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1.2.6 Volatile familiar dmg nerfed to 12% max magicka

Erock25
Erock25
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Sorcerer

Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.

Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.

This temporary fix better be remedied soon.

You earned the 500 LOLs badge.
You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • sungodapollo976_ESO
    People were spamming pets in PVP. So they Nerf it.
    Who is he?
    What is he?
    Where did he come from?
  • KariTR
    KariTR
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    Funny, you never saw a Volatile until this bug became public knowledge. Now the little blighters are everywhere.

    Anyway, you do know you can remove the skill yourself, right?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
    Edited by demonlkojipub19_ESO on July 21, 2014 5:17PM
  • Aeratus
    Aeratus
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    Erock25 wrote: »
    Complete garbage that now this skill is nerfed for everyone, even if they did not PVP.
    This skill isn't that popular in PVE, so I think it's ok.
  • emeraldbay
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    It's only a temporary change, I'm sure it won't last forever.
  • Erock25
    Erock25
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    Aeratus wrote: »
    Erock25 wrote: »
    Complete garbage that now this skill is nerfed for everyone, even if they did not PVP.
    This skill isn't that popular in PVE, so I think it's ok.

    According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
    12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.

    You choose to ignore the fact that for some people it has never given two explosions?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • frwinters_ESO
    frwinters_ESO
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    they only nerfed it temporarily until they can fully fix it.
  • Adelwulf
    Adelwulf
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    You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.


  • Erock25
    Erock25
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    You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.


    Only if I didn't see DK, NB, and Temp all doing it as well.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • KariTR
    KariTR
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    You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.

    Heh, talk about shooting yourself in the foot, OP :p
  • Saet
    Saet
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    I'm happy about this. I've seen quite a few of my deaths to a certain super angry mage that was nothing but familiar explosions coming from the familiar and from himself somehow.
    Saet - stam nb
    Hordak - magicka nb
    Demigorgon - stam sorc
  • DenverRalphy
    DenverRalphy
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    Erock25 wrote: »
    Aeratus wrote: »
    Erock25 wrote: »
    Complete garbage that now this skill is nerfed for everyone, even if they did not PVP.
    This skill isn't that popular in PVE, so I think it's ok.

    According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
    Simply amazing that you can say that with a straight face.

    If you could indeed breeze through that type of content using Volatile Familiar, then you were indeed getting much more from it than you should (double explosions).

  • Nicky_W
    Nicky_W
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    Erock25 wrote: »
    Sorcerer


    Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.

    This temporary fix better be remedied soon.


    Whilst I agree that nerfs generally don't make people happy, I have to disagree with you on this.
    It only does double damage to players, and not to NPC's (So players in PVE wouldn't even notice it)
    When it does double damage on players, you don't see it in any combat log, recount etc. So you can't rely on that for information.
    And honestly, it doesn't matter if it was only affecting 1% of the population, it still needs fixing.
    Cyrodiil is rife with players spamming this ability because they know that it not only does what I consider to be pretty high damage, but because it hits twice.

    Personally I think they should remove the explosion on un-summoning (leave it on death)
    Yes I have a sorc, before you ask.
    Edited by Nicky_W on July 21, 2014 6:31PM
  • DenverRalphy
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    If they removed the explosion on unsummoning, these forums would absolutely explode more so than they already do. Worse even than the current Vanity Pet diatribe.
  • Adelwulf
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    If they removed the explosion on unsummoning, these forums would absolutely explode more so than they already do. Worse even than the current Vanity Pet diatribe.

    do you think they would explode twice lol
  • DenverRalphy
    DenverRalphy
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    If they removed the explosion on unsummoning, these forums would absolutely explode more so than they already do. Worse even than the current Vanity Pet diatribe.

    do you think they would explode twice lol

    Absolutely! LOL! :D
  • Nicky_W
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    The thing is, I agree that the pets are pretty useless, you will get no argument from me on that.
    But I'm pretty sure that the method in which they are being used currently...is not what was intended.
    If the only way a pet is useful is by spamming it on and off, then its broken.
    They need love without doubt, but spamming them is not the answer.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Erock25 wrote: »
    Aeratus wrote: »
    Erock25 wrote: »
    Complete garbage that now this skill is nerfed for everyone, even if they did not PVP.
    This skill isn't that popular in PVE, so I think it's ok.

