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Doshia first time since beta.

  • Endolith
    Endolith
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    I'm a casual player and I liked her better before. I'm glad it was challenging and I had to go back a few times and try different tactics.
  • Srugzal
    Srugzal
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    The_Sadist wrote: »
    I just killed her moments ago on my alt with relative ease, but I can recall how difficult she was pre-nerf.

    Honestly I'm indifferent, there's no point making a lowbie quest insanely difficult but she was watered down a bit too much.

    Give a person a reason to complain, or not and they will, apparently.
    Hadria wrote: »
    Srugzal wrote: »

    That said, not sure if a nerf was necessary, I think a lot of frustration could have been avoided by not having to fight her in such a small area and maybe having the orbs spawn a bit further out.

    That way, the player would have needed to figure out the mechanics of the fight but be in a better position to counter them regardless of whether they were melee or ranged.

    Did you fight her during the beta? Originally the orbs were also smaller and harder to both see and hit. That change was certainly a welcome one.

    I fought her during beta, and I never had a problem seeing or attacking the orbs. That's why I never understood those threads about that problem. obviously some people did just don't know why.

    Depends on when. I'm talking last July here. The orb size and the overall difficulty of the character was changed sometime in November-January. Frankly, on my first go-around with her, I wasn't aware that the orbs were even there, and it was the first time in the game when I found myself wiping over and over again. That was pretty upsetting, actually. I found out about the orbs, and first heard about a good strategy for dealing with them, by coming to this forum. I may have actually seen the orbs, but had no idea what they were or even whether I needed to do anything about them. If you've never encountered a boss mechanic like that before, how are you supposed to know? It's not obvious at all what to do, unless of course you have the advantage of similar experience in other games, which I obviously lacked.

    I'd have to say that my game play was pretty naive in those very early days. I didn't know yet about how to use food and potions to build sustain, nor even much about blocking/interrupting. 2 days of gameplay just wasn't enough for me to get over the learning curve.

    These days... well, things are different. I love being challenged. When I see a 3-star boss with adds out the wazoo, I think, oh hell yes, this is gonna be fun, hope I have enough soul gems. Mannimarco nearly broke me, but by then I knew that I had what it took to win. I'd already practiced all the skills I needed for that fight innumerable times, and I took that sucker down. And no, I didn't read the forums about him first. It's not about cribbing for the big game, but about a steady growth in your skills.

    I think the "I'm going to get this if it kills me" attitude is a kind of fun that not everyone will appreciate.

    Doshia, bless her heart, was once that kind of fun.
    Edited by Srugzal on July 31, 2014 2:37AM
  • SirAndy
    SirAndy
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    I just went through this again tonight with another alt (In Auridon).

    Ran down the stairs, opened with a heavy attack (1H and Shield) and followed up with silver bolts and she died before she had a chance to change form or even hit me at all.

    This is pretty ridiculous and sad ...
    :(
  • Reiterpallasch
    Reiterpallasch
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    Funny thing is, the beta version wasn't even that hard. Dodge the few avoidable things she did, hit orbs. That's it, that was the fight. You didn't need up to date gear, you didn't need to out level the encounter, you didn't need some special strat or specific skills or weapons. The only thing you needed was the ability to focus for an entire 30 seconds.

    But bads are bad, and bads cry the loudest. Can't afk your way through a fight while getting hit by every move the boss uses? Too hard, nerf pls.
  • Hadria
    Hadria
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    Funny thing is, the beta version wasn't even that hard. Dodge the few avoidable things she did, hit orbs. That's it, that was the fight. You didn't need up to date gear, you didn't need to out level the encounter, you didn't need some special strat or specific skills or weapons. The only thing you needed was the ability to focus for an entire 30 seconds.

    But bads are bad, and bads cry the loudest. Can't afk your way through a fight while getting hit by every move the boss uses? Too hard, nerf pls.


    I agree, also they just had to kite her away from where she was when she spawned the orbs which would make it easier for them to be killed.


