1. I chose both. Grouping really sucks. People are hardcore MMO athletes and if you aren't one, you are screwed. People are rude, unpleasant and "FAST NOW GOGOGOGOGO" rushing. This isn't the grouping experience I want.
2. Anything I can get with a group I can get alone, except for Group Dungeons which require more than just a group it requires a real team.
So, does ESO provide "Just Groups" real gameplay? I think the answer is no. Being forced to be a "Team Member" often involves Voice Chat which is the most immersion breaking experience in all of gaming.
I think if the game allowed more casual groups (and not real teams) to succeed then things would change.
stefanosbekrwb17_ESO wrote: »Sorry to insult the majority of people here. But buying an mmo and expecting that you are able to solo it is just stupid.
Rune_Relic wrote: »The problem is we already group....so grouping is defunct other than public dungeons.
TBH I prefer fighting alongside people on the fly. I simply wait for others to show up in sticky areas. In fact I often will stick in an area and practice my fighting skills. Surprisingly, 10 other players started joining in with the numerous respawns leaving a layer of dead bodies all over the place. THIS IS GROUPING...FUN GROUPING. No reward other than the kicks.
This way I am not committed to following anyone, leading anyone, waiting or whatever. Its convenient for both them and me. Its spontaneous. I didnt go looking for healers, tanks or dps or a specific number of players. But they showed up anyway as they thought they could add something to the group. [I am sure we were supposed ot be there for a quest....but it got forgotten by all in the moment]
So I dont think there is a problem grouping. The problem is zenimax and our concept of what grouping is. Trying to force people into this trinity aspect of grouping that people have shown isnt not as appealing to them purely by numbers.
Does that make us less social ? No.....just a different kind of social to the guild system.
I might save your arse....doesnt mean I want to hold your hand and chat to you.
Rune_Relic wrote: »The problem is we already group....so grouping is defunct other than public dungeons.
TBH I prefer fighting alongside people on the fly. I simply wait for others to show up in sticky areas. In fact I often will stick in an area and practice my fighting skills. Surprisingly, 10 other players started joining in with the numerous respawns leaving a layer of dead bodies all over the place. THIS IS GROUPING...FUN GROUPING. No reward other than the kicks.
This way I am not committed to following anyone, leading anyone, waiting or whatever. Its convenient for both them and me. Its spontaneous. I didnt go looking for healers, tanks or dps or a specific number of players. But they showed up anyway as they thought they could add something to the group. [I am sure we were supposed ot be there for a quest....but it got forgotten by all in the moment]
So I dont think there is a problem grouping. The problem is zenimax and our concept of what grouping is. Trying to force people into this trinity aspect of grouping that people have shown isnt not as appealing to them purely by numbers.
Does that make us less social ? No.....just a different kind of social to the guild system.
I might save your arse....doesnt mean I want to hold your hand and chat to you.
Rune_Relic said: "TBH I prefer fighting alongside people on the fly. I simply wait for others to show up in sticky areas."
"THIS IS GROUPING...FUN GROUPING."
And... "This way I am not committed to following anyone, leading anyone, waiting or whatever. Its convenient..."
Uh-huh. Insightful.
Nox_Aeterna wrote: »dylanjaygrobbelaarb16_ESO wrote: »This question is insane. Everyone wants to group and most organize themselves into guilds and friend networks. Most want to play with at least 75% friends / guildies. Everyone wants to group. Now if you ask does everyone want to do random pickup groups all the time? that a different question.
What?
No , not EVERYONE wants to group , did you even read the posts? Many including me said they prefer to play solo.
Where did you get that 75%? Please do post your source on it.
dylanjaygrobbelaarb16_ESO wrote: »Nox_Aeterna wrote: »dylanjaygrobbelaarb16_ESO wrote: »This question is insane. Everyone wants to group and most organize themselves into guilds and friend networks. Most want to play with at least 75% friends / guildies. Everyone wants to group. Now if you ask does everyone want to do random pickup groups all the time? that a different question.
What?
No , not EVERYONE wants to group , did you even read the posts? Many including me said they prefer to play solo.
Where did you get that 75%? Please do post your source on it.
People are grouping for trials and PvP. Its the majority of the player base. Vet zones are dead and pre vet not that busy. Its plain in sight
Nox_Aeterna wrote: »dylanjaygrobbelaarb16_ESO wrote: »Nox_Aeterna wrote: »dylanjaygrobbelaarb16_ESO wrote: »This question is insane. Everyone wants to group and most organize themselves into guilds and friend networks. Most want to play with at least 75% friends / guildies. Everyone wants to group. Now if you ask does everyone want to do random pickup groups all the time? that a different question.
What?
No , not EVERYONE wants to group , did you even read the posts? Many including me said they prefer to play solo.
Where did you get that 75%? Please do post your source on it.
