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Please stop the random boss spawn silliness in public dungeons and Cyrodiil delves

Rodario
Rodario
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I was in a delve today for two and a half hours because out of two bosses, the same one kept respawning. Very slowly I might add. I had to clear the path between them a few dozen times to check which one spawned...

Bosses spawning randomly is not challenging, or difficult. It does absolutely nothing for immersion, quite to the contrary. There is no reason for it. What it is, is frustrating and annoying and in a case of extremely bad luck, it can lead to a boss never spawning at all for someone.

If you're absolutely convinced it's necessary for all bosses not to be up at the same time, at least put them in a queue (boss 2 spawns once boss 1 is defeated). This would still be annoying in public dungeons, but not as bad as the current system.

The best thing to do would be to put them all on individual five minute respawn timers.
Edited by Rodario on July 20, 2014 2:54PM
Victoria Lux - Templar Tank
{EU/DC}
  • Dave8400ub17_ESO
    I was in one earlier and the achievement showed four bosses...I found one in an hour and many full clears. If this is intentional they should really fix the achievement.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    yea this is frustrating. I don't like having to camp things for any length of time or I'd go back to EQ. I just want to complete the dungeon. :(
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  • Rodario
    Rodario
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    I think I read somewhere it's actually intentional, which makes the whole thing worse.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Nestor
    Nestor
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    I think there can be only two bosses spawned at the same time, so to get the one you want, you have to kill the other one.

    I ran around Crimson Cove with someone who was chasing an Achievement (I had the Achievement and was just farming loot) and this person had to run around the dungeon several times until the boss they wanted spawned. Fortunately, the dungeon was full of players at the time, so the spawns did not take long. But, we would go to the final room and not see the boss several times.

    It kind of irks me that not all the bosses, usually there are 3, will spawn when I am in the dungeon, meaning I have to go back for the achievement, or at least the white map marker. I am more concerned about the white map marker than the achievement.
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  • xKyrio
    xKyrio
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    Same here, was trying to get the achivements from all the public dungeons, but i ended up only doing one, since the bosses never spawned. Very frustrating, if they are affraid of bossfarming, i dont get why? The exp from em are low and hardly any drops worth counting, but atleast make em respawn every 5-10 min or so? Maybe they can even connect the spawn timers to each char?
    If i enter, the boss is sure to spawn when i am near it until i have killed it or something..

    With the dye system coming soon, im guessing alot of ppl will hunt ''easy'' achivements like boss kills, but these spawn timers will make it a living hell.
  • Natjur
    Natjur
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    I have got the achievement from all public dungeons including the Cyrodiil ones.

    I have read so many people claiming that all bosses have a 5-10 min boss re-spawn rate but only X number bosses can be up at once. So they say keep killing all bosses and the one boss you want is more likely to pop.

    I did not bother with that, and just did shard swapping and got the bosses I wanted quickly (maybe just lucky). The only instances I had a little issuses with was two instances in Cyrodiil that had 4/5 bosses, but that was mainly cause there was two other players from different factions also waiting for those bosses. So we just kept killing each other instead. But when the boss DID pop, we all shared the kill.

    Respect even in war :)
  • traigusb14_ESO2
    traigusb14_ESO2
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    Natjur wrote: »
    I have got the achievement from all public dungeons including the Cyrodiil ones.

    I have read so many people claiming that all bosses have a 5-10 min boss re-spawn rate but only X number bosses can be up at once. So they say keep killing all bosses and the one boss you want is more likely to pop.

    I did not bother with that, and just did shard swapping and got the bosses I wanted quickly (maybe just lucky). The only instances I had a little issuses with was two instances in Cyrodiil that had 4/5 bosses, but that was mainly cause there was two other players from different factions also waiting for those bosses. So we just kept killing each other instead. But when the boss DID pop, we all shared the kill.

    Respect even in war :)

    I'm pretty sure there isn't a new shard until the old one is full. This never worked for me unless there were already a ton of people around, and in that case it was easier just to sit on a spawn. I'm positive Cyrodil delves are only 1 per server unless there are a ton of people.

