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new sorc Bug?

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Domander wrote: »
    Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.

    You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.



    They didn't fix it. They temporarily gimped it. Ask any nightblade how long it usually takes to fix an ability when it's broken in a class. ;)
    Edited by eventide03b14a_ESO on July 22, 2014 3:21PM
    :trollin:
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Vis wrote: »
    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL

    Colorado joke went over your head, it's okay.

    Let me spell it out for you:

    Defensive Stance:
    -Costs precious stamina
    -Requires a shield
    -Only one reflect
    -Reflect must be spell projectile only

    Scales:
    -Costs little magicka (for LA builds)
    -Use any weapon
    -Infinite reflects in 4 seconds
    -Can reflect any projectile (daggers/arrows too)
    -Bonus: Reflected projectile does significantly more damage to attacker

    Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."

    My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.

    I've caused more deaths with defensive posture than reflective scales.

    1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.

    2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.

    3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.

    4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.

    5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.

    6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.

    If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.
    Edited by demonlkojipub19_ESO on July 22, 2014 3:28PM
  • Halrloprillalar
    Halrloprillalar
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    It is not actually twice. The numbers on death recount show different numbers for the two explosions. There is simply an error in the code that treats familiar as somehow its own entity doing the same spell with its own mana pool (my guess).
  • Erock25
    Erock25
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    Vis wrote: »
    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL

    Colorado joke went over your head, it's okay.

    Let me spell it out for you:

    Defensive Stance:
    -Costs precious stamina
    -Requires a shield
    -Only one reflect
    -Reflect must be spell projectile only

    Scales:
    -Costs little magicka (for LA builds)
    -Use any weapon
    -Infinite reflects in 4 seconds
    -Can reflect any projectile (daggers/arrows too)
    -Bonus: Reflected projectile does significantly more damage to attacker

    Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."

    My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.

    I've caused more deaths with defensive posture than reflective scales.

    1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.

    2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.

    3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.

    4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.

    5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.

    6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.

    If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.

    Tell this guy Defensive Posture is better than Reflective Scales

    https://www.youtube.com/watch?v=E7GuyaQvTx8

    I can't even count how many times he would have died if not for Reflective Scales.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    sigh, I guess the game engine is very complex as the dev don't even know if there is a bug or take a long time to figure out a solution for it. :'(
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Erock25 wrote: »
    Vis wrote: »
    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL

    Colorado joke went over your head, it's okay.

    Let me spell it out for you:

    Defensive Stance:
    -Costs precious stamina
    -Requires a shield
    -Only one reflect
    -Reflect must be spell projectile only

    Scales:
    -Costs little magicka (for LA builds)
    -Use any weapon
    -Infinite reflects in 4 seconds
    -Can reflect any projectile (daggers/arrows too)
    -Bonus: Reflected projectile does significantly more damage to attacker

    Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."

    My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.

    I've caused more deaths with defensive posture than reflective scales.

    1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.

    2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.

    3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.

    4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.

    5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.

    6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.

    If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.

    Tell this guy Defensive Posture is better than Reflective Scales

    https://www.youtube.com/watch?v=E7GuyaQvTx8

    I can't even count how many times he would have died if not for Reflective Scales.

    I think he would have been fine swapping scales for posture. His set, which is getting nerfed, just makes scales better for him vs magicka spell projectiles. Silly sorcs were just feeding him MP for a while in one scene.
    Edited by demonlkojipub19_ESO on July 22, 2014 8:14PM
  • Erock25
    Erock25
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    Erock25 wrote: »
    Vis wrote: »
    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL

    Colorado joke went over your head, it's okay.

    Let me spell it out for you:

    Defensive Stance:
    -Costs precious stamina
    -Requires a shield
    -Only one reflect
    -Reflect must be spell projectile only

    Scales:
    -Costs little magicka (for LA builds)
    -Use any weapon
    -Infinite reflects in 4 seconds
    -Can reflect any projectile (daggers/arrows too)
    -Bonus: Reflected projectile does significantly more damage to attacker

    Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."

    My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.

    I've caused more deaths with defensive posture than reflective scales.

    1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.

    2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.

    3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.

    4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.

    5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.

    6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.

    If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.

    Tell this guy Defensive Posture is better than Reflective Scales

    https://www.youtube.com/watch?v=E7GuyaQvTx8

    I can't even count how many times he would have died if not for Reflective Scales.

    I think he would have been fine swapping scales for posture. His set, which is getting nerfed, just makes scales better for him vs magicka spell projectiles. Silly sorcs were just feeding him MP for a while in one scene.

