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360 Degree Blocking Ridiculous

  • Yakidafi
    Yakidafi
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    SFBryan18 wrote: »
    Artemiisia wrote: »
    not just the shield SFBryan, every weapon blocks 360 if you hold block down

    Even more lazy. Just like when an NPC charges an attack, and you run away, they still hit you from across the room. The combat in this game looks good, but isn't very realistic.
    @SFBryan18‌
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  • Xnemesis
    Xnemesis
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    This is from my post on how I think block should function... hope you enjoy and have a few ideas you can add.

    first, is have a debuff over time, call it fatigue, that reduces the amount player damage mitigated by 10% every two seconds with a cap at 45%. So say you have 75% mitigation when blocking, after 2 seconds it would become 65% then 2 more seconds 55% and then 45% at 6 seconds of blocking. This would prevent players from holding block while attacking and making it function as a reactionary tool like it should. Note, this debuff would last for 2 seconds after block is released.

    Second, block should function with a 270 degree front sector. Anything in the 90 degree sector behind you would still have a certain percent mitigated but not the full amount, as if you were hit from the front 270 degree sector. Also any CC applied from the rear 90 degree sector would not be blocked. Not sure on what a fair percentage of mitigation would be for attacks from the rear while blocking, but I am sure if put on the test server the community could come up with something. Maybe even offer a heavy armor perk that increases that rear 90 Degree mitigation.

    Third, make blocking while moving cost stamina cause well shields ain't light. It would function similar to sneaking, but at a reduced rate. Also reduce the cost of stamina exerted after a successful block to counter the ticking down of stamina while blocking and moving.

    Forth, offer a small mitigation buff after a successful block of a heavy attack that way tanks will have the ability to weave in light and heavy attacks it could even be a 3-5 second buff. This buff would cancel when the shield is raised again as to prevent stacking the buff on top of regular shield mitigation.

    I would also like to add that any magical shield spell/buff should not abide by the front 270 degree and rear 90 degree sector rules due to the fact they are just a buff and cannot be sustained throughout the whole fight.

    Any other ideas are welcome as well as feedback. The more we can agree on a solution the better chance of getting it fixed. Block isn't broken it just needs to be made situational while offering risk and reward.

    If you don't have anything nice to say please just don't reply because I really tried to think of ways to make block function as a tool and not just a button you hold down.

    original post
    http://forums.elderscrollsonline.com/discussion/110320/this-is-how-block-should-function#latest
    Edited by Xnemesis on July 22, 2014 11:53AM
  • Crisscross
    Crisscross
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    I wish people would stop talking about realism and start talking about gameplay... The issue of tanks still remaining viable with a nerfed block is extremely significant, it is very likely to change the meta in extreme ways. Considering the giant imbalances already in the game, especially regarding heavy armor and mitigation, the devs do NOT need more complications on their plate just because it isn't realistic enough.
  • Rune_Relic
    Rune_Relic
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    A shield is for "additional and limited" protection that stacks with armour protection. I have no issue with 180/270 shields as a mate at your back can protect this vulnerable area. But then you become perilously close to the concept of shield wall and PVP players cry and run to mummy when you mention such things, as they don't know how to deal with them. Too realistic you see. Even though such a carnage of metal would be heavily conductive to electricity and fire.

    Perhaps a 'form/break shield wall' for "grouped players" would overcome the player location displacement issue.

    You could argue magic should protect from magic and physical shields from physical attack. But then a warrior would have to use a 'join shield wall' option with a magic caster with finite resource pool holding up that magic shield too.

    No doubt such things add interesting mechanics to the game but they cost resources on the gameplay. You cant really do such thing without understanding exactly how bad the impact on gameplay would be.
    Edited by Rune_Relic on July 22, 2014 12:35PM
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  • khele23eb17_ESO
    khele23eb17_ESO
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    Crisscross wrote: »
    I wish people would stop talking about realism and start talking about gameplay... The issue of tanks still remaining viable with a nerfed block is extremely significant, it is very likely to change the meta in extreme ways. Considering the giant imbalances already in the game, especially regarding heavy armor and mitigation, the devs do NOT need more complications on their plate just because it isn't realistic enough.

