Unless you are talking about a military combat simulator, realism doesn't even enter into the discussion. There is none, in any game. Every game has an element of fantasy and things that are not feasible in real life.
Do our soldiers jump off a roof and 360 no-scope insurgents? No, but they do it in Call Of Duty. Is it realistic? Of course not, but not many games are.
Is that your only defense for such a pointless feature? I mean, sure some aspects in a game should balance competition, but why would you need blocking to be in every direction? And by need, I don't mean against multiple enemies. What I mean is, why would you purposely remove the challenge of having to watch your back? Dumbing down the mechanics because "games are never realistic" isn't a good enough answer.
Is that your only defense for such a pointless feature? I mean, sure some aspects in a game should balance competition, but why would you need blocking to be in every direction? And by need, I don't mean against multiple enemies. What I mean is, why would you purposely remove the challenge of having to watch your back? Dumbing down the mechanics because "games are never realistic" isn't a good enough answer.
360 blocking is unrealistic, but so are many, many other things in this game. Do you know how many times I've tried to break every single one of my horses legs by leaping off a 100-foot cliff? I keep trying though.....
Unless you are talking about a military combat simulator, realism doesn't even enter into the discussion. There is none, in any game. Every game has an element of fantasy and things that are not feasible in real life.
Do our soldiers jump off a roof and 360 no-scope insurgents? No, but they do it in Call Of Duty. Is it realistic? Of course not, but not many games are.
Just because other things are unrealistic, doesn't mean this aspect just gets a free pass. Explain why a player should have an invisible shield on their back.
And just saying the word "tank" is not good enough. There has to be a legitimate reason for why this feature should exist.
I believe a player should need to watch their back. Flanking an enemy is a very important strategy which doesn't really matter if enemies don't have to watch their back.
Just because other things are unrealistic, doesn't mean this aspect just gets a free pass. Explain why a player should have an invisible shield on their back.
And just saying the word "tank" is not good enough. There has to be a legitimate reason for why this feature should exist.
I believe a player should need to watch their back. Flanking an enemy is a very important strategy which doesn't really matter if enemies don't have to watch their back.
Why do NPC's have ESP and instantly turn around and know when I press a key to leap at them from behind from 30 meters away? Because EVERY aspect of this game is unrealistic.
Insignia91 wrote: »This would be stupid if they limit it to 180. If I pick up a shield in real life I am not limited to blocking I can block all 360 degrees. No reason they should limit it to 180 in this game.

Kronosphere wrote: »ok sounds all good and well in theory. but have u ever played side by side comps with someone on this game? well i have, and i can tell you the positioning i see him at is completely different to where he is on hes screen. blocking doesnt need a nerf since everyone can use it, and this would be another hit to the already laughably squishy tanks in this game which also is not needed. it would cause more annoyance and trouble than its worth sadly
But this mechanic is due in part to technical limitations. If we have directional blocking, you'll be dying to lag since a change in your character's direction might not register in time.
bgoldbeck21_ESO wrote: »I'm wondering if the rest of the player base feels this way as I do. I also feel blocking should be limited to a 180 Degree radius. @ZOS are there any planned updates for blocking in the near future?
Fuzzylumpkins wrote: »bgoldbeck21_ESO wrote: »I'm wondering if the rest of the player base feels this way as I do. I also feel blocking should be limited to a 180 Degree radius. @ZOS are there any planned updates for blocking in the near future?
A lot of us do, we just stopped caring when we stopped playing. It is just a drop in the bucket of fail that is teso.
Never leave home without your bucket.
p_tsakirisb16_ESO wrote:If block is limited to 180 degrees, then we need player collision in game also.
Or else isn't as daft to be able to go through another player to attack from their back and avoid their 180 arc block?
This concept works fine in Tera Online.
Just curious how is this any different from rogues in other MMOs trying to backstab you? Yet virtually none of the other MMOs have collisions on. It would cause a lot of problems in PVP and a quite a few annoyances in PVE as well.
360 degree blocking isn't realism but turning invisible, growing spikes, turning into stone, turning into lightening, summoning creatures out of thin air.....is?
360 degree blocking isn't realism but turning invisible, growing spikes, turning into stone, turning into lightening, summoning creatures out of thin air.....is?
In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.
In this game, blocking is relegated by a stamina pool. Regardless of the arc, traits on armor or certain skills will reduce or negate damage.
Insignia91 wrote: »This would be stupid if they limit it to 180. If I pick up a shield in real life I am not limited to blocking I can block all 360 degrees. No reason they should limit it to 180 in this game.