    No, you have to re-watch. There are multiple times he reflects 10-12 projectiles over a single Reflective Scale cast. He would have died very quickly if he was using Defensive Posture.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Domander
    Domander
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    Domander wrote: »
    Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.

    You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.


    If the bug was happening in PvP that means it was happening in PvE two. that means when a mob killed yoru familr it blew up twice killing it too. To be hones it means its still doing what its supposed to just less damage. Law of numbers work here, so lets do the math:

    Its supposed to explode and do 20% of your mana or what not as damage. Right now its hitting twice, so a player is getting about 40% of your mana as damage, and we know most Sorcs are mana capped. That's a lot of damage.

    Now lets look at the temp fix. Reduced to 12%, still hitting twice cause they haven't figured out how to fix it, that means now were getting hit for 24% of your mana as damage.

    So that means its still doing 4% more damage then it originally did before, which means its much better balance until they figure out how to fix the bug and put it back to 20% as intended.

    If they do not put it back to 20% after they fix the double explosion THEN you can cry nerf.

    Numbers do not lie, do the math.

    Your post is so clueless.

    No, it was NOT happening in pve. It was only sometimes happening in pvp.

    It's not worth the magicka cost now to cast in pve. In pvp I'd have to hope for it to bug out so that it does the amount of damage it's supposed to do. (which it didn't do for me that I could see, but it's hard to actually test this without cooperation)
  • Tintinabula
    Tintinabula
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    sometimes meaning 4 times out of every 5 casts? LOL
  • Domander
    Domander
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    sometimes meaning 4 times out of every 5 casts? LOL

    no, at least not for me, which is fine because I never used it because of a bug.
    Edited by Domander on July 22, 2014 10:14PM
  • IcyDeadPeople
    IcyDeadPeople
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    "wait for it to disappear"... so we have to stop the dps on the dk for 4s, then 4 more s, then again... while the dk is just standing there not hitting us, right?
    When DK scales are up, use mages' fury, impulse, velocious curse, resto staff heavy attacks, stampede, invasion, ambush, impale, light/heavy attacks from any melee weapon, any non-projectile ability.
    Edited by IcyDeadPeople on July 22, 2014 10:18PM
  • Domander
    Domander
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    "wait for it to disappear"... so we have to stop the dps on the dk for 4s, then 4 more s, then again... while the dk is just standing there not hitting us, right?
    When DK scales are up, use mages' fury, impulse, velocious curse, resto staff heavy attacks, stampede, invasion, ambush, impale, light/heavy attacks from any melee weapon, any non-projectile ability.

    It's gonna take a long time to kill a dk with velocious curse and resto heavy attack. That said, I think reflective scale is fine, if anything the bug with using resources on reflect should be fixed.....................................right after they fix the volatile familiar.....It's not great damage, but it's better than velocious curse. (small scale pvp, vs dk)
    Edited by Domander on July 22, 2014 11:21PM
  • Halrloprillalar
    Halrloprillalar
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    "wait for it to disappear"... so we have to stop the dps on the dk for 4s, then 4 more s, then again... while the dk is just standing there not hitting us, right?
    When DK scales are up, use mages' fury, impulse, velocious curse, resto staff heavy attacks, stampede, invasion, ambush, impale, light/heavy attacks from any melee weapon, any non-projectile ability.

    I'm pretty sure I've seen fury gets reflected. Also it does pathetic damage > 20%, and all DKs can just GDB to full when you even manage to whittle them down a bit.
  • Vis
    Vis
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    Vis wrote: »
    Vis wrote: »
    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    DP

    Mainly cause the other will drain my mana/stamina incredibly fast from what I assume is a bug

    DP has the same bug. You notice more with scales because you end up reflecting so much more.

    Does it? i may have to test that out.

    It does. I have already tested it several times.
    Vis wrote: »
    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL

    Colorado joke went over your head, it's okay.

    Let me spell it out for you:

    Defensive Stance:
    -Costs precious stamina
    -Requires a shield
    -Only one reflect
    -Reflect must be spell projectile only

    Scales:
    -Costs little magicka (for LA builds)
    -Use any weapon
    -Infinite reflects in 4 seconds
    -Can reflect any projectile (daggers/arrows too)
    -Bonus: Reflected projectile does significantly more damage to attacker

    Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."

    My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.

    I've caused more deaths with defensive posture than reflective scales.

    1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.

    2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.

    3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.

    4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.

    5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.

    6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.

    If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.

