoiding groups due to having to AFK frequently.

    That said, people are mostly focused on getting things done. It is a lot more complicated to get things done in higher level content and pvp if you have to type every thing out.




    Totally understand that. Yet, we somehow managed to do raids in EQ. Of course, it's much easier with instantaneous voice. For (as someone nicely put it above) "real teams" I think it would be very beneficial. But for regular groups etc. I'd rather have my toenails yanked out than listen to the blather that goes on in TS. In fact, I used to find it horribly distracting, 4-6 people all yelling or talking simultaneously.



    It is not about managing to eventually succeed. In those days progression stopped completion. The ESO raid progession mechanic is speed. That is how you get on the leader boards. Voice clients help aid efficiency. We are no longer in the EQ days of spending 2-5 hours to "manage" to complete raids.

    Though I completely agree that certain attitudes and personalities are intolerable. I just avoid or ignore those people. IMO, it is like never going outside due to the off chance that you might run into the odd unpleasant person.

    Like I said, I've no issue with folk wanting/needing to use TS or whichever. I'm just not able nor willing to overlook the negatives for the positives (of which there are many!). I suppose you could equate it to "not going outside". I equate it to "life's too short, can't be arsed to deal with idiots if there's a choice".


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Jinazai
    Jinazai
    ✭✭✭
    Both
    I love singleplayer questing and i love grouping. But i dont like it when they are forcing people to group, i want to choose by myself when i want to play grouping activities or not.

    In WoW they have alot of group quests which i hate. Especially when the grouping part was at the end of the questline. Which means i couldnt finish it without talking to people which i wasnt always in the mood for. And we always ungrouped instantly when the quest was finished anyway so there wasnt much point to it.

    I love both playstyles but please keep them seperated.
    If i can endure the inane prattle in chat, I can survive your assuredly erudite eluciations. Proceed.
  • zgrssd
    zgrssd
    ✭✭✭✭
    Players don't want to group
    Grouping in ESO is incredibly easy. But also not really nessesary 90% of the time.

    All the "group" really does is let damage of your group members count for you too, as far as loot and kill credit (for quests/archievement) are concerned.
    Plus some minor effects on phasing.

    Since everyone who does enugh damage can loot there are often "add hoc" groups. Just 2-4 people running around close to one another, doing the same boss/anchor.
    There is hardly any need to use the grouping feature the way loot works in ESO.
    Healers have it especially easy - just place your 16 second hot on anybody and all his damage is counted as if you were in a group with that person.

    With a bit training even DPS can learn how to give other people a fair chance to get loot.

    The only thing I am having massive difficulty with is finding people for teh Public Dungeons.
    Dungeons, Anchors and Worldbosses are no issue. But public dungeon?
    Edited by zgrssd on July 30, 2014 5:10PM
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
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    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Ysandre
    Ysandre
    Soul Shriven
    Other (Please Explain)
    We've played the game duo (up to VR6 so far) and had a fun time. I like the 'on-the-fly' grouping for world bosses / dungeons / dolmen, but I don't miss the 'forced group' requirements of some (older) MMOs. Life's too short to spend your evenings listening to TS arguments...

    Also, life-demands play a significant part in choosing not to group with random people. Sometimes you have to AFK, and I don't like doing that to people. So the way it is suits us fine :)
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    Other (Please Explain)
    This question is insane. Everyone wants to group and most organize themselves into guilds and friend networks. Most want to play with at least 75% friends / guildies. Everyone wants to group. Now if you ask does everyone want to do random pickup groups all the time? that a different question.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Players don't want to group
    This question is insane. Everyone wants to group and most organize themselves into guilds and friend networks. Most want to play with at least 75% friends / guildies. Everyone wants to group. Now if you ask does everyone want to do random pickup groups all the time? that a different question.

    What?

    No , not EVERYONE wants to group , did you even read the posts? Many including me said they prefer to play solo.

    Where did you get that 75%? Please do post your source on it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • grimjim398
    grimjim398
    ✭✭✭
    I'm interested in grouping but I'm not interested in being yelled at by players who don't think I'm using the right build, skills, etc. So when the time comes that I can't solo or do casual groups with people on the fly then I'll probably join a guild and make friends who don't take the grouping so seriously they ruin any possible fun.
  • j.wakeub17_ESO
    j.wakeub17_ESO
    Soul Shriven
    Both
    The game needs to get rid of most solo missions that shouldn't be solo.
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    grimjim398 wrote: »
    I'm interested in grouping but I'm not interested in being yelled at by players who don't think I'm using the right build, skills, etc. So when the time comes that I can't solo or do casual groups with people on the fly then I'll probably join a guild and make friends who don't take the grouping so seriously they ruin any possible fun.

    I too hate this, so much.

    I'm just like... the game gave me an opportunity to build this way, and I enjoy this build. I didn't create and develop my character for YOU, I created it for ME.

    I know I've asked for some advice on this forum about builds. And that's true. Because I like to gather more information to decide how I want MY build to be, for my own enjoyment.

    And I take all of the advice and information I receive into consideration. Even if I don't follow all of it, the information is processed.

    But ultimately, my character is for my enjoyment, not someone else's efficiency. And if I didn't min / max just right, well, too bad, I built a character I enjoy.
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