tordr86b16_ESO wrote: »Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.
This temporary fix better be remedied soon.
stop the childish whine. this was an emergency fix eg "bandaid" until they have found out the problem.
the amount of whine on these forums is making me sick to the stomach.
The only childish whine I see is your quoted post above this. You should be sick to your stomach that they bandaid fixed something for PVP that completely neutered a spell. Imagine if some small subset of the PVP population found a way to make Dragon Blood heal more than was intended and instead of fixing the bug they just changed it to heal only 15% of missing health? If you aren't a DK then please consider if something similar happened to whatever class you play.Hypertionb14_ESO wrote: »kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
Only if I didn't see DK, NB, and Temp all doing it as well.
ok... you are a moron if you think PETS are the best way for a Sorcerer to do this...
And like the second guy said... Any class can do that, its pretty much in how well you play and use the abilities at your disposal.
Wait what? You're calling me a moron because I said I solo'd pre-nerf VR content with a Volatile Familiar? Shaking my head at the reasons people resort to being rude to people.DenverRalphy wrote: »Simply amazing that you can say that with a straight face.
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
If you could indeed breeze through that type of content using Volatile Familiar, then you were indeed getting much more from it than you should (double explosions).
It never double exploded in PVE. I can see enemy HP and I can see what 20% of my magicka is.I'm happy about this. I've seen quite a few of my deaths to a certain super angry mage that was nothing but familiar explosions coming from the familiar and from himself somehow.
I did tests with someone in PVP and my vol fam never hit twice. If certain people out there were reliably having their familiar explode twice, they found some sort of bug that they were able to exploit. So 1% of the population is exploiting a bug, so let's nerf that ability for everyone? That is the problem. ZOS is so behind on their game that they can't even debug one skill and instead decide to nerf it because they can not fix it.
:'( It was hitting twice, even if you refused to see it.
Proof? In PVE I know it never hit twice. I can see mob HP and I can see what dmg I'm hitting for. In PVP, I stood next to someone and detonated Vol Fam about 40 times the other night and he only saw one instance of dmg every single time. Oooohh how those 400 dmg non crits that take twice as long as an instant cast spell to detonate with a miniscule radius hurt.
The only childish whine I see is your quoted post above this. You should be sick to your stomach that they bandaid fixed something for PVP that completely neutered a spell. Imagine if some small subset of the PVP population found a way to make Dragon Blood heal more than was intended and instead of fixing the bug they just changed it to heal only 15% of missing health? If you aren't a DK then please consider if something similar happened to whatever class you play.
tordr86b16_ESO wrote: »The only childish whine I see is your quoted post above this. You should be sick to your stomach that they bandaid fixed something for PVP that completely neutered a spell. Imagine if some small subset of the PVP population found a way to make Dragon Blood heal more than was intended and instead of fixing the bug they just changed it to heal only 15% of missing health? If you aren't a DK then please consider if something similar happened to whatever class you play.
dk, sorc, nb. doesn't matter what class but so long you have people exploiting the *** out of something they have to do something. it seems they want to avoid the mistake they did with the bat swarm exploit, so yes, i rather have them place a temporary fix rather than letting people abuse said mechanic.
if fact, i encourage them to take stronger stances against people who abuse the f* out of bugged abilities. currently, there is an exploit in eve with drones and anyone who get's caught exploiting said bug will get banned. i hope zos will do the same with their exploiters to repel such activities.
What you did right there, It's redirecting focus. Like I don't have a problem but let me point out other people's problems.kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
Only if I didn't see DK, NB, and Temp all doing it as well.
Because it was not double exploding every time. For some, the double proc was quite rare. It's a nerf on the class because they were too lazy to fix the problem.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
tordr86b16_ESO wrote: »Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.
This temporary fix better be remedied soon.
stop the childish whine. this was an emergency fix eg "bandaid" until they have found out the problem.
the amount of whine on these forums is making me sick to the stomach.
Nah, I've seen other classes solo'ing the same content. The most recent was a NB with his bow; it was impressive.kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
phunkeymonkehb16_ESO wrote: »The thing is, I agree that the pets are pretty useless, you will get no argument from me on that.
