darkmadman187 wrote: »xsfkxnub19_ESO wrote: »Honestly if you put in 20 hours into the game you deserve to be superior to someone who only plays 2 hours or so. (random numbers)
Let's put it this way, two people earn the same amount of money for each hour they work. If I put in overtime, I continue to get paid, and if I stop working well I don't continue to make any money. The person who did overtime gets a raise (i.e gained more xp) the person who did not do extra work should not expect a reward.
The same concept should apply here. but instead everyone wants to be spoon fed. I don't understand why people think they deserve the same reward without putting in the same amount of effort.
I simply cannot stand the mindset of being held by your hand...
Yep I agree spend ten times the time playing, get ten times the reward.
Thing is, your conveniently missing the other part if that. Play for 10 times as much time, pay ten times as much to do it! Somehow I guess you don't want that part of representational play times to be applied.
It would be fair if you play for ten hours a week, you sub stays as $15. You play for fourty hours, your sub should be $60.
If you can't accept or counter that with a decent business reason, you can't really champion a system that benefits those with no real life responsibilities over those that do have them.
It's not going to be long until the media starts putting pressure on game devs to be socially responsible and stop rewarding unhealthy amounts of game time.
I see what you're trying to say here but does that mean if I use my unlimited broadband service (we are paying for unlimited game time) more than the average person that I should be required to pay more for the service ? You & me are paying for unlimited game time so just because someone decides to play less it shouldn't mean they should instantly get the same reward as a player who is on all day. I have 4 children, a wife, a full time job (nights) so I only get to play early morning & weekends so not a biased opinion. Should I be compensated for the 5 days a week where I'm on at non-peak hours because there is next to no-one to group with, I definitely wouldn't expect that it is my choice to have the lifestyle I have & others shouldn't get punished because of that, if they play for 12 hours a day they should be better than me.
Anything that is unlimited will only really favour those that use it massivly. Those that use it less end up paying a premium to use it. I think there should be tiered subscriptions, rather than just unlimited.
Also I truly believe that anybody that spends 12 hours a day in a game needs the government or devs to change things to stop that happening. The law is only just starting to catch in that they need to acknowledge the impact online ability has on society.
That's comming from someone who was fire for gross miss-conduct due to being addicted to forums, well before people believed that was possible.
Some people do need help to break the adiction to MMO's, which is very real. But devs won't do anything to help the situation, until legislation is passed forcing them too. I don't think it wi be long before that happens
darkmadman187 wrote: »xsfkxnub19_ESO wrote: »Honestly if you put in 20 hours into the game you deserve to be superior to someone who only plays 2 hours or so. (random numbers)
Let's put it this way, two people earn the same amount of money for each hour they work. If I put in overtime, I continue to get paid, and if I stop working well I don't continue to make any money. The person who did overtime gets a raise (i.e gained more xp) the person who did not do extra work should not expect a reward.
The same concept should apply here. but instead everyone wants to be spoon fed. I don't understand why people think they deserve the same reward without putting in the same amount of effort.
I simply cannot stand the mindset of being held by your hand...
Yep I agree spend ten times the time playing, get ten times the reward.
Thing is, your conveniently missing the other part if that. Play for 10 times as much time, pay ten times as much to do it! Somehow I guess you don't want that part of representational play times to be applied.
It would be fair if you play for ten hours a week, you sub stays as $15. You play for fourty hours, your sub should be $60.
If you can't accept or counter that with a decent business reason, you can't really champion a system that benefits those with no real life responsibilities over those that do have them.
It's not going to be long until the media starts putting pressure on game devs to be socially responsible and stop rewarding unhealthy amounts of game time.
I see what you're trying to say here but does that mean if I use my unlimited broadband service (we are paying for unlimited game time) more than the average person that I should be required to pay more for the service ? You & me are paying for unlimited game time so just because someone decides to play less it shouldn't mean they should instantly get the same reward as a player who is on all day. I have 4 children, a wife, a full time job (nights) so I only get to play early morning & weekends so not a biased opinion. Should I be compensated for the 5 days a week where I'm on at non-peak hours because there is next to no-one to group with, I definitely wouldn't expect that it is my choice to have the lifestyle I have & others shouldn't get punished because of that, if they play for 12 hours a day they should be better than me.
