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Getting sick of how the game is weighted against the solo player.

  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I have yet to find any boss my NB can't easily handle. I have toons from all 4 classes, and my NB by far holds the advantage in controlling every encounter compared to the others.

    I have a sneaky suspicion that you're trying to play your NB the same way you play other classes. The biggest giveaway being your reference to going "Toe to Toe". That is by far not the way to go with that class.

    Additionally, bosses don't reset because you get too far away from them. They reset because you pulled them out of their leashed area.

    I have yet to be able to take on high end vr bosses solo. And if it's a vr troll or giant of any kind it isn't happening.

    Link your build please.
    My son, a Vampire VR3 NB, does it all the time. It's great fun to watch.

    He is very good at his NB though. He is a great fighter and I have lent my small army of crafters to help his effort. He did not really pay a lot of attention to the various numbers involved. We have him in several armor sets now and his critical is very strong these days. Some of the potions my Alchemist makes puts him into 100% territory and ... well stuff dies. ;)

    vampire... nuff said.

    It's probably not talent on his part, no offense intended, he may very well be quite talented. Vampire is a huge boost in terms of viability.

    Not so much on single, huge health, bosses. They won't drain and only if they drop adds will you get much back. Siphon does more in those situations. Now my Vampire Witch is a whole other thing. ;)
    Edited by poodlemasterb16_ESO on August 1, 2014 10:55PM
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Partially agree with OP as it pertains to things not being solo friendly. Craglorn is a complete joke of a zone. Don't know why it was even created. What a waste of time. The VAST majority of people there are just looking for a group to grind out levels because they can't be bothered to quest. My main has been v10 for almost 3 weeks now and I can NEVER find a group to quest with there. I'm not going to exploit my way to v12 so I'll wait until ZOS fixes it or I'll just stop.
    Edited by coryevans_3b14_ESO on August 1, 2014 11:02PM
  • ers101284b14_ESO
    ers101284b14_ESO
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    What?.....
    1-50- Soloable
    VR supposed to be group now- Soloable
    Public Dungeons-Soloable
    Craglorn supposed to be group now - Soloable
    World Bosses Supposed to be group- Soloable
    Dolmen's- Supposed to be group and depending on skill-Soloable
    Group Dungeons- Yay Finally a group challenge!!!!!!
    PVP- Group and Solo content.

    Soloable=7
    Group= 2
  • Phinix1
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    GrimMauKin wrote: »
    ...

    Funny coincidence, I just did this same boss you speak of with MY vet 1 NB!

    Started off with bow from stealth. Reaper's Mark and Focused Aim damn near took out one of the adds. Gave me the damage buff from Reaper's Mark after light attack killed it. Light attack/Venom Arrow, Light Attack/Swallow Soul weaving finished off the other trash add while it and the boss ran at me.

    Same weaving with Magnum Shot when it got close to knock the boss back, until it was at about 2/3 health. Then dropped Veil of Blades (high damage and 60% reduced damage taken ultimate) and switched to DW daggers. Ambush to stun, Rapid Strikes while holding heavy attack immediately after casting to have heavy hit when Rapid Strikes finishes. Repeat with some light attack weaving on the haste procs until under 20%, then switch to Killer's Blade weaving until dead.

    Dodge his attacks, which are pretty obvious, or interrupt with bash to exploit with heavy attack. Chug a potion if it gets a hit on you that Swallow Soul can't passively heal.

    It was a bit of a DPS race at vet 1, but not terribly challenging. Having 2/2 Catalyst in Siphoning and 3/3 Medicinal Use in Alchemy along with a restore Health/Magic/Stamina potion helps quite a bit. ;)
    Edited by Phinix1 on August 1, 2014 11:09PM
  • Nhines
    Nhines
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    O my god. This game has so much solo content its nauseating. Even the group content quests favor soloing due to phasing. You have 1zone 6dungeons and two trials that are group required.the rest of the game is so solo if you had the ability to turn off pc models you would be playing a cheap 3rd person ES knock off. Its called MMO for a reason.

