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So when's Dragon's Blood getting nerfed?

  • Mojomonkeyman
    Mojomonkeyman
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    So, according to your flawless logic, why did we need a nerf on BE again, Kirsika? Ah right, there`s not only black & white, but a wide variety of nuances inbetween... which make certain aspects "fun" to play against or no so "fun".

    You all mustve been very vocal against the BE nerf... or it`s just bias speaking.

    I think BE was overpowered in terms that a lot of CC didn't affect it. If you immobilized a sorc with something like Dark Talons, they could still BE away. If you snared them heavily, they could still use it. If you tried to use Invasion to CC them before they BE'ed, they'd go down but would still teleport away, meaning you would have to use Invasion again to get within close range of them. If they wanted to rework the nerf of BE in that it's distance was affected by the snares and CC on the sorc, I'd be all for it.

    Ah, suddenly we are able to see nuances again, of course regarding a skill that has been nerfed long time ago. In all honesty, don`t you think, that the synergy between GDB and other, equally powerful sustain skills out of the DK arsenal and 1h/s may justify some slight adjustments here and there?

    I mean it takes longer to kill a lvl 40 DK than two v12 NBs... I love NBs by the way :)
    Edited by Mojomonkeyman on July 23, 2014 9:45PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • ArconSeptim
    ArconSeptim
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    Never, every class and race has it's unique and some similar skills and passives, templars also needs to be nerfed then as they spam those self heal spells all the time, nonono better nerf resto stuff...
    People common...dk got nerfed alot
    Edited by ArconSeptim on July 23, 2014 9:48PM
  • Armitas
    Armitas
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    Have you tried using poison attacks? Poison cuts down player healing.
    Retired.
    Nord mDK
  • shanersimms_ESO
    shanersimms_ESO
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    NookyZooky wrote: »
    WebBull wrote: »
    Just quit and then you wont have to worry about it any more. NB's seem to do fine against me if they play their role right. Might want to study up.

    Agreed, dragons blood only restores 30% of missing health.
    the spammability is the problem. not the effects of the ability.

    Um.... what?

    Do you understand math? (specifically, percentages)

    If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).

    If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)

    If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)

    If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)

    If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)

    If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)

    If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)

    If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)

    If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)


    "Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya

    And then the ESO Gods said:

    "Let there be Reflective Scales and Syrabane Set Bonus. With these our children can maintain infinite mana, immune from projectiles as their mana regens, thus sustaining a continued never-ending spam of Green Dragon's Blood which restores stam to parry anything else."

    From this moment forth, Cyrodiil PvP has remained unbalanced even to this day.

    The End.

    :)

    The Syrabane set is nerfed in the PTS, and will most likely be nerfed in the server come Update 3. It's pretty much worthless now.

    Lol that's actually good to hear. Didn't know that, although making it worthless is a shame. None of the sets should be worthless imo.
    -Lord Shaszahan the Archmage, of The Septim Bloodline
  • Teargrants
    Teargrants
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    So, according to your flawless logic, why did we need a nerf on BE again, Kirsika? Ah right, there`s not only black & white, but a wide variety of nuances inbetween... which make certain aspects "fun" to play against or no so "fun".

    You all mustve been very vocal against the BE nerf... or it`s just bias speaking.
    I like how you just asked a rhetorical question followed by staing a truism, really strong argument there.

    Bolt escape was unlike the other abilities listed in that spamming it completely removed one from the fight, and that te spam could be sustained so long. But while we're on the subject, I don't agree with how exactly they nerfed it - melee builds like 2 handed sorcs get screwed for using it offensively.

    Dragon's blood doesn't have as varried a utility. It's a tool to provided sustain at the expense of magica (and hence dps). Citing BE nerf isn't really pertinent to whether or not dragon's blood needs a nerf - my point is in regards to how those skills are atm, not pre nerf.
    Edited by Teargrants on July 23, 2014 10:47PM
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  • Orchish
    Orchish
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    NookyZooky wrote: »
    WebBull wrote: »
    NookyZooky wrote: »
    WebBull wrote: »
    Just quit and then you wont have to worry about it any more. NB's seem to do fine against me if they play their role right. Might want to study up.

    Agreed, dragons blood only restores 30% of missing health.
    the spammability is the problem. not the effects of the ability.