    @demonlkojipub19_ESO‌

    God, learn to read. I have already said it several times now...

    DP HAS THE SAME REFLECT COST BUG AS SCALES!

    Test it and see for yourself. The fact you do not notice it is proof you reflect much less with DP in your fights and are ignorant to other class/weapon situations.

    DP only reflects spell projectiles, giving it limited use.

    And you can see it on a target. 90‰ of the time I just use a light attack to get rid of it before sending my fragment right at its heels (no way to put it back in time). DP is very easy to overcome by also switching ranged weapons, scales is not.

    The stun rarely works because of permablcok. Give me the +30‰ damage over a stun any day.

    PS The reflect cost bug (which templars also suffer from) allow you to still reflect even if you are completely drained of that resource. Making scales more powerful if you have little left to spend.
    Edited by Vis on July 23, 2014 1:33PM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Vis
    Vis
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    But no worries. I am now power leveling my own DK and am feeling more and more inclined to defend scales. Strange how that works, eh?
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Vis wrote: »
    Vis wrote: »
    Vis wrote: »
    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    DP

    Mainly cause the other will drain my mana/stamina incredibly fast from what I assume is a bug

    DP has the same bug. You notice more with scales because you end up reflecting so much more.

    Does it? i may have to test that out.

    It does. I have already tested it several times.
    Vis wrote: »
    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL

    Colorado joke went over your head, it's okay.

    Let me spell it out for you:

    Defensive Stance:
    -Costs precious stamina
    -Requires a shield
    -Only one reflect
    -Reflect must be spell projectile only

    Scales:
    -Costs little magicka (for LA builds)
    -Use any weapon
    -Infinite reflects in 4 seconds
    -Can reflect any projectile (daggers/arrows too)
    -Bonus: Reflected projectile does significantly more damage to attacker

    Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."

    My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.

    I've caused more deaths with defensive posture than reflective scales.

    1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.

    2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.

    3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.

    4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.

    5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.

    6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.

    If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.

    @demonlkojipub19_ESO‌

    God, learn to read. I have already said it several times now...

    DP HAS THE SAME REFLECT COST BUG AS SCALES!

    Test it and see for yourself. The fact you do not notice it is proof you reflect much less with DP in your fights and are ignorant to other class/weapon situations.

    DP only reflects spell projectiles, giving it limited use.

    And you can see it on a target. 90‰ of the time I just use a light attack to get rid of it before sending my fragment right at its heels (no way to put it back in time). DP is very easy to overcome by also switching ranged weapons, scales is not.

    The stun rarely works because of permablcok. Give me the +30‰ damage over a stun any day.

    PS The reflect cost bug (which templars also suffer from) allow you to still reflect even if you are completely drained of that resource. Making scales more powerful if you have little left to spend.

    Unless they recently added it (bug or by intention) I never experienced the reflect cost when using DP. It has been a while since I ran it since I respeced out of 1h/sh.

    I would have noticed it given the number of crystal shards ive reflected, but it never happened.
    Edited by demonlkojipub19_ESO on July 23, 2014 3:43PM
  • Vis
    Vis
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    Vis wrote: »
    Vis wrote: »
    Vis wrote: »
    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    DP

    Mainly cause the other will drain my mana/stamina incredibly fast from what I assume is a bug

    DP has the same bug. You notice more with scales because you end up reflecting so much more.

    Does it? i may have to test that out.

    It does. I have already tested it several times.
    Vis wrote: »
    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL

    Colorado joke went over your head, it's okay.

    Let me spell it out for you:

    Defensive Stance:
    -Costs precious stamina
    -Requires a shield
    -Only one reflect
    -Reflect must be spell projectile only

    Scales:
    -Costs little magicka (for LA builds)
    -Use any weapon
    -Infinite reflects in 4 seconds
    -Can reflect any projectile (daggers/arrows too)
    -Bonus: Reflected projectile does significantly more damage to attacker

    Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."

    My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.

    I've caused more deaths with defensive posture than reflective scales.

    1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.

    2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.

    3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.

    4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.

    5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.

    6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.

    If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.

    @demonlkojipub19_ESO‌

    God, learn to read. I have already said it several times now...

    DP HAS THE SAME REFLECT COST BUG AS SCALES!

    Test it and see for yourself. The fact you do not notice it is proof you reflect much less with DP in your fights and are ignorant to other class/weapon situations.

    DP only reflects spell projectiles, giving it limited use.

