So when's Dragon's Blood getting nerfed?

  • Troponin
    Troponin
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    magnusnet wrote: »
    Yah, nerf Dragon Blood, cuz templars just standing in the middle of 15 players full health and killing them with explosions is not worth being addressed ^^.

    Ok, you have my attention. What combo are you referring to?


    To those who say this is about PvP and not PvE and to stay on topic; this is absolutely about PvE also, because there are consequences to changing skills for PvP and not making and consideration of how it affects pve. If fail to consider that, then you don't deserve a voice on the matter
  • Wifeaggro13
    Wifeaggro13
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    OtarTheMad wrote: »
    I was talking with some of my guild members about this and they mentioned that Green Dragons Blood got like a silent nerfing or something... apparently has a cooldown now where if you cast it again within a certain amount of seconds it only does like half the healing it usually does... or something like that. I am not sure where they got this info or if it is even true but if Zenimax could comment on whether this is true... that'd be great.

    its diminishing returns 1st is 30% 2nd is 15% the third is 5 % and 4th is zero if cast in succesion before the first has worn off. its a *** ability across the board DK in dress and stick is viable aoe dps for end game PVE . anything outside that spec is ***. PVP people complain about primarily because they are solo or small group gank squads .they get pwned because they dont realize the PVP in this game is not COD or arena mini maps .its meant to be played as large units following commands of a leader. Ran with glitch yesterday with proper group set ups, a excellent leader calling out movements. We had 2 DK's out of a 16 man group and we anhilated packs of 30 and 40 . because we used military tactics , People did what they were told and we disrupted the smurfs overwhelming forces and pushed them back. Communication is key if you want to stand there and Duel go play mortal combat, or realize you need to counter a persons bar , once you know what abilites they are using there is always something to counter that inside your own trees or from a guild.
  • OtarTheMad
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    OtarTheMad wrote: »
    I was talking with some of my guild members about this and they mentioned that Green Dragons Blood got like a silent nerfing or something... apparently has a cooldown now where if you cast it again within a certain amount of seconds it only does like half the healing it usually does... or something like that. I am not sure where they got this info or if it is even true but if Zenimax could comment on whether this is true... that'd be great.

    its diminishing returns 1st is 30% 2nd is 15% the third is 5 % and 4th is zero if cast in succesion before the first has worn off. its a *** ability across the board DK in dress and stick is viable aoe dps for end game PVE . anything outside that spec is ***. PVP people complain about primarily because they are solo or small group gank squads .they get pwned because they dont realize the PVP in this game is not COD or arena mini maps .its meant to be played as large units following commands of a leader. Ran with glitch yesterday with proper group set ups, a excellent leader calling out movements. We had 2 DK's out of a 16 man group and we anhilated packs of 30 and 40 . because we used military tactics , People did what they were told and we disrupted the smurfs overwhelming forces and pushed them back. Communication is key if you want to stand there and Duel go play mortal combat, or realize you need to counter a persons bar , once you know what abilites they are using there is always something to counter that inside your own trees or from a guild.

    Thanks, wish ZOS would just post stuff like this so players would know but whatever. I guess I will shelf my DK until they are done nerfing it, have to get more achievements on my main anyway lol.

  • warbladex
    warbladex
    Nothing wrong with GDB at all. Like a lot of people already said if you spam it you get nothing because its based off missing health and if your missing not much health you get very very little in return.
  • Obscure
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    Not like it matters. Once spell crafting goes live any and all class balance will be thrown so far out of wack even you people unjustifiably calling to Nerf GDB will consider this the good old days where PvP was pretty well class balanced.

    Soon there will be Dragonknight builds that teleport and go invisible. Sorcerers that fully heal with a single instant cast. Nightblades with high damage spammable AoE's. Templar builds with an AoE stuns and immobilizes.

    Treasure these moments. They are the last you will see of even a remote attempt at balance in ESO PvP. PvE players think you're safe? When THE best spells to craft are out and become staples of speed running end game content, if you don't have it you don't get a pick up group. GDB? Imagine a game where everyone not only has a better spell available via crafting, but is required to run it or get booted from group.