    I did most of the bosses and Cyrodil late at night US time, so there was usually only 1 shard.

    Cyrodil was mostly safe, but the delves close to enemy starting points were often hard to get through, especially if there was a quest that went in there.
  • KariTR
    KariTR
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    Rodario wrote: »
    I think I read somewhere it's actually intentional, which makes the whole thing worse.

    No it doesn't. It makes it an achievement.

    If the game has a spawn system that discourages camping and you continue to camp, then you are at fault, not the game design.
  • Natjur
    Natjur
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    Natjur wrote: »
    I have got the achievement from all public dungeons including the Cyrodiil ones.

    I have read so many people claiming that all bosses have a 5-10 min boss re-spawn rate but only X number bosses can be up at once. So they say keep killing all bosses and the one boss you want is more likely to pop.

    I did not bother with that, and just did shard swapping and got the bosses I wanted quickly (maybe just lucky). The only instances I had a little issuses with was two instances in Cyrodiil that had 4/5 bosses, but that was mainly cause there was two other players from different factions also waiting for those bosses. So we just kept killing each other instead. But when the boss DID pop, we all shared the kill.

    Respect even in war :)
    I'm pretty sure there isn't a new shard until the old one is full. This never worked for me unless there were already a ton of people around, and in that case it was easier just to sit on a spawn. I'm positive Cyrodil delves are only 1 per server unless there are a ton of people.
    A guild in a full raid (20 Player) entering a Cyrodil dugn will force two shards, if done right, you can force the bosses to spawn by triggered and removing the second shard as many times as you like (takes 5 seconds per 'trigger'), if your guild follows orders well, you can quickly use this to spawn the bosses you want and get updates for the whole guild.
    KariTR wrote: »
    Rodario wrote: »
    I think I read somewhere it's actually intentional, which makes the whole thing worse.
    No it doesn't. It makes it an achievement.

    If the game has a spawn system that discourages camping and you continue to camp, then you are at fault, not the game design.
    I agree, they should not change this as it will make the achievement not worth as much.

    My favorite achievement is 'Generals of Molag Bal', Destroy all of Molag Bal's generals that appear at the Dark Anchors. Now that made me feel good when I did that achievement and the title is cool. I hope they never 'nerf' the current achievements and make them easier
    Edited by Natjur on July 24, 2014 9:41PM
  • Rodario
    Rodario
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    KariTR wrote: »
    Rodario wrote: »
    I think I read somewhere it's actually intentional, which makes the whole thing worse.

    No it doesn't. It makes it an achievement.

    If the game has a spawn system that discourages camping and you continue to camp, then you are at fault, not the game design.

    Well, what else are you gonna do if you want the achievement? (I'm assuming you read my post and by camping you mean cycling through the dungeon, killing the same boss(-es) over and over till the one you still need finally spawns)
    Victoria Lux - Templar Tank
    {EU/DC}
  • OtarTheMad
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    I have to admit that I never really paid attention to the Public Dungeon achievements until recently and the spawns on some of these are just stupid. I understand they made it random/reduced them so people could not farm them all day long but for some looking to get the achievement some have not spawned in what seems like days.
  • KariTR
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    You guys are approaching it all wrong.

    Just like an NPC who has been seeking a certain relic all their lives (which your character usually destroys for the sake of Nirn 15 minutes later. Ha!), you make this a life goal for your character.

    It makes sense that your target isn't going to be standing around for the moment you happen to walk into his hide-out, but if you know he is sometimes at that location, then go there sometimes. One day the stars will align and you and s/he will find yourselves in the same place at the same time.

    The longer it takes, the greater your glory. The more of an achievement it is.
  • diamondeyethunderbow_ESO
    Posting in stealth "instant gratification" thread.
  • Rodario
    Rodario
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    Posting in stealth "instant gratification" thread.

