smeeprocketnub19_ESO wrote: »poodlemasterb16_ESO wrote: »My son, a Vampire VR3 NB, does it all the time. It's great fun to watch.smeeprocketnub19_ESO wrote: »DenverRalphy wrote: »I have yet to find any boss my NB can't easily handle. I have toons from all 4 classes, and my NB by far holds the advantage in controlling every encounter compared to the others.
I have a sneaky suspicion that you're trying to play your NB the same way you play other classes. The biggest giveaway being your reference to going "Toe to Toe". That is by far not the way to go with that class.
Additionally, bosses don't reset because you get too far away from them. They reset because you pulled them out of their leashed area.
I have yet to be able to take on high end vr bosses solo. And if it's a vr troll or giant of any kind it isn't happening.
Link your build please.
He is very good at his NB though. He is a great fighter and I have lent my small army of crafters to help his effort. He did not really pay a lot of attention to the various numbers involved. We have him in several armor sets now and his critical is very strong these days. Some of the potions my Alchemist makes puts him into 100% territory and ... well stuff dies.
vampire... nuff said.
It's probably not talent on his part, no offense intended, he may very well be quite talented. Vampire is a huge boost in terms of viability.
GrimMauKin wrote: »...
Wifeaggro13 wrote: »O my god. This game has so much solo content its nauseating. Even the group content quests favor soloing due to phasing. You have 1zone 6dungeons and two trials that are group required.the rest of the game is so solo if you had the ability to turn off pc models you would be playing a cheap 3rd person ES knock off. Its called MMO for a reason.
ers101284b14_ESO wrote: »What?.....
1-50- Soloable
VR supposed to be group now- Soloable
Public Dungeons-Soloable
Craglorn supposed to be group now - Soloable
World Bosses Supposed to be group- Soloable
Dolmen's- Supposed to be group and depending on skill-Soloable
Group Dungeons- Yay Finally a group challenge!!!!!!
PVP- Group and Solo content.
Soloable=7
Group= 2
Well said.DieAlteHexe wrote: »Even as a "not-particularly-interested-in-grouping" sort...this game is very fair and generous with respect to solo content. There are some things that benefit from/are required to group and that's okay. Soloers can get the majority of the content just fine.
GrimMauKin wrote: »Okay, so the title was a bit off I admit but once you've taken out the lesser MOBS are they meant stay down until you finish off the boss or do they respawn after a while regardless? (I'm guessing that they Boss resetting was a bug as I've have had that happen a few times in other scenarios).
OP I am not sure how you wrote this and actually believed it. The game is way too easy and way too solo friendly as it is. You are playing a MMORG, massively multiplayer, a group game. This isn't a solo xbox game.GrimMauKin wrote: »I enjoy grouping for dungeons but I also like to test myself as a solo player.
I've just taken a couple of pops at a boss in Glenumbria as a solo Nightblade. I forget the name of the location, but it's a big boss zombie and a couple of VT1 zombie MOBS. Toe to toe I can't win but strategically I think I stand a chance. I snared the boss and took out the less MOBs and then my problems started. I could do a fair bit of damage to the boss, but it's hits were so powerful (a couple to finish me off) I had to evade for a while by rolling. The combat was on a small island and yet somehow, either by getting out of range or simply evading blows for a time, the boss reset (I appreciate the distance thing exists, but I never left the island and the boss seemed to be in range the whole time; I eventually got killed. On other attempts when I got the boss down to low health the zombie mobs respawned and finished me off. On a couple of instances the lesser MOBS reset and returned to their spawn points whilst we were toe-to-toe hitting each other.
I've always hated the exaggerated range that MOBS can hit you from and the fact that if you get out of range they reset; ESO effectively forces you to fight toe-to-toe in an arena setting. It seems as if strategic combat is actually penalised and players are pushed into mindless slugfests which non-tank solo players can't win.
born2beagator wrote: »The only issue I have is the game offers no strategic value to archers. For example, there is a giant world boss in Alik'r. The area around him is full of crags and cliffs that he could not reach. but I could. I tried getting on the cliff and sniping him with a bow...NOPE since he can't get to me even though I'm definitely in his draw range, he resets.
I hate the fact that you aren't rewarded for planning out a fight
born2beagator wrote: »The only issue I have is the game offers no strategic value to archers. For example, there is a giant world boss in Alik'r. The area around him is full of crags and cliffs that he could not reach. but I could. I tried getting on the cliff and sniping him with a bow...NOPE since he can't get to me even though I'm definitely in his draw range, he resets.
I hate the fact that you aren't rewarded for planning out a fight
That's just one instance. There are plenty of occasions where archers are essentials.
Unfortunately the boss reset if he can't physically get to you is a small price to pay to avoid exploit
nerevarine1138 wrote: »In an actual fight, a giant could presumably climb up rocks or just throw them at you. Since this is a game, you know that you can trick the AI in to thinking there's no way to get to you, allowing you to kill anything you want without any risk.
It's an exploit. It's cheating. People need to stop complaining that their "playstyle" is being discriminated against.