    Tomorrow ain't gettin' any brighter than today. You ain't seen nothin' yet.
  • Wifeaggro13
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    I was talking with some of my guild members about this and they mentioned that Green Dragons Blood got like a silent nerfing or something... apparently has a cooldown now where if you cast it again within a certain amount of seconds it only does like half the healing it usually does... or something like that. I am not sure where they got this info or if it is even true but if Zenimax could comment on whether this is true... that'd be great.

    its diminishing returns 1st is 30% 2nd is 15% the third is 5 % and 4th is zero if cast in succesion before the first has worn off. its a *** ability across the board DK in dress and stick is viable aoe dps for end game PVE . anything outside that spec is ***. PVP people complain about primarily because they are solo or small group gank squads .they get pwned because they dont realize the PVP in this game is not COD or arena mini maps .its meant to be played as large units following commands of a leader. Ran with glitch yesterday with proper group set ups, a excellent leader calling out movements. We had 2 DK's out of a 16 man group and we anhilated packs of 30 and 40 . because we used military tactics , People did what they were told and we disrupted the smurfs overwhelming forces and pushed them back. Communication is key if you want to stand there and Duel go play mortal combat, or realize you need to counter a persons bar , once you know what abilites they are using there is always something to counter that inside your own trees or from a guild.

    Thanks, wish ZOS would just post stuff like this so players would know but whatever. I guess I will shelf my DK until they are done nerfing it, have to get more achievements on my main anyway lol.
    the class has literly been stripped of its strengths because they could not be bothered to fix the magica builds. being either to powerful or stam builds being underpowered. i lean towareds stam being under powered as the DPs checks in end game PVE are lame and barely make able in caster spec.

    When the game is balanced and what i think will happen is they will reduce magica builds and increase stam to meet in the middle the DK will be a *** class that does nothing well because its utility and survivablity was stripped.
    Sorcs tank better, AOE DPS, and have better CC.

    NB when fixed should be top ST DPS. high burst , and longevity heals.

    templar will be the top heal . and top damage refelction.

    and Dk well he will be the on trick Banner dropper. not very promising . Luckily i rerolled a sorc :smiley:

  • OtarTheMad
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    I was talking with some of my guild members about this and they mentioned that Green Dragons Blood got like a silent nerfing or something... apparently has a cooldown now where if you cast it again within a certain amount of seconds it only does like half the healing it usually does... or something like that. I am not sure where they got this info or if it is even true but if Zenimax could comment on whether this is true... that'd be great.

    its diminishing returns 1st is 30% 2nd is 15% the third is 5 % and 4th is zero if cast in succesion before the first has worn off. its a *** ability across the board DK in dress and stick is viable aoe dps for end game PVE . anything outside that spec is ***. PVP people complain about primarily because they are solo or small group gank squads .they get pwned because they dont realize the PVP in this game is not COD or arena mini maps .its meant to be played as large units following commands of a leader. Ran with glitch yesterday with proper group set ups, a excellent leader calling out movements. We had 2 DK's out of a 16 man group and we anhilated packs of 30 and 40 . because we used military tactics , People did what they were told and we disrupted the smurfs overwhelming forces and pushed them back. Communication is key if you want to stand there and Duel go play mortal combat, or realize you need to counter a persons bar , once you know what abilites they are using there is always something to counter that inside your own trees or from a guild.

    Thanks, wish ZOS would just post stuff like this so players would know but whatever. I guess I will shelf my DK until they are done nerfing it, have to get more achievements on my main anyway lol.
    the class has literly been stripped of its strengths because they could not be bothered to fix the magica builds. being either to powerful or stam builds being underpowered. i lean towareds stam being under powered as the DPs checks in end game PVE are lame and barely make able in caster spec.

    When the game is balanced and what i think will happen is they will reduce magica builds and increase stam to meet in the middle the DK will be a *** class that does nothing well because its utility and survivablity was stripped.
    Sorcs tank better, AOE DPS, and have better CC.

