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So when's Dragon's Blood getting nerfed?

  • pavelcherepanskyrwb17_ESO
    Tigeracer wrote: »
    @pavelcherepanskyrwb17_ESO‌
    Also, how can someone get huge burst damage from one hand and shield? I've never heard of this before. I would guess it begins with a shield charge?

    That's just from personal experience - the worst whippings I've ever got in Cyrodiil started with a DK and shield charge and then my health was out in no time... even with GDB :)
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Tell me now, how much stamina does blocking cost? So if DK is standing there spamming GDB and blocking all damage from 12 people, how many hits can he take before running out of stam? Probably 4 and 2 more with stamina bottle ready. That means that 6 people of the 12 of you are standing doing nothing because what in the world stops you from making a DK run out of stam, knocking him down and destroying in a second? And this is with the case of really OP DK.

    I'm just curious, when you wrote this, were you trying to say that a Dragon Knight should be able to defeat multiple players at once?
  • Mykah
    Mykah
    ✭✭✭
    The problem with GDB is its an instant cast that can be used while holding block.

    Give it a 1 second cast, make the Dk CC to cast it, or find cover, now were talking skill based pvp.
  • pavelcherepanskyrwb17_ESO
    SFBryan18 wrote: »
    Tell me now, how much stamina does blocking cost? So if DK is standing there spamming GDB and blocking all damage from 12 people, how many hits can he take before running out of stam? Probably 4 and 2 more with stamina bottle ready. That means that 6 people of the 12 of you are standing doing nothing because what in the world stops you from making a DK run out of stam, knocking him down and destroying in a second? And this is with the case of really OP DK.

    I'm just curious, when you wrote this, were you trying to say that a Dragon Knight should be able to defeat multiple players at once?

    Nope. When I was writing it I was describing an imaginable OP DK described in the bullet points above fencing off several other players. I was trying to make a point that even such an OP character shouldn't and couldn't survive the attack of multiple players at once unless those other players make some truly dreadful errors.

    And on that I stay corrected. @Tigeracer has correctly pointed that with certain passives and 1h/shield skills used the cost of blocking becomes negligible.

    But in that case all the resources of a DK in question would be on self-preservation and I doubt he'd be able to kill anyone... just delaying the inevitable.
    Edited by pavelcherepanskyrwb17_ESO on July 27, 2014 8:13AM
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Lancillotto
    Lancillotto
    ✭✭✭
    Dragon blood is fine as it is, it's actually one of the few skills that I like in my DK.
    Tanks are pretty bad as they are with their very limited stamina regeneration options... Dragon blood is the only thing that keeps your stamina going, and if you play solo (i.e., with no healer around) dragon blood is essential.

  • Solanum
    Solanum
    ✭✭✭
    I rerolled my VR12 Nightblade to Dragonknight, so I could have a decent and reliable self heal, and gain some measure of viability in PVP as a two handed heavy armor stamina build.

    Perhaps, if you are to propose a hefty nerf, make Dragonblood take a % of the total mana. This way you don't completely f- over those whom do not run around in a bloody dress.

    For those with insane magicka pools, and the amazing cost reductions, this ability would stop being spam able.
    While at it, do the same for the Dragonscales.
  • pavelcherepanskyrwb17_ESO
    Solanum wrote: »
    I rerolled my VR12 Nightblade to Dragonknight, so I could have a decent and reliable self heal, and gain some measure of viability in PVP as a two handed heavy armor stamina build.

    Perhaps, if you are to propose a hefty nerf, make Dragonblood take a % of the total mana. This way you don't completely f- over those whom do not run around in a bloody dress.

    For those with insane magicka pools, and the amazing cost reductions, this ability would stop being spam able.
    While at it, do the same for the Dragonscales.

    Can you spam DB with heavy build? And Scales for that matter too. If you can use it 3-4 times in a quick succession, then maybe it's a bit too cheap. If you can't though then it's not a problem with GDB, but with light armor being OP.

    Proposed change will [snip] over those who use it in PvE.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_LeroyW on July 27, 2014 1:19PM
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Minsc
    Minsc
    ✭✭✭
    Hmm.. I fail to see what's the big deal with GDB. I made a DK on PTS and that skill left me unimpressed when I compare it with ''Honour the Dead '' that my Templar has
  • Etaniel
    Etaniel
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    ✭✭
    It's all about ressource management, and cc timing. If you want to kill a dk, don't cc him when he's above 60% health, chances are he'll get back up just in time to cast gdb, cast it when you are sure you'll have enough burst to kill him during the cc time. Also this isn't pve, don't throw everything you got like you're hitting a trash mob..
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Badh0rse
    Badh0rse
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    WHAT A STUPID THREAD Every class can be amazing if you can play it right. No mmo will ever have balanced classes, there will always be a flavor of the week.
  • JLB
    JLB
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    Minsc wrote: »
    Hmm.. I fail to see what's the big deal with GDB. I made a DK on PTS and that skill left me unimpressed when I compare it with ''Honour the Dead '' that my Templar has

    Honor the Dead is very nice, specially now that finally restores magicka back when healing someone under 50% Health. But it's very unreliable as a selfheal when other allies are nearby. You can keep spamming it until your magicka is dry and you might not even get a single heal.