    You know, it's really not about that.. It's about the boredom of killing a boss, running around the (depending on trash spawn timers) empty dungeon/clearing a path between the boss locations, waiting for the next boss spawn, and ending up killing the same boss a dozen times because of bad rng luck, till FINALLY the other boss you still need spawns.

    That's not hard or an accomplishment, it's just frustratingly boring.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Rodario
    Rodario
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    I feel like the last few public dungeons I did went a lot smoother, i.e. I didn't have to wait long for the right boss to spawn. I completed the cyrodiil ones a long time ago and now I'm not sure if those were just the worst, or if I got lucky recently.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Unlikely_Ghostbuster
    Unlikely_Ghostbuster
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    This has been an issue since before RELEASE.

    The unnecessarily long boss spawn times (and randomness) are driving me crazy. I must have killed hundreds of trolls waiting on ONE boss, Gravel Tooth, to spawn. While I was waiting, I killed the other boss (Rock Wing) over and over and over and over and over and over and over. Running around killing and eating trolls in WW form was only fun the first hour!!! Eventually, I got into a fight with two trolls, pounced at them, and ended up FALLING THROUGH THE MAP and being sent all the way back to the Morrowind Gate.

    Don't even get me started on how long it took Blight Tooth to finally spawn in another Cyrodiil delve.

    OMG.
    FIX IT.
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  • WraithAzraiel
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    I think they thought they were combatting the bots by doing this, now all it's doing is p!ssing off paying customers.

    Please ZOS, fix these shenanigans.
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  • Spottswoode
    Spottswoode
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    With public grouping, this problem could be mostly fixed. Given the option to join an open group would significantly cut down on the waiting time for respawns and share credit for the kills. At least that way, you can cut it down to 45 minutes or so. :)
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  • Rosveen
    Rosveen
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    This has been an issue since before RELEASE.

    The unnecessarily long boss spawn times (and randomness) are driving me crazy. I must have killed hundreds of trolls waiting on ONE boss, Gravel Tooth, to spawn. While I was waiting, I killed the other boss (Rock Wing) over and over and over and over and over and over and over. Running around killing and eating trolls in WW form was only fun the first hour!!! Eventually, I got into a fight with two trolls, pounced at them, and ended up FALLING THROUGH THE MAP and being sent all the way back to the Morrowind Gate.

    Don't even get me started on how long it took Blight Tooth to finally spawn in another Cyrodiil delve.
    People have been complaining about Gravel Tooth for months. I think there might be something wrong with this one specific boss.

    I cleared all AD public dungeons yesterday with another person. We didn't run into any serious problems. Only one time we couldn't get the boss to respawn in a timely manner while another one seemed to constantly be up even though we killed it three times already.

    It is a pain in Cyrodiil where I usually PvE alone, so clearing a dungeon takes much longer. But well, it's my fault that I'm doing it alone.
  • Dominoid
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    Guys. It's an achievement not a participation trophy.

    The mechanic is at least somewhat intentional and not getting a boss doesn't stop any form of progression and doesn't cost you anything.

    Maybe there should simply be a button on the achievement page that when you click it, it completes the achievement for you.
    Edited by Dominoid on October 18, 2014 12:01PM
  • Rune_Relic
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    think its more bugs than anything to be honest.
    I have been in many public dungeons.
    Sometimes the boss spawns in a couple of minutes sometimes I gave up waiting. It appears RNG related more than anything. 9/10 times all I have to do is wait for someone else to show up and the boss spawns ? Its as though a new player has to come to trigger the spawn. Any players that were around for the last battle don't seem to trigger the spawn. I often wonder if hanging around actually prevents a spawn.

    That the way it feels to me anyway.
    Edited by Rune_Relic on October 18, 2014 12:17PM
    Anything that can be exploited will be exploited
  • Rodario
    Rodario
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    Dominoid wrote: »
    Guys. It's an achievement not a participation trophy.

    The mechanic is at least somewhat intentional and not getting a boss doesn't stop any form of progression and doesn't cost you anything.