    NB when fixed should be top ST DPS. high burst , and longevity heals.

    templar will be the top heal . and top damage refelction.

    and Dk well he will be the on trick Banner dropper. not very promising . Luckily i rerolled a sorc :smiley:

    Exactly. They should halt on nerfing DK's because as it stands right now when the new update comes out and all the sets change and you have more weapon crit and all that I think you will see more NB's than anything and fewer DK's.

    So, basically, what is the cooldown? 20 seconds?... lol.. over the top nerf in my opinion. After this and what they did to Fiery Grip it is best to shelf any DK that anyone has and wait and see what they do next cause they are really nerfing DK's into oblivion.
  • CapuchinSeven
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    Stx wrote: »
    Eh, Im a Nightblade, and I dont think Dragon Blood is too powerful. Its really great if they use it when low health, but its not very efficient when used back to back, and I don't really see how you could argue it is better for survival (at least in PvP) when compared to bolt escape, dark cloak, or especially, blazing shield, that skill is way better.

    As a NB (that I love and own on 1v1) and a DK, the idea that Dark Cloak is even in the same room as Dragon's Blood is comical.

    1v1 you may as well just not bother, I'll just heal it up again even with a healing debuff on me all while holding down block and loling that this class made it past closed beta like this.
  • CapuchinSeven
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    Badh0rse wrote: »
    WHAT A STUPID THREAD Every class can be amazing if you can play it right. No mmo will ever have balanced classes, there will always be a flavor of the week.

    Well that's the thread everyone, just give it up, Badh0rse says we can't have balance.
  • DontBeAfraid
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    makkon wrote: »
    btw. top emprerors - dks and sorcs. at least on eu.

    the player with the highest rank on EU is quic** ** and he is a nightblade.
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Wifeaggro13
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    Stx wrote: »
    Eh, Im a Nightblade, and I dont think Dragon Blood is too powerful. Its really great if they use it when low health, but its not very efficient when used back to back, and I don't really see how you could argue it is better for survival (at least in PvP) when compared to bolt escape, dark cloak, or especially, blazing shield, that skill is way better.

    As a NB (that I love and own on 1v1) and a DK, the idea that Dark Cloak is even in the same room as Dragon's Blood is comical.

    1v1 you may as well just not bother, I'll just heal it up again even with a healing debuff on me all while holding down block and loling that this class made it past closed beta like this.

    GDB? you get one at 30 your second as at 15? once you use it the third tme it does not work. Seriously Cyrodil is not an arena dude you do realize it was meant to be played as a unit each class offering a strength and they all synergize of each other in PVP as well as PVE. Zos didnt line up all the classes and design the game around 1v1 dueling. Call of duty has balanced 1v1 PVP if your interested LOL . What im laughing at is the fact the other three made it past closed beta in the broken state they are in? Do you realize there is a game outside of your 1v1 PVP or your gank squad? all the classes are crap now in PVE.
  • Mojomonkeyman
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    Uhm, that templar was using a duel build. Maybe not one you see commonly but he clearly set up both bars to duel with. Sustain/range bar and burst/cc bar (all single target and one ground based ae to cover his resto heavies vs invastion/taloning), do you do any duels at all or are you just trying to win a debate?

    If you want to prove a point, you might want to compare DK to a class that isn`t known by players who are actually good at the game as being en par, if not stronger than DK in PvP.

    Can`t believe there are people handing out insightfuls for that weak text of yours, while the really insightful advice by Xsorus i.e. two posts after yours got largely ignored.

    I don`t think you`ve ever been into dueling or smallscale at all. AD Auriels EU here by the way, tell me about your raid of elite players. K.o.C.? Come on... All you guys do is zerging it up each day, every day. Never running less than 24. Shido tagged it up on the zergboard, yippie ya yay. Attendance? A+... Skill? Hum...

    I actually think you made a lot of valid points, but your argumentation on other points is just as weak as you`re trying to make your discussion partner look like.