    The phasing issues and the mediocre grouping mechanism are the reason why. Build a real LFM system, fix phasing, make the content harder, and you have an MMO. The way it is now it's just better to solo/duo most stuff, not hating on it, just reality.
  • Evandus
    Evandus
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    I've yet to even try out playing a Nightblade. But most I've seen while leveling my alts at world bosses seem to have a preset pattern for failure in the 1-50 areas.

    1. Stealth attack with bow.
    2. Run backwards spamming light attack.
    3. Reset boss.
    4. Back to number 1.
    5. Variation on number 2, with a semi circle pattern.
    6. Get one or two shot.

    Never understood this. Although I will admit I've had a few laughs watching this go on and on a few times. Surely the class has other options than a stealth opener followed by calling out to Akatosh while running backwards?

    On second thought, yeah there are. I've seen a few (and that's the problem) use other abilities or weapon choices and do just fine. On my other characters, I'm quite sure I'd die repeatedly handling world bosses that way.
  • Cyberdown
    Cyberdown
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    What?.....
    1-50- Soloable
    VR supposed to be group now- Soloable
    Public Dungeons-Soloable
    Craglorn supposed to be group now - Soloable
    World Bosses Supposed to be group- Soloable
    Dolmen's- Supposed to be group and depending on skill-Soloable
    Group Dungeons- Yay Finally a group challenge!!!!!!
    PVP- Group and Solo content.

    Soloable=7
    Group= 2

    This.

    Im 100% fine with it being a solo friendly game. Feels more like a TES game than typical mmorpgs where im fighting off group invite spam just because im walking past you ect...

    PVP is the group focused...as are the one or two group based dungeons per zone (think theres one group instance and one group friendly public right?)
  • GrimMauKin
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    Maybe there was a bit of a mixed message there, sorry about that.

    I think that it was a mixture of the MOBS/Boss resetting for what I could see as very little reason (could have been bugs, Molag Bal reset himself towards the end of my first encounter).

    I enjoy both solo and group play and I wouldn't want to limit either; was I was getting frustrated about was the way that the Boss seemed to give up the encounter and reset himself, it felt like it was because he hadn't hit me for a while as I was evading (I hadn't left his little island so couldn't see that I'd gone anywhere near a reset boundary); the zombie mobs respawning when I'd worn the boss down didn't help either.

    I think with a few more attempts I probably could solo this world boss, it's a bit of a challenge, but there's so much more out there to do it's not a priority.

    A bit of an overreaction on my part perhaps. To be honest now I've hit Veteran level I'm enjoying the game more than before (although Craglorn is looming and does look group orientated).
    Edited by GrimMauKin on August 2, 2014 6:40AM
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • Dekkameron
    Dekkameron
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    I have an Orc NB (stamina based) in heavy armour using either a twohander or a sword and shield that can pretty much beat anything i come across.

    My twohander toolbar is as follows.

    Swallow soul(or Killers blade), Stampede, Brawler, Power extraction, Siphoning attacks

    Sword and shield toolbar..

    Swallow soul(or Killers blade), Invasion, Ransack, Power Extraction, Siphoning attacks.

    Pretty bog standard stuff
    - Veteran Combat Librarian -
  • Stx
    Stx
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    I am veteran rank 9, and I have soloed every boss/dolmen in the game so far... except for one. It was a group of 3 ghost mobs in Shadowfen i think it was... they hit HARD and I couldnt kill them fast enough. One day I will try to solo them again.

    Anyway, I use 2hand/bow, all the damage/survival I need for almost any situation. Once in a great while I bust out 1hand/shield.
  • Pele
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    The thread title is misleading.
    Even as a "not-particularly-interested-in-grouping" sort...this game is very fair and generous with respect to solo content. There are some things that benefit from/are required to group and that's okay. Soloers can get the majority of the content just fine.
    Well said.
  • Vahrokh
    Vahrokh
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    I have soloed everything including every dolmen in game, every group instance and some "4 men".