Anything that is unlimited will only really favour those that use it massivly. Those that use it less end up paying a premium to use it. I think there should be tiered subscriptions, rather than just unlimited.
Also I truly believe that anybody that spends 12 hours a day in a game needs the government or devs to change things to stop that happening. The law is only just starting to catch in that they need to acknowledge the impact online ability has on society.
That's comming from someone who was fire for gross miss-conduct due to being addicted to forums, well before people believed that was possible.
Some people do need help to break the adiction to MMO's, which is very real. But devs won't do anything to help the situation, until legislation is passed forcing them too. I don't think it wi be long before that happens
bcbasherb16_ESO wrote: »We need less government hand holding, if your addictions cause you to fail at life the so be it that's natural selection. This coming from someone with raging alcoholism, substance "abuse" problems, and no want nor need to play social fitting in games. I just switched to an e-smoke because it was better than 2-3 packs a day and being treated like a criminal even though I always I noted wind direction, kids, and non-smokers before I'd light up. Now they're saying that's bad too so don't do it. If you want that kind of authoritarian hand holding move to NK or China.
xsfkxnub19_ESO wrote: »Honestly if you put in 20 hours into the game you deserve to be superior to someone who only plays 2 hours or so. (random numbers)
Let's put it this way, two people earn the same amount of money for each hour they work. If I put in overtime, I continue to get paid, and if I stop working well I don't continue to make any money. The person who did overtime gets a raise (i.e gained more xp) the person who did not do extra work should not expect a reward.
The same concept should apply here. but instead everyone wants to be spoon fed. I don't understand why people think they deserve the same reward without putting in the same amount of effort.
I simply cannot stand the mindset of being held by your hand...
Yep I agree spend ten times the time playing, get ten times the reward.
Thing is, your conveniently missing the other part if that. Play for 10 times as much time, pay ten times as much to do it! Somehow I guess you don't want that part of representational play times to be applied.
It would be fair if you play for ten hours a week, you sub stays as $15. You play for fourty hours, your sub should be $60.
If you can't accept or counter that with a decent business reason, you can't really champion a system that benefits those with no real life responsibilities over those that do have them.
It's not going to be long until the media starts putting pressure on game devs to be socially responsible and stop rewarding unhealthy amounts of game time.
MercyKilling wrote: »It's just more content I'll likley never do, kinda like all the "improvements" and additions to PvP.
Im currently vr9, and i dont want that the game createas the artifcial invested time gap between players. I would enjoy a softcap system where everyone does the same damge on the battlefield. Fps shooters work with this method since years. Modern shooters make equipment and skills via pvp enabled. Make for example a waraxe skilline only via pvp xp. Create an incentive for pvp. Not more boring solo xp grind. How cool would be additional siege equipment like siege towers or chariots as pvp skill line.
Nox_Aeterna wrote: »Jesus, these people have such a terrible mentality that they want to win other players with their playtime, not with experiences and skill executions... sigh.
And by your "the older characters should be advanced than newer characters because that's how it works in real life" logic you should be still advancing your strength, agility and intelligence in your 90s. One of the most stupid argument ever I've seen. What more making me frustrated is the fact that you don't see how the logic is bad.
Yeap , pretty much this.
The reason WoW became what it became is exactly because it had the good sense to change.
Lets put it this way , i dont need to see this system , the know that whatever happens will not make old players gods so far from new players that they cant get to it , end of story.
So yeah , maybe it is irrelevant buffs , maybe it is something we can gather without not so much time , maybe it is something else.
The point is , it will not create a game where new players dont want to join because they know there is no point.
Which bring us back to waiting to see what happens.
What is this, some kind of Republican thread? Stuffy old chaps in their 90s packing up and marching in wheelchairs while holding pickets that saying "YOUNG BOYS SUCK LISTEN TO OLD PEOPLE" "START WAR WITH NK RIGHT NOW"?
I'm getting outta here. Apparently this is not somewhere I want to stay
Luvsfuzzybunnies wrote: »Nox_Aeterna wrote: »Jesus, these people have such a terrible mentality that they want to win other players with their playtime, not with experiences and skill executions... sigh.
And by your "the older characters should be advanced than newer characters because that's how it works in real life" logic you should be still advancing your strength, agility and intelligence in your 90s. One of the most stupid argument ever I've seen. What more making me frustrated is the fact that you don't see how the logic is bad.