  • BBSooner
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    Wish it wouldn't have changed, my first kill was as a S&S sorc in EP. Level 10 or not, at this point the tutorial is over, so its not unreasonable to ask for the player to overcome a minor obstacle.
    Edited by BBSooner on July 31, 2014 3:29PM
  • Tonnopesce
    Tonnopesce
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    I've beated in beta ...... you must be (at the time )lv 15 to do it... i've beated it april and i was lv 11 and it was quite difficult... and i've beated today whit my new alt and i m lv 6???????
    Signature


  • Giraffon
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    I think it was a good call to nerf her to Oblivion. This is just a stupid little side quest that is part of the Fighters Guild story line. It shouldn't have ever been an epic battle. Those are for later!

    I've since taken three Alts through post nerf. It's stupid easy now--like it should be.
    Giraffon - Beta Lizard - For the Pact!
  • zhevon
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    Hadria wrote: »
    of course I take pleasure in watching people fail over things that just take a bit of thinking to get through.
    Just as a reminder - 2 of the 3 versions of Doisha are very hard because just can't kite her out of littler area - therefore its very hard to get the spheres if you do not have an AOE.

    Also when you initially get her - you do not have enough flexible skill points.
    First the respec cost is/was too high to be able to experiment. And you can't even swap weapons.

    Plus at the time is was easier for ZoS to nerf Doisha that actually fix the huge number of broken skills at the time. Still not sure why it was a forced solo; allowing one other would have been a much better fix, because it would have allowed help if you needed it. As with most nerfing much of the actual problem is not the hardness of Boss but the skills that don't fire, lag, and other ancillary brokenness.

    Edited by zhevon on July 31, 2014 6:49PM
  • mar1ano1987nrb18_ESO
    I remember the first time I face Doshia with my heavy armor and shield Dk with absolutly no Aoe, I counlt stop her from self healing and I didnt have GDB avaivable so she killed me. I return 3 levels later and I finally take her.

    WIth my nb ...it only took a sneak attack, a couple of funnel healths and 3-4 impales xD.
    Its not only Doshia ...all npcs are very easy now. Storm atronachs for example, it was like an epic battle to defeat one of those, now I dont even have to kite them anymore.

    Stukha - Dragon Knight - Ebonheart Pact
    Bazhinga - Nightblade - Ebonheart Pact
    /
  • Nestor
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    I am glad I read this thread yesterday. I was fighting the Harvester in the MQ line with my NB (who needs all the help he can get) and she was getting away from me. Then I remembered the Orbs. Took the orbs out as they spawned, and the battle was much nicer to deal with after that.
    Edited by Nestor on July 31, 2014 6:52PM
    Enjoy the game, life is what you really want to be worried about.

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    Gary Gravestink "I am glad you died, I needed the help"

  • UrQuan
    UrQuan
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    Srugzal wrote: »
    Depends on when. I'm talking last July here. The orb size and the overall difficulty of the character was changed sometime in November-January. Frankly, on my first go-around with her, I wasn't aware that the orbs were even there, and it was the first time in the game when I found myself wiping over and over again. That was pretty upsetting, actually. I found out about the orbs, and first heard about a good strategy for dealing with them, by coming to this forum. I may have actually seen the orbs, but had no idea what they were or even whether I needed to do anything about them. If you've never encountered a boss mechanic like that before, how are you supposed to know? It's not obvious at all what to do, unless of course you have the advantage of similar experience in other games, which I obviously lacked.

    I'd have to say that my game play was pretty naive in those very early days. I didn't know yet about how to use food and potions to build sustain, nor even much about blocking/interrupting. 2 days of gameplay just wasn't enough for me to get over the learning curve.
    When I first fought her it was in the early days of full release (not beta), so I gather that the orbs had already been increased in size, and she had possibly already had her difficulty adjusted. ESO is my first MMO, and frankly I don't play a ton of games, so I'd never encountered any mechanic like this before.