    According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
    12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.

    You choose to ignore the fact that for some people it has never given two explosions?

    You chose to assume you know what i'm thinking.
    Edited by demonlkojipub19_ESO on July 21, 2014 7:06PM
  • Umeil
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    they should have just removed all the explosion on the pet in the 1st place
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Erock25 wrote: »
    You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.


    Only if I didn't see DK, NB, and Temp all doing it as well.

    ok... you are a moron if you think PETS are the best way for a Sorcerer to do this...

    And like the second guy said... Any class can do that, its pretty much in how well you play and use the abilities at your disposal.
    I play every class in every situation. I love them all.
  • Erock25
    Erock25
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    Erock25 wrote: »
    You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.


    Only if I didn't see DK, NB, and Temp all doing it as well.

    ok... you are a moron if you think PETS are the best way for a Sorcerer to do this...

    And like the second guy said... Any class can do that, its pretty much in how well you play and use the abilities at your disposal.

    Wait what? You're calling me a moron because I said I solo'd pre-nerf VR content with a Volatile Familiar? Shaking my head at the reasons people resort to being rude to people.
    Erock25 wrote: »
    Aeratus wrote: »
    Erock25 wrote: »
    Complete garbage that now this skill is nerfed for everyone, even if they did not PVP.
    This skill isn't that popular in PVE, so I think it's ok.

    According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
    Simply amazing that you can say that with a straight face.

    If you could indeed breeze through that type of content using Volatile Familiar, then you were indeed getting much more from it than you should (double explosions).

    It never double exploded in PVE. I can see enemy HP and I can see what 20% of my magicka is.
    Saet wrote: »
    I'm happy about this. I've seen quite a few of my deaths to a certain super angry mage that was nothing but familiar explosions coming from the familiar and from himself somehow.

    I did tests with someone in PVP and my vol fam never hit twice. If certain people out there were reliably having their familiar explode twice, they found some sort of bug that they were able to exploit. So 1% of the population is exploiting a bug, so let's nerf that ability for everyone? That is the problem. ZOS is so behind on their game that they can't even debug one skill and instead decide to nerf it because they can not fix it.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Armann
    Armann
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    Good stuff, eagerly awaiting 1.3 so we can finally drive the last nail in the summoners coffin.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • moxiesauce
    moxiesauce
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    12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.

    To maybe eliminate some QQ, but obviously by this tread thats not the case xD
  • maxilaub17_ESO
    maxilaub17_ESO
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    Erock25 wrote: »
    Sorcerer

    Summoning
    Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.

    Come on ZOS. This bug wasn't even happening for everyone.

    It's interesting that as soon as this bug became known almost every sorc started using a Volatile Familar, and before that almost none used it?
  • tordr86b16_ESO
    tordr86b16_ESO
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    Erock25 wrote: »
    Sorcerer

    Summoning
    Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.

    Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.

    This temporary fix better be remedied soon.

    stop the childish whine. this was an emergency fix eg "bandaid" until they have found out the problem.

    the amount of whine on these forums is making me sick to the stomach.
  • FENGRUSH
    FENGRUSH
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    Erock25 wrote: »
    Erock25 wrote: »
    You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.


    Only if I didn't see DK, NB, and Temp all doing it as well.

    ok... you are a moron if you think PETS are the best way for a Sorcerer to do this...

    And like the second guy said... Any class can do that, its pretty much in how well you play and use the abilities at your disposal.

    Wait what? You're calling me a moron because I said I solo'd pre-nerf VR content with a Volatile Familiar? Shaking my head at the reasons people resort to being rude to people.
    Erock25 wrote: »
    Aeratus wrote: »
    Erock25 wrote: »
    Complete garbage that now this skill is nerfed for everyone, even if they did not PVP.
    This skill isn't that popular in PVE, so I think it's ok.