Yeap , pretty much this.
The reason WoW became what it became is exactly because it had the good sense to change.
Lets put it this way , i dont need to see this system , the know that whatever happens will not make old players gods so far from new players that they cant get to it , end of story.
So yeah , maybe it is irrelevant buffs , maybe it is something we can gather without not so much time , maybe it is something else.
The point is , it will not create a game where new players dont want to join because they know there is no point.
Which bring us back to waiting to see what happens.
You say you agree with him then seem to think it will be fine as no one will be too powerful with champ levels I dont know which side you are on.
frankuguzzb16_ESO wrote: »Is there SOMETHING you're not complaining about?Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
So casuals want to be as good as people who invest a lot time in game? It's not working this way. It's the same with everything in world - want to be good in playing on piano? Fine! Invest some time to learn! Want to be good in making programs? Fine, invest some time to learn how to make them!
You know, maybe it's new trend. Everyone want everything right now, without investing anything - time, knowledge or your skills.
In my opinion, champion system is great, it will give ESO more... hm, freedom in creating builds. Making your own specialization will be much funnier!
I totally agree.
Now close this discussion.
You think that by winning a bike race with your custom built cycle with motor and everything vs others using regular bicycles makes you the better driver.
Guys like you are incredible.
C'mon.
Luvsfuzzybunnies wrote: »No one is forcing you to do anything. You pay 15 a momth for unlimited play time. Not per hour you play so your argument is a moot point anyhow. This game is not pay to win like you want it to be or are proposing in your post. Put it this way I pay 15 bucks a month for a gym membership you pay the same. I use mine 5x per week you once a month. Are your gains from working out going to equal mine? (All other variables the same save for frequency i.e. food consumption sleep ect.) No so stop pretwnding you should get free levels items champion points. You get out of thing a value equally proportional to what you have put in. We understand you want to devote more time to the game but aren't willing to.
Some people do need help to break the adiction to MMO's, which is very real. But devs won't do anything to help the situation, until legislation is passed forcing them too. I don't think it wi be long before that happens
I know they wont charge them more (I just wish a sub based model would cotton on to the fact, that if they limited people to playing only 20 hours a week, then some players would buy multiple accounts, to keep playing, but would not be able to put it all into one character, it would stop the dregs of society getting to powerful due to their lack of connection with real life)), but they will have to limit them or face the financial consequences of allowing those that fail at real life to dominate their game.
frankuguzzb16_ESO wrote: »i think it's a great improvement.
noobs and casuals don't need to be strong as hardcore, and they simply won't even notice the problem. Instead, hardcore players NEED reasons to continue playing the same character...and this progression is way better than current VRs.
vyndral13preub18_ESO wrote: ».
Some people do need help to break the adiction to MMO's, which is very real. But devs won't do anything to help the situation, until legislation is passed forcing them too. I don't think it wi be long before that happens
I know they wont charge them more (I just wish a sub based model would cotton on to the fact, that if they limited people to playing only 20 hours a week, then some players would buy multiple accounts, to keep playing, but would not be able to put it all into one character, it would stop the dregs of society getting to powerful due to their lack of connection with real life)), but they will have to limit them or face the financial consequences of allowing those that fail at real life to dominate their game.
So which is it? Do these people have a problem and we should help them? Or are you just angry that people who play more then you might get more then you?
Im also curious what you consider the dregs of society? You say 20 hours? What if someone plays 21? Do they suddenly go from a super cool well adjusted dude to the dreg of society and we should burn them at the stake?
vyndral13preub18_ESO wrote: ».
Some people do need help to break the adiction to MMO's, which is very real. But devs won't do anything to help the situation, until legislation is passed forcing them too. I don't think it wi be long before that happens
I know they wont charge them more (I just wish a sub based model would cotton on to the fact, that if they limited people to playing only 20 hours a week, then some players would buy multiple accounts, to keep playing, but would not be able to put it all into one character, it would stop the dregs of society getting to powerful due to their lack of connection with real life)), but they will have to limit them or face the financial consequences of allowing those that fail at real life to dominate their game.
So which is it? Do these people have a problem and we should help them? Or are you just angry that people who play more then you might get more then you?
