ZOS_TristanK wrote: »Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.
You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.
Tintinabula wrote: »You're so mad cause they acknowledged this post and this bug..you're just so mad
You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
Colorado joke went over your head, it's okay.
Let me spell it out for you:
Defensive Stance:
-Costs precious stamina
-Requires a shield
-Only one reflect
-Reflect must be spell projectile only
Scales:
-Costs little magicka (for LA builds)
-Use any weapon
-Infinite reflects in 4 seconds
-Can reflect any projectile (daggers/arrows too)
-Bonus: Reflected projectile does significantly more damage to attacker
Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."
My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.
demonlkojipub19_ESO wrote: »Tintinabula wrote: »You're so mad cause they acknowledged this post and this bug..you're just so mad
You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
Colorado joke went over your head, it's okay.
Let me spell it out for you:
Defensive Stance:
-Costs precious stamina
-Requires a shield
-Only one reflect
-Reflect must be spell projectile only
Scales:
-Costs little magicka (for LA builds)
-Use any weapon
-Infinite reflects in 4 seconds
-Can reflect any projectile (daggers/arrows too)
-Bonus: Reflected projectile does significantly more damage to attacker
Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."
My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.
I've caused more deaths with defensive posture than reflective scales.
1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.
2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.
3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.
4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.
5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.
6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.
If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.
https://www.youtube.com/watch?v=E7GuyaQvTx8demonlkojipub19_ESO wrote: »Tintinabula wrote: »You're so mad cause they acknowledged this post and this bug..you're just so mad
You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
Colorado joke went over your head, it's okay.
Let me spell it out for you:
Defensive Stance:
-Costs precious stamina
-Requires a shield
-Only one reflect
-Reflect must be spell projectile only
Scales:
-Costs little magicka (for LA builds)
-Use any weapon
-Infinite reflects in 4 seconds
-Can reflect any projectile (daggers/arrows too)
-Bonus: Reflected projectile does significantly more damage to attacker
Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."
My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.
I've caused more deaths with defensive posture than reflective scales.
1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.
2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.
3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.
4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.
5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.
6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.
If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.
Tell this guy Defensive Posture is better than Reflective Scaleshttps://www.youtube.com/watch?v=E7GuyaQvTx8
I can't even count how many times he would have died if not for Reflective Scales.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »Tintinabula wrote: »You're so mad cause they acknowledged this post and this bug..you're just so mad
You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
Colorado joke went over your head, it's okay.
Let me spell it out for you:
Defensive Stance:
-Costs precious stamina
-Requires a shield
-Only one reflect
-Reflect must be spell projectile only
Scales:
-Costs little magicka (for LA builds)
-Use any weapon
-Infinite reflects in 4 seconds
-Can reflect any projectile (daggers/arrows too)
-Bonus: Reflected projectile does significantly more damage to attacker
Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."
My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.
I've caused more deaths with defensive posture than reflective scales.
1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.
2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.
3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.
4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.
5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.
6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.
If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.
Tell this guy Defensive Posture is better than Reflective Scaleshttps://www.youtube.com/watch?v=E7GuyaQvTx8
I can't even count how many times he would have died if not for Reflective Scales.
I think he would have been fine swapping scales for posture. His set, which is getting nerfed, just makes scales better for him vs magicka spell projectiles. Silly sorcs were just feeding him MP for a while in one scene.
frwinters_ESO wrote: »If the bug was happening in PvP that means it was happening in PvE two. that means when a mob killed yoru familr it blew up twice killing it too. To be hones it means its still doing what its supposed to just less damage. Law of numbers work here, so lets do the math:ZOS_TristanK wrote: »Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.
You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.
Its supposed to explode and do 20% of your mana or what not as damage. Right now its hitting twice, so a player is getting about 40% of your mana as damage, and we know most Sorcs are mana capped. That's a lot of damage.
Now lets look at the temp fix. Reduced to 12%, still hitting twice cause they haven't figured out how to fix it, that means now were getting hit for 24% of your mana as damage.
So that means its still doing 4% more damage then it originally did before, which means its much better balance until they figure out how to fix the bug and put it back to 20% as intended.
If they do not put it back to 20% after they fix the double explosion THEN you can cry nerf.
Numbers do not lie, do the math.
