Wabba imploded. That's all she wrote.

  • Grim13
    Grim13
    ✭✭✭✭✭
    They don't spam healing springs to crash the server. They do it because it charges up their ultimates. I've seen AD and EP groups do the same thing. Then they can barrier/negate through your oils and take your children.

    It's amazing that when some people don't understand something they immediately think hacks, cheats and conspiracy.

    While I agree that the initial reason behind these balls being formed is likely exactly what you describe... once it was discovered that they could crash the server, human nature took over, and it's been used to advantage by the unscrupulous few who look to any method possible to gain an edge over the opposition.

    Sure, the words "hack" and "cheat" get thrown around far more often than hacking and cheating actually occur in gaming... but so too does the word "conspiracy"... because hacking and cheating DOES occur in videogames.

    ..like it IS occurring in ESO, whether you're willing to acknowledge it or not.
  • Krinaman
    Krinaman
    ✭✭✭
    And who has gained from these crashes? Certainly not DC who is getting blamed for it.
  • shimmyatwa_ESO
    Right but I don't see how it's giving anyone an edge unless they figure out how to rollback to where they want it. Right now it could be 5 seconds or 10 minutes.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Columba wrote: »
    NookyZooky wrote: »
    frowhat iv seen, it only crashes like that when Dc zergs up. never during a huge battle for a resource, or a keep. only when Dc zerg balls up and spams all that healing and the rest of that crap. I don't mean to sound ignorant and paranoid, but im sure they do it on purpose at times.

    dude, winning is NOT that important that it's worth shutting down the game, lol. tinfoil hat inc.
    cant you use a more original insult besides" tinfoil hat"? lol. its not even insulting anymore. its just funny. and apparently, a very few people seem to think winning is that important. if people in this game are willing to camp at a gatespawn for hours, so they have no competition, im sure crashing the server is not too low for them. they all have brains, and have common sense. they know what they do shuts down the server, yet they still do it. that, or they are unintentionally doing it(which I hope is the case) either way, the servers just need work
    Edited by Cody on July 23, 2014 7:03PM
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    IKilled007 wrote: »
    I am DC and I was watching as 200 of our side gathered in stealth outside the last yellow keep. I told my guildies on voice, who were approaching the keep, this server is going down. Sure enough, the zerg stormed in to flip the keep and less than a minute later everyone was knocked offline.

    Yesterday the same thing. I called it right before it happened. 80 or so EP rushed through a breach in BRK and about 200 DC rushed in right behind them. KABOOM.

    Weren't we promised a lag-free experience in this game? LOL

    It is lag free....just not crash free.
  • Perphection
    Perphection
    ✭✭✭✭
    DC really can be blamed for many of the server problems as of late. I'm on DC, and there is constantly a group of 60-110+ members.

    During the day/early mornings the group is a reasonable size. However, when prime-time hits, the group grows to the point where the server becomes unplayable.

    It's nice to see people grouping, and EG taking the time to lead these raids. But it really is hurting the game. The main reason these groups have become so large is due to the fact that most players no longer have the friends they came to this game to play with. So many players have quit, that if you want to pvp you really do need a group and this is the only one going.
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    IKilled007 wrote: »
    I am DC and I was watching as 200 of our side gathered in stealth outside the last yellow keep. I told my guildies on voice, who were approaching the keep, this server is going down. Sure enough, the zerg stormed in to flip the keep and less than a minute later everyone was knocked offline.

    Yesterday the same thing. I called it right before it happened. 80 or so EP rushed through a breach in BRK and about 200 DC rushed in right behind them. KABOOM.

    Weren't we promised a lag-free experience in this game? LOL

    It is lag free....just not crash free.

    You obviously haven't been a part of any of these zergs. When it takes 30 seconds for just a single spell to go off because the entire enemy alliance is spamming healing springs that is what you call lag. I'm not trying to blame this on the entirety of DC, but it's certainly a big portion of the alliance that is participating in it. You can't even claim it's for ultimate. No matter what the situation is you don't need 40 barriers. Plus with the massive ability lag it's not like you're getting oiled since all of the oils lock up too and some even disappear. Hell walking into a room with 5 oils and just a group of 16 we can most of the time wipe it out with just a few healers mixed into that 16 and 1 or 2 barriers. Like someone said earlier maybe the plan to start was for ult gen, but not anymore. Now that it's known they can cap keeps without resistance and crash the server if they want, that has become their strategy when push comes to shove.
  • Krinaman
    Krinaman
    ✭✭✭
    DC really can be blamed for many of the server problems as of late. I'm on DC, and there is constantly a group of 60-110+ members.

