Nox_Aeterna wrote: »infraction2008b16_ESO wrote: »I expected to go into craglorn and explore the area as you would pre-craglorn, find people doing the same and group up them to do things such as quests but no, the masses generally steer clear of the quests and just grind...
Haven't stepped foot in Craglorn other than a few failed attempts to level before they nerfed anomalies so I cannot really comment on any content there.
However, what you said above underscores my previous point:
- Group zones should be designed for grinding, gaining loot, etc.
- Group zones should NOT contain a lot of dialog
- Solo zones should be where the story is....
Trying to put too much story and dialog into a group zone or even a group-only dungeon is a futile waste of dev resources.
hehehe , it is funny cause the NPCs in dungeons actually talk and all.
It is all about skipping it in there , it is funny cause you wonder what the hell is happening.
Exactly.. and you know what happens when you're the healer and try to listen to that? You get bitched at because others just clicked through it, started killing the next mobs along the path and died without any heals.. I still don't know the story in the majority of the dungeons....
arkansas_ESO wrote: »I honestly don't understand the desire to play solo in a massively multiplayer online game. The main appeal of a MMO is that it's got a lot of other people playing alongside with you in your world. Why play a multiplayer game if you want a singleplayer experience?
arkansas_ESO wrote: »I honestly don't understand the desire to play solo in a massively multiplayer online game. The main appeal of a MMO is that it's got a lot of other people playing alongside with you in your world. Why play a multiplayer game if you want a singleplayer experience?
I said almost those exact same words before the VR content Nerf. The response? "Mmo does not mean group game." And then they told ME to learn the difference. Let them pay to play a single player game. I actually have social skills and can hold my own in a tough fight without asking the devs to change anything for me.
Well, and here it comes.
Players who cried about difficulty of Veteran zones are now crying for new content, because Veteran zones became trivial and soloable in 2 days.
Veteran zones were the solo endgame before the nerf. Cries of soloplayers made it trivial as it is now. It is your fault that you have nothing to do.
arkansas_ESO wrote: »I honestly don't understand the desire to play solo in a massively multiplayer online game. The main appeal of a MMO is that it's got a lot of other people playing alongside with you in your world. Why play a multiplayer game if you want a singleplayer experience?
https://www.youtube.com/watch?v=fLrpBLDWyCICompletely agree with the OP.
All new content 'should' include a mix of group and solo stuff. And yes even better if the Devs actually thought about it and made new areas with group/solo that actually co-exist.
That is probably the best way to get one player group to join in with the other players group. Solo players might look across and see group content that looks interesting and decide to join in, as groupers might see solo stuff and give it a go !
infraction2008b16_ESO wrote: »Just to be clear before you read on, I actually enjoy grouping and actually wish there were more incentives to, but on the other hand I do also enjoy soloing at times especially when it's late and server is empty and I can make the adventure my own.
What I don't like is being forced or lumped into doing one or the other.
After reading on reddit about Wrothgar why do we have to wait until after two group only zones are released for any solo content? And more to the point why does there seem to be a policy of splitting up the player base depending on how they want to play socially?
I mean after craglorn you'd think creating zones where both solo/duo and group play could co-exist would be the better option, instead people who don't want to be forced into groups for every little thing have to wait until at least two major updates for any content to be dumped in what seems like a second rate zone just for soloers while everyone else gets regular adventure zones.
It's not only a lousy policy catering for both groups separately but for the company it must be a huge waste of development time and costs, why not kill two birds with the same stone and create areas that cater for all rather than saying if you group you have to go to this zone or if you solo you have to go here....
I mean unless half the dev team happen to be the "you need to group to tie your shoe laces" type what possible reason could there be to divide people up like this?
Well, and here it comes.
Players who cried about difficulty of Veteran zones are now crying for new content, because Veteran zones became trivial and soloable in 2 days.
Veteran zones were the solo endgame before the nerf. Cries of soloplayers made it trivial as it is now. It is your fault that you have nothing to do.
Well, and here it comes.
Players who cried about difficulty of Veteran zones are now crying for new content, because Veteran zones became trivial and soloable in 2 days.
Veteran zones were the solo endgame before the nerf. Cries of soloplayers made it trivial as it is now. It is your fault that you have nothing to do.