    In exchange, GDB always works on you, the less Health you have the stronger it becomes, and you have the 40% Health & 30% Stamina regeneration buff for 20 seconds.
    Maybe that buff is no biggie now, but wait until they rise the softcaps in 1.3.

  • Wifeaggro13
    Wifeaggro13
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    SFBryan18 wrote: »
    dsalter wrote: »
    SFBryan18 wrote: »
    So wait, can this ability be spammed? Because the Sorcerer Dark Exchange not only requires stamina, it also immobilizes the player during the healing. I'm just wondering if Dragons Blood immobilizes the DK?

    it does not immobilize , it's instant and it's quite spammable if you setup right since DK durability is natural so they tend to have a free moment to use it

    See, that's what really matters. A self heal that can be cast while moving versus a self heal that stops us in our tracks. That makes a huge difference.

    Listen i have botha sorc and a DK both VR 12 and 9. The DK has more survivablility because its designed to have it. it was supposed to be the class's strength. DK was not meant to have this huge DPS though that is Development stupidty. Are you seriously complaining because of the self hela. Are you in some type of 1v1 PVP guild were you guys gladiator it? GDB is absolutely lame for Grouping , its all but useless in PVE end game.

    I tank with both my Sorc and My DK. Sorc get s a toggle armor cap Dk's is 8 seconds

    Sorc gets a frontal ranged root DK gets a 6 meter root that barely works in PVE

    Sorc gets ranged DPS aOE and single target a 300% damage execute and hands down they best CC in game nothing even comes close to it.

    on top of that they get an additional 1200 spell resist and armor while damaging all near by opponents. as well as getting a almost spammable escape.

    Dk needed nerfs and we got them in [snip] spades dude it has stripped the class from its strengths and left the ridiculous DPS alone.

    If you dying in PVP go join a guild that knows what the F its doing like DIE or one of them . most of the recent Emperoro's and top tier PVPr's are templars. DK has survivablity because it was designed to have that and utility now it has been reduced to a exploit class with banner spamming.

    By far the sorc out tanks a DK and i mean a far margin. I clear all the VR content with my Vr9 sorc as a DPS taunt then a DK utility taunt , I have more armor and spell resist with my sorc in light armor them my DK in heavy using spiked armor. Ill have more magica more DPS and better CC. Try doing something other then Bolt escape ganking in Cyrodil and tell how underpowered the sorc is . your just pissed because you have a hard time killing them in PVP. i got news for you it was designed that way. Blame the god damn templar healing behind the lines or better yet your group NB for not killing that healer before you engage them.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_LeroyW on July 27, 2014 3:29PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    SFBryan18 wrote: »
    Tell me now, how much stamina does blocking cost? So if DK is standing there spamming GDB and blocking all damage from 12 people, how many hits can he take before running out of stam? Probably 4 and 2 more with stamina bottle ready. That means that 6 people of the 12 of you are standing doing nothing because what in the world stops you from making a DK run out of stam, knocking him down and destroying in a second? And this is with the case of really OP DK.

    I'm just curious, when you wrote this, were you trying to say that a Dragon Knight should be able to defeat multiple players at once?

    Sorcs kill multiple players all the time . do you use your skills? or stand in a pile of people and spam impulse?
  • drogon1
    drogon1
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    Dragon blood is fine the way it is. And yes, I play all the classes - not just dk.
  • Wifeaggro13
    Wifeaggro13
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    JLB wrote: »
    Minsc wrote: »
    Hmm.. I fail to see what's the big deal with GDB. I made a DK on PTS and that skill left me unimpressed when I compare it with ''Honour the Dead '' that my Templar has

    Honor the Dead is very nice, specially now that finally restores magicka back when healing someone under 50% Health. But it's very unreliable as a selfheal when other allies are nearby. You can keep spamming it until your magicka is dry and you might not even get a single heal.

    In exchange, GDB always works on you, the less Health you have the stronger it becomes, and you have the 40% Health & 30% Stamina regeneration buff for 20 seconds.
    Maybe that buff is no biggie now, but wait until they rise the softcaps in 1.3.

