Same as always. DC forms a zerg ball and spams Healing Springs, server crashes and rollsback, they take the keep because AD pugs are cut off from the keep.
EDIT: They just crashed it a second time only 25 minutes later. Very effective tactic I must admit.
no its not. but you don't have to contribute to the problem. you don't need to have 50-100 people, spamming all these AOEs and heals and all that crap, to take a keep. almost everyone that plays in wabba, at this point, knows it causes the server to crash. if you continue to do it, then you WILL be partially to blame.So it's DC's fault that the servers cannot handle the currently set pop cap?
IKilled007 wrote: »I am DC and I was watching as 200 of our side gathered in stealth outside the last yellow keep. I told my guildies on voice, who were approaching the keep, this server is going down. Sure enough, the zerg stormed in to flip the keep and less than a minute later everyone was knocked offline.
Yesterday the same thing. I called it right before it happened. 80 or so EP rushed through a breach in BRK and about 200 DC rushed in right behind them. KABOOM.
Weren't we promised a lag-free experience in this game? LOL
NookyZooky wrote: »frowhat iv seen, it only crashes like that when Dc zergs up. never during a huge battle for a resource, or a keep. only when Dc zerg balls up and spams all that healing and the rest of that crap. I don't mean to sound ignorant and paranoid, but im sure they do it on purpose at times.