Tintinabula wrote: »sometimes meaning 4 times out of every 5 casts? LOL
When DK scales are up, use mages' fury, impulse, velocious curse, resto staff heavy attacks, stampede, invasion, ambush, impale, light/heavy attacks from any melee weapon, any non-projectile ability.Halrloprillalar wrote: »"wait for it to disappear"... so we have to stop the dps on the dk for 4s, then 4 more s, then again... while the dk is just standing there not hitting us, right?
IcyDeadPeople wrote: »When DK scales are up, use mages' fury, impulse, velocious curse, resto staff heavy attacks, stampede, invasion, ambush, impale, light/heavy attacks from any melee weapon, any non-projectile ability.Halrloprillalar wrote: »"wait for it to disappear"... so we have to stop the dps on the dk for 4s, then 4 more s, then again... while the dk is just standing there not hitting us, right?
IcyDeadPeople wrote: »When DK scales are up, use mages' fury, impulse, velocious curse, resto staff heavy attacks, stampede, invasion, ambush, impale, light/heavy attacks from any melee weapon, any non-projectile ability.Halrloprillalar wrote: »"wait for it to disappear"... so we have to stop the dps on the dk for 4s, then 4 more s, then again... while the dk is just standing there not hitting us, right?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
DP has the same bug. You notice more with scales because you end up reflecting so much more.
Does it? i may have to test that out.
It does. I have already tested it several times.
demonlkojipub19_ESO wrote: »Tintinabula wrote: »You're so mad cause they acknowledged this post and this bug..you're just so mad
You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
Colorado joke went over your head, it's okay.
Let me spell it out for you:
Defensive Stance:
-Costs precious stamina
-Requires a shield
-Only one reflect
-Reflect must be spell projectile only
Scales:
-Costs little magicka (for LA builds)
-Use any weapon
-Infinite reflects in 4 seconds
-Can reflect any projectile (daggers/arrows too)
-Bonus: Reflected projectile does significantly more damage to attacker
Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."
My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.
I've caused more deaths with defensive posture than reflective scales.
1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.
2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.
3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.
4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.
5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.
6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.
If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
DP has the same bug. You notice more with scales because you end up reflecting so much more.
Does it? i may have to test that out.
It does. I have already tested it several times.demonlkojipub19_ESO wrote: »Tintinabula wrote: »You're so mad cause they acknowledged this post and this bug..you're just so mad
You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
Colorado joke went over your head, it's okay.
Let me spell it out for you:
Defensive Stance:
-Costs precious stamina
-Requires a shield
-Only one reflect
-Reflect must be spell projectile only
Scales:
-Costs little magicka (for LA builds)
-Use any weapon
-Infinite reflects in 4 seconds
-Can reflect any projectile (daggers/arrows too)
-Bonus: Reflected projectile does significantly more damage to attacker
Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."
My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.
I've caused more deaths with defensive posture than reflective scales.
1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.
2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.
3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.
4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.
5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.
6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.
If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.
@demonlkojipub19_ESO
God, learn to read. I have already said it several times now...
DP HAS THE SAME REFLECT COST BUG AS SCALES!
Test it and see for yourself. The fact you do not notice it is proof you reflect much less with DP in your fights and are ignorant to other class/weapon situations.
DP only reflects spell projectiles, giving it limited use.
And you can see it on a target. 90‰ of the time I just use a light attack to get rid of it before sending my fragment right at its heels (no way to put it back in time). DP is very easy to overcome by also switching ranged weapons, scales is not.
The stun rarely works because of permablcok. Give me the +30‰ damage over a stun any day.
PS The reflect cost bug (which templars also suffer from) allow you to still reflect even if you are completely drained of that resource. Making scales more powerful if you have little left to spend.
demonlkojipub19_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
DP has the same bug. You notice more with scales because you end up reflecting so much more.
Does it? i may have to test that out.
It does. I have already tested it several times.demonlkojipub19_ESO wrote: »Tintinabula wrote: »You're so mad cause they acknowledged this post and this bug..you're just so mad
You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
Colorado joke went over your head, it's okay.
Let me spell it out for you:
Defensive Stance:
-Costs precious stamina
-Requires a shield
-Only one reflect
-Reflect must be spell projectile only
Scales:
-Costs little magicka (for LA builds)
-Use any weapon
-Infinite reflects in 4 seconds
-Can reflect any projectile (daggers/arrows too)
-Bonus: Reflected projectile does significantly more damage to attacker
Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."
My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.