    Maybe there should simply be a button on the achievement page that when you click it, it completes the achievement for you.

    This again. If it's supposed to be hard, make the bosses hard, not the spawns random.

    I'd feel a sense of accomplishment if the fight was difficult. I don't feel like I accomplished something when I finally had RNG luck and the boss I was still missing shows its head.

    The people who had spawn luck and got through the dungeon in twenty minutes have the same achievement to show for it as those who spent two hours waiting for the correct spawn.

    It's not hard, its boring. I solo all VR public dungeon bosses and group events. This started brcause there was never anyone around, then I noticed they're easy enough to solo, now I prefer to do it alone.
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  • Moonshadow66
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    I got all the skyshards in Cyrodiil, except for the 2 (each) behind the other alliances gates. That means I've "done" all the dungeons as well (all soloed btw).
    BUT, I only killed the bosses which were present at that time. After waiting for too long for the other bosses to spawn, I got tired of it and left.

    Like the poster above said, they are easy, yes. But the spawn time takes way too long imo.

    But, especially as a single player, the thing that actually makes this all so difficult is: when you have to wait for ages for a boss to spawn, you have to expect other faction members (especially when they come in groups) at any time. THIS is what makes it so hard, in ALL Cyrodiil doing PvE quests and dungeons.
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  • Rune_Relic
    Rune_Relic
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    Rodario wrote: »
    Dominoid wrote: »
    Guys. It's an achievement not a participation trophy.

    The mechanic is at least somewhat intentional and not getting a boss doesn't stop any form of progression and doesn't cost you anything.

    Maybe there should simply be a button on the achievement page that when you click it, it completes the achievement for you.

    This again. If it's supposed to be hard, make the bosses hard, not the spawns random.

    I'd feel a sense of accomplishment if the fight was difficult. I don't feel like I accomplished something when I finally had RNG luck and the boss I was still missing shows its head.

    The people who had spawn luck and got through the dungeon in twenty minutes have the same achievement to show for it as those who spent two hours waiting for the correct spawn.

    It's not hard, its boring. I solo all VR public dungeon bosses and group events. This started brcause there was never anyone around, then I noticed they're easy enough to solo, now I prefer to do it alone.

    I am on at 12-2am most of the time and most are asleep. Its a question of having to do world bosses, group dungeons and dolmens (30mins + a few soulgems lol) alone. So I see the frustration with the RNG luck. Sometimes I just have to abandon for the day as no one new comes along and the boss just doesn't spawn.

    Edited by Rune_Relic on October 18, 2014 2:37PM
    Anything that can be exploited will be exploited
  • Sublime
    Sublime
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    http://forums.elderscrollsonline.com/discussion/114391/cyrodiil-imperial-cave-delver-bosses-possible-spoiler

    This thread comes quite close to the actual way it works.

    Worked perfectly for me.
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  • spoqster
    spoqster
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    Rodario wrote: »
    I was in a delve today for two and a half hours because out of two bosses, the same one kept respawning. Very slowly I might add. I had to clear the path between them a few dozen times to check which one spawned...

    Bosses spawning randomly is not challenging, or difficult. It does absolutely nothing for immersion, quite to the contrary. There is no reason for it. What it is, is frustrating and annoying and in a case of extremely bad luck, it can lead to a boss never spawning at all for someone.

    If you're absolutely convinced it's necessary for all bosses not to be up at the same time, at least put them in a queue (boss 2 spawns once boss 1 is defeated). This would still be annoying in public dungeons, but not as bad as the current system.

    The best thing to do would be to put them all on individual five minute respawn timers.

    Yep. It's a pain. See this thread.
  • Gillysan
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    I don't see the problem. Then again I camped for 4 days in Lower Guk to get the Druid shoulders. Friends and guildmates would drop by and visit, we would work as a group, have a nice chat. Strangers would roll by, we would camp together, even got a new guild member or two that way.
    Edited by Gillysan on October 18, 2014 8:41PM
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