    GDB has dimishing return its good the first time you use it. you spam it it will become a magica sink. its a decent holy crap ability. But id rather have a execute or a escape. in all honesty Survivabilty means nothing in this game with the lame armor system and every class can max HP design. Armor mitigates nothing so again dillutes the viability of a survivability class. Seriously the area's the DK needed a nerf the development team didnt touch. but destroyed the specs outside of light armor by nerfing its utility. All the GDB complaints are coming from the PVP commmunity. there is a game outside of cyrodil you are aware of this thing called trials and Vr dungeons?
  • DontBeAfraid
    DontBeAfraid
    ✭✭✭
    there is a game outside of cyrodil you are aware of this thing called trials and Vr dungeons?

    i am aware and have zero interest in it ;)
    but what so ever GDB doesnt need any nerf.
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • JLB
    JLB
    ✭✭✭✭
    JLB wrote: »
    Minsc wrote: »
    Hmm.. I fail to see what's the big deal with GDB. I made a DK on PTS and that skill left me unimpressed when I compare it with ''Honour the Dead '' that my Templar has

    Honor the Dead is very nice, specially now that finally restores magicka back when healing someone under 50% Health. But it's very unreliable as a selfheal when other allies are nearby. You can keep spamming it until your magicka is dry and you might not even get a single heal.

    In exchange, GDB always works on you, the less Health you have the stronger it becomes, and you have the 40% Health & 30% Stamina regeneration buff for 20 seconds.
    Maybe that buff is no biggie now, but wait until they rise the softcaps in 1.3.

    GDB has dimishing return its good the first time you use it. you spam it it will become a magica sink. its a decent holy crap ability. But id rather have a execute or a escape. in all honesty Survivabilty means nothing in this game with the lame armor system and every class can max HP design. Armor mitigates nothing so again dillutes the viability of a survivability class. Seriously the area's the DK needed a nerf the development team didnt touch. but destroyed the specs outside of light armor by nerfing its utility. All the GDB complaints are coming from the PVP commmunity. there is a game outside of cyrodil you are aware of this thing called trials and Vr dungeons?

    I forgot to mention, I don't think GDB needs a nerf. It's a potent skill, best selfheal in game, and that's the way it should be.
    Was just pointing out why GDB is generally a better selfheal than Honor the Dead, and it will be even better soon.

    I also don't agree about Sorcerers outperforming DKs as tanks. Maybe on par, but not worse at all.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    JLB wrote: »
    JLB wrote: »
    Minsc wrote: »
    Hmm.. I fail to see what's the big deal with GDB. I made a DK on PTS and that skill left me unimpressed when I compare it with ''Honour the Dead '' that my Templar has

    Honor the Dead is very nice, specially now that finally restores magicka back when healing someone under 50% Health. But it's very unreliable as a selfheal when other allies are nearby. You can keep spamming it until your magicka is dry and you might not even get a single heal.

    In exchange, GDB always works on you, the less Health you have the stronger it becomes, and you have the 40% Health & 30% Stamina regeneration buff for 20 seconds.
    Maybe that buff is no biggie now, but wait until they rise the softcaps in 1.3.

    GDB has dimishing return its good the first time you use it. you spam it it will become a magica sink. its a decent holy crap ability. But id rather have a execute or a escape. in all honesty Survivabilty means nothing in this game with the lame armor system and every class can max HP design. Armor mitigates nothing so again dillutes the viability of a survivability class. Seriously the area's the DK needed a nerf the development team didnt touch. but destroyed the specs outside of light armor by nerfing its utility. All the GDB complaints are coming from the PVP commmunity. there is a game outside of cyrodil you are aware of this thing called trials and Vr dungeons?

    I forgot to mention, I don't think GDB needs a nerf. It's a potent skill, best selfheal in game, and that's the way it should be.
    Was just pointing out why GDB is generally a better selfheal than Honor the Dead, and it will be even better soon.

    I also don't agree about Sorcerers outperforming DKs as tanks. Maybe on par, but not worse at all.
    well IMOH after tanking with both of them extensively . Hands down Sorc for me and my dk is V12 while sorc is v9. All my healers agree, and some were quite disturbed at the difference in Mob management and AOE DPS the sorc provides in light armor. On top of that there was zero difference in physical mitigation between the two and sorc provided far better Spell reistance due to it's dual buff system.

    there are some situational tanking bosses like shada, but if you have a good templar the mage bolts get reflected and scales is not needed. the rest of the DK utility has been nerfed so hard, as well as some of its survivability they dont provide any benefit . Before the nerfs you could probably have your healer doing quite a bit of DPS while casualy healing. now the juice aint worth the squeeze and i suspect over the coming weeks when the sorc community figures out tanking is very easy . you will see more end game sorc tanks.

    DK does not suck as a tank but when you stack it against 1400 over soft cap in spell resist and Armor. plus having aoe ranged dps and roots with a 15 second AOE mez.you no longer need to stack Sorcs for negate in trials you will have a tank doing two posistions .
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    JLB wrote: »
    JLB wrote: »
    Minsc wrote: »
    Hmm.. I fail to see what's the big deal with GDB. I made a DK on PTS and that skill left me unimpressed when I compare it with ''Honour the Dead '' that my Templar has

    Honor the Dead is very nice, specially now that finally restores magicka back when healing someone under 50% Health. But it's very unreliable as a selfheal when other allies are nearby. You can keep spamming it until your magicka is dry and you might not even get a single heal.

