@SFBryan18Artemiisia wrote: »not just the shield SFBryan, every weapon blocks 360 if you hold block down
Even more lazy. Just like when an NPC charges an attack, and you run away, they still hit you from across the room. The combat in this game looks good, but isn't very realistic.
Crisscross wrote: »I wish people would stop talking about realism and start talking about gameplay... The issue of tanks still remaining viable with a nerfed block is extremely significant, it is very likely to change the meta in extreme ways. Considering the giant imbalances already in the game, especially regarding heavy armor and mitigation, the devs do NOT need more complications on their plate just because it isn't realistic enough.
Artemiisia wrote: »hey stop using spells, they aint realistic....
Artemiisia wrote: »hey stop using spells, they aint realistic....
Some days I wonder why staves and cloth still rule supreme in this game, then I read eye gouging threads like this and realize it's because you the player want it. Yeah let's make it so everyone will be in a dress with a stick. Yahhh fun.
In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.
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If the 'I'm a rogue' types want free crits on 1hand and shield builds by sneaking around them - that's limited already by impenetrable. ...
Artemiisia wrote: »this idea will break pve totally, since we wont be able to block more then 1-2 mobs then, and the 3rd behind us will just kill us before we can get mobs down.
dungeons/trails will become near impossible to do also.
remember OP/guys when you suggest something dont just think about the pvp aspect of it
Baragorath wrote: »Yesterday Shield bash OP
Today Blocking 360 deg OP.
Tomorrow AOE 360 deg OP because how the hell can it be done all around. (most probably by support of farting and farts because of scare)
For sure it is idea of some NB which want to be more OP then is now.
Baragorath wrote: »Yesterday Shield bash OP
Today Blocking 360 deg OP.
Tomorrow AOE 360 deg OP because how the hell can it be done all around. (most probably by support of farting and farts because of scare)
For sure it is idea of some NB which want to be more OP then is now.
Baragorath wrote: »And how the hell dagger can harm full plate armor?
In real situation such tank would laugh at guy with 2 small daggers and....
Shield Bash in the head, mace go down - blackout - game over tank won.
Baragorath wrote: »And how the hell dagger can harm full plate armor?
In real situation such tank would laugh at guy with 2 small daggers and....
Shield Bash in the head, mace go down - blackout - game over tank won.
Make block mitigate damage 180 degrees in the direction the character is facing.
Give Heavy Armour 5-piece passive a bonus that mitigates damage taken from behind while blocking.
Baragorath wrote: »And before you do it type to me whisper to not move as you aiming this spot
And then:
Run Forest Run......
Baragorath wrote: »And before you do it type to me whisper to not move as you aiming this spot
And then:
Run Forest Run......
wouldn't be that hard to hit the exposed area under your arm with you holding up that heavy shield... hmm also as you are gasping for air and drowning in blood, protecting your neck seems like an after thought.
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wouldn't be that hard to hit the exposed area under your arm with you holding up that heavy shield... ...
In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.
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You mean like how every Light Armour wearer has access to the Light Armour bubble shield active skill
but instead they all use the Heavy Armour defense buff, because it also cancels CC
?...
If the 'I'm a rogue' types want free crits on 1hand and shield builds by sneaking around them - that's limited already by impenetrable. ...
Impenetrable does not stop crits on sneak attacks, they are still guaranteed crits.
Blocking, on the other hand, means that a successful sneak attack does far less damage and does not trigger its regular stun.
So blocking completely gimps sneak attacks, even if the block is executed by holding a twig in front of the character while the sneak attack comes from behind.