Crisscross wrote: »Speaking for myself, I really don't care about the content. Dark Brotherhood, Justice system, whathaveyou - I can't bring myself to care when I still can't play a heavy armor melee character in PVP without being gimped. I find the fundamentals of the game that are flawed, and so I can't even begin to enjoy the fluff even if I otherwise would.
In my case, the balancing changes are definitely what might be "too little, too late" for me. I'm just wondering why they didn't mind knee-jerk nerfing shield bash into the ground after a week of forum outcry, yet we have been screaming about heavy armor and stamina uselessness for months and the devs' stance is "We make class balance changes very slowly because they can have a big impact on your play experience."
Elapsed time is meaningless, when people say something like they they're not saying what they think they are.I've been playing since April
renton1x1x1 wrote: »Personally i'm still enjoying the game it's holding my interest. In MMO terms there isn't much else that i'm going to play in the next year. Wildstar and Archage both look kinda MEH. I have my previous game the secret world if i get bored but havent logged into that for 2 months.
shehieb17_ESO wrote: »That leaves me with just over one week left on my sub. I've played most of the solo content available. I feel to get the most out of the upcoming changes I would really have to start again. But the game is so linear and themepark by design I can't really fathom going through all the same quests again.
If you haven't tried PvP yet you should, it's thrilling.
Why? The original concept-holder, Guild Wars 2, has the better version of it. Why would I try the copycat, when there is the original?!
dylanjaygrobbelaarb16_ESO wrote: »Crisscross wrote: »Speaking for myself, I really don't care about the content. Dark Brotherhood, Justice system, whathaveyou - I can't bring myself to care when I still can't play a heavy armor melee character in PVP without being gimped. I find the fundamentals of the game that are flawed, and so I can't even begin to enjoy the fluff even if I otherwise would.
In my case, the balancing changes are definitely what might be "too little, too late" for me. I'm just wondering why they didn't mind knee-jerk nerfing shield bash into the ground after a week of forum outcry, yet we have been screaming about heavy armor and stamina uselessness for months and the devs' stance is "We make class balance changes very slowly because they can have a big impact on your play experience."
Well as you can see by looking at the changes this major overhaul will in fact effect everyone in multiple ways, why would u not want them to do it with carefully( which takes time). They rush changing one move that is not working right because of exactly that its not working right. Bash was not intended to replace all melee, seeing that it did, they had to Nerf it.
Am I the only one who doesn't play an MMO like some sort of racecar driver trying to get to the finish line as fast as possible? I've been playing since April and am still not even at Vet rank.
Crisscross wrote: »Context. He was comparing the single player market to MMOs, which is a very different landscape. The mandatory sub fee makes people disgruntled when progress isn't being made, and almost every MMO is in competition with one another. Think about it, what competition does Skyrim have? The only games like it are other Bethesda games, or obscure non-AAA titles that could never pose a threat. Meanwhile everyone is ready to butt heads during ESO vs Wildstar discussions, which are in all honesty pretty different.
On top of that, we still have no idea when "later" is.
fromtesonlineb16_ESO wrote: »Elapsed time is meaningless, when people say something like they they're not saying what they think they are.I've been playing since April
It's PLAY time that matters, and how much per week you can put in, saying you've been playing for nearly 4 months doesn't mean anything in this context.
fromtesonlineb16_ESO wrote: »Elapsed time is meaningless, when people say something like they they're not saying what they think they are.
It's PLAY time that matters, and how much per week you can put in, saying you've been playing for nearly 4 months doesn't mean anything in this context.
poodlemasterb16_ESO wrote: »The only thing I do not like at the moment is the brutal difficulty nerf.
This my first MMO and I was fascinated by the very different play style and combat. I have worked on my skills and my motto is "I must be doing it wrong". Because of this, and playing since Jan, I'm pretty good.
The game has been made much easier over the last few months and I find my self facrolling anything my own level. I play a few below because my Vampire Witch can solo + dungeons 2 - 4 levels above her. 8 - 10 man groups, and walk away at 100%.
Just did the Manimarco fight with her and if I had not been playing for maybe 8 hours in a row, I would have taken almost no damage and toasted his sorry ass very quickly. I did screw up so I did see 20% health once but he died, ascended, fast.
CapuchinSeven wrote: »It's not that the new content doesn't look great, it's just that many of us are getting sick of games that do things like this. It's the old Microsoft tactic from the 80-90s and we've seen it in games like AoC as well.
Features, features, features (some of which you never really end up seeing) features, features, is what they throw at us when many of us really just want...
Bug fixes, broken borked combat system fixed to stop animation skipping, and spell casters holding block while casting hugely hard hitting instant spells, performance upgrades and optimisation to the awful awful lag and server crashes (which seem never ending) in PVP. And so on.
The features and new things all sound great, it's not that they don't, it's just they are dumping stuff on top of stuff that doesn't work (yet or ever) and frankly I doubt their ability to not break a ton more stuff as they do it.