    If your spamming it then you are not killing anyone........and will soon be out of Magicka
    well that's not what happens. a lot of DKs I face, will use a lot of other magic costing abilities, then use dragon blood. I get them to low health again, they, again, after having used a lot of other magic casting abilities, STILL use dragon blood. it never ends. it seems they never run out of resources. im not even sure it can at least be interrupted.

    That's a problem with light armour+sets and magicka regen not the ability it's self.

    Stick your self in medium or heavy armour and try to spam these abilities, you'll be dead pretty quick. There is a reason everyone in Cyrodiil is running around with a dress and stick.
    Edited by Orchish on July 23, 2014 10:30PM
  • Alphashado
    Alphashado
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    Better question: When will the nerf hammer get nerfed?
  • Teargrants
    Teargrants
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    Just want to add, NB stealth breaking from dots isn't an argument for other skills being unbalanced. It's an issue with cloak itself that needs to be fixed.
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  • skillastat
    skillastat
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    Kirsika wrote: »
    It's really not that OP, it's just one of the abilities that defines DK play style. The answer is CC, as with all classes.

    How do you kill a DK? CC them so they can't throw out dragons blood and scales.

    How do you kill a sorc? CC them so they can't run with BE.

    How do you kill a NB? CC them so they can't vanish with cloak.

    How do you kill a templar? CC them so they can't heal back to full and cast blazing shield.

    A better title for this thread would be "strategies to combat dragon's blood?", rather than this QQ.

    So this game is all about control eh ??

    The Elder Control Online ?

    What If I'm using stamina almost all of the time and I don't ever feel in control on my movements because I block, I use stamina skills. Then they CC I have nothing left to do because I can't dodge to get out, my stamina is drained.

    DKs can TANK/HEAL/DPS and spam CC, it's really OP.
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • skillastat
    skillastat
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    Sharee wrote: »
    NookyZooky wrote: »
    WebBull wrote: »
    Just quit and then you wont have to worry about it any more. NB's seem to do fine against me if they play their role right. Might want to study up.

    Agreed, dragons blood only restores 30% of missing health.
    the spammability is the problem. not the effects of the ability.

    Um.... what?

    Do you understand math? (specifically, percentages)

    If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).

    If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)

    If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)

    If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)

    If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)

    If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)

    If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)

    If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)

    If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)


    "Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya

    That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:

    40% health -> use GDB.
    40% health -> use GDB
    40% health -> use GDB

    while the opponent burns his resources down to nothing.


    Exactly. I can try again and again, burning all my ressources. But when their health drops to 40% -> use GDB. It's just too easy for them and they seem to always have a last breath even if I'm throwing everything on them.
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • Teargrants
    Teargrants
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    The key to your issue then is stamina management. I don't think anyone would deny that there's an imbalance between magica builds and stamina builds. But there's outer ways to fix that which don't involve nerfing magica skills.

    How about adding a separate CC break/dodge bar so it doesn't consume stamina?
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  • SFBryan18
    SFBryan18
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    My opinion is that all classes should be balanced. If this or any skill gives one class the ultimate upper hand in a fight, it should be fixed. All those who are against nerfs do not understand that good competition needs balance. That being said, I think the devs know more than the rest of us and I leave it on them to make these decisions.
  • Teargrants
    Teargrants
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    The devs don't play the game as much as us. And hence don't experience imbalance 1st hand as far as I can tell. Unless it's imbalance in their pocketbook.
    Edited by Teargrants on July 23, 2014 11:25PM
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  • SFBryan18
    SFBryan18
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    Kirsika wrote: »
    The devs don't play the game as much as us. And hence don't experience imbalance 1st hand as far as I can tell. Unless it's imbalance in their pocketbook.

    They get a massive readout of statistics and can see which abilities are used the most. They also pay people to test and look for issues. Players will always have a certain bias because they are not looking at the game from the developers point of view. And even if they purposely made one class simply better, it's their game so they are free to make that decision. I personally do not like imbalance, but I will acknowledge my personal bias as a sorcerer and leave it up to the developers to find and fix these things.