    The problem is a large number of players being in the same area. This occurs on all factions due to people attacking/defending keeps. At the time of the lagfest both AD and EP were pushing scrolls in DC home keeps. Pretty much everybody from all factions were in the area. (With the exception of the DC group off oil farming in saj). I'm not sure how that is DC's fault.

    Seriously folks, the server/code is the problem stop trying to blame a single faction.
  • Perphection
    Perphection
    ✭✭✭✭
    Krinaman wrote: »
    DC really can be blamed for many of the server problems as of late. I'm on DC, and there is constantly a group of 60-110+ members.

    The problem is a large number of players being in the same area. This occurs on all factions due to people attacking/defending keeps. At the time of the lagfest both AD and EP were pushing scrolls in DC home keeps. Pretty much everybody from all factions were in the area. (With the exception of the DC group off oil farming in saj). I'm not sure how that is DC's fault.

    Seriously folks, the server/code is the problem stop trying to blame a single faction.

    AD and EP were both pushing at the same time because they couldn't combat the DC zerg alone. They fought numbers with numbers. But you're right you want to get rid of this ***, remove the AOE cap. Until then, DC will zerg first, EP and AD will respond accordingly.
  • Honfold
    Honfold
    ✭✭✭
    Krinaman wrote: »
    DC really can be blamed for many of the server problems as of late. I'm on DC, and there is constantly a group of 60-110+ members.

    The problem is a large number of players being in the same area. This occurs on all factions due to people attacking/defending keeps. At the time of the lagfest both AD and EP were pushing scrolls in DC home keeps. Pretty much everybody from all factions were in the area. (With the exception of the DC group off oil farming in saj). I'm not sure how that is DC's fault.

    Seriously folks, the server/code is the problem stop trying to blame a single faction.

    AD and EP were both pushing at the same time because they couldn't combat the DC zerg alone. They fought numbers with numbers. But you're right you want to get rid of this ***, remove the AOE cap. Until then, DC will zerg first, EP and AD will respond accordingly.

    Lol when AD or EP zergs its a response and when DC zergs its an attempt at an exploit. My goodness, people have started to act ridiculous since DC has become a real threat of taking first place. First we were working together with AD and now we are bringing down the server while we are attacking a keep hoping that when the server rolls back the keep will belong to us.

    Ill tell you what, if we have to put a courtesy cap on group size then we should not allow players to use stun/root combos because those can bug out and cause a permanent CC when used together. After-all its the players fault, not the servers.
    Edited by Honfold on July 23, 2014 9:24PM
  • Pixysticks
    Pixysticks
    ✭✭✭✭✭
    Honfold wrote: »
    Krinaman wrote: »
    DC really can be blamed for many of the server problems as of late. I'm on DC, and there is constantly a group of 60-110+ members.

    The problem is a large number of players being in the same area. This occurs on all factions due to people attacking/defending keeps. At the time of the lagfest both AD and EP were pushing scrolls in DC home keeps. Pretty much everybody from all factions were in the area. (With the exception of the DC group off oil farming in saj). I'm not sure how that is DC's fault.

    Seriously folks, the server/code is the problem stop trying to blame a single faction.

    AD and EP were both pushing at the same time because they couldn't combat the DC zerg alone. They fought numbers with numbers. But you're right you want to get rid of this ***, remove the AOE cap. Until then, DC will zerg first, EP and AD will respond accordingly.

    Lol when AD or EP zergs its a response and when DC zergs its an attempt at an exploit. My goodness, people have started to act ridiculous since DC has become a real threat of taking first place. First we were working together with AD and now we are bringing down the server while we are attacking a keep hoping that when the server rolls back the keep will belong to us.

    Ill tell you what, if we have to put a courtesy cap on group size then we should not allow players to use stun/root combos because those can bug out and cause a permanent CC when used together. After-all its the players fault, not the servers.

    It's knockdown and root, and although it's a bug it only affects the individual, not the entire server.
    Alacrity

    Retired 05/04/15.
  • Pixysticks
    Pixysticks
    ✭✭✭✭✭
    Nala_ wrote: »
    Manoekin wrote: »
    Anyone claiming it's not on purpose is an idiot. Before the server crashes and sometimes when it doesn't, the constant spam of healing springs (intentionally) causes skills to lock up so no one can attack. During this freeze period all you see is the DC zerg swarm both flags with 100 players each, capping both flags with superior numbers. Sometimes you'll even see them go back between flags completely ignoring the other alliance if they don't have that much of an advantage trying to cap. This has been observed by both factions and is the go to tactic for dethroning an AD or EP emp. You just can't be ignorant anymore to what's causing this. I agree ZOS needs to fix their servers, but doesn't take any blame away from DC.

    hes right, but its not all of us that are doing this. its only a single group.