Im also curious what you consider the dregs of society? You say 20 hours? What if someone plays 21? Do they suddenly go from a super cool well adjusted dude to the dreg of society and we should burn them at the stake?
There are lots of people who play MMO's that could be so much more than they are, if they did not spend so much time in games like this. I have one RL friend in particular who fits this mould. He currently is a dreg, he is the last single friend of our whole group, so I feel for him, I really do. But some people don't help themselves and while MMO's reward ludicrous investments in time, they become further and further distanced from the real world.
All of my friends have seen this happen to so many people in guilds they are in, it's really sad. Some people have no will power and will fall to the bottom of society and likely won't ever pull themselves back up again.
If you dont think that happens you are deluded. They need to realise that they put too much emphasis in games like this and game devs need to try to help them.
The thing is many of them believe that their in game achievements have real merit, feeling it's time well spent, they see it as an investment. It's not in the slightest, it's pixels, it won't visit them when they are ill, it won't look after them in old age, it won't attend their funeral.
I believe that damn soon the industry needs to acknowledge that it's seriously detremental to some people.
I get that it won't make me popular, but life's not a popularity contest. Just think a barman can refuse to serve you, if he thinks you have drank enough, when someone has been in a virtual world for fourty hours in one week, do they need the same advice. I think they do.
The comment about having a 20 hour cut off, was more down to the fact that id have thought some suits would have seen the opportunity to exploit the situation, while appearing to be trying to help.
xsfkxnub19_ESO wrote: »Honestly if you put in 20 hours into the game you deserve to be superior to someone who only plays 2 hours or so. (random numbers)
Let's put it this way, two people earn the same amount of money for each hour they work. If I put in overtime, I continue to get paid, and if I stop working well I don't continue to make any money. The person who did overtime gets a raise (i.e gained more xp) the person who did not do extra work should not expect a reward.
The same concept should apply here. but instead everyone wants to be spoon fed. I don't understand why people think they deserve the same reward without putting in the same amount of effort.
I simply cannot stand the mindset of being held by your hand...
Yep I agree spend ten times the time playing, get ten times the reward.
Thing is, your conveniently missing the other part if that. Play for 10 times as much time, pay ten times as much to do it! Somehow I guess you don't want that part of representational play times to be applied.
It would be fair if you play for ten hours a week, you sub stays as $15. You play for fourty hours, your sub should be $60.
If you can't accept or counter that with a decent business reason, you can't really champion a system that benefits those with no real life responsibilities over those that do have them.
It's not going to be long until the media starts putting pressure on game devs to be socially responsible and stop rewarding unhealthy amounts of game time.
From what I can gather a player will continually level up with gained xp and thus unlocking new passives with champion points. I know you will still gain a modest amount of xp even when your not playing but I doubt it will compare to a player who devotes a lot of time to the game.
I thought the biggest issue everyone has with Veteran Ranks is the cruel shock you get when you hit VR1 and go up against a VR12 and get your face stomped in. I don't see how this Champion Point System will be any different. In fact, from the way it reads, the gap between players could effectively get worse over time.
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
This is the the issue I was trying to get across in my original post. There is BIG difference between getting better as a player because of time invested, vs the players character getting far stronger than others due to time spent playing/leveling/grinding on the treadmill of "Champion Points".
As a player I shouldn't be disadvantaged because I don't waste my whole life playing this game. I should be able to become a better player on even terms via learning the game play, not by out leveling others. I'm concerned Champion Points will leave the same divide we already have
vyndral13preub18_ESO wrote: »This is the the issue I was trying to get across in my original post. There is BIG difference between getting better as a player because of time invested, vs the players character getting far stronger than others due to time spent playing/leveling/grinding on the treadmill of "Champion Points".
As a player I shouldn't be disadvantaged because I don't waste my whole life playing this game. I should be able to become a better player on even terms via learning the game play, not by out leveling others. I'm concerned Champion Points will leave the same divide we already have
Ok what is the cut off? People like to throw around the no life, i have a life, im super awesome and any one who plays more then me is a no lifer dreg of society, but what is the cut off?
Should you be able to play 5 minutes a day and be in the same place as everyone else? 2 minutes? Why is it fair of you play 15 minutes a day that you get further then someone who plays 5 minutes a day? Oh you play an hour every other day? You no lifer scum.