If your group is bigger than 6 members gain 75% damage reduction.
Yet another case of PVP QQ causing negative effects on PVEers.sungodapollo976_ESO wrote: »People were spamming pets in PVP. So they Nerf it.
briandivisionb16_ESO wrote: »phunkeymonkehb16_ESO wrote: »The thing is, I agree that the pets are pretty useless, you will get no argument from me on that.
700 damage AOE is not useless.
It's stupidly overpowered, and needs nailing into the ground so it AT LEAST does similar damage to pulsar.
briandivisionb16_ESO wrote: »phunkeymonkehb16_ESO wrote: »The thing is, I agree that the pets are pretty useless, you will get no argument from me on that.
700 damage AOE is not useless.
It's stupidly overpowered, and needs nailing into the ground so it AT LEAST does similar damage to pulsar.
tordr86b16_ESO wrote: »Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.
This temporary fix better be remedied soon.
stop the childish whine. this was an emergency fix eg "bandaid" until they have found out the problem.
the amount of whine on these forums is making me sick to the stomach.
They should put a bandaid on DKs scales and green blood then.
kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
You choose to ignore the fact that for some people it has never given two explosions?
kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
kb.lang --- Sadly, things in Vet content that used to be group-encouraged. No longer matters now as solo-centrics barrel down the path to endgame with all their not-grouping experience.
Thechemicals wrote: »
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
You choose to ignore the fact that for some people it has never given two explosions?
Anyone can make 2 explosions.
Thechemicals wrote: »
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
You choose to ignore the fact that for some people it has never given two explosions?
Anyone can make 2 explosions.
How? I almost think this was only a death recap bug and it never was exploding twice in the first place.
kb.lang_ESO wrote: »Thechemicals wrote: »
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
You choose to ignore the fact that for some people it has never given two explosions?
Anyone can make 2 explosions.
How? I almost think this was only a death recap bug and it never was exploding twice in the first place.
If it was a death recap issue why isn't it happening with other abilities?
kb.lang_ESO wrote: »Thechemicals wrote: »
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
You choose to ignore the fact that for some people it has never given two explosions?
Anyone can make 2 explosions.
How? I almost think this was only a death recap bug and it never was exploding twice in the first place.
If it was a death recap issue why isn't it happening with other abilities?
Because no other ability is quite like Vol Familiar explosion or pets in general. Who knows, maybe Twilight Matriarchs / Clannfears are showing up twice on death recaps too but something tells me not many people are getting killed by Sorc using those.
kb.lang_ESO wrote: »kb.lang_ESO wrote: »Thechemicals wrote: »
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
You choose to ignore the fact that for some people it has never given two explosions?
Anyone can make 2 explosions.
How? I almost think this was only a death recap bug and it never was exploding twice in the first place.
If it was a death recap issue why isn't it happening with other abilities?
Because no other ability is quite like Vol Familiar explosion or pets in general. Who knows, maybe Twilight Matriarchs / Clannfears are showing up twice on death recaps too but something tells me not many people are getting killed by Sorc using those.
So the death recap is only bugging with sorcs and not with DK's, NB's, or templars. Sounds to me like you are just making up stuff to fuel your argument.
kb.lang_ESO wrote: »kb.lang_ESO wrote: »Thechemicals wrote: »
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
You choose to ignore the fact that for some people it has never given two explosions?
Anyone can make 2 explosions.
How? I almost think this was only a death recap bug and it never was exploding twice in the first place.
If it was a death recap issue why isn't it happening with other abilities?
Because no other ability is quite like Vol Familiar explosion or pets in general. Who knows, maybe Twilight Matriarchs / Clannfears are showing up twice on death recaps too but something tells me not many people are getting killed by Sorc using those.
So the death recap is only bugging with sorcs and not with DK's, NB's, or templars. Sounds to me like you are just making up stuff to fuel your argument.
I didn't think it was too tough to understand but I was referring to pets. NB has a pseudo pet type thing don't they? Maybe they get it too. So hostile there kblang.