    In exchange, GDB always works on you, the less Health you have the stronger it becomes, and you have the 40% Health & 30% Stamina regeneration buff for 20 seconds.
    Maybe that buff is no biggie now, but wait until they rise the softcaps in 1.3.

    GDB has dimishing return its good the first time you use it. you spam it it will become a magica sink. its a decent holy crap ability. But id rather have a execute or a escape. in all honesty Survivabilty means nothing in this game with the lame armor system and every class can max HP design. Armor mitigates nothing so again dillutes the viability of a survivability class. Seriously the area's the DK needed a nerf the development team didnt touch. but destroyed the specs outside of light armor by nerfing its utility. All the GDB complaints are coming from the PVP commmunity. there is a game outside of cyrodil you are aware of this thing called trials and Vr dungeons?

    I forgot to mention, I don't think GDB needs a nerf. It's a potent skill, best selfheal in game, and that's the way it should be.
    Was just pointing out why GDB is generally a better selfheal than Honor the Dead, and it will be even better soon.

    I also don't agree about Sorcerers outperforming DKs as tanks. Maybe on par, but not worse at all.
    well IMOH after tanking with both of them extensively . Hands down Sorc for me and my dk is V12 while sorc is v9. All my healers agree, and some were quite disturbed at the difference in Mob management and AOE DPS the sorc provides in light armor. On top of that there was zero difference in physical mitigation between the two and sorc provided far better Spell reistance due to it's dual buff system.

    there are some situational tanking bosses like shada, but if you have a good templar the mage bolts get reflected and scales is not needed. the rest of the DK utility has been nerfed so hard, as well as some of its survivability they dont provide any benefit . Before the nerfs you could probably have your healer doing quite a bit of DPS while casualy healing. now the juice aint worth the squeeze and i suspect over the coming weeks when the sorc community figures out tanking is very easy . you will see more end game sorc tanks.

    DK does not suck as a tank but when you stack it against 1400 over soft cap in spell resist and Armor. plus having aoe ranged dps and roots with a 15 second AOE mez.you no longer need to stack Sorcs for negate in trials you will have a tank doing two posistions .

    Have you played any PvP at all? Why do you keep brabbling about PvE tanking, when people where clearly talking about the PvP potential of GDB?
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    JLB wrote: »
    JLB wrote: »
    Minsc wrote: »
    Hmm.. I fail to see what's the big deal with GDB. I made a DK on PTS and that skill left me unimpressed when I compare it with ''Honour the Dead '' that my Templar has

    Honor the Dead is very nice, specially now that finally restores magicka back when healing someone under 50% Health. But it's very unreliable as a selfheal when other allies are nearby. You can keep spamming it until your magicka is dry and you might not even get a single heal.

    In exchange, GDB always works on you, the less Health you have the stronger it becomes, and you have the 40% Health & 30% Stamina regeneration buff for 20 seconds.
    Maybe that buff is no biggie now, but wait until they rise the softcaps in 1.3.

    GDB has dimishing return its good the first time you use it. you spam it it will become a magica sink. its a decent holy crap ability. But id rather have a execute or a escape. in all honesty Survivabilty means nothing in this game with the lame armor system and every class can max HP design. Armor mitigates nothing so again dillutes the viability of a survivability class. Seriously the area's the DK needed a nerf the development team didnt touch. but destroyed the specs outside of light armor by nerfing its utility. All the GDB complaints are coming from the PVP commmunity. there is a game outside of cyrodil you are aware of this thing called trials and Vr dungeons?

    I forgot to mention, I don't think GDB needs a nerf. It's a potent skill, best selfheal in game, and that's the way it should be.
    Was just pointing out why GDB is generally a better selfheal than Honor the Dead, and it will be even better soon.

    I also don't agree about Sorcerers outperforming DKs as tanks. Maybe on par, but not worse at all.
    well IMOH after tanking with both of them extensively . Hands down Sorc for me and my dk is V12 while sorc is v9. All my healers agree, and some were quite disturbed at the difference in Mob management and AOE DPS the sorc provides in light armor. On top of that there was zero difference in physical mitigation between the two and sorc provided far better Spell reistance due to it's dual buff system.

    there are some situational tanking bosses like shada, but if you have a good templar the mage bolts get reflected and scales is not needed. the rest of the DK utility has been nerfed so hard, as well as some of its survivability they dont provide any benefit . Before the nerfs you could probably have your healer doing quite a bit of DPS while casualy healing. now the juice aint worth the squeeze and i suspect over the coming weeks when the sorc community figures out tanking is very easy . you will see more end game sorc tanks.

    DK does not suck as a tank but when you stack it against 1400 over soft cap in spell resist and Armor. plus having aoe ranged dps and roots with a 15 second AOE mez.you no longer need to stack Sorcs for negate in trials you will have a tank doing two posistions .

    Have you played any PvP at all? Why do you keep brabbling about PvE tanking, when people where clearly talking about the PvP potential of GDB?