    Best regards

    I think I've specified many times that my focus is large-scale PvP. As a result my duelling experience is very limited and I'd call myself a pretty terrible dueller. I've also specified I play a Sorc and a DK while I only had a Templar in beta, but the bar of the Templar there with heals/range in one bar and burst DPS in the other is very similar to what I had in beta when running solo. If that's not normal set up for modern day Temps, than my bad I retract.

    I genuinely cannot understand your second paragraph. Not intended as an insult this, please rephrase and I'll happily respond.

    I've been small-scaling the first 2 months. My experience has perhaps been contrary to yours but I've seen some very very good Templars and NBs in my time who did put me down when I didn't play it right and vice versa of course. Maybe I'm just a bad small scale person who was underutilising his DK, who knows. I see in videos what other people do with their classes and I find that pretty strong evidence of class ability, not sure why you'd dismiss it.

    K.o.C. are not the only large group running on that server. There are plenty, but *** are perhaps one of most effective if not the most effective. I don't see why you feel you need to insult the teams skill level. Who do you run with anyway, or will you just make jabs from the shadows of anonymity? We have put a very good amount of theorycrafting behind making a highly efficient zerg. My argument was that whatever class of an emperor, he cannot take a group of 20 people and kill 12 as Smee is saying. That is just bad play and not an indication of class balance. An organised group of 20 steamrolls everything that isn't at least as organised and at least as big.

    Thanks for the reasonable reply.

    First, the meaning of my second paragraph: templars are very potent in PvP. Unfortunately, most of the community hasn`t catched up to that yet and refuses to accept that, here on the forums and ingame as well. Basically, I just can`t say templars are "commonly known to be en par....", so I tried to find another wording which relfects reality a bit better. English is not my native language, sorry for the confusion.

    Regarding the templar`s build in question who was winning the tournament. No, I haven`t met many templars who use 2h as a dueling setup. But that doesn`t change the fact that he geared his slots for the purpose of dueling, while taking the needs of dueling into account. He tried to have counters available for what he expected to face (i.e.: vrune vs invasion/taloning) while maintaining a certain versatility thanks to sustain (resto & drain essence mainly).

    That`s in my opinion exactly what you do when thinking about a good setup for dueling. It appeared to me, that you tried to make it look as if he wouldve just jumped into the tourney using templar`s every day setup.

    My intend was not to bash K.o.C., I`m actually pretty thankful that there is guilds like your`s on AD side AB EU. According to friends I team up with, K.o.C. is indeed the most effective large scale raid on our side atm. My opinion of zerging is just not very high in general and I don`t think it promotes players learning the In`s and Out`s of their class and improving their play.

    When you belittled your discussion partner (I know, he was heated, too) while using shido`s position on the leaderboard and the raid as reference, in combination with giving questionable information/evidence regarding the templar vs DK issue, I felt the need to state my opinon on that information/evidence.

    It`s all good, I never really had the intend to offend you, but to make clear that some issues are perceived differently and that your arguments (while being very well worded and often times correct) are maybe not entirely reflecting reality.

    Contrary to you, my signature has my main characters name in it. I don`t hide. I run either solo or up to 6 man with players you probably know (because they`re active) but I don`t want to put their names on the forum. Basically the AD names from arena cross faction dueling & smallscale guild.

    Best regards

    Weird I dont see a sig on your posts. :-O

    Weird, I see it.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments
    Edited by ZOS_UlyssesW on July 29, 2014 7:23PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Armitas
    Armitas
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    Lets see what ZOS is working on this month...

    Doesn't sound like they think we are overpowered. It sounds like they think they cut too hard.
    Edited by Armitas on July 28, 2014 9:13PM
    Retired.
    Nord mDK
  • Obscure
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    Armitas wrote: »
    Lets see what ZOS is working on this month...

    Doesn't sound like they think we are overpowered. It sounds like they think they cut too hard.

