I feel like this game is mostly 'group' based tho.
I feel like solo players should just go back to 'Skyrim' instead of complaining.
^This. I've never been able figure why the devs always take the approach which ends up isolating, separating, or restricting players and groups. The "off to your corner" approach just doesn't sit well with me.infraction2008b16_ESO wrote: »Just to be clear before you read on, I actually enjoy grouping and actually wish there were more incentives to, but on the other hand I do also enjoy soloing at times especially when it's late and server is empty and I can make the adventure my own.
What I don't like is being forced or lumped into doing one or the other.
^This. I've never been able figure why the devs always take the approach which ends up isolating, separating, or restricting players and groups. The "off to your corner" approach just doesn't sit well with me.infraction2008b16_ESO wrote: »Just to be clear before you read on, I actually enjoy grouping and actually wish there were more incentives to, but on the other hand I do also enjoy soloing at times especially when it's late and server is empty and I can make the adventure my own.
What I don't like is being forced or lumped into doing one or the other.
NewBlacksmurf wrote: »The point of an online fame is to play with others. The game should strongly encourage group play always.
I think the better question to ask is WHO CARES. Seriously folks, ever since the Quakecon video you'd swear the sky is falling and Armageddon is at our doorstep. We have no idea how any of the things mentioned will play out once they're live but that sure hasn't stopped the flood of "OMG ZoS just ruined ESO" type threads about everything from that video. Chill out, take a nap, go outside and breathe actual fresh air. The sky is not falling, the game is not ending, the Earth is still spinning.infraction2008b16_ESO wrote: »After reading on reddit about Wrothgar why do we have to wait until after two group only zones are released for any solo content? And more to the point why does there seem to be a policy of splitting up the player base depending on how they want to play socially?
infraction2008b16_ESO wrote: »Just to be clear before you read on, I actually enjoy grouping and actually wish there were more incentives to, but on the other hand I do also enjoy soloing at times especially when it's late and server is empty and I can make the adventure my own.
What I don't like is being forced or lumped into doing one or the other.
After reading on reddit about Wrothgar why do we have to wait until after two group only zones are released for any solo content? And more to the point why does there seem to be a policy of splitting up the player base depending on how they want to play socially?
I mean after craglorn you'd think creating zones where both solo/duo and group play could co-exist would be the better option, instead people who don't want to be forced into groups for every little thing have to wait until at least two major updates for any content to be dumped in what seems like a second rate zone just for soloers while everyone else gets regular adventure zones.
It's not only a lousy policy catering for both groups separately but for the company it must be a huge waste of development time and costs, why not kill two birds with the same stone and create areas that cater for all rather than saying if you group you have to go to this zone or if you solo you have to go here....
I mean unless half the dev team happen to be the "you need to group to tie your shoe laces" type what possible reason could there be to divide people up like this?
When you are done with current solo just suspend your sub until new content is released. It is what I plan to do.
Most of the PvE game is basically solo it seems.. other than instanced dungeons & Craglorn. PvP can be either...
On a per zone basis, there are 2 zones that are group based, plus dungeons. every thing else is solo based. They need more group content so yes, solo players should wait.
timidobserver wrote: »There is no way to satisfy some people. They whine about no Solo content, so in repsonse, ZOS decides to make them an entire zone dedicated to nothing but soloing. Okay, now they are going to complain about being separated from group content.
The dev's said they made a false assumption and misstep by trying to "encourage" everyone to group. It's going to take time for them to right the ship which they are clearly doing with a new adventure zone designed for solo play.
However, I disagree with your original premise that a zone should/could simultaneously be both group and solo based. If there is a dialog heavy story, I prefer to play that solo. I want to get lost in the story, on my own, without worrying about a group. If it's a group zone, I really just want to kill mobs and gain XP/loot with far more intermittent dialog and story.
infraction2008b16_ESO wrote: »I expected to go into craglorn and explore the area as you would pre-craglorn, find people doing the same and group up them to do things such as quests but no, the masses generally steer clear of the quests and just grind...
timidobserver wrote: »There is no way to satisfy some people. They whine about no Solo content, so in repsonse, ZOS decides to make them an entire zone dedicated to nothing but soloing. Okay, now they are going to complain about being separated from group content.
Exactly.
I don't even understand why are people whining about separation when they don't mind openly criticizing each other in the forums in other words they are separating themselves from the other group. There clearly is a group of people who think the content was too hard and the group who prefers more difficult content. Quit complaining already.
infraction2008b16_ESO wrote: »I expected to go into craglorn and explore the area as you would pre-craglorn, find people doing the same and group up them to do things such as quests but no, the masses generally steer clear of the quests and just grind...
Haven't stepped foot in Craglorn other than a few failed attempts to level before they nerfed anomalies so I cannot really comment on any content there.
However, what you said above underscores my previous point:
- Group zones should be designed for grinding, gaining loot, etc.
- Group zones should NOT contain a lot of dialog
- Solo zones should be where the story is....
Trying to put too much story and dialog into a group zone or even a group-only dungeon is a futile waste of dev resources.
infraction2008b16_ESO wrote: »Just because most of the content up to level cap is soloable doesn't mean the developer shouldn't give any solo path at all at level cap. Of course the endgame content should be group focused but not having anything even something as basic as dailies to do solo at level cap 4 months in is kind of lame.
Nox_Aeterna wrote: »infraction2008b16_ESO wrote: »I expected to go into craglorn and explore the area as you would pre-craglorn, find people doing the same and group up them to do things such as quests but no, the masses generally steer clear of the quests and just grind...
Haven't stepped foot in Craglorn other than a few failed attempts to level before they nerfed anomalies so I cannot really comment on any content there.
However, what you said above underscores my previous point:
- Group zones should be designed for grinding, gaining loot, etc.
- Group zones should NOT contain a lot of dialog
- Solo zones should be where the story is....
Trying to put too much story and dialog into a group zone or even a group-only dungeon is a futile waste of dev resources.
hehehe , it is funny cause the NPCs in dungeons actually talk and all.
It is all about skipping it in there , it is funny cause you wonder what the hell is happening.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.