    TBQH, I am planning to roll two more characters, one for each faction. First will be a Templar, then a Nightblade. I was going to do this when I started but I decided to focus on one character. Difference now is that the Nightblade was originally a Dragonknight. Why did I switch? Because DK gets a lot of criticism for being too strong and I would prefer avoiding easy mode.
    Edited by SFBryan18 on July 23, 2014 11:42PM
  • SFBryan18
    SFBryan18
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    Kirsika wrote: »
    SFBryan18 wrote: »
    They also pay people to test and look for issues.
    LOL! Sorry but I find that idea utterly hilarious for...ya, a number of reasons.

    You think they don't test their changes before putting them on the public test server? Do you know why a game has a beta test? Because the alpha test is done internally.
  • Teargrants
    Teargrants
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    Now now, I never said I don't think they test stuff. But the way that so many huge bugs have been introduced with non related patches is an issue. Not to mention how there is no good way to test PvP in the pts because V12 templates are restricted to DC.
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  • Alphashado
    Alphashado
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    SFBryan18 wrote: »
    My opinion is that all classes should be balanced. If this or any skill gives one class the ultimate upper hand in a fight, it should be fixed. All those who are against nerfs do not understand that good competition needs balance. That being said, I think the devs know more than the rest of us and I leave it on them to make these decisions.

    That is all well and good in a perfect world, but the reality is that it's an endless cycle. People will alway gravitate to their most powerful tools. They get nerfed, then another ability or class skill is favored. It will be considered OP and get nerfed. This will happen until all of a sudden that class is being dominated by another class with an OP skill. Then that class gets nerfed and so on.

    Endless nerfs drive good classes into the ground then months later they have to be buffed back up because they suck. The nerf hammer is a malicious never ending cycle that is directly related to pvp 95% of the time.

  • Xsorus
    Xsorus
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    Kirsika wrote: »
    It's really not that OP, it's just one of the abilities that defines DK play style. The answer is CC, as with all classes.

    How do you kill a DK? CC them so they can't throw out dragons blood and scales.

    How do you kill a sorc? CC them so they can't run with BE.

    How do you kill a NB? CC them so they can't vanish with cloak.

    How do you kill a templar? CC them so they can't heal back to full and cast blazing shield.

    A better title for this thread would be "strategies to combat dragon's blood?", rather than this QQ.

    So this game is all about control eh ??

    The Elder Control Online ?

    What If I'm using stamina almost all of the time and I don't ever feel in control on my movements because I block, I use stamina skills. Then they CC I have nothing left to do because I can't dodge to get out, my stamina is drained.

    DKs can TANK/HEAL/DPS and spam CC, it's really OP.

    Everyone can do this, its just a matter of holding Block and having a Restro Staff.

    By the way, some of you need to learn to put Disease Proc on your weapon.

    Like seriously.

    Edited by Xsorus on July 23, 2014 11:47PM
  • Obscure
    Obscure
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    Yes dragons blood is soooooooo broken that they should make every heal in the game function the same way.

    ...because diminishing returns removing the incentive to spam based on missing health values is so Overpowered...

    I'm certain that even if you people calling to Nerf this skill stabbed yourselves in the eye with an ice pick you'd remain in denial of a valid point and yet be just as blind as you already are.

  • SFBryan18
    SFBryan18
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    Alphashado wrote: »
    SFBryan18 wrote: »
    My opinion is that all classes should be balanced. If this or any skill gives one class the ultimate upper hand in a fight, it should be fixed. All those who are against nerfs do not understand that good competition needs balance. That being said, I think the devs know more than the rest of us and I leave it on them to make these decisions.

    That is all well and good in a perfect world, but the reality is that it's an endless cycle. People will alway gravitate to their most powerful tools. They get nerfed, then another ability or class skill is favored. It will be considered OP and get nerfed. This will happen until all of a sudden that class is being dominated by another class with an OP skill. Then that class gets nerfed and so on.

    Endless nerfs drive good classes into the ground then months later they have to be buffed back up because they suck. The nerf hammer is a malicious never ending cycle that is directly related to pvp 95% of the time.

    Nerfs can also simply be buffs to the weaker things. Stamina, for example, is getting buffs. I would rather they fine tune the game and bring it as close as they can to a balance than just allow the best stuff to get exploited.
  • WebBull
    WebBull
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    A good NB playing his role from stealth kills my DK faster than any other class. What's the problem here?
  • Obscure
    Obscure
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    Sharee wrote: »
    NookyZooky wrote: »
    WebBull wrote: »
    Just quit and then you wont have to worry about it any more. NB's seem to do fine against me if they play their role right. Might want to study up.

