Tintinabula wrote: »Scales is very noticeable by these HUGE dragon wings and then a bright orange bubble surrounding the DK afterwards. Might as well have the DK wearing a neon sign that blinks "Do Not Fire" "Do Not Fire". As a sword and board sorc you have a comparable skill with defensive posture.;)
Sorcs have a bugged skill that is very situational, costs a ton, and is easily avoided...and zos is right on it.
DKs have an op skill (scales reflecting all real dps), it's cheap, receives far more complaints, and is hard to do counter... and zos does nothing.
Slow clap @ZOS_TristanK. Great job at communicating with the devs on our behalf mate (not).
Tintinabula wrote: »Scales is very noticeable by these HUGE dragon wings and then a bright orange bubble surrounding the DK afterwards. Might as well have the DK wearing a neon sign that blinks "Do Not Fire" "Do Not Fire". As a sword and board sorc you have a comparable skill with defensive posture.;)
Tintinabula wrote: »You're so mad cause they acknowledged this post and this bug..you're just so mad
You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
https://www.youtube.com/watch?v=Oyx4t6GdG7gSo.. which one do you use on your DK then? :-)
Tintinabula wrote: »So.. which one do you use on your DK then? :-)
For awhile now I've used Defensive stance. I haven't used either spell since 1st month but went back to Defensive cause I was being bombarded with everyones BIG spell within the first 3 seconds of a fight.
I stopped using dragons blood about two weeks ago and with the heal on defensive posture I find I really don't need it all that much. It uses a minor bit of stamina for it to last so long.
Im trying out scales again but I'm finding its a pain to have to cast it and time it for when that one person hits me with that one big spell. Also..its quite obvious when I cast it. Smart players stop and wait for it wear off..I cant cast and recast every 4 seconds and do damage too.This is where Defensive posture maintains for 24 seconds and you don't know I have it cast.
Tintinabula wrote: »its
broken
anyway.
unless you mean break it so its not in your favor
So.. which one do you use on your DK then? :-)
Tintinabula wrote: »So.. which one do you use on your DK then? :-)
For awhile now I've used Defensive stance. I haven't used either spell since 1st month but went back to Defensive cause I was being bombarded with everyones BIG spell within the first 3 seconds of a fight.
I stopped using dragons blood about two weeks ago and with the heal on defensive posture I find I really don't need it all that much. It uses a minor bit of stamina for it to last so long.
Im trying out scales again but I'm finding its a pain to have to cast it and time it for when that one person hits me with that one big spell. Also..its quite obvious when I cast it. Smart players stop and wait for it wear off..I cant cast and recast every 4 seconds and do damage too.This is where Defensive posture maintains for 24 seconds and you don't know I have it cast.
Umm since when can you not tell someone has casted defensive stance?
Last time I checked you have a dirty big white magic shield in front of you when you cast it, you can't see it but your opponent can.
xsorusb14_ESO wrote: »
xsorusb14_ESO wrote: »
DP has the same bug. You notice more with scales because you end up reflecting so much more.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
DP has the same bug. You notice more with scales because you end up reflecting so much more.
Does it? i may have to test that out.
eventide03b14a_ESO wrote: »@ZOS_TristanK When you say fix you mean only that it's not supposed to hit twice right? Sorry but I don't trust you guys when you say "fix".
Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
eventide03b14a_ESO wrote: »@ZOS_TristanK When you say fix you mean only that it's not supposed to hit twice right? Sorry but I don't trust you guys when you say "fix".
Patch 1.2.6 notes went up:Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
http://forums.elderscrollsonline.com/discussion/121430/patch-notes-v1-2-6
ZOS_TristanK wrote: »Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.
Tintinabula wrote: »Scales is very noticeable by these HUGE dragon wings and then a bright orange bubble surrounding the DK afterwards. Might as well have the DK wearing a neon sign that blinks "Do Not Fire" "Do Not Fire". As a sword and board sorc you have a comparable skill with defensive posture.;)
Tintinabula wrote: »I am very sorry to see that a bug made this skill viable. But its painfully apparent that the bug was being used not the skill. Ive had absolutely NO damage from Volatile Familiars today.(no sneaky sorcs getting close and going into a spawn/despawn frenzy) Yesterday it was a little sad to see sorcs reduced to doing not much else than that.
Ive seen none cast at all. I do hope the Devs figure out how to make the skill viable again.
If the bug was happening in PvP that means it was happening in PvE two. that means when a mob killed yoru familr it blew up twice killing it too. To be hones it means its still doing what its supposed to just less damage. Law of numbers work here, so lets do the math:ZOS_TristanK wrote: »Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.
You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.