arkansas_ESO wrote: »Mojomonkeyman wrote: »So, according to your flawless logic, why did we need a nerf on BE again, Kirsika? Ah right, there`s not only black & white, but a wide variety of nuances inbetween... which make certain aspects "fun" to play against or no so "fun".
You all mustve been very vocal against the BE nerf... or it`s just bias speaking.
I think BE was overpowered in terms that a lot of CC didn't affect it. If you immobilized a sorc with something like Dark Talons, they could still BE away. If you snared them heavily, they could still use it. If you tried to use Invasion to CC them before they BE'ed, they'd go down but would still teleport away, meaning you would have to use Invasion again to get within close range of them. If they wanted to rework the nerf of BE in that it's distance was affected by the snares and CC on the sorc, I'd be all for it.
arkansas_ESO wrote: »shanersimms_ESO wrote: »onlinegamer1 wrote: »NookyZooky wrote: »the spammability is the problem. not the effects of the ability.kb.lang_ESO wrote: »
Um.... what?
Do you understand math? (specifically, percentages)
If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).
If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)
If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)
If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)
If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)
If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)
If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)
If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)
If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)
"Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya
And then the ESO Gods said:
"Let there be Reflective Scales and Syrabane Set Bonus. With these our children can maintain infinite mana, immune from projectiles as their mana regens, thus sustaining a continued never-ending spam of Green Dragon's Blood which restores stam to parry anything else."
From this moment forth, Cyrodiil PvP has remained unbalanced even to this day.
The End.
The Syrabane set is nerfed in the PTS, and will most likely be nerfed in the server come Update 3. It's pretty much worthless now.
I like how you just asked a rhetorical question followed by staing a truism, really strong argument there.Mojomonkeyman wrote: »So, according to your flawless logic, why did we need a nerf on BE again, Kirsika? Ah right, there`s not only black & white, but a wide variety of nuances inbetween... which make certain aspects "fun" to play against or no so "fun".
You all mustve been very vocal against the BE nerf... or it`s just bias speaking.
NookyZooky wrote: »well that's not what happens. a lot of DKs I face, will use a lot of other magic costing abilities, then use dragon blood. I get them to low health again, they, again, after having used a lot of other magic casting abilities, STILL use dragon blood. it never ends. it seems they never run out of resources. im not even sure it can at least be interrupted.NookyZooky wrote: »the spammability is the problem. not the effects of the ability.kb.lang_ESO wrote: »
If your spamming it then you are not killing anyone........and will soon be out of Magicka
It's really not that OP, it's just one of the abilities that defines DK play style. The answer is CC, as with all classes.
How do you kill a DK? CC them so they can't throw out dragons blood and scales.
How do you kill a sorc? CC them so they can't run with BE.
How do you kill a NB? CC them so they can't vanish with cloak.
How do you kill a templar? CC them so they can't heal back to full and cast blazing shield.
A better title for this thread would be "strategies to combat dragon's blood?", rather than this QQ.
onlinegamer1 wrote: »NookyZooky wrote: »the spammability is the problem. not the effects of the ability.kb.lang_ESO wrote: »
Um.... what?
Do you understand math? (specifically, percentages)
If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).
If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)
If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)
If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)
If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)
If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)
If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)
If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)
If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)
"Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya
That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:
40% health -> use GDB.
40% health -> use GDB
40% health -> use GDB
while the opponent burns his resources down to nothing.
The devs don't play the game as much as us. And hence don't experience imbalance 1st hand as far as I can tell. Unless it's imbalance in their pocketbook.
My opinion is that all classes should be balanced. If this or any skill gives one class the ultimate upper hand in a fight, it should be fixed. All those who are against nerfs do not understand that good competition needs balance. That being said, I think the devs know more than the rest of us and I leave it on them to make these decisions.
skillastatb16_ESO wrote: »It's really not that OP, it's just one of the abilities that defines DK play style. The answer is CC, as with all classes.
How do you kill a DK? CC them so they can't throw out dragons blood and scales.
How do you kill a sorc? CC them so they can't run with BE.
How do you kill a NB? CC them so they can't vanish with cloak.
How do you kill a templar? CC them so they can't heal back to full and cast blazing shield.
A better title for this thread would be "strategies to combat dragon's blood?", rather than this QQ.
So this game is all about control eh ??
The Elder Control Online ?