    Thing is the armor/mitigation issue should have been fixed ages ago. The 'were not rushing balancing because we want to do it right' statement is a poor excuse. Not rushing should not equal doing nothing for months. These things were clearly visible long before launch. They should just come out and say: its not a priority for us or we do not have a dedicated balance team on our staff.
    Edited by khele23eb17_ESO on July 22, 2014 12:56PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Artemiisia
    Artemiisia
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    hey stop using spells, they aint realistic....
  • jonpaul
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    After reading through this I guess I never realized that blocking is 360? In my mind, if someone is behind me I cannot block their attacks. I just back up or turn towards them or position myself where most, if not all, mobs are in front of me so I can block their attacks.

    I guess I am in the minority here though, since most of my experience is PVE :(
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  • khele23eb17_ESO
    khele23eb17_ESO
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    Artemiisia wrote: »
    hey stop using spells, they aint realistic....

    Using spells is perfectly consistent with the rules of a world where magic exists.
    Edited by khele23eb17_ESO on July 22, 2014 1:14PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • MonkeyAssassin24
    MonkeyAssassin24
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    Artemiisia wrote: »
    hey stop using spells, they aint realistic....

    Swing and a miss...
    On second thought, let's not go to the forums. 'Tis a silly place.
  • Akula
    Akula
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    Some days I wonder why staves and cloth still rule supreme in this game, then I read eye gouging threads like this and realize it's because you the player want it. Yeah let's make it so everyone will be in a dress with a stick. Yahhh fun. :\
  • KitLightning
    KitLightning
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    Akula wrote: »
    Some days I wonder why staves and cloth still rule supreme in this game, then I read eye gouging threads like this and realize it's because you the player want it. Yeah let's make it so everyone will be in a dress with a stick. Yahhh fun. :\

    tsk tsk its so obvious... peps go for robes cause its airing the privies in a most pleasingly fashion... and no need to fiddle with armors when you really have to go.
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  • Samadhi
    Samadhi
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    Evandus wrote: »
    In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.
    ...

    You mean like how every Light Armour wearer has access to the Light Armour bubble shield active skill
    but instead they all use the Heavy Armour defense buff, because it also cancels CC
    ?
    Evandus wrote: »
    ...

    If the 'I'm a rogue' types want free crits on 1hand and shield builds by sneaking around them - that's limited already by impenetrable. ...

    Impenetrable does not stop crits on sneak attacks, they are still guaranteed crits.
    Blocking, on the other hand, means that a successful sneak attack does far less damage and does not trigger its regular stun.
    So blocking completely gimps sneak attacks, even if the block is executed by holding a twig in front of the character while the sneak attack comes from behind.
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  • Jimm_ay
    Jimm_ay
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    Oh and to all those who say "how can a guy in a dress with a stick block a sword?" I'm friggen magic..I put a spell on my stuff. When I hold something horizontally it is 10x tougher than your pig sticker...oh yeah I can kill you from range too and tp away before you hit the ground....There is so much to fix in the game are we really going to say a 360 block is high on that list? Lets take on dodge too. Is it realistic to expect that a guy who is going to shoot arrows at you will not adjust his aim if you step the left or right (never mind the big red path on the ground)...
  • Erock25
    Erock25
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    Artemiisia wrote: »
    this idea will break pve totally, since we wont be able to block more then 1-2 mobs then, and the 3rd behind us will just kill us before we can get mobs down.

    dungeons/trails will become near impossible to do also.

    remember OP/guys when you suggest something dont just think about the pvp aspect of it

    Decided not to read this whole thread but wanted to comment on this ^.

    WHAT? People are dominating trials in 10 minutes right now and only use 1 tank. It would be an awesome change even in PVE if enemies behind you could not be blocked.
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  • Baragorath
    Baragorath
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    Yesterday Shield bash OP

    Today Blocking 360 deg OP.

    Tomorrow AOE 360 deg OP because how the hell can it be done all around. (most probably by support of farting and farts because of scare)

    For sure it is idea of some NB which want to be more OP then is now.
    Baragorath - Proud Nord - Dragon Knight - Former Emperor - AR40
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  • Xnemesis
    Xnemesis
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    Baragorath wrote: »
    Yesterday Shield bash OP

    Today Blocking 360 deg OP.

    Tomorrow AOE 360 deg OP because how the hell can it be done all around. (most probably by support of farting and farts because of scare)

    For sure it is idea of some NB which want to be more OP then is now.