    Well they see many metic's such as how many users have a DK, how much they played their DK, and how little they play it after a Nerf. I can personally think of five players I know that quit playing DK between the nerfs to Standard, Nerf to Magma Armor, Nerf/buff of whip, and Nerf to talons. The class is being carried by passives, dresses, sword n board, and sticks. Any of that takes a hit and say goodbye to high end competitive DK's unless some serious compensation is made to class abilities, particularly for burst damage (ex: make Inhale an execute, improve Inferno's damage to match the cost of lost magicka recovery, make Dragon Leap immobilize intended target and ignore immobilize and dodge like basic skills such as Invasion or Teleport Strike behave, and so on).

    To many bad players crying for nerfs and a Dev team lacking any measure of finesse in game balance has really taken its toll on the class. Most of my build is unscathed by the nerfs, but it's suboptimal by nature of being a hybrid stamina/magicka spec in medium armor, so I'm doing just fine nerfing myself without ZOS doing more to make it harder for me to survive by taking GDB away based on short sighted whine threads like this one.
  • RensDG
    RensDG
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    With so many ranged abilities and weapons.. are there so few people who know how to deal with a Dragon Knight.
    From the eyes of a honest Dragon Knight, on a campaign (Auriels Bow EU) that doesn't know the emperor exploit. My survivability was already cut short when i get to close to unleveled area's against ranged... Walls, stairs, rocks? Now you want to take away or...fix (nerf as i like to call it) my other survivability... I might as wel change to sorcerer myself.. like the other 70% of the game that already playes that class.
    Ebonheart pact,
    Grizon, Redguard Dragonknight.
    Grizzi, Dunmer Dragonknight
    Gri'jo, Khajiit Nightblade
    Gison, Dunmer Sorcerer

    "The object of war is not to die for your country but to make the other *** die for his"-
    -George Patton
  • Xsorus
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    As someone with a NB and a DK, anytime someone says Dark Cloak is weak in PvP i have to laugh.

  • CapuchinSeven
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    Seriously Cyrodil is not an arena dude you do realize it was meant to be played as a unit each class offering a strength and they all synergize of each other in PVP as well as PVE. Zos didnt line up all the classes and design the game around 1v1 dueling. Call of duty has balanced 1v1 PVP if your interested LOL . What im laughing at is the fact the other three made it past closed beta in the broken state they are in? Do you realize there is a game outside of your 1v1 PVP or your gank squad? all the classes are crap now in PVE.

    Ah the old, "take one thing you said as an example and run with it while insulting you as I go" tactic.

    My post was in response to a comparison between Nightblade and Dragon Knight, I used a 1v1 example to simply state the huge difference in the two main class skills.

    As a poster said above me in regards to your posts, your posts are nothing but a wild bunch of assumptions, accusations and pointless, offensive ranting.
  • Wifeaggro13
    Wifeaggro13
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    Seriously Cyrodil is not an arena dude you do realize it was meant to be played as a unit each class offering a strength and they all synergize of each other in PVP as well as PVE. Zos didnt line up all the classes and design the game around 1v1 dueling. Call of duty has balanced 1v1 PVP if your interested LOL . What im laughing at is the fact the other three made it past closed beta in the broken state they are in? Do you realize there is a game outside of your 1v1 PVP or your gank squad? all the classes are crap now in PVE.

    Ah the old, "take one thing you said as an example and run with it while insulting you as I go" tactic.

    My post was in response to a comparison between Nightblade and Dragon Knight, I used a 1v1 example to simply state the huge difference in the two main class skills.

    As a poster said above me in regards to your posts, your posts are nothing but a wild bunch of assumptions, accusations and pointless, offensive ranting.

    Thank you i forgot my medication im better now.
  • Durham
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    Obscure wrote: »
    @smeeprocketnub19_ESO
    Come now. You and I both know a DK is much better suited to charging in and dropping his melee AoE's on multiple targets than burning resources yanking one target. Reach is a meh, so what? skill and since the Nerf to it's axis is a meh, so what?² skill.

    Still no viable ranged DK abilities so even if I just go ahead and give you Fiery Reach as a gap closer, even though it can be blocked, is negated by CC immunity, and is interior to every other gap closer, a DK is still screwed at range unless he goes outside his class skills. Yes, he has reflective scales to defend himself, but if you don't shoot projectiles he may as well be dumping his magicka down a toilet.