    I know it's not the entire faction doing it and just a certain group of people, I don't blame DC for it. I just wish the people doing it would stop, as well as the people in this thread who keep posting but have no idea what is going on to begin with.

    Alacrity

    Retired 05/04/15.
  • Vez
    Vez
    ✭✭✭
    Krinaman wrote: »
    Vez wrote: »
    Orchish wrote: »
    So it's DC's fault that the servers cannot handle the currently set pop cap?

    This is the exact opposite of what's been said in this thread. What's been said is that it's ZOS's fault that the servers cannot handle the DC megazergs.

    When the server is locked for all 3 factions DC doesn't have any more players than the other factions.

    At the time of the lag fest. Pretty much all of EP, AD, and DC were in the two DC home keeps. With a huge pile of EP stacked on a scroll outside one of them. Not exactly sure how it's only "DC megazergs" that are contributing to the problem.

    Still reading the opposite of what's been written.
  • quakedawg_ESO
    quakedawg_ESO
    ✭✭✭
    Derp, apparently DC are messaging EP players after their 70+ zerg gets wiped. Classy! Plenty of time to type when you're dead!
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Krinaman
    Krinaman
    ✭✭✭
    Derp, apparently DC are messaging EP players after their 70+ zerg gets wiped. Classy! Plenty of time to type when you're dead!

    Well actually the "bot train" started spamming tells to us after we wiped them a few times. BTW we only have about 30.
  • quakedawg_ESO
    quakedawg_ESO
    ✭✭✭
    Krinaman wrote: »
    Derp, apparently DC are messaging EP players after their 70+ zerg gets wiped. Classy! Plenty of time to type when you're dead!

    Well actually the "bot train" started spamming tells to us after we wiped them a few times. BTW we only have about 30.

    You got messaged by bots? Interesting


    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Krinaman
    Krinaman
    ✭✭✭

    You got messaged by bots? Interesting

    We got messages from the group people refer to as the "bot train".

    But w/e this is silly. Mods just close this stupid thread. My apologies for even engaging in it.

    Peace out...
  • quakedawg_ESO
    quakedawg_ESO
    ✭✭✭
    No worry I'm just asking. I saw in /z chat someone in DC was messaging people on EP after a wipe. I think the 'bot' conspiracy was put to rest but maybe another one has appeared!

    Enjoy the fights!
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • zScars
    zScars
    ✭✭✭
    So,

    just get 200 ppl spamming healing springs

    a lovely exploit to defend a fort, and an ultimate troll to the other alliances
    im in
    Founder of Incognito Merchants. Join us- head to our thread for more info. forums.elderscrollsonline.com/discussion/121613/official-trading-incognito-merchants#latest
  • Columba
    Columba
    ✭✭✭✭✭
    Manoekin wrote: »
    Anyone claiming it's not on purpose is an idiot. Before the server crashes and sometimes when it doesn't, the constant spam of healing springs (intentionally) causes skills to lock up so no one can attack. During this freeze period all you see is the DC zerg swarm both flags with 100 players each, capping both flags with superior numbers. Sometimes you'll even see them go back between flags completely ignoring the other alliance if they don't have that much of an advantage trying to cap. This has been observed by both factions and is the go to tactic for dethroning an AD or EP emp. You just can't be ignorant anymore to what's causing this. I agree ZOS needs to fix their servers, but doesn't take any blame away from DC.

    lol, I've been in said group, and I have never heard anything remotely related to crashing the server. we are just as annoyed as anyone when it crashed. take off your tin foil hats. secondly, all factions zerg this much, lol, just lol.

  • freida
    freida
    Soul Shriven
    Why are you guys in denial? No it's just DC (by that I mean the zerglings in that blueberry blob) that zerg this much right now and yes it's causing server crashes and rollbacks. Even your own faction admits it.

    I don't mind the zerging really. Just stating what is.
  • aksyong
    aksyong
    ✭✭✭
    freida wrote: »
    Why are you guys in denial? No it's just DC (by that I mean the zerglings in that blueberry blob) that zerg this much right now and yes it's causing server crashes and rollbacks. Even your own faction admits it.

    I don't mind the zerging really. Just stating what is.