    Agreed, dragons blood only restores 30% of missing health.
    the spammability is the problem. not the effects of the ability.

    Um.... what?

    Do you understand math? (specifically, percentages)

    If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).

    If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)

    If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)

    If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)

    If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)

    If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)

    If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)

    If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)

    If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)


    "Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya

    That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:

    40% health -> use GDB.
    40% health -> use GDB
    40% health -> use GDB

    while the opponent burns his resources down to nothing.


    Exactly. I can try again and again, burning all my ressources. But when their health drops to 40% -> use GDB. It's just too easy for them and they seem to always have a last breath even if I'm throwing everything on them.

    So you got outplayed? And EVERY Dragonknight out plays you? Me thinks you should alter your strategy. Perhaps throwing everything at them isn't what you should be doing. I recommend the strategic application of your skills rather than just throwing things at your target.

    Sounds like the DK is playing his class properly and you aren't playing yours as well. Feel free to formulate a rebuttal, but be aware every problem with every class being a nuisance stems from the same common elements: light armor + d-staff/r-staff. Every single one of these Nerf X threads can be traced to exactly that combination.
  • skillastat
    skillastat
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    Obscure wrote: »
    Sharee wrote: »
    NookyZooky wrote: »
    WebBull wrote: »
    Just quit and then you wont have to worry about it any more. NB's seem to do fine against me if they play their role right. Might want to study up.

    Agreed, dragons blood only restores 30% of missing health.
    the spammability is the problem. not the effects of the ability.

    Um.... what?

    Do you understand math? (specifically, percentages)

    If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).

    If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)

    If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)

    If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)

    If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)

    If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)

    If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)

    If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)

    If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)


    "Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya

    That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:

    40% health -> use GDB.
    40% health -> use GDB
    40% health -> use GDB

    while the opponent burns his resources down to nothing.


    Exactly. I can try again and again, burning all my ressources. But when their health drops to 40% -> use GDB. It's just too easy for them and they seem to always have a last breath even if I'm throwing everything on them.

    So you got outplayed? And EVERY Dragonknight out plays you? Me thinks you should alter your strategy. Perhaps throwing everything at them isn't what you should be doing. I recommend the strategic application of your skills rather than just throwing things at your target.

    Sounds like the DK is playing his class properly and you aren't playing yours as well. Feel free to formulate a rebuttal, but be aware every problem with every class being a nuisance stems from the same common elements: light armor + d-staff/r-staff. Every single one of these Nerf X threads can be traced to exactly that combination.

    I have a Duel Guild where I can go and fight 1v1s and win almost every fight. My strategy is to burst crit fight, and I won't change it because it don't fit against an OP class.

    V12 sorcerer by the way, and people that have played with me would say that I play my class properly.
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • Obscure
    Obscure
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    Obscure wrote: »
    Sharee wrote: »
    NookyZooky wrote: »
    WebBull wrote: »
    Just quit and then you wont have to worry about it any more. NB's seem to do fine against me if they play their role right. Might want to study up.

    Agreed, dragons blood only restores 30% of missing health.
    the spammability is the problem. not the effects of the ability.

    Um.... what?

    Do you understand math? (specifically, percentages)

    If you are at 40% health (meaning, you are DOWN 60%), then you get back 30% of 60%, or 20% of your total health. You are now at 60% (meaning, DOWN 40%).

    If you then "spam" it again, you get back 30% of 40%, or 13%. You are now at 73% (meaning, DOWN 27 %)

    If you then "spam" it again, you get back 30% of 27%, or 9%. You are now at 82% (meaning, DOWN 18 %)

    If you then "spam" it again, you get back 30% of 18%, or 6%. You are now at 88% (meaning, DOWN 12 %)

    If you then "spam" it again, you get back 30% of 12%, or 4%. You are now at 92% (meaning, DOWN 8 %)

    If you then "spam" it again, you get back 30% of 8%, or 2.6%. You are now at 94-95% (meaning, DOWN 5 %)

    If you then "spam" it again, you get back 30% of 5%, or 1.6%. You are now at 96% (meaning, DOWN 4 %)

    If you then "spam" it again, you get back 30% of 4%, or 1.3%. You are now at 97% (meaning, DOWN 3 %)

    If you then "spam" it again, you get back 30% of 3%, or 1%. You are now at 98% (meaning, DOWN 2 %)


    "Spam..... I do not thin' that word means what you thin' it means." - Enigo Montoya

    That example ignores the fact the opponent is continually burning his resources trying to kill the DK. So the spam really looks more like this:

    40% health -> use GDB.
    40% health -> use GDB
    40% health -> use GDB

    while the opponent burns his resources down to nothing.