    Oh do tell me about these OP nightblades? If we don't kill you within 3 seconds how often do we win a fight? I have great openers and it feels great to smash a player to 50% or less health in three seconds, but most of the time the player will full heal and proceed to block and spam abilities. When this happens fighting is useless so its off to the shadows again unless it bugs and doesn't work.
  • reften
    reften
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    I agree...but than again, AoE should be cone based too, not 360
    Reften
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  • Samadhi
    Samadhi
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    Baragorath wrote: »
    Yesterday Shield bash OP

    Today Blocking 360 deg OP.

    Tomorrow AOE 360 deg OP because how the hell can it be done all around. (most probably by support of farting and farts because of scare)

    For sure it is idea of some NB which want to be more OP then is now.

    Sneak attack bonus from behind only applies on sneak attacks which can be executed by any class as long as they crouch.
    Nightblade receives no bonuses from attacking an enemy from behind once combat has started.
    Changing block would make it so all classes receive a bonus when playing smart enough to flank their enemy.
    Edited by Samadhi on July 22, 2014 3:45PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Baragorath
    Baragorath
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    And how the hell dagger can harm full plate armor?

    In real situation such tank would laugh at guy with 2 small daggers and....

    Shield Bash in the head, mace go down - blackout - game over tank won.
    Baragorath - Proud Nord - Dragon Knight - Former Emperor - AR40
    One-Who-Crushes-Mountains - Argonian - Templar - AR8
    Grotarg Delan - Dunmer - Nightblade - AR6
    Avosaris - High Elf - Sorcerer - AR6

    Squishy Tomatoes - Pact Support Group - July 2016 - up to date

    Decimation Elite - Field Marshal - December 2014 - May 2016

    Gave up on Banana Squad members math skills - March 2016
  • Xnemesis
    Xnemesis
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    Baragorath wrote: »
    And how the hell dagger can harm full plate armor?

    In real situation such tank would laugh at guy with 2 small daggers and....

    Shield Bash in the head, mace go down - blackout - game over tank won.

    unless I sneak up behind you and place my dagger up under your armpit puncturing your lung and then plunge the other into your exposed neck... need I say more?
    Edited by Xnemesis on July 22, 2014 3:57PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    sure, make it 180%, so the game can become nightblades online.

    I'm sure that is the intent of this thread and every other omg block op needs nerf thread...
  • Baragorath
    Baragorath
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    And before you do it type to me whisper to not move as you aiming this spot :cold_sweat:

    And then:

    Run Forest Run......
    Baragorath - Proud Nord - Dragon Knight - Former Emperor - AR40
    One-Who-Crushes-Mountains - Argonian - Templar - AR8
    Grotarg Delan - Dunmer - Nightblade - AR6
    Avosaris - High Elf - Sorcerer - AR6

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  • Samadhi
    Samadhi
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    Baragorath wrote: »
    And how the hell dagger can harm full plate armor?

    In real situation such tank would laugh at guy with 2 small daggers and....

    Shield Bash in the head, mace go down - blackout - game over tank won.

    Okay, by that token

    why should a person in a dress and carrying a wooden stick,

    holding the stick in front of themselves

    be able to completely block the mace hitting them in the back of the skull

    then electrocute the tank

    game over, blocking mage won.



    My suggestion was to make blocking more effective for players in full plate:
    Samadhi wrote: »
    Make block mitigate damage 180 degrees in the direction the character is facing.

    Give Heavy Armour 5-piece passive a bonus that mitigates damage taken from behind while blocking.

    But I'm a Nightblade, so you probably think me suggesting Heavy Armour be more effective at blocking than Light or Medium Armour is some sort of trick.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    The heavy armor suggestion is decent at least. Would definitely give heavy armor the usability it needs in PvP.
  • Xnemesis
    Xnemesis
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    Baragorath wrote: »
    And before you do it type to me whisper to not move as you aiming this spot :cold_sweat:

    And then:

    Run Forest Run......

    wouldn't be that hard to hit the exposed area under your arm with you holding up that heavy shield... hmm also as you are gasping for air and drowning in blood, protecting your neck seems like an after thought.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Xnemesis wrote: »
    Baragorath wrote: »
    And before you do it type to me whisper to not move as you aiming this spot :cold_sweat:

    And then:

    Run Forest Run......

    wouldn't be that hard to hit the exposed area under your arm with you holding up that heavy shield... hmm also as you are gasping for air and drowning in blood, protecting your neck seems like an after thought.