    Seriously can i ask you something . Are you even considering Thos Dk's are getting healed as well? 30% heal is nothing it dimishes the more you use it. have you ever condiered those DK 's are getting healed or are you mad you cant win a 1v1 boxing match with one. if your a NB you should be stalking and waiting . I get one shotted all the time by NB from stealth with a 2h. hit for 3/4 of my health from opener then stunned imeditaely and ive had one dance in front of me before he killed me because he waited for me to sprint to him and slipped away.

    if your saying the 30 percent heal is making you lose keeps and the whole map of cyrodil because of one ability your a fool. it comes down to DIE on the AD being that much better then all the rest . not because of GDB right now all the emperors have been templars as of recent. if your gank squad is failing on killing a single DK its because you suck not because of GDB.

    You PVP'rs did that samen whinning and crying about talons they nerfed it then you imediately went after the AOE self heal. what the hell do you want the DK to be good at please enlighten me ? i play both my sorc in PVE and PVP. i bolt escape from DK's all day long drain them in their lame Crit resist heavy armor stack. im fine take away GDB entirely . your still gonna die . Do you know why? do you even have a clue? because there is only one viable build for NB and templar . both those classes are barely functioning out side of that one spec because of non functioning buggy passives . the NB and Templar need buffs not DK's nerfed to non functioning status of the other two. If your having trouble on a sorc then its a definately a L2P issue. if you stand there and trade blows with a DK then your playing on his strengths stay on the outside and kite him. use immovable and avoid his inside range . there is not one ranged ability in the DK aresenal not a single one.
    Edited by Wifeaggro13 on July 27, 2014 5:49PM
  • lancepro
    lancepro
    ✭✭
    https://www.youtube.com/watch?v=kiAZahhrVbM

    Watch this DK lose at the end to a Templar Vampire.
    Rocketship Builder, Pizza Expert
    "I swear by my life and my love of it."
    Beta Tested since 8/15/13
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    JLB wrote: »
    JLB wrote: »
    Minsc wrote: »
    Hmm.. I fail to see what's the big deal with GDB. I made a DK on PTS and that skill left me unimpressed when I compare it with ''Honour the Dead '' that my Templar has

    Honor the Dead is very nice, specially now that finally restores magicka back when healing someone under 50% Health. But it's very unreliable as a selfheal when other allies are nearby. You can keep spamming it until your magicka is dry and you might not even get a single heal.

    In exchange, GDB always works on you, the less Health you have the stronger it becomes, and you have the 40% Health & 30% Stamina regeneration buff for 20 seconds.
    Maybe that buff is no biggie now, but wait until they rise the softcaps in 1.3.

    GDB has dimishing return its good the first time you use it. you spam it it will become a magica sink. its a decent holy crap ability. But id rather have a execute or a escape. in all honesty Survivabilty means nothing in this game with the lame armor system and every class can max HP design. Armor mitigates nothing so again dillutes the viability of a survivability class. Seriously the area's the DK needed a nerf the development team didnt touch. but destroyed the specs outside of light armor by nerfing its utility. All the GDB complaints are coming from the PVP commmunity. there is a game outside of cyrodil you are aware of this thing called trials and Vr dungeons?

    I forgot to mention, I don't think GDB needs a nerf. It's a potent skill, best selfheal in game, and that's the way it should be.
    Was just pointing out why GDB is generally a better selfheal than Honor the Dead, and it will be even better soon.

    I also don't agree about Sorcerers outperforming DKs as tanks. Maybe on par, but not worse at all.
    well IMOH after tanking with both of them extensively . Hands down Sorc for me and my dk is V12 while sorc is v9. All my healers agree, and some were quite disturbed at the difference in Mob management and AOE DPS the sorc provides in light armor. On top of that there was zero difference in physical mitigation between the two and sorc provided far better Spell reistance due to it's dual buff system.

    there are some situational tanking bosses like shada, but if you have a good templar the mage bolts get reflected and scales is not needed. the rest of the DK utility has been nerfed so hard, as well as some of its survivability they dont provide any benefit . Before the nerfs you could probably have your healer doing quite a bit of DPS while casualy healing. now the juice aint worth the squeeze and i suspect over the coming weeks when the sorc community figures out tanking is very easy . you will see more end game sorc tanks.

    DK does not suck as a tank but when you stack it against 1400 over soft cap in spell resist and Armor. plus having aoe ranged dps and roots with a 15 second AOE mez.you no longer need to stack Sorcs for negate in trials you will have a tank doing two posistions .

    Have you played any PvP at all? Why do you keep brabbling about PvE tanking, when people where clearly talking about the PvP potential of GDB?

