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new sorc Bug?

  • Halrloprillalar
    Halrloprillalar
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    Scales is very noticeable by these HUGE dragon wings and then a bright orange bubble surrounding the DK afterwards. Might as well have the DK wearing a neon sign that blinks "Do Not Fire" "Do Not Fire". As a sword and board sorc you have a comparable skill with defensive posture.;)

    Defensive posture is pathetic in comparison. Not to mention most sorcs don't really slot lots of stam.

    And just because I *know* you have wings up doesn't help me kill you faster? Most of our real dps is 'projectile' based. Considering sorcs are already squishy as *** and DKs are tanky and self heal so much, killing them is like trying to shovel out a montainside.
    Vis wrote: »
    Sorcs have a bugged skill that is very situational, costs a ton, and is easily avoided...and zos is right on it.

    DKs have an op skill (scales reflecting all real dps), it's cheap, receives far more complaints, and is hard to do counter... and zos does nothing.

    Slow clap @ZOS_TristanK‌. Great job at communicating with the devs on our behalf mate (not).

    ^^^^ Fully agree mate, +1.

    And it's not just scales. GDB, spear knockdown not being breakable, NB stuns not being breakable, the burning exploit, VA interrupting instants, and so on and so forth. But HEY LOOK THE FAMILIAR EXPLODES MOAR OMG NERF
  • Tintinabula
    Tintinabula
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    @ZOS_TristanK‌ Thankyou :)
  • aksyong
    aksyong
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    There's a plenty of bugs and they chose to fix sorc's bug first. Nevertheless, I do sincerely hope they would fix every known bug that everyone is screaming in the forum, especially the one on double cc = unbreakable cc.
    NA Daggerfall
    The Three Brothers
    安特卫普 - Antwerp
    意大利牧师 - Italian Priest
  • Tintinabula
    Tintinabula
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    Scales and Defensive Posture both deflect spells..
    One deflects for a duration
    The other deflects one spell..
    One has huge wings saying "hey I cast this"..the other..no visible sign.
    One uses mana the other a small amount of stamina.
    Neither takes you out of hide.
    Ones duration lasts for3 three seconds...the other for 24 seconds roughly.
    Scales deflects arrows..DP doesn't.
    When morphed Scales can do 20 % more damage on returned spells..
    DP either stuns for 2 secs or absorbs any damage taken and turns it into insta health.

    Definitely comparable but each is suited to a different play style I'm aware.
    Scales is only available to Dragon Knights.
    Defensive Posture is available to everyone.
    Edited by Tintinabula on July 18, 2014 3:16AM
  • Docmandu
    Docmandu
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    So.. which one do you use on your DK then? :-)
  • Vis
    Vis
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    Scales is very noticeable by these HUGE dragon wings and then a bright orange bubble surrounding the DK afterwards. Might as well have the DK wearing a neon sign that blinks "Do Not Fire" "Do Not Fire". As a sword and board sorc you have a comparable skill with defensive posture.;)

    Comparable??? Do you live in Colorado?

    Pets spawning makes loud explosions and leave large black spheres, screaming "don't stand here!" So what's your point?
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Tintinabula
    Tintinabula
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    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL
  • Vis
    Vis
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    You're so mad cause they acknowledged this post and this bug..you're just so mad :)

    You mentioned scales was OP and I provided a skill that is available to ALL that in some ways is better than scales...and then you mention something about Colorado..you're off the rails LOL

    Colorado joke went over your head, it's okay.

    Let me spell it out for you:

    Defensive Stance:
    -Costs precious stamina
    -Requires a shield
    -Only one reflect
    -Reflect must be spell projectile only

    Scales:
    -Costs little magicka (for LA builds)
    -Use any weapon
    -Infinite reflects in 4 seconds
    -Can reflect any projectile (daggers/arrows too)
    -Bonus: Reflected projectile does significantly more damage to attacker

    Yes I am mad. All classes spend a month telling zos to tune down scales and we get the middle finger. A few DKs cry about a rare pet double explosion bug a over less than a week and zos is like "yes master, yes master, right on it master."

    My play time is decreasing every day (as dk population increases). Good thing I already ubsubbed I guess.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • eMTeeR
    eMTeeR
    I have tested it for a week and i havent seen it doing dubble dmg. Can some one show some movie of it doing dubble dmg? Maby its just indicator bug?

    I have one movie testing this build but i dont see any dubble dmg on addons.

    https://www.youtube.com/watch?v=Oyx4t6GdG7g

    Am i right? or its doing dubbe? What do you think guys? Counting dmg done and hp that player/Npc have i dont think so.
    Edited by eMTeeR on July 18, 2014 3:49PM
  • Tintinabula
    Tintinabula
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    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    For awhile now I've used Defensive stance. I haven't used either spell since 1st month but went back to Defensive cause I was being bombarded with everyones BIG spell within the first 3 seconds of a fight.