What If I'm using stamina almost all of the time and I don't ever feel in control on my movements because I block, I use stamina skills. Then they CC I have nothing left to do because I can't dodge to get out, my stamina is drained.
DKs can TANK/HEAL/DPS and spam CC, it's really OP.
Alphashado wrote: »My opinion is that all classes should be balanced. If this or any skill gives one class the ultimate upper hand in a fight, it should be fixed. All those who are against nerfs do not understand that good competition needs balance. That being said, I think the devs know more than the rest of us and I leave it on them to make these decisions.
That is all well and good in a perfect world, but the reality is that it's an endless cycle. People will alway gravitate to their most powerful tools. They get nerfed, then another ability or class skill is favored. It will be considered OP and get nerfed. This will happen until all of a sudden that class is being dominated by another class with an OP skill. Then that class gets nerfed and so on.
Endless nerfs drive good classes into the ground then months later they have to be buffed back up because they suck. The nerf hammer is a malicious never ending cycle that is directly related to pvp 95% of the time.
skillastatb16_ESO wrote: »onlinegamer1 wrote: »NookyZooky wrote: »the spammability is the problem. not the effects of the ability.kb.lang_ESO wrote: »
Um.... what?
Do you understand math? (specifically, percentages)
If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).
If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)
If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)
If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)
If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)
If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)
If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)
If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)
If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)
"Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya
That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:
40% health -> use GDB.
40% health -> use GDB
40% health -> use GDB
while the opponent burns his resources down to nothing.
Exactly. I can try again and again, burning all my ressources. But when their health drops to 40% -> use GDB. It's just too easy for them and they seem to always have a last breath even if I'm throwing everything on them.
skillastatb16_ESO wrote: »onlinegamer1 wrote: »NookyZooky wrote: »the spammability is the problem. not the effects of the ability.kb.lang_ESO wrote: »
Um.... what?
Do you understand math? (specifically, percentages)
If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).
If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)
If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)
If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)
If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)
If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)
If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)
If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)
If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)
"Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya
That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:
40% health -> use GDB.
40% health -> use GDB
40% health -> use GDB
while the opponent burns his resources down to nothing.
Exactly. I can try again and again, burning all my ressources. But when their health drops to 40% -> use GDB. It's just too easy for them and they seem to always have a last breath even if I'm throwing everything on them.
So you got outplayed? And EVERY Dragonknight out plays you? Me thinks you should alter your strategy. Perhaps throwing everything at them isn't what you should be doing. I recommend the strategic application of your skills rather than just throwing things at your target.
Sounds like the DK is playing his class properly and you aren't playing yours as well. Feel free to formulate a rebuttal, but be aware every problem with every class being a nuisance stems from the same common elements: light armor + d-staff/r-staff. Every single one of these Nerf X threads can be traced to exactly that combination.
skillastatb16_ESO wrote: »skillastatb16_ESO wrote: »onlinegamer1 wrote: »NookyZooky wrote: »the spammability is the problem. not the effects of the ability.kb.lang_ESO wrote: »
Um.... what?
Do you understand math? (specifically, percentages)
If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).
If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)
If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)
If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)
If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)
If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)
If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)
If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)
If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)
"Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya
That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:
40% health -> use GDB.
40% health -> use GDB
40% health -> use GDB
while the opponent burns his resources down to nothing.
Exactly. I can try again and again, burning all my ressources. But when their health drops to 40% -> use GDB. It's just too easy for them and they seem to always have a last breath even if I'm throwing everything on them.
So you got outplayed? And EVERY Dragonknight out plays you? Me thinks you should alter your strategy. Perhaps throwing everything at them isn't what you should be doing. I recommend the strategic application of your skills rather than just throwing things at your target.
Sounds like the DK is playing his class properly and you aren't playing yours as well. Feel free to formulate a rebuttal, but be aware every problem with every class being a nuisance stems from the same common elements: light armor + d-staff/r-staff. Every single one of these Nerf X threads can be traced to exactly that combination.
I have a Duel Guild where I can go and fight 1v1s and win almost every fight. My strategy is to burst crit fight, and I won't change it because it don't fit against an OP class.
V12 sorcerer by the way, and people that have played with me would say that I play my class properly.
shanersimms_ESO wrote: »And then the ESO Gods said:
"Let there be Reflective Scales and Syrabane Set Bonus. With these our children can maintain infinite mana, immune from projectiles as their mana regens, thus sustaining a continued never-ending spam of Green Dragon's Blood which restores stam to parry anything else."