People are grouping for trials and PvP. Its the majority of the player base. Vet zones are dead and pre vet not that busy. Its plain in sight
That is not true , the reason vet zones are dead , is because there always were dead to start with , tons simple do not want to do the content of the other factions, it is faster to grind craglorn than do the whole vet content...
Also there is the issue that , the current PvE solo content has an end , at vet10 mind you which is before the max lvl to start with , therefore people finish it and have no reason to keep doing it again.
In the new solo zone , if they trully put some effort and make the content repeatable , make it rewarding with things like solo trials (forced by the solo instance system) that give good rewards ... Then we can compare how many want to play in groups and how many want to play solo.
PS: Just because people PvP doesnt mean they group btw , i do fine by myself in cyrodiil , at most i enter random raids to zerg battle , but that is as much a group as a trade "guild" muted that you ignore is a true guild.
Again , it is simple to see that zen understands how many are actually soloers by the fact that they are making another area for it , instead of just adding group content.
dylanjaygrobbelaarb16_ESO wrote: »Everyone wants to group.
"Anything I can get with a group I can get alone, except for Group Dungeons which require more than just a group it requires a real team."
Sadly, so sadly since the Vet+ 1-10 nerf, this is now true. TESO mid-to-upper-levels: comfy, single-player romp through the daisies. Ridiculous.
I like the New to a MMO player asking questions and such. Its fun and refreshing hearing their reaction for the first time doing things like Cyrodiil etc.I think like myself there are a lot of players who love elder scrolls games but this is there first MMO! (work with other players?) I think over time this will get better. I love the group dungeons and PVP now, also great to see veteran players team up with low level players. Although that may be for a challenge ( can I keep them alive) or more likely a laugh. Yes most likely the latter.
To add some context to my posts, I started this game with 5 RL's and we all Solo'd about our ways. We were happy. Then, as we reached the level 40 range, people began to quit (mostly due to disdain with game design choices). Overall, we grouped for the group dungeons, dolmens and world bosses. We didn't grind together.
By the time I completed Coldharbour, we were down to 3 and I was lead. I am still lead and now we are down to 2.
The other hasn't logged in (even for hirelings) in 11 days.
I had no reason to deal with others that much, and frankly I don't like to. I don't like the frantic pace of Craglorn. I don't find it a "challenge" I find it to be work. Grouping in PVP is different, I don't mind that at all. I enjoy it.
But >>>>>when I PVE, I just like to be alone. Working with others means having to put in more work energy for pretty much the same reward I can get soloing. I don't like sharing harvesting nodes,<<<<<<
... waiting on people to potty, make others wait on me while I get my coffee refilled. I don't like to go into voice chat and hear stupid people's Chuck Norris jokes polluting the ambiance of my living space just so that I can get a skyshard and complete a quest.
To add some context to my posts, I started this game with 5 RL's and we all Solo'd about our ways. We were happy. Then, as we reached the level 40 range, people began to quit (mostly due to disdain with game design choices). Overall, we grouped for the group dungeons, dolmens and world bosses. We didn't grind together.
By the time I completed Coldharbour, we were down to 3 and I was lead. I am still lead and now we are down to 2.
The other hasn't logged in (even for hirelings) in 11 days.
I had no reason to deal with others that much, and frankly I don't like to. I don't like the frantic pace of Craglorn. I don't find it a "challenge" I find it to be work. Grouping in PVP is different, I don't mind that at all. I enjoy it.
But >>>>>when I PVE, I just like to be alone. Working with others means having to put in more work energy for pretty much the same reward I can get soloing. I don't like sharing harvesting nodes,<<<<<<
... waiting on people to potty, make others wait on me while I get my coffee refilled. I don't like to go into voice chat and hear stupid people's Chuck Norris jokes polluting the ambiance of my living space just so that I can get a skyshard and complete a quest.
Soloeus, I respect that you have a different opinion of what is fun to you in gaming. I think more options are better.
I resent however those who want to literally primarily solo and instead of that being an OPTION, are doing everything possible to change the very definition and content provision from what it is I and my friends enjoy doing: that is being a part of a PC-MMO which has a balanced mix of options to enjoy, INCLUDING grouping which has motivation. I do not want PC-MMO's to just become a complete solo-centric game with chat capabilities. I can get that with a headset, an internet connection and a plugged-in little black box of (*insert your favorite brand/platform*) on my shelf alongside my 57 single player disc games.
Can't you get that in those console games? Online co-op with voice comm and the like ... why come into MMO's and take away/delete what it is that made another percentage of players come here in the first place? And what "that" is, is lower level PvE soloing, awesome PvP, and mid-to-upper level grouping to have fun. Grouping in the mid-to-upper levels is also, importantly,preparation for how players who do so are able to be effective and ready to learn more once they arrive at this MMO's endgame. Which is EXACTLY what TESO was advertised and heavily promoted to be, an MMO with challenge, a fresh edge and a little uniqueness, with basic familiar MMO features in a future ES setting for the cool atmosphere. (*)