    I stopped using dragons blood about two weeks ago and with the heal on defensive posture I find I really don't need it all that much. It uses a minor bit of stamina for it to last so long.

    Im trying out scales again but I'm finding its a pain to have to cast it and time it for when that one person hits me with that one big spell. Also..its quite obvious when I cast it. Smart players stop and wait for it wear off..I cant cast and recast every 4 seconds and do damage too.This is where Defensive posture maintains for 24 seconds and you don't know I have it cast. ;)

  • SienneYviete
    SienneYviete
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    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    For awhile now I've used Defensive stance. I haven't used either spell since 1st month but went back to Defensive cause I was being bombarded with everyones BIG spell within the first 3 seconds of a fight.

    I stopped using dragons blood about two weeks ago and with the heal on defensive posture I find I really don't need it all that much. It uses a minor bit of stamina for it to last so long.

    Im trying out scales again but I'm finding its a pain to have to cast it and time it for when that one person hits me with that one big spell. Also..its quite obvious when I cast it. Smart players stop and wait for it wear off..I cant cast and recast every 4 seconds and do damage too.This is where Defensive posture maintains for 24 seconds and you don't know I have it cast. ;)

    Umm since when can you not tell someone has casted defensive stance?
    Last time I checked you have a dirty big white magic shield in front of you when you cast it, you can't see it but your opponent can.
    Delta
    Valheru's
  • Tintinabula
    Tintinabula
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    you need to have a shield equipped to cast it..not to keep it
  • Halrloprillalar
    Halrloprillalar
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    "wait for it to disappear"... so we have to stop the dps on the dk for 4s, then 4 more s, then again... while the dk is just standing there not hitting us, right?

    Seriously, stop defending scales like it's even remotely 'fine'. Along with GDB it's one of the most OP skills in game.

    As for the pets, the main reason sorcs are bitter is because every time ZOS touches one of our skills, they break it entirely.
  • Tintinabula
    Tintinabula
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    its
    broken
    anyway.

    unless you mean break it so its not in your favor ;)
    Edited by Tintinabula on July 19, 2014 8:29PM
  • Halrloprillalar
    Halrloprillalar
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    its
    broken
    anyway.

    unless you mean break it so its not in your favor ;)

    I mean break it so it actually doesn't work. At all. Like the way they 'fixed' mage's fury.
  • Xsorus
    Xsorus
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    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    DP

    Mainly cause the other will drain my mana/stamina incredibly fast from what I assume is a bug
  • Xsorus
    Xsorus
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    Eldhaaril wrote: »
    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    For awhile now I've used Defensive stance. I haven't used either spell since 1st month but went back to Defensive cause I was being bombarded with everyones BIG spell within the first 3 seconds of a fight.

    I stopped using dragons blood about two weeks ago and with the heal on defensive posture I find I really don't need it all that much. It uses a minor bit of stamina for it to last so long.

    Im trying out scales again but I'm finding its a pain to have to cast it and time it for when that one person hits me with that one big spell. Also..its quite obvious when I cast it. Smart players stop and wait for it wear off..I cant cast and recast every 4 seconds and do damage too.This is where Defensive posture maintains for 24 seconds and you don't know I have it cast. ;)

    Umm since when can you not tell someone has casted defensive stance?
    Last time I checked you have a dirty big white magic shield in front of you when you cast it, you can't see it but your opponent can.

    The absorb one might do it, its been a while since i've had that morph, but DP gives you glassy looking skin (kind of like your entire body is drenched in water) and you won't notice it half the time.

    Realistically against people who aren't complete brain dead idiots, you'll get more hits on people with DP then Reflective Scale simply because you won't notice DP being cast.

    Its also a 3 second stun + the damage it does as well, not even counting its passive ability and its cost being fairly low.

    Plus it allows me to do a follow up Fire Whip on someone so its pretty decent.

    Reflective Scales is probably better for Light armor users and people with Syrabane then me though..since I tend to run Medium.
  • Vis
    Vis
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    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    DP

    Mainly cause the other will drain my mana/stamina incredibly fast from what I assume is a bug

    DP has the same bug. You notice more with scales because you end up reflecting so much more.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Xsorus
    Xsorus
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    Vis wrote: »
    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    DP

    Mainly cause the other will drain my mana/stamina incredibly fast from what I assume is a bug

    DP has the same bug. You notice more with scales because you end up reflecting so much more.