I've caused more deaths with defensive posture than reflective scales.
1. Being able to cast it then jump on your horse and thus protect you from those sneaking sorcs that always throw a crystal shard at you first is helpful.
2. It also doesn't cost all that much stamina, while scales costs more in magica and drains resource for each reflect. DP doesn't drain resource when it reflects.
3. The fact that people usually don't notice that you have defensive posture up is also a major plus especially if you find yourself in a 1V1 or 1vfew situation.
4. The stun I would say is probably more helpful than the extra damage from dragonfire scale, and I also have noticed that some skills when reflected and hit the enemy dont always do more damage, or any damage. I've had my lethal arrows reflected back at me by a scales user and it didn't even do nearly the damage it should have, so I would say that portion is bugged.
5. DP has a slotted effect to increase block mitigation and reduce block cost by 8% both.
6. You'll be casting scales more times than you would DP, since scales only lasts 4 seconds and DP lasts 24. I find reflecting 1 projectile in a 24s period with no extra resource drain to be better than reflecting X number of projectiles in a 4 second perioid and possibly having all of your resources drained, and theres less possibility of having to spam DP.
If you do use 1h/sh and you're a DK, you would probably be better of with DP than scales if you aren't one of those syrabane set DKS. I know I am, scales just drains my resources and gets me killed faster.
@demonlkojipub19_ESO
God, learn to read. I have already said it several times now...
DP HAS THE SAME REFLECT COST BUG AS SCALES!
Test it and see for yourself. The fact you do not notice it is proof you reflect much less with DP in your fights and are ignorant to other class/weapon situations.
DP only reflects spell projectiles, giving it limited use.
And you can see it on a target. 90‰ of the time I just use a light attack to get rid of it before sending my fragment right at its heels (no way to put it back in time). DP is very easy to overcome by also switching ranged weapons, scales is not.
The stun rarely works because of permablcok. Give me the +30‰ damage over a stun any day.
PS The reflect cost bug (which templars also suffer from) allow you to still reflect even if you are completely drained of that resource. Making scales more powerful if you have little left to spend.
Unless they recently added it (bug or by intention) I never experienced the reflect cost when using DP. It has been a while since I ran it since I respeced out of 1h/sh.
I would have noticed it given the number of crystal shards ive reflected, but it never happened.
demonlkojipub19_ESO wrote: »Why don't you give me some video of it since you're so sure it does, while i'm so sure it didn't.
demonlkojipub19_ESO wrote: »Im not respecing back to see something that never happened to me. maybe its just you.
frwinters_ESO wrote: »If the bug was happening in PvP that means it was happening in PvE two. that means when a mob killed yoru familr it blew up twice killing it too. To be hones it means its still doing what its supposed to just less damage. Law of numbers work here, so lets do the math:ZOS_TristanK wrote: »Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.
You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.
Its supposed to explode and do 20% of your mana or what not as damage. Right now its hitting twice, so a player is getting about 40% of your mana as damage, and we know most Sorcs are mana capped. That's a lot of damage.
Now lets look at the temp fix. Reduced to 12%, still hitting twice cause they haven't figured out how to fix it, that means now were getting hit for 24% of your mana as damage.
So that means its still doing 4% more damage then it originally did before, which means its much better balance until they figure out how to fix the bug and put it back to 20% as intended.
If they do not put it back to 20% after they fix the double explosion THEN you can cry nerf.
Numbers do not lie, do the math.
Your post is so clueless.
No, it was NOT happening in pve. It was only sometimes happening in pvp.
It's not worth the magicka cost now to cast in pve. In pvp I'd have to hope for it to bug out so that it does the amount of damage it's supposed to do. (which it didn't do for me that I could see, but it's hard to actually test this without cooperation)
Tintinabula wrote: »sometimes meaning 4 times out of every 5 casts? LOL
no, at least not for me, which is fine because I never used it because of a bug.
frwinters_ESO wrote: »Tintinabula wrote: »sometimes meaning 4 times out of every 5 casts? LOL
no, at least not for me, which is fine because I never used it because of a bug.
So if you never use it because of the bug, honorable I may add, how in the heck can you than argue that the bug doesn't happen in PvE but only in PvP if you don't use it?
Tintinabula wrote: »You still have itand now when it explodes twice (4 out of 5 times) you will get your normal damage
Tintinabula wrote: »Sorry start a thread about making pets viable.