Ok, I played the beta but never long enough to really explore the game.
After 30 hours, and 16 levels, here are a few items I wish I had known as part of the Daggerfall Covenant.
1) Daggerfall IS NOT the starting zone after you come back from death as a soulless husk Ayleid Kings can't understand...
2) A) You can travel Wayshrine to Wayshrine, B ) it is **FREE**...
3) Bag space is at a premium, and as spacious as a shoe box, so don't bother with cheap junk.
4) Stop happily throwing skill points where ever you please, a cohesive skill strategy is far more effective at preventing death-inducing axes to the head.
5) The Whisperer is a pain in the ***, and so are most PUGs, alcohol helps to not... care.
6) Darien Gautier is a pompous jerk, and you can't get him killed so don't bother trying.
7) Saving entire towns will show their utmost gratitude by giving you gear you won't use.
8 ) With stat bonuses, level 10s & 15s are still as useful as a wet squirrel in Cyrodiil, so run in huge packs... huge.
9 ) No, You can't see Anvil, Kvatch, or Skingrad... If you don't catch a terminal case of axing, they're not there...
10) "Worker" NPCs at resource camps fall like butter, "Soldier" NPCs seem distressed by this and attempt to lobotomize you... and usually succeed.
11) Those same "Soldier" NPCs can also easily widthstand boulders the size of a car being hurled at them, so don't waste AP on deploying siege engines.
12) Imperial Guards have a really bad temper, its not hard to see why if you make it to the bridges...
Anyone else have things they wish they'd known from the start?
Edited by zwolfe21_ESO on July 22, 2014 10:28PM