    Does it? i may have to test that out.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    @ZOS_TristanK‌ When you say fix you mean only that it's not supposed to hit twice right? Sorry but I don't trust you guys when you say "fix".
    :trollin:
  • Vis
    Vis
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    Vis wrote: »
    Docmandu wrote: »
    So.. which one do you use on your DK then? :-)

    DP

    Mainly cause the other will drain my mana/stamina incredibly fast from what I assume is a bug

    DP has the same bug. You notice more with scales because you end up reflecting so much more.

    Does it? i may have to test that out.

    It does. I have already tested it several times. The same bug exists for the templars bubble reflect too.
    Edited by Vis on July 20, 2014 11:11PM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Samadhi
    Samadhi
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    @ZOS_TristanK‌ When you say fix you mean only that it's not supposed to hit twice right? Sorry but I don't trust you guys when you say "fix".

    Patch 1.2.6 notes went up:
    Sorcerer

    Summoning
    Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.

    http://forums.elderscrollsonline.com/discussion/121430/patch-notes-v1-2-6
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Halrloprillalar
    Halrloprillalar
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    Samadhi wrote: »
    @ZOS_TristanK‌ When you say fix you mean only that it's not supposed to hit twice right? Sorry but I don't trust you guys when you say "fix".

    Patch 1.2.6 notes went up:
    Sorcerer

    Summoning
    Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.

    http://forums.elderscrollsonline.com/discussion/121430/patch-notes-v1-2-6

    Translation: "we have no *** idea what we're doing, so we'll just throw a nerfbat at it"
  • bruceb14_ESO5
    bruceb14_ESO5
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    It does give me the feeling of we don't know what to do, so temp fix. Appears that Quality Assurance needs more resources.
  • Domander
    Domander
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    Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.

    You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.



    Edited by Domander on July 21, 2014 8:46PM
  • Domander
    Domander
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    Scales is very noticeable by these HUGE dragon wings and then a bright orange bubble surrounding the DK afterwards. Might as well have the DK wearing a neon sign that blinks "Do Not Fire" "Do Not Fire". As a sword and board sorc you have a comparable skill with defensive posture.;)

    I wish I could put up a big sign that says do not fire.
    Edited by Domander on July 22, 2014 2:42AM
  • DrOrpheus
    DrOrpheus
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    I put this on my bar when they fixed pets so they had commands and would just sit stealthed and send him into zerg lines for the stuns it gave, which really helped when walls first fell and people got stuck in oil. Then i leave pvp to grind up, learn it has a bug, and now its nerfed to hell. I mean the stuns still nice for pvp, but i also used it in pve for the damage( i never noticed a double explosion). Oh well I guess, hopefully the fix doesnt end up being this nerf only.
  • Tintinabula
    Tintinabula
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    I am very sorry to see that a bug made this skill viable. But its painfully apparent that the bug was being used not the skill. Ive had absolutely NO damage from Volatile Familiars today.(no sneaky sorcs getting close and going into a spawn/despawn frenzy) Yesterday it was a little sad to see sorcs reduced to doing not much else than that.
    Ive seen none cast at all. I do hope the Devs figure out how to make the skill viable again.
  • Halrloprillalar
    Halrloprillalar
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    I am very sorry to see that a bug made this skill viable. But its painfully apparent that the bug was being used not the skill. Ive had absolutely NO damage from Volatile Familiars today.(no sneaky sorcs getting close and going into a spawn/despawn frenzy) Yesterday it was a little sad to see sorcs reduced to doing not much else than that.
    Ive seen none cast at all. I do hope the Devs figure out how to make the skill viable again.

    well at least you see how we get bitter at ZOS
  • frwinters_ESO
    frwinters_ESO
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    Domander wrote: »
    Hey, all. We wanted to pop in and let you know that Monday's patch should fix the issue with volatile pets.

    You lied. Straight up lied. Now the ability won't even be useful in pve, where there was no bug.


    If the bug was happening in PvP that means it was happening in PvE two. that means when a mob killed yoru familr it blew up twice killing it too. To be hones it means its still doing what its supposed to just less damage. Law of numbers work here, so lets do the math:

    Its supposed to explode and do 20% of your mana or what not as damage. Right now its hitting twice, so a player is getting about 40% of your mana as damage, and we know most Sorcs are mana capped. That's a lot of damage.

    Now lets look at the temp fix. Reduced to 12%, still hitting twice cause they haven't figured out how to fix it, that means now were getting hit for 24% of your mana as damage.

    So that means its still doing 4% more damage then it originally did before, which means its much better balance until they figure out how to fix the bug and put it back to 20% as intended.

    If they do not put it back to 20% after they fix the double explosion THEN you can cry nerf.

    Numbers do not lie, do the math.
    Edited by frwinters_ESO on July 22, 2014 3:19PM
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