Insignia91 wrote: »Your problem is you are trying to play on a MAC! the only thing macs are good for is searching the web and doing reports.
colonel_schmeevin wrote: »It's not the Mac. It's the client. Doesn't matter how much RAM you have either. I had 16GB and still crashed every 30 min at minimum settings. There are lots of posts about this but they are old and mostly in the Mac technical support section. Most quit playing the game months ago. Myself included. After literally dozens of crash reports sent, incident reports filed and a few heated emails with ZOS customer support, no fix has been found and not even a single recommendation given. All they wanted was more info from me (I guess dozens of crash reports wasn't enough). I refused to keep paying money to help them find an issue on something that should've been fixed within the first few weeks. The bottom line is Mac users are a minority and not serious enough gamers to make an impact on their market. They don't care that the game doesn't work as advertised. The game says Mac compatible but it should definitely have some fine print about PVP performance. They did a good job with fixing PVE performances but PVP on a Mac is a joke. They made their big money off the release and initial subs, fixed a lot of issues but now it's all about upcoming content releases and getting the console version ready. Not being arrogant here (And I realize this is apples to oranges) but I write code for industrial automation controls and if it took me 3+ months to fix a coding issue I'd have been fired in the first couple weeks and the customer would've lost hundreds of thousands of dollars. I wish ZOS was held to the same real world standards as it's consumers were. But they don't even have to offer a refund....
I'm not quite sure if you understand the difference between minimum and recommended specs.
Anyone who blames hardware for inadequate software coding is ignorant. Doesn't matter if you like Mac, Windows or Linux.
There's a memory leak in the client, plain and simple. Having more RAM available doesn't fix the issue, it only hides it.
It's nice to know that the Mac team is looking into it but this issue persists even on the Windows side. My buddies have the same issue as the OP.Macs use the same kind of RAM as PCs, you dolt. It's been like that since (at least) 1996. Same goes for pretty much every thing with the exception of the motherboard and processor.smeeprocketnub19_ESO wrote: »If you had a PC you could just go buy some ram for a fair price and put it in yourself.
Good idea on spending more cash to work-around something that should work from the get-go and congrats on not actually fixing the problem; but I guess this backwards way of thinking is how you do things in a Windows environment.
I love how PC dorks think they know more about computers but they don't know anything outside their own environment... or is it just an Amercian thing?
Frequent Mac Client Crashing:
Could be due to the game client slowly leaking memory over long play sessions.
Memory usage can be significantly reduced by turning textures down to medium or by turning the graphics settings down to medium.
kitchenguy65_ESO wrote: »I don't think YOU have been on these forms enough. Go over to the alliance war section. The majority of posts there are about this exact issue. Constant crashes and rollbacks in Wabba sometimes as close as twenty minutes apart. Not only that, most of the posts about aoe caps also end up discussing this topic. Massive blobs spamming aoe heals and impulse are causing server crashes. Apparently it sounds as though it is a problem exclusive to Wabba. OP, is that the campaign you play in?
That's the problem with posting to a general forum section with a platform specific issue.Crashing is most likely due to driver issues...and just because they are up to date doesn't mean the install was clean and flawless...and AMD is known to have fickle drivers.
If it was 100% clearly the game, everyone would have this issue...and most don't...to me the issue is clearly on your end...unless someone at zeni knows you and dislikes you and made code just to spite you...which is possible I guess.
bertenburnyb16_ESO wrote: »its the memory leak that still hasn't been fixed
Memory leak combined with minimum ram is the issue. Upgrade ram or wait for the leak to be fixed.
ZOS_JessicaFolsom wrote: »@Vatter - We're sorry to hear you've been experiencing such a frustrating issue. Our Mac team has been on the case tracking this one down. We are currently testing a fix for what we believe is causing your issue. If it passes, it will be in Update 3.
CapuchinSeven wrote: »ZOS_JessicaFolsom wrote: »@Vatter - We're sorry to hear you've been experiencing such a frustrating issue. Our Mac team has been on the case tracking this one down. We are currently testing a fix for what we believe is causing your issue. If it passes, it will be in Update 3.
The fact that we see posts like this and yet we STILL have people posting "it r ur computz" is sort of confusing to me...
Here are some games I have had no trouble running.
Lord Of The Rings Online
My specs are-
iMac OS 10.9.4
intel i5
4 GB ram
AMD Radeon HD 6750M 512MB
500 GB Hard Drive (450 GB free)
ESO runs fine on High settings with 4GB RAM on a PC.
Even though there is a MAC client, I'd never use a MAC to play computer games. They simply aren't built for it.
cuz_mike200 wrote: »Don't worry, I have some problems like this on PC and I have got Intel i5 which isn't best speed for gaming.
Akiainavas wrote: »We all know that the Mac client has some issues, especially with memory leaks etc. But to be honest - the first thing I would do is upgrade your RAM. 4GB is not enough for big PVP fights.
colonel_schmeevin wrote: »It's not the Mac. It's the client. Doesn't matter how much RAM you have either. I had 16GB and still crashed every 30 min at minimum settings. There are lots of posts about this but they are old and mostly in the Mac technical support section. Most quit playing the game months ago. Myself included. After literally dozens of crash reports sent, incident reports filed and a few heated emails with ZOS customer support, no fix has been found and not even a single recommendation given. All they wanted was more info from me (I guess dozens of crash reports wasn't enough). I refused to keep paying money to help them find an issue on something that should've been fixed within the first few weeks. The bottom line is Mac users are a minority and not serious enough gamers to make an impact on their market. They don't care that the game doesn't work as advertised. The game says Mac compatible but it should definitely have some fine print about PVP performance. They did a good job with fixing PVE performances but PVP on a Mac is a joke. They made their big money off the release and initial subs, fixed a lot of issues but now it's all about upcoming content releases and getting the console version ready. Not being arrogant here (And I realize this is apples to oranges) but I write code for industrial automation controls and if it took me 3+ months to fix a coding issue I'd have been fired in the first couple weeks and the customer would've lost hundreds of thousands of dollars. I wish ZOS was held to the same real world standards as it's consumers were. But they don't even have to offer a refund....
ZOS_JessicaFolsom wrote: »@Vatter - We're sorry to hear you've been experiencing such a frustrating issue. Our Mac team has been on the case tracking this one down. We are currently testing a fix for what we believe is causing your issue. If it passes, it will be in Update 3.