    But I can't kill the badass storm atronach world boss at "Ancient Altar" all east of Stormhaven.

    This greatly annoys me, because there are some hard core guilds that as "admittance exam" require you to solo it.
    Edited by Vahrokh on August 2, 2014 10:15AM
  • Welka
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    Omg this thread ^^

    Such a troll...

    Gents, don't feed the troll please
  • GrimMauKin
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    Okay, so the title was a bit off I admit but once you've taken out the lesser MOBS are they meant stay down until you finish off the boss or do they respawn after a while regardless? (I'm guessing that they Boss resetting was a bug as I've have had that happen a few times in other scenarios).
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • ers101284b14_ESO
    ers101284b14_ESO
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    GrimMauKin wrote: »
    Okay, so the title was a bit off I admit but once you've taken out the lesser MOBS are they meant stay down until you finish off the boss or do they respawn after a while regardless? (I'm guessing that they Boss resetting was a bug as I've have had that happen a few times in other scenarios).

    If you don't kill the mobs after defeating a boss the boss will respawn.. Think of the mobs as an extension of the boss.
  • jeradlub17_ESO
    jeradlub17_ESO
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    GrimMauKin wrote: »
    I enjoy grouping for dungeons but I also like to test myself as a solo player.

    I've just taken a couple of pops at a boss in Glenumbria as a solo Nightblade. I forget the name of the location, but it's a big boss zombie and a couple of VT1 zombie MOBS. Toe to toe I can't win but strategically I think I stand a chance. I snared the boss and took out the less MOBs and then my problems started. I could do a fair bit of damage to the boss, but it's hits were so powerful (a couple to finish me off) I had to evade for a while by rolling. The combat was on a small island and yet somehow, either by getting out of range or simply evading blows for a time, the boss reset (I appreciate the distance thing exists, but I never left the island and the boss seemed to be in range the whole time; I eventually got killed. On other attempts when I got the boss down to low health the zombie mobs respawned and finished me off. On a couple of instances the lesser MOBS reset and returned to their spawn points whilst we were toe-to-toe hitting each other.

    I've always hated the exaggerated range that MOBS can hit you from and the fact that if you get out of range they reset; ESO effectively forces you to fight toe-to-toe in an arena setting. It seems as if strategic combat is actually penalised and players are pushed into mindless slugfests which non-tank solo players can't win.
    OP I am not sure how you wrote this and actually believed it. The game is way too easy and way too solo friendly as it is. You are playing a MMORG, massively multiplayer, a group game. This isn't a solo xbox game.
    - Dallamar, Sorc, EP
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  • GrimMauKin
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    Point taken (it's my first MMORG) and I was a bit hot under the collar about what I now think were a couple of bugs.

    I've had another pop at it and there was no resetting of the boss and the lesser MOBS didn't respawn during combat.

    Unfortunately just as I was about to finish the boss off (new tactics seemed to work) some blighter with a double hand sword waded in and did the job for me! Now I need to have another go!
    Edited by GrimMauKin on August 2, 2014 4:45PM
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • Welka
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    Don't bother, accept the help he gave you. Take achievement and go. The loot is probably no worth going through the hassle again ;)
  • born2beagator
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    The only issue I have is the game offers no strategic value to archers. For example, there is a giant world boss in Alik'r. The area around him is full of crags and cliffs that he could not reach. but I could. I tried getting on the cliff and sniping him with a bow...NOPE since he can't get to me even though I'm definitely in his draw range, he resets.

    I hate the fact that you aren't rewarded for planning out a fight
  • Welka
    Welka
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    The only issue I have is the game offers no strategic value to archers. For example, there is a giant world boss in Alik'r. The area around him is full of crags and cliffs that he could not reach. but I could. I tried getting on the cliff and sniping him with a bow...NOPE since he can't get to me even though I'm definitely in his draw range, he resets.

