Perfect examples of to much strategy in a game for me and if it was a requirement (in the case of ESO) to early on figure out in order to reach level 50 by grouping in PvP (no solo and no PvE) I for one would never have given ESO a second thought to ever play. I hate [dislike] strategy and PKing.One of the things that MMO gamers realllllly love is figuring out what it takes, and which step will bring one further along the journey, closer to the newest hopefully exciting content or endcap.
Earning and wearing the 'best gear' is part of the way one does get to the endgame content and upon arriving is competitive and squared away. These Champion points look to me like a means to obtain more efficiency, have input over better synergy with other skills already obtained, and will grow my character along her path as she heads there to wherever there is: the current endgame, or an upcoming expansion.
Glad you see my point and you're good at it too.Kronosphere wrote: »fromtesonlineb16_ESO wrote: »Or, put another way, why should the unemployed and students get advantages in an MMO while those who work for a living and have a real life can't play 24/7?Kronosphere wrote: »at the end of the day most of this seems like jealousy and like "i cant get this easily but that person who worked for it got XYZ and i dont have it therefore i should have it or no one should".
See, I can be an ass too!
the two are unrelated. what a silly thing u just said lol. why cant i be as good at being as trained electricians and get payed the same as them while i work an office job. see i can say totally dumb and irrelevant things as well
Lazy is just an opposite to something like die-hard or hardcore. They are all sorts of labels that exist on a sliding scale where you can pin anyone on.There's strategy and then there's being lazy. There's a post in the pve forum from a player who was struggling with VR content. He even went as far as to say its a struggle because he knowingly doesn't even try to figure out a boss's mechanics and things he should just be able to attack stuff and win.
That is a lazy player rather than the game being too tactical. I'll always stand up for casual players rights, but some players just want to use that to justify being plain bad and not wanting to improve at all!
RPG is entirely too broad of a term for that to be true, especially in modern gaming in which even my FPS is an RPG. I just don't like leveling systems, there's better ways to simulate character progression than mimicking elementary counting.