    Exactly. I can try again and again, burning all my ressources. But when their health drops to 40% -> use GDB. It's just too easy for them and they seem to always have a last breath even if I'm throwing everything on them.

    So you got outplayed? And EVERY Dragonknight out plays you? Me thinks you should alter your strategy. Perhaps throwing everything at them isn't what you should be doing. I recommend the strategic application of your skills rather than just throwing things at your target.

    Sounds like the DK is playing his class properly and you aren't playing yours as well. Feel free to formulate a rebuttal, but be aware every problem with every class being a nuisance stems from the same common elements: light armor + d-staff/r-staff. Every single one of these Nerf X threads can be traced to exactly that combination.

    I have a Duel Guild where I can go and fight 1v1s and win almost every fight. My strategy is to burst crit fight, and I won't change it because it don't fit against an OP class.

    V12 sorcerer by the way, and people that have played with me would say that I play my class properly.

    Funny. My only hard fights are against well played sorcerers...wearing dresses and using staves. Other DK's? My DK is Dunmer. They tickle. Nightblades? The only class with a survival mechanic that a bit of alchemy can just turn off. Templar? What's he going to do? Heal me to death? They're resource starved before I've even started. But sorcerers? To mobile for me to lock down, so I have to play ranged. At range they have an instant cast shard I can't always predict to reflect. They put me on my butt with that thing at mid health I can't CC break fast enough to heal before they fry me with Fury.


    But then again, that's just the good sorcerers... I rarely encounter them.
    Edited by Obscure on July 24, 2014 12:42AM
  • eliisra
    eliisra
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    And then the ESO Gods said:

    "Let there be Reflective Scales and Syrabane Set Bonus. With these our children can maintain infinite mana, immune from projectiles as their mana regens, thus sustaining a continued never-ending spam of Green Dragon's Blood which restores stam to parry anything else."

    Syrabane set is getting changed to magicka gain on block, 5 set bonus. No more infinite magicka for face-tanking DK's. Sad times. Still a bit puzzled over that set in it's current form. Why would you design armour with a reflect proc, when only one class has a reflecting self-buff? Playing a magicka starved Templar, that set made me cry.

    Topic: I dont think Green Dragon Blood needs to be nerfed. I think other classes needs better self-heals and defensive cooldowns. Considering the burst dmg and cc in this game, wouldn't it be nice if people stayed alive longer than a few seconds?

    Templar: Smart healing will always make sure that you never ever heal yourself when casting a Restoring Light ability.

    Sorcerer: Can't self heal at all after a proper genius (I love this person btw) discoverer the mechanics behind impenetrable traits.

    NB: Do they even have heals? I dont think I ever seen anyone survive in PvP using Funnel Health or what ever that fluffy HoT comes from.
  • Teargrants
    Teargrants
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    Guys...this is a thread about green dragon's blood...
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • isengrimb16_ESO
    isengrimb16_ESO
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    I don't even use it on my DK, I prefer Deep Breath, and other health-regenerating attacks, including the DW morph. It's been working pretty well for me so far. I've also got a crapton of health potions, so ...

    Oh, I'm also for making other classes/abilities stronger over nerfing. Those weapon abilities .........
    Edited by isengrimb16_ESO on July 24, 2014 3:01AM
  • jelliedsoup
    jelliedsoup
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    WebBull wrote: »
    A good NB playing his role from stealth kills my DK faster than any other class. What's the problem here?
    You mean it only takes 7 minutes? Wow nerf NB.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Why dont we nerf the entire templar healing line too, since its like all better than dragon blood.

    give it a rest.
  • makkon
    makkon
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    TheBull wrote: »
    It's pretty stupid as it stands. Didn't Wheeler say, "DKs still have too much survivability" about a month ago?

    Update please!
    in 1.3.x it will be much more OP since they increase HP regen cap =)
    relax and enjoy perfect balance of this game
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