    Seriously can i ask you something . Are you even considering Thos Dk's are getting healed as well? 30% heal is nothing it dimishes the more you use it. have you ever condiered those DK 's are getting healed or are you mad you cant win a 1v1 boxing match with one. if your a NB you should be stalking and waiting . I get one shotted all the time by NB from stealth with a 2h. hit for 3/4 of my health from opener then stunned imeditaely and ive had one dance in front of me before he killed me because he waited for me to sprint to him and slipped away.

    if your saying the 30 percent heal is making you lose keeps and the whole map of cyrodil because of one ability your a fool. it comes down to DIE on the AD being that much better then all the rest . not because of GDB right now all the emperors have been templars as of recent. if your gank squad is failing on killing a single DK its because you suck not because of GDB.

    You PVP'rs did that samen whinning and crying about talons they nerfed it then you imediately went after the AOE self heal. what the hell do you want the DK to be good at please enlighten me ? i play both my sorc in PVE and PVP. i bolt escape from DK's all day long drain them in their lame Crit resist heavy armor stack. im fine take away GDB entirely . your still gonna die . Do you know why? do you even have a clue? because there is only one viable build for NB and templar . both those classes are barely functioning out side of that one spec because of non functioning buggy passives . the NB and Templar need buffs not DK's nerfed to non functioning status of the other two. If your having trouble on a sorc then its a definately a L2P issue. if you stand there and trade blows with a DK then your playing on his strengths stay on the outside and kite him. use immovable and avoid his inside range . there is not one ranged ability in the DK aresenal not a single one.

    Your text doesn`t connect to any of my posts. Why do you quote me?
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • dsalter
    dsalter
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    SFBryan18 wrote: »
    See, that's what really matters. A self heal that can be cast while moving versus a self heal that stops us in our tracks. That makes a huge difference.
    Worth noting that there's a morph of Dark Exchange that allows it to be channeled while moving.
    that's the bad bit channeled opens you up to inturruption
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    Tigeracer wrote: »
    @pavelcherepanskyrwb17_ESO‌

    I agree with you completely, except for the blocking thing. If you have all one hand and shield passives as well as defensive posture (which my NB tank does have) it costs very little to block at all. I think that a good DK player should be able to block all day with all of these and GDB. That's not to say that it should be nerfed though, just making a point.

    Also, how can someone get huge burst damage from one hand and shield? I've never heard of this before. I would guess it begins with a shield charge?

    shield charge and talons straight after triggers a 4second unbreakable floor stun, burns ton and they'll lava whip you to add insult to injury
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Wifeaggro13
    Wifeaggro13
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    dsalter wrote: »
    Tigeracer wrote: »
    @pavelcherepanskyrwb17_ESO‌

    I agree with you completely, except for the blocking thing. If you have all one hand and shield passives as well as defensive posture (which my NB tank does have) it costs very little to block at all. I think that a good DK player should be able to block all day with all of these and GDB. That's not to say that it should be nerfed though, just making a point.

    Also, how can someone get huge burst damage from one hand and shield? I've never heard of this before. I would guess it begins with a shield charge?

    shield charge and talons straight after triggers a 4second unbreakable floor stun, burns ton and they'll lava whip you to add insult to injury

    Immovable Counter. its the solution. but people rarely look outside the class for anything remotely resembling a solution. i might add a sorc cand shiled charge while running ageis lightning armor root you and Lighting pool . while having twice the mitigation and spell resist a dk has.
    Edited by Wifeaggro13 on July 27, 2014 9:55PM
  • makkon
    makkon
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    Listen i have botha sorc and a DK both VR 12 and 9. The DK has more survivablility because its designed to have it. it was supposed to be the class's strength. DK was not meant to have this huge DPS though that is Development stupidty. Are you seriously complaining because of the self hela. Are you in some type of 1v1 PVP guild were you guys gladiator it? GDB is absolutely lame for Grouping , its all but useless in PVE end game.

    I tank with both my Sorc and My DK. Sorc get s a toggle armor cap Dk's is 8 seconds

    Sorc gets a frontal ranged root DK gets a 6 meter root that barely works in PVE

    Sorc gets ranged DPS aOE and single target a 300% damage execute and hands down they best CC in game nothing even comes close to it.

    on top of that they get an additional 1200 spell resist and armor while damaging all near by opponents. as well as getting a almost spammable escape.

    Dk needed nerfs and we got them in [snip] spades dude it has stripped the class from its strengths and left the ridiculous DPS alone.