    And you can see it on a target. 90‰ of the time I just use a light attack to get rid of it before sending my fragment right at its heels (no way to put it back in time). DP is very easy to overcome by also switching ranged weapons, scales is not.

    The stun rarely works because of permablcok. Give me the +30‰ damage over a stun any day.

    PS The reflect cost bug (which templars also suffer from) allow you to still reflect even if you are completely drained of that resource. Making scales more powerful if you have little left to spend.

    Unless they recently added it (bug or by intention) I never experienced the reflect cost when using DP. It has been a while since I ran it since I respeced out of 1h/sh.

    I would have noticed it given the number of crystal shards ive reflected, but it never happened.

    No, it is not new. It has been around for a long time (noticed it about a month ago).

    Like I said before, go test it for yourself and see. Be sure to video record your test too so I do not have to keep repeating myself.
    Edited by Vis on July 23, 2014 4:12PM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Why don't you give me some video of it since you're so sure it does, while i'm so sure it didn't.
  • Vis
    Vis
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    Why don't you give me some video of it since you're so sure it does, while i'm so sure it didn't.

    Because you are the one who is wrong and needs the "ahhh" moment.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Im not respecing back to see something that never happened to me. maybe its just you.
  • Vis
    Vis
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    Im not respecing back to see something that never happened to me. maybe its just you.

    Not just me. Have tested with others in the past. I am not wasting any more time to correct your ignorance. Others will put you straight eventually I guess.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Sure thing bro.
  • frwinters_ESO
    frwinters_ESO
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    Domander wrote: »
    Domander wrote: »
    Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.

    You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.


    If the bug was happening in PvP that means it was happening in PvE two. that means when a mob killed yoru familr it blew up twice killing it too. To be hones it means its still doing what its supposed to just less damage. Law of numbers work here, so lets do the math:

    Its supposed to explode and do 20% of your mana or what not as damage. Right now its hitting twice, so a player is getting about 40% of your mana as damage, and we know most Sorcs are mana capped. That's a lot of damage.

    Now lets look at the temp fix. Reduced to 12%, still hitting twice cause they haven't figured out how to fix it, that means now were getting hit for 24% of your mana as damage.

    So that means its still doing 4% more damage then it originally did before, which means its much better balance until they figure out how to fix the bug and put it back to 20% as intended.

    If they do not put it back to 20% after they fix the double explosion THEN you can cry nerf.

    Numbers do not lie, do the math.

    Your post is so clueless.

    No, it was NOT happening in pve. It was only sometimes happening in pvp.

    It's not worth the magicka cost now to cast in pve. In pvp I'd have to hope for it to bug out so that it does the amount of damage it's supposed to do. (which it didn't do for me that I could see, but it's hard to actually test this without cooperation)

    It is impossible to say that an ability that is misfiring only happens in PvP. The only reason we even know its happening is because of the death recap option. May have never known without it. Abilities do not work differently in PvP or PvE, they work the same so logic dictates that its happening in PvE as well.

    Live Long and Prosper.
  • frwinters_ESO
    frwinters_ESO
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    Domander wrote: »
    sometimes meaning 4 times out of every 5 casts? LOL

    no, at least not for me, which is fine because I never used it because of a bug.

    So if you never use it because of the bug, honorable I may add, how in the heck can you than argue that the bug doesn't happen in PvE but only in PvP if you don't use it?
  • Domander
    Domander
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    Domander wrote: »
    sometimes meaning 4 times out of every 5 casts? LOL

    no, at least not for me, which is fine because I never used it because of a bug.

    So if you never use it because of the bug, honorable I may add, how in the heck can you than argue that the bug doesn't happen in PvE but only in PvP if you don't use it?

    Oh I used it, but my reason for using the skill had nothing to do with a bug.

    It's a bomb with legs, lots of fun to be had. It's also a decent aoe stun. I prefer it to volcanic rune, except for wall defense. It's also one of few abilities my sorc has (had) to fight a reflecting dk.
    Edited by Domander on July 23, 2014 9:26PM
  • Tintinabula
    Tintinabula
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    You still have it :) and now when it explodes twice (4 out of 5 times) you will get your normal damage ;)
  • Halrloprillalar
    Halrloprillalar
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    You still have it :) and now when it explodes twice (4 out of 5 times) you will get your normal damage ;)

    The damage output is not worth the cost
  • Tintinabula
    Tintinabula
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    Sorry start a thread about making pets viable.
  • Halrloprillalar
    Halrloprillalar
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    Sorry start a thread about making pets viable.

    many threads about making many things viable not getting any attention
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