    Dunmar heavy armor has effective neck guards. There are a few other race sets that do as well.
  • Samadhi
    Samadhi
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    Xnemesis wrote: »
    ...
    wouldn't be that hard to hit the exposed area under your arm with you holding up that heavy shield... ...

    When I trained in fencing

    we studied how the weak points in armour

    were the best places to target

    tracing back to classical medieval combat

    where armour needed exposed portions for maneuverability

    I think in "RPG" terms, aiming at such areas would be referred to as scoring a "crit"
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Evandus
    Evandus
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    Samadhi wrote: »
    Evandus wrote: »
    In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.
    ...

    You mean like how every Light Armour wearer has access to the Light Armour bubble shield active skill
    but instead they all use the Heavy Armour defense buff, because it also cancels CC
    ?
    Evandus wrote: »
    ...

    If the 'I'm a rogue' types want free crits on 1hand and shield builds by sneaking around them - that's limited already by impenetrable. ...

    Impenetrable does not stop crits on sneak attacks, they are still guaranteed crits.
    Blocking, on the other hand, means that a successful sneak attack does far less damage and does not trigger its regular stun.
    So blocking completely gimps sneak attacks, even if the block is executed by holding a twig in front of the character while the sneak attack comes from behind.

    No, not really.

    Annulment

    Creates a damage shield for 20 seconds. Player takes 50% less damage from spells while shield holds. IIRC, one is looking at upper 200 pt shield. Which is less than the amount of many skills hitting it. And can even be one shot by light attacks, if not two shot.


    Inpenetrable

    (blue)80 (purple)90 (gold)100. It's commonly accepted among testers that every 100 pts of rating translates to 10% critical resistance. Still a fair amount of debate on how effective this is PVE side. PvP effectiveness has been confirmed from multiple sources. Testing this would be as simple as grabbing a sorc using crit surge or perhaps a crit build nightblade and recording the results being attacked while using armor of any type with the trait.

    You appear to have forgotten that this game is not one where spell casters are limited in defensive capability. It has been a main staple in all Elder Scrolls games, (including this one), that spellcasters are not restricted in their use of either heavier armors or traditional offensive/defensive melee implements.

    Your post implies that a spellcaster should not be able to block unless using Magicka to cast a spell. One that, with current mechanics, would not even hold against a player or mob for more than two attacks per cast. This is not something that would work thematically or mechanically in this game. Core combat mechanic: blocking is available for *any* build as it should be. The governing stat limiting it's function being stamina. Removing the ability of specific builds or archetypes to block at all is absurd.

    A build with an investment in stamina to whatever degree can block more attacks than one without. Be that a primary caster, or primary melee. By way of contrast a shield user gains additional mitigation from physical damage over other types of weapon users. My point is that it's already balanced. And, by going with your suggestion, it would be completely unbalanced. Ergo: Melee centric builds block for no penalty - caster centric builds block with magicka skills only. And this is frankly put a bad concept.

    The power gap between Magic based and Stamina based attackers is closing. Zenimax created this problem, and have been well informed since closed beta of the issues their format creates. While they are working on that solution, (at a pace no one I know is satisfied with), knee jerk reactions like you suggest only further damage the game.

    Finally, Inpenetrable does indeed block critical hits. For some reason it's not popular enough for the majority of the playerbase to invest in. But it does work, thanks...
  • Baragorath
    Baragorath
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    I am Nord so you would have to jump and then try to aim and have hope to hit.

    First come to close combat with your two rubber instruments then pass shield and then try to find your small gap in plate armor.

    Take into consideration then attacker and defender moves and act so you have small chance for it.

    If tank attacks he have to be sure what is he doing.
    Edited by Baragorath on July 22, 2014 4:12PM
    Baragorath - Proud Nord - Dragon Knight - Former Emperor - AR40
    One-Who-Crushes-Mountains - Argonian - Templar - AR8
    Grotarg Delan - Dunmer - Nightblade - AR6
    Avosaris - High Elf - Sorcerer - AR6

    Squishy Tomatoes - Pact Support Group - July 2016 - up to date

    Decimation Elite - Field Marshal - December 2014 - May 2016

    Gave up on Banana Squad members math skills - March 2016
  • AlexDougherty
    AlexDougherty
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    I will say it is ridiculous that you can block for 360 degrees, but it's equally ridiculous that the enemies can hit me even when I've gotten out of the area for the area attack.

    If they fix the blocking they also have to fix the mechanics behind hits striking, because that's even more broken than the blocking.
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