    Every faction has zergs. It doesn't even matter who, what, where. If you can't handle the lag, get out of Wababalag. It's boring there anyway.
    NA Daggerfall
    The Three Brothers
    安特卫普 - Antwerp
    意大利牧师 - Italian Priest
  • Nala_
    Nala_
    ✭✭✭✭
    i talked to some of the guilds on our faction today and most of them agreed to spread out a bit more when assaulting keeps ,except when it's the last emp keep. so hopefully they hold to it and the problem should only arise now when trying to dethrone permared (crystalized is a lot easier to dethrone, and also is terrible). :)
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Honfold wrote: »
    Krinaman wrote: »
    DC really can be blamed for many of the server problems as of late. I'm on DC, and there is constantly a group of 60-110+ members.

    The problem is a large number of players being in the same area. This occurs on all factions due to people attacking/defending keeps. At the time of the lagfest both AD and EP were pushing scrolls in DC home keeps. Pretty much everybody from all factions were in the area. (With the exception of the DC group off oil farming in saj). I'm not sure how that is DC's fault.

    Seriously folks, the server/code is the problem stop trying to blame a single faction.

    AD and EP were both pushing at the same time because they couldn't combat the DC zerg alone. They fought numbers with numbers. But you're right you want to get rid of this ***, remove the AOE cap. Until then, DC will zerg first, EP and AD will respond accordingly.

    Lol when AD or EP zergs its a response and when DC zergs its an attempt at an exploit. My goodness, people have started to act ridiculous since DC has become a real threat of taking first place. First we were working together with AD and now we are bringing down the server while we are attacking a keep hoping that when the server rolls back the keep will belong to us.

    Ill tell you what, if we have to put a courtesy cap on group size then we should not allow players to use stun/root combos because those can bug out and cause a permanent CC when used together. After-all its the players fault, not the servers.
    you don't need 60-100 people to take chalman. it is the servers and ZOSs fault. but people don't need to contribute to the problem, when they know they are going to contribute to it. you DO NOT need 60-100 people, to take ONE keep. you just don't. an emperor keep, yes. but a "regular" keep? NO. when you get all of those people together, it causes lag, delay, and the entire server to crash. all you need, is 20-30(less) people, that know what they are doing, to take a keep. not a huge blob spamming AOEs of all kinds. until this server crashing is fixed, people need to find another way to take a keep besides getting in a giant blob and crashing the server. this applies to ALL the alliances.
    Edited by Cody on July 24, 2014 4:26PM
  • Sighlynce
    Sighlynce
    ✭✭✭
    The problem isn't the zergs the problem is the pvp area is optimized for only 200 players on-screen at one time.
    'Each campaign can have 2000 players in Cyrodiil at once, with the client being optimized for 200 players on-screen at one time.' Cyrodiil (Online) perThe Elder Scrolls Wiki.
    This never should have been set up like this. When ZOS reworks cyrodiil they need to also reoptimize for a larger number of players in one area at a time. It makes since to have a lot of people charging as one army to overtake a keep or whatever and its only going to get more competitive when entering the City is the perk...
    "What is better - to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • Columba
    Columba
    ✭✭✭✭✭
    freida wrote: »
    Why are you guys in denial? No it's just DC (by that I mean the zerglings in that blueberry blob) that zerg this much right now and yes it's causing server crashes and rollbacks. Even your own faction admits it.

    I don't mind the zerging really. Just stating what is.


    lol tin foil hat!
  • Domander
    Domander
    ✭✭✭✭✭
    yeah... blame aoe caps ............................................................................

    because the server having to calculate an aoe hitting 200 people is going to be easier than 6..........................
  • CheesyDaedra
    CheesyDaedra
    ✭✭✭
    Domander wrote: »
    yeah... blame aoe caps ............................................................................

    because the server having to calculate an aoe hitting 200 people is going to be easier than 6..........................

    I blame AoE attacks, remove them entirely.

    (actually it would be a neat thing if there was an AoE less campaign with the exception of siege, and not Oil please).
    Do you mind? I'm busy doing the fishstick, it's a very delicate state of mind.
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Not only do we lag out, but I get kicked all the way back to a PvE zone and have to re-queue to get back in to Cyrodiil; I'm 74th in the queue. Thanks ZOS.
  • Domander
    Domander
    ✭✭✭✭✭
    Domander wrote: »
    yeah... blame aoe caps ............................................................................

    because the server having to calculate an aoe hitting 200 people is going to be easier than 6..........................

    I blame AoE attacks, remove them entirely.

    (actually it would be a neat thing if there was an AoE less campaign with the exception of siege, and not Oil please).

    That would be interesting.....I think you would have to keep AoE, but you could limit all abilities to affecting a single target.
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