    If you dying in PVP go join a guild that knows what the F its doing like DIE or one of them . most of the recent Emperoro's and top tier PVPr's are templars. DK has survivablity because it was designed to have that and utility now it has been reduced to a exploit class with banner spamming.
    dks, dks, sorcs, templars. I want to ask, what NBs have comparable with "balanced" sht? whiskers, fur and a tail? =)
    btw. top emprerors - dks and sorcs. at least on eu.
    templars are unkillable in 1v1 if cooked properly.

    shields with 600+ values OP
    instant heals with 800+ HP - OP
    aoe CC (on 6 ppl) - OP
    mirrows (scales, eclipse) - OP
    heal reducing - OP
    burst aoe damage 1000+ in one moment - OP

    in 1.3 all skills which have any regenerations to stats will be OP

    bonus:
    unpurgable oil - OP (or broken futures - dunno)

    if some classes have most listed above - this class is OP in my opinion.
    if some spells have listed above attribute or even multiple - it should be nerfed by removing some additional bonuses.
    example:
    - fragmented shield - damage from shackles.
    - blazing shield - shield strenght or aoe damage
    - dragon blood - regens or should be tweaked
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Uhm, that templar was using a duel build. Maybe not one you see commonly but he clearly set up both bars to duel with. Sustain/range bar and burst/cc bar (all single target and one ground based ae to cover his resto heavies vs invastion/taloning), do you do any duels at all or are you just trying to win a debate?

    If you want to prove a point, you might want to compare DK to a class that isn`t known by players who are actually good at the game as being en par, if not stronger than DK in PvP.

    Can`t believe there are people handing out insightfuls for that weak text of yours, while the really insightful advice by Xsorus i.e. two posts after yours got largely ignored.

    I don`t think you`ve ever been into dueling or smallscale at all. AD Auriels EU here by the way, tell me about your raid of elite players. K.o.C.? Come on... All you guys do is zerging it up each day, every day. Never running less than 24. Shido tagged it up on the zergboard, yippie ya yay. Attendance? A+... Skill? Hum...

    I actually think you made a lot of valid points, but your argumentation on other points is just as weak as you`re trying to make your discussion partner look like.

    Best regards

    I think I've specified many times that my focus is large-scale PvP. As a result my duelling experience is very limited and I'd call myself a pretty terrible dueller. I've also specified I play a Sorc and a DK while I only had a Templar in beta, but the bar of the Templar there with heals/range in one bar and burst DPS in the other is very similar to what I had in beta when running solo. If that's not normal set up for modern day Temps, than my bad I retract.

    I genuinely cannot understand your second paragraph. Not intended as an insult this, please rephrase and I'll happily respond.

    I've been small-scaling the first 2 months. My experience has perhaps been contrary to yours but I've seen some very very good Templars and NBs in my time who did put me down when I didn't play it right and vice versa of course. Maybe I'm just a bad small scale person who was underutilising his DK, who knows. I see in videos what other people do with their classes and I find that pretty strong evidence of class ability, not sure why you'd dismiss it.

    K.o.C. are not the only large group running on that server. There are plenty, but *** are perhaps one of most effective if not the most effective. I don't see why you feel you need to insult the teams skill level. Who do you run with anyway, or will you just make jabs from the shadows of anonymity? We have put a very good amount of theorycrafting behind making a highly efficient zerg. My argument was that whatever class of an emperor, he cannot take a group of 20 people and kill 12 as Smee is saying. That is just bad play and not an indication of class balance. An organised group of 20 steamrolls everything that isn't at least as organised and at least as big.

    Thanks for the reasonable reply.

    First, the meaning of my second paragraph: templars are very potent in PvP. Unfortunately, most of the community hasn`t catched up to that yet and refuses to accept that, here on the forums and ingame as well. Basically, I just can`t say templars are "commonly known to be en par....", so I tried to find another wording which relfects reality a bit better. English is not my native language, sorry for the confusion.

    Regarding the templar`s build in question who was winning the tournament. No, I haven`t met many templars who use 2h as a dueling setup. But that doesn`t change the fact that he geared his slots for the purpose of dueling, while taking the needs of dueling into account. He tried to have counters available for what he expected to face (i.e.: vrune vs invasion/taloning) while maintaining a certain versatility thanks to sustain (resto & drain essence mainly).

    That`s in my opinion exactly what you do when thinking about a good setup for dueling. It appeared to me, that you tried to make it look as if he wouldve just jumped into the tourney using templar`s every day setup.

    My intend was not to bash K.o.C., I`m actually pretty thankful that there is guilds like your`s on AD side AB EU. According to friends I team up with, K.o.C. is indeed the most effective large scale raid on our side atm. My opinion of zerging is just not very high in general and I don`t think it promotes players learning the In`s and Out`s of their class and improving their play.

    When you belittled your discussion partner (I know, he was heated, too) while using shido`s position on the leaderboard and the raid as reference, in combination with giving questionable information/evidence regarding the templar vs DK issue, I felt the need to state my opinon on that information/evidence.

    It`s all good, I never really had the intend to offend you, but to make clear that some issues are perceived differently and that your arguments (while being very well worded and often times correct) are maybe not entirely reflecting reality.

    Contrary to you, my signature has my main characters name in it. I don`t hide. I run either solo or up to 6 man with players you probably know (because they`re active) but I don`t want to put their names on the forum. Basically the AD names from arena cross faction dueling & smallscale guild.