    No class is going to give you everything you need except for Nightblade, but they're underpowered as a cost to their versatility. Gap closing, survivability, healing, resource recovery, melee, and ranged, all in one package. Unfortunately that package needs some improvement...

    Rej. Staff night blades can be crazy good... Night Blades are fine... they already can burst dps with an escape ..


    PVP DEADWAIT
    PVP The Unguildables
  • Trayyacakes
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    http://www.twitch.tv/sypherpk/b/551347558

    Sypher gets beat by a nightblade. Sypher is one of the better, if not the best DK, on the NA server. Skip to 7:00. Sypher wins one, but loses the rematch. I know everyone is going to say I don't want to use a resto and wear light armor which isn't relative to the discussion. It isn't the classes that aren't balanced. It is the armor.

    Just because you can't beat a DK it doesn't mean they are OP. All of the classes are extremely powerful in their own right.
    Bjorn Uldnost
  • Obscure
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    Durham wrote: »
    Obscure wrote: »
    @smeeprocketnub19_ESO
    Come now. You and I both know a DK is much better suited to charging in and dropping his melee AoE's on multiple targets than burning resources yanking one target. Reach is a meh, so what? skill and since the Nerf to it's axis is a meh, so what?² skill.

    Still no viable ranged DK abilities so even if I just go ahead and give you Fiery Reach as a gap closer, even though it can be blocked, is negated by CC immunity, and is interior to every other gap closer, a DK is still screwed at range unless he goes outside his class skills. Yes, he has reflective scales to defend himself, but if you don't shoot projectiles he may as well be dumping his magicka down a toilet.

    No class is going to give you everything you need except for Nightblade, but they're underpowered as a cost to their versatility. Gap closing, survivability, healing, resource recovery, melee, and ranged, all in one package. Unfortunately that package needs some improvement...

    Rej. Staff night blades can be crazy good... Night Blades are fine... they already can burst dps with an escape ..

    Burst? Impenetrable trait armor.

    Escape? Detection potions.

    Unless you build to stand and fight you're getting shredded. The Nightblade has the only survival mechanic of all classes that can be literally turned off with the push of a button. My button also increases spell damage and restores magicka. Try to burst and it'll tickle. Try to run and you'll die tired. ZOS needs to seriously rethink impenetrable as well as potions that can see even an invisible target within 20m of the user. Once they do, then we'll talk.
  • OtarTheMad
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    So basically the cooldown is 20 seconds or did Zenimax reduce the duration silently?
  • Armitas
    Armitas
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    Obscure wrote: »
    Armitas wrote: »
    Lets see what ZOS is working on this month...

    Doesn't sound like they think we are overpowered. It sounds like they think they cut too hard.

    Well they see many metic's such as how many users have a DK, how much they played their DK, and how little they play it after a Nerf. I can personally think of five players I know that quit playing DK between the nerfs to Standard, Nerf to Magma Armor, Nerf/buff of whip, and Nerf to talons. The class is being carried by passives, dresses, sword n board, and sticks. Any of that takes a hit and say goodbye to high end competitive DK's unless some serious compensation is made to class abilities, particularly for burst damage (ex: make Inhale an execute, improve Inferno's damage to match the cost of lost magicka recovery, make Dragon Leap immobilize intended target and ignore immobilize and dodge like basic skills such as Invasion or Teleport Strike behave, and so on).

    To many bad players crying for nerfs and a Dev team lacking any measure of finesse in game balance has really taken its toll on the class. Most of my build is unscathed by the nerfs, but it's suboptimal by nature of being a hybrid stamina/magicka spec in medium armor, so I'm doing just fine nerfing myself without ZOS doing more to make it harder for me to survive by taking GDB away based on short sighted whine threads like this one.

    I am seeing the same thing. As I continue to fine tune my DK to the opponents and challenges I face I have discovered that I get stronger the more DK skills I drop for universal skills. I am down to just two DK skills, GDB and Unstable Flame.