    I hate the fact that you aren't rewarded for planning out a fight

    That's just one instance. There are plenty of occasions where archers are essentials.

    Unfortunately the boss reset if he can't physically get to you is a small price to pay to avoid exploit ;)
  • Lyrro
    Lyrro
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    Couldn't disagree more with the OP for this one, being a guy who has soloed most of the game thus far and even ran around soloing the v1 areas naked. In all honestly, the only reasons I can think of that anyone cant solo outside dungeons are that they're either too low level, are going for the straight dps builds, or lack strategy for the fight. So far, I've yet to encounter a single world boss that I wasn't able to solo, even when they were a level or two above me, and to be honest, if they make this game any easier I will be quitting.
  • nerevarine1138
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    Welka wrote: »
    The only issue I have is the game offers no strategic value to archers. For example, there is a giant world boss in Alik'r. The area around him is full of crags and cliffs that he could not reach. but I could. I tried getting on the cliff and sniping him with a bow...NOPE since he can't get to me even though I'm definitely in his draw range, he resets.

    I hate the fact that you aren't rewarded for planning out a fight

    That's just one instance. There are plenty of occasions where archers are essentials.

    Unfortunately the boss reset if he can't physically get to you is a small price to pay to avoid exploit ;)

    Exactly. And the key word here is exploit.

    While you may call it "strategic planning" to put yourself in a spot you know an enemy can't reach, what you're actually doing is exploiting NPC AI. In an actual fight, a giant could presumably climb up rocks or just throw them at you. Since this is a game, you know that you can trick the AI in to thinking there's no way to get to you, allowing you to kill anything you want without any risk.

    It's an exploit. It's cheating. People need to stop complaining that their "playstyle" is being discriminated against.
    ----
    Murray?
  • born2beagator
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    I call it "creative use of game mechanics" :) To me an exploit is something that gives you dupe items or gold. jmho
  • Welka
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    It is exploiting when you can kill a mob without him being able to reach you. In a solo game it wouldn't matter but in a multiplayer game, it makes a difference.

    Bosses are hard as archer, but a random mob can be easily killed with a bow before he has any chance of getting to you and hit you.
  • GreySix
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    Weighted against the solo player?

    What other AAA MMO has forced-solo instances as part of the main quest?

    If anything, this game is hostile to those who want cooperative play.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Royalroacho
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    In an actual fight, a giant could presumably climb up rocks or just throw them at you. Since this is a game, you know that you can trick the AI in to thinking there's no way to get to you, allowing you to kill anything you want without any risk.

    It's an exploit. It's cheating. People need to stop complaining that their "playstyle" is being discriminated against.

    I dunno, man...I think they captured the giant mentality pretty accurately.
    The other day, there was a giant rummaging through the dumpster behind the gas n' gulp. He didnt see me, so I snuck up behind him, and threw a big chunk of cinderblock at his head. While he was stunned, I jumped a fence that enclosed an air conditioning unit, got up on top of it, mooned him and shouted giant racial epithets and crude jokes involving mammoth bestiality at him. Sure, it woulda been simple for him to get over the fence, and I wasn't that high up. Well within his reach. But he was so blinded and impotent with rage, his spatial reasoning capacity went out tge window, and he tried to uproot the fence, which was completely futile as it was solidly anchored in concrete.

    So. You know. I think the only thing being "exploited" here is dimwitted giants cabbage headed logical capabilities.

    Also, I get annoyed too when mobs bug out and reset.
  • Royalroacho
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    Actually, now that I think about it... I may have just severely injured and humiliated a tall homeless man...
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    My level 46 Vampire Witch is facerolling Coldharbour. I am not pleased by this. I don't even get to drop my way cool ultimates anymore, everything is dead so fast.
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