    The first few times I fought her I got slaughtered. I came back a couple of levels later, and that's when, rather than just being frustrated with the fight, I took the time to actually pay attention to what was happening. That's when I noticed the orbs, and that they were healing her, so I stopped to think about how to prevent that. My first thought was to try to kite her in the hopes that she would come after me faster than the orbs would follow. It didn't work. My next thought was to try to attack the orbs. That worked.

    I got a real sense of accomplishment out of beating her that time around (especially since I figured it out on my own), and that experience, more than any other, taught me to pay attention to what was going on and adjust what I'm doing to the situation instead of just spamming skills. Much like you, I wasn't over the learning curve yet, but I found that Doshia made me accelerate my learning.
    irre_greg wrote: »
    I think it was a good call to nerf her to Oblivion. This is just a stupid little side quest that is part of the Fighters Guild story line. It shouldn't have ever been an epic battle. Those are for later!

    I've since taken three Alts through post nerf. It's stupid easy now--like it should be.
    And here's why I totally disagree with the above. If you don't start introducing difficult fights and quests early, players will be totally unprepared for them later. If someone has facerolled the whole game, and then all of a sudden out of nowhere he starts running into epic battles, what's going to happen? He's going to quit. Doshia was probably too hard before, but now she's way too easy. Now you can stomp her without thinking about it and without using any tactics. She's not even a boss anymore.
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  • Hadria
    Hadria
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    Ur-Quan wrote: »
    Srugzal wrote: »
    Depends on when. I'm talking last July here. The orb size and the overall difficulty of the character was changed sometime in November-January. Frankly, on my first go-around with her, I wasn't aware that the orbs were even there, and it was the first time in the game when I found myself wiping over and over again. That was pretty upsetting, actually. I found out about the orbs, and first heard about a good strategy for dealing with them, by coming to this forum. I may have actually seen the orbs, but had no idea what they were or even whether I needed to do anything about them. If you've never encountered a boss mechanic like that before, how are you supposed to know? It's not obvious at all what to do, unless of course you have the advantage of similar experience in other games, which I obviously lacked.

    I'd have to say that my game play was pretty naive in those very early days. I didn't know yet about how to use food and potions to build sustain, nor even much about blocking/interrupting. 2 days of gameplay just wasn't enough for me to get over the learning curve.
    When I first fought her it was in the early days of full release (not beta), so I gather that the orbs had already been increased in size, and she had possibly already had her difficulty adjusted. ESO is my first MMO, and frankly I don't play a ton of games, so I'd never encountered any mechanic like this before.

    The first few times I fought her I got slaughtered. I came back a couple of levels later, and that's when, rather than just being frustrated with the fight, I took the time to actually pay attention to what was happening. That's when I noticed the orbs, and that they were healing her, so I stopped to think about how to prevent that. My first thought was to try to kite her in the hopes that she would come after me faster than the orbs would follow. It didn't work. My next thought was to try to attack the orbs. That worked.

    I got a real sense of accomplishment out of beating her that time around (especially since I figured it out on my own), and that experience, more than any other, taught me to pay attention to what was going on and adjust what I'm doing to the situation instead of just spamming skills. Much like you, I wasn't over the learning curve yet, but I found that Doshia made me accelerate my learning.
    irre_greg wrote: »
    I think it was a good call to nerf her to Oblivion. This is just a stupid little side quest that is part of the Fighters Guild story line. It shouldn't have ever been an epic battle. Those are for later!

    I've since taken three Alts through post nerf. It's stupid easy now--like it should be.
    And here's why I totally disagree with the above. If you don't start introducing difficult fights and quests early, players will be totally unprepared for them later. If someone has facerolled the whole game, and then all of a sudden out of nowhere he starts running into epic battles, what's going to happen? He's going to quit. Doshia was probably too hard before, but now she's way too easy. Now you can stomp her without thinking about it and without using any tactics. She's not even a boss anymore.


    this should be like the staple of how to go about taking on difficult mobs. its perfect.
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