    The last thing I traded out for a universal skill was reflective scales which has been bugged for a month or two now. I traded it for a skill that doesn't need an armor set to overcome the bug and It doesn't give me a 10m long sign for everyone to stop throwing projectiles or cancel their current shard. I don't regret losing it at all because it has been a huge improvement for me.

    I agree with their decision to take action on the DK, but it's time to start repairing the class now rather than hurting it more. And it seems that our sentiments line up with ZOS's current attention on the DK.
    Edited by Armitas on July 29, 2014 8:18PM
    Retired.
    Nord mDK
  • Xsorus
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    Obscure wrote: »
    Durham wrote: »
    Obscure wrote: »
    @smeeprocketnub19_ESO
    Come now. You and I both know a DK is much better suited to charging in and dropping his melee AoE's on multiple targets than burning resources yanking one target. Reach is a meh, so what? skill and since the Nerf to it's axis is a meh, so what?² skill.

    Still no viable ranged DK abilities so even if I just go ahead and give you Fiery Reach as a gap closer, even though it can be blocked, is negated by CC immunity, and is interior to every other gap closer, a DK is still screwed at range unless he goes outside his class skills. Yes, he has reflective scales to defend himself, but if you don't shoot projectiles he may as well be dumping his magicka down a toilet.

    No class is going to give you everything you need except for Nightblade, but they're underpowered as a cost to their versatility. Gap closing, survivability, healing, resource recovery, melee, and ranged, all in one package. Unfortunately that package needs some improvement...

    Rej. Staff night blades can be crazy good... Night Blades are fine... they already can burst dps with an escape ..

    Burst? Impenetrable trait armor.

    Escape? Detection potions.

    Unless you build to stand and fight you're getting shredded. The Nightblade has the only survival mechanic of all classes that can be literally turned off with the push of a button. My button also increases spell damage and restores magicka. Try to burst and it'll tickle. Try to run and you'll die tired. ZOS needs to seriously rethink impenetrable as well as potions that can see even an invisible target within 20m of the user. Once they do, then we'll talk.

    Ummm..You can basically nullify the DK's Survival Mechanic on a Nightblade.

    Plop on a two hander with disease proc, Its guaranteed to go off....Proceed to use Deathstroke and watch as Green Dragons Blood does virtually nothing for the DK.

    You can perma Heal debuff a DK doing that.

  • dodgehopper_ESO
    dodgehopper_ESO
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    NookyZooky wrote: »
    WebBull wrote: »
    Just quit and then you wont have to worry about it any more. NB's seem to do fine against me if they play their role right. Might want to study up.

    Agreed, dragons blood only restores 30% of missing health.
    the spammability is the problem. not the effects of the ability.

    Um.... what?

    Do you understand math? (specifically, percentages)

    If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).

    If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)

    If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)

    If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)

    If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)

    If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)

    If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)

    If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)

    If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)


    "Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya

    And then the ESO Gods said:

    "Let there be Reflective Scales and Syrabane Set Bonus. With these our children can maintain infinite mana, immune from projectiles as their mana regens, thus sustaining a continued never-ending spam of Green Dragon's Blood which restores stam to parry anything else."

    From this moment forth, Cyrodiil PvP has remained unbalanced even to this day.

    The End.

    :)

    This is an argument against a particular gear set, and not the class itself. If I recollect right, I do believe the Developers were talking about the Syrabane set somewhere. Dragon Knight is not my main character. In fact of my 4 veterans it is the least invested character of mine. Since I have experienced all four classes first hand, my own personal opinion is that the Dragon Knight is fine, and the set gear is the problem. In general, I find set gear in any mmo often to be unbalancing, and the hardest thing for developers to get right. I don't think an entire class should get nerfed in order to make up for a piece of gear. If you do that, people will have to start building themselves for a specific set of gear and that's just not good. One gear choice should never be THE gear choice. I'll admit, dragon knight feels strong. The only time I found the class weak is at the very beginning, but it rapidly powers up from there. The other classes all seem to have a goofy phase, and I believe this is due to the timing of when you get your abilities in those classes. I also think some of the other classes might need a little touchup for the morphs of a handful of abilities. That being said, I'm not convinced that green dragon blood is as overpowering as people say.