It's a MMO.infraction2008b16_ESO wrote: »After reading on reddit about Wrothgar why do we have to wait until after two group only zones are released for any solo content?
arkansas_ESO wrote: »Personally, I think the issue with VRs were that:
- They were scaled to group difficulty, when phasing made most give up on group questing entirely. Thus, you've got mobs that hit as hard as mobs in dungeons, without any of the support of other people you'd have in dungeons.
Solo play is plain and simple not a big part of the MMO concept. Focussing on it over group and PvP content would be just thing:
Stupid. Not even a understandable missdecision. Just. Plain. Stupid. It's about as smart and logical as shooting yourself in the foot with a bazooka.
Solo play is plain and simple not a big part of the MMO concept. Focussing on it over group and PvP content would be just thing:
Stupid. Not even a understandable missdecision. Just. Plain. Stupid. It's about as smart and logical as shooting yourself in the foot with a bazooka.
It's not 2003 any more, when 50k players were a *good* MMO player base and they were hard and though internet guys who'd dedicate body and soul to the game.
In 2005, as hard core raiding guild leader, I found fair to have to manage 2 groups of 40 people each for daily raiding.
Almost ten years later, most including me have job, wife, responsibility etc. Go convince wife that it's PARAMOUNT you stay 4 hours with a dedicated group to do <badass raid name here>. She'll tell you to GTFO and go buy food or look at the child or whatever.
I'll never understand solo in a group game. Just seems so counter intuitive.
It's a MMO.infraction2008b16_ESO wrote: »After reading on reddit about Wrothgar why do we have to wait until after two group only zones are released for any solo content?
There is only so much player attarction solo content has. The REAL deal for holding the playerbase is the group and PvP content.
People won't stay for the solo content. Heck, most will just skip the dialog after 1-2 playthroughs, install a skyshard addon after having played a area 1-2 times (and found the skyshards the hard way/with guides).
Wich pretty much reduces it to a Solo PvE grind game in that area.
Solo play is plain and simple not a big part of the MMO concept. Focussing on it over group and PvP content would be just thing:
Stupid. Not even a understandable missdecision. Just. Plain. Stupid. It's about as smart and logical as shooting yourself in the foot with a bazooka.
nerevarine1138 wrote: »
Just out of pure, morbid curiosity, why isn't grouping even an option for you? This is an MMO, after all. You had to anticipate playing with others at some point.
@nerevarine1138
Well, without getting into too much detail. My life revolves around monitoring and caring for a person with a traumatic brain injury. This puts me in a situation of having a LOT of time for gaming, but not a minute of 'free time'.
I can be called upon at any instance to assist them going to the bathroom, or changing the channel, or preventing a seizure. So at any given moment I might have to walk away from the game, even if that means in the middle of a battle. I might be away from the game for 10-15 minutes or more at a stretch.
This doesn't typically work well in groups. I have a couple friends who understand my situation and we do group together frequently. However, they also understand and accept that requirements of my priorities. I certainly am not going to explain this all in detail every time a group needs to be formed.
Most of my games I play with a pause button. Certain MMOs like ESO, and SWTOR do offer up enough solo only content that I can also enjoy without burdening fellow players with my circumstances.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
timidobserver wrote: »There is no way to satisfy some people. They whine about no Solo content, so in repsonse, ZOS decides to make them an entire zone dedicated to nothing but soloing. Okay, now they are going to complain about being separated from group content.
Exactly.
I don't even understand why are people whining about separation when they don't mind openly criticizing each other in the forums in other words they are separating themselves from the other group. There clearly is a group of people who think the content was too hard and the group who prefers more difficult content. Quit complaining already.
I'll never understand solo in a group game. Just seems so counter intuitive.
Moonscythe wrote: »I don't really think group only players will ever understand those who truly prefer to solo and vice versa; however there are also practical reasons to provide a dual path through content. There appear to be many couples who want to play together but don't feel the need to bond with strangers. More importantly though there are many who can only play at off peak times and have no steady reliable always available friends to group with. They are effectively shut out from much content they would like to experience as much as the groupies do. I just don't see why soloers, duos and groupers can't agree to disagree. There doesn't need to be so much animosity.