    According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
    Simply amazing that you can say that with a straight face.

    If you could indeed breeze through that type of content using Volatile Familiar, then you were indeed getting much more from it than you should (double explosions).

    It never double exploded in PVE. I can see enemy HP and I can see what 20% of my magicka is.
    Saet wrote: »
    I'm happy about this. I've seen quite a few of my deaths to a certain super angry mage that was nothing but familiar explosions coming from the familiar and from himself somehow.

    I did tests with someone in PVP and my vol fam never hit twice. If certain people out there were reliably having their familiar explode twice, they found some sort of bug that they were able to exploit. So 1% of the population is exploiting a bug, so let's nerf that ability for everyone? That is the problem. ZOS is so behind on their game that they can't even debug one skill and instead decide to nerf it because they can not fix it.

    :'( It was hitting twice, even if you refused to see it.
  • jelliedsoup
    jelliedsoup
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    On a death recap I will often have 3 or 4 of these. Spamming of anything is bad for the game.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Armitas
    Armitas
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    This is the consequence of having a portion of the player base that gravitates toward every exploit so they can abuse it. When they exploit we all pay for it. The exploiters are why we can't have nice things, and this is why we should all take exploiting seriously.
    Edited by Armitas on July 21, 2014 8:13PM
    Retired.
    Nord mDK
  • Archaole
    Archaole
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    And when it double ploded, it still only used 20% magicka, so you wouldn't necessarily notice the difference since it would look like a crit.
  • Erock25
    Erock25
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    Erock25 wrote: »
    Sorcerer

    Summoning
    Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.

    Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.

    This temporary fix better be remedied soon.

    stop the childish whine. this was an emergency fix eg "bandaid" until they have found out the problem.

    the amount of whine on these forums is making me sick to the stomach.

    The only childish whine I see is your quoted post above this. You should be sick to your stomach that they bandaid fixed something for PVP that completely neutered a spell. Imagine if some small subset of the PVP population found a way to make Dragon Blood heal more than was intended and instead of fixing the bug they just changed it to heal only 15% of missing health? If you aren't a DK then please consider if something similar happened to whatever class you play.
    FENGRUSH wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.


    Only if I didn't see DK, NB, and Temp all doing it as well.

    ok... you are a moron if you think PETS are the best way for a Sorcerer to do this...

    And like the second guy said... Any class can do that, its pretty much in how well you play and use the abilities at your disposal.

    Wait what? You're calling me a moron because I said I solo'd pre-nerf VR content with a Volatile Familiar? Shaking my head at the reasons people resort to being rude to people.
    Erock25 wrote: »
    Aeratus wrote: »
    Erock25 wrote: »
    Complete garbage that now this skill is nerfed for everyone, even if they did not PVP.
    This skill isn't that popular in PVE, so I think it's ok.

    According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
    Simply amazing that you can say that with a straight face.

    If you could indeed breeze through that type of content using Volatile Familiar, then you were indeed getting much more from it than you should (double explosions).

    It never double exploded in PVE. I can see enemy HP and I can see what 20% of my magicka is.
    Saet wrote: »
    I'm happy about this. I've seen quite a few of my deaths to a certain super angry mage that was nothing but familiar explosions coming from the familiar and from himself somehow.

    I did tests with someone in PVP and my vol fam never hit twice. If certain people out there were reliably having their familiar explode twice, they found some sort of bug that they were able to exploit. So 1% of the population is exploiting a bug, so let's nerf that ability for everyone? That is the problem. ZOS is so behind on their game that they can't even debug one skill and instead decide to nerf it because they can not fix it.

    :'( It was hitting twice, even if you refused to see it.

    Proof? In PVE I know it never hit twice. I can see mob HP and I can see what dmg I'm hitting for. In PVP, I stood next to someone and detonated Vol Fam about 40 times the other night and he only saw one instance of dmg every single time. Oooohh how those 400 dmg non crits that take twice as long as an instant cast spell to detonate with a miniscule radius hurt.
    Edited by Erock25 on July 21, 2014 8:23PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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