    Best regards

    Weird I dont see a sig on your posts. :-O
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Wifeaggro13
    Wifeaggro13
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    Uhm, that templar was using a duel build. Maybe not one you see commonly but he clearly set up both bars to duel with. Sustain/range bar and burst/cc bar (all single target and one ground based ae to cover his resto heavies vs invastion/taloning), do you do any duels at all or are you just trying to win a debate?

    If you want to prove a point, you might want to compare DK to a class that isn`t known by players who are actually good at the game as being en par, if not stronger than DK in PvP.

    Can`t believe there are people handing out insightfuls for that weak text of yours, while the really insightful advice by Xsorus i.e. two posts after yours got largely ignored.

    I don`t think you`ve ever been into dueling or smallscale at all. AD Auriels EU here by the way, tell me about your raid of elite players. K.o.C.? Come on... All you guys do is zerging it up each day, every day. Never running less than 24. Shido tagged it up on the zergboard, yippie ya yay. Attendance? A+... Skill? Hum...

    I actually think you made a lot of valid points, but your argumentation on other points is just as weak as you`re trying to make your discussion partner look like.

    Best regards

    I think I've specified many times that my focus is large-scale PvP. As a result my duelling experience is very limited and I'd call myself a pretty terrible dueller. I've also specified I play a Sorc and a DK while I only had a Templar in beta, but the bar of the Templar there with heals/range in one bar and burst DPS in the other is very similar to what I had in beta when running solo. If that's not normal set up for modern day Temps, than my bad I retract.

    I genuinely cannot understand your second paragraph. Not intended as an insult this, please rephrase and I'll happily respond.

    I've been small-scaling the first 2 months. My experience has perhaps been contrary to yours but I've seen some very very good Templars and NBs in my time who did put me down when I didn't play it right and vice versa of course. Maybe I'm just a bad small scale person who was underutilising his DK, who knows. I see in videos what other people do with their classes and I find that pretty strong evidence of class ability, not sure why you'd dismiss it.

    K.o.C. are not the only large group running on that server. There are plenty, but *** are perhaps one of most effective if not the most effective. I don't see why you feel you need to insult the teams skill level. Who do you run with anyway, or will you just make jabs from the shadows of anonymity? We have put a very good amount of theorycrafting behind making a highly efficient zerg. My argument was that whatever class of an emperor, he cannot take a group of 20 people and kill 12 as Smee is saying. That is just bad play and not an indication of class balance. An organised group of 20 steamrolls everything that isn't at least as organised and at least as big.

    Thanks for the reasonable reply.

    First, the meaning of my second paragraph: templars are very potent in PvP. Unfortunately, most of the community hasn`t catched up to that yet and refuses to accept that, here on the forums and ingame as well. Basically, I just can`t say templars are "commonly known to be en par....", so I tried to find another wording which relfects reality a bit better. English is not my native language, sorry for the confusion.

    Regarding the templar`s build in question who was winning the tournament. No, I haven`t met many templars who use 2h as a dueling setup. But that doesn`t change the fact that he geared his slots for the purpose of dueling, while taking the needs of dueling into account. He tried to have counters available for what he expected to face (i.e.: vrune vs invasion/taloning) while maintaining a certain versatility thanks to sustain (resto & drain essence mainly).

    That`s in my opinion exactly what you do when thinking about a good setup for dueling. It appeared to me, that you tried to make it look as if he wouldve just jumped into the tourney using templar`s every day setup.

    My intend was not to bash K.o.C., I`m actually pretty thankful that there is guilds like your`s on AD side AB EU. According to friends I team up with, K.o.C. is indeed the most effective large scale raid on our side atm. My opinion of zerging is just not very high in general and I don`t think it promotes players learning the In`s and Out`s of their class and improving their play.

    When you belittled your discussion partner (I know, he was heated, too) while using shido`s position on the leaderboard and the raid as reference, in combination with giving questionable information/evidence regarding the templar vs DK issue, I felt the need to state my opinon on that information/evidence.

    It`s all good, I never really had the intend to offend you, but to make clear that some issues are perceived differently and that your arguments (while being very well worded and often times correct) are maybe not entirely reflecting reality.

    Contrary to you, my signature has my main characters name in it. I don`t hide. I run either solo or up to 6 man with players you probably know (because they`re active) but I don`t want to put their names on the forum. Basically the AD names from arena cross faction dueling & smallscale guild.

    Best regards

    Weird I dont see a sig on your posts. :-O

    He is also complaining about getting killed in PVP because he runs solo? or small group. well....... it aint call of duty.
  • OtarTheMad
    OtarTheMad
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    I was talking with some of my guild members about this and they mentioned that Green Dragons Blood got like a silent nerfing or something... apparently has a cooldown now where if you cast it again within a certain amount of seconds it only does like half the healing it usually does... or something like that. I am not sure where they got this info or if it is even true but if Zenimax could comment on whether this is true... that'd be great.
  • TehMagnus
    TehMagnus
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    Yah, nerf Dragon Blood, cuz templars just standing in the middle of 15 players full health and killing them with explosions is not worth being addressed ^^.
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