    While it does give a nice instant burst of health, compare to the fact that they are raising the health regen caps, and the 85% health and stamina regen a Templar can get. Compare that to any of the cool siphoning abilities. It does help with burst damage, no doubt about it, but only very briefly.

    There's another issue here that might be worth considering. CC break might cost too much. I find most Stamina based abilities as a whole cost too much, whether they be weapon, dodge, or cc break. I think this is a greater root of the problem than anything else. This is why my Dragon Knight when I was leveling him, was something of a one trick pony. I could just drop dark talons and sit there and laugh at the enemies melting away. Now its not quite so ridiculous.

    In closing I like the fact that the Devs are taking a careful, measured approach to things. I'm not perfectly happy with the way all abilities are functioning currently, but I think in time balance will arrive. I also suspect the Syrabane set might see a nerf in the future, and this might nullify a lot of complaints about the DK class. While I realize it can be frustrating when you're seeking victory in pvp, its just the nature of MMO's. There's never going to be perfect balance, not unless everyone can have everything. Its my sincere hope that Spellcrafting will essentially nullify Classes, at least in a functional manner. If it just makes Classes exist as a 'starter' pattern, I'll be very happy about that.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • apostate9
    apostate9
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    SFBryan18 wrote: »
    SFBryan18 wrote: »
    It seems like a lot of people are afraid to lose it. I mean, with so many abilities, why is that one so essential to keep from getting nerfed unless it was the one thing giving the upper hand. I say, make them work for their kills like everyone else. Nerf anything that is viewed as essential.

    fine, then nerf NB Stealth, Templar Heals, Sorc Mana Regen as well. See how all of you enjoy that.

    That's fine. Anything essential is over powered.

    This is today's dumbest statement on the Internet. (TM)
  • apostate9
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    Obscure wrote: »
    Sharee wrote: »
    NookyZooky wrote: »
    WebBull wrote: »
    Just quit and then you wont have to worry about it any more. NB's seem to do fine against me if they play their role right. Might want to study up.

    Agreed, dragons blood only restores 30% of missing health.
    the spammability is the problem. not the effects of the ability.

    Um.... what?

    Do you understand math? (specifically, percentages)

    If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).

    If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)

    If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)

    If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)

    If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)

    If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)

    If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)

    If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)

    If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)


    "Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya

    That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:

    40% health -> use GDB.
    40% health -> use GDB
    40% health -> use GDB

    while the opponent burns his resources down to nothing.


    Exactly. I can try again and again, burning all my ressources. But when their health drops to 40% -> use GDB. It's just too easy for them and they seem to always have a last breath even if I'm throwing everything on them.

    So you got outplayed? And EVERY Dragonknight out plays you? Me thinks you should alter your strategy. Perhaps throwing everything at them isn't what you should be doing. I recommend the strategic application of your skills rather than just throwing things at your target.

    Sounds like the DK is playing his class properly and you aren't playing yours as well. Feel free to formulate a rebuttal, but be aware every problem with every class being a nuisance stems from the same common elements: light armor + d-staff/r-staff. Every single one of these Nerf X threads can be traced to exactly that combination.

    I have a Duel Guild where I can go and fight 1v1s and win almost every fight. My strategy is to burst crit fight, and I won't change it because it don't fit against an OP class.

    V12 sorcerer by the way, and people that have played with me would say that I play my class properly.

    You win almost every fight?

    SORC OP! NERF SORCS!

    Oh, wait that logic only applies to *other people*. Got it.

  • Joy_Division
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    Stop asking ZOS to nerf stuff and learn how to play.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • kijima
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    Don't nerf anything, a counter would be good, and overall better balance with the other classes is all that is required.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Kos
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    Tigeracer wrote: »
    I've never had a problem against a DK
    If you have never lost against DK it means NB needs a nerf :smile:
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