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775,000 Subs

  • Bhakura
    Bhakura
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    Keep in mind, of those 750k 375k where bot accounts
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    The sub number doesn't really matter if that number doesn't grow.
    I created another thread suggesting the barrier of $14.99 be lowered to bring in more subscribers and to create better retention. $4.99 - $7.99 would be the magic number.

    If most of my friends are playing this we will all keep subscribing. WoW didn't make it because it had the best content or best gameplay. Heck there are still a lot of issues but for many, our friends were playing so if most of your friends are playing it only reasonable to play with them.

    When you keep the bar raised this high customers feel they should pick one sub game vs playing two or three.

    Lower the sub and make more money are tons of people will pay $4.99 to $7.99. It's cheaper this way than renting redbox movies each weekend and in line with a Netflix sub which seems to have found the magic price point.

    An interesting idea, but a flawed one i think. Lowering the sub cost might make the population grow. But there are other factors, like profit. If they dropped it to 7.99 they would need twice as many subs to make the same amount of money. 4.99 and they would need three times the amount of subs to make what they are currently. I don't think dropping the cost would make either of those things happen.
  • wrlifeboil
    wrlifeboil
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    crislevin wrote: »
    So I should believe this number because it's given by superdata?

    What it is with this new phenomenon on Internet that websites just put out numbers without any explanation on how they got it?

    The company does market research. They must have a decent amount of access to publishers to draw their conclusions.
  • NewBlacksmurf
    NewBlacksmurf
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    Falmer wrote: »
    Um... 1st three months subscribers for World of Warcraft was only 1.5 million.

    Pretty sure that's a half truth. WoW had over 200,000 subscribers after the first morning.
    In 12 months there were over 1,000,000 us subscribers. Worldwide it was over 5,000,000 subscribers worldwide by the next month (December).
    The box sales was somewhere around double this but that means nothing to this game.

    WoW had no sub competition. I literally didn't think people would play it myself as I was still playing DAoC and none of my guild left.

    After BETA I decided to try it and in month 3 I and many gamers were addicted.

    N oT NEVER has anyone suggested that this game was addicting.
    It's not a bad game but it's not even close to being compared to WoW.

    There is only so much room for sub games. At a $14.99 or even $12.99 price point the barrier prevents staggering numbers like WoW and the public opinion is not going to draw more in. If anything it's drawing ppl away.

    The WoW forums would explode over similar things as TESO but the end game was very very pleasing. The game was fun and very easy to pick up. People tend to play WoW cause it's not a task.

    People quit WoW because there are better options of MMORPGs to play with friends. Trying to force a sub model is t helping because there are so many options today.

    The console group is awaiting greatness so the bar is set high. Destiny vs. TESO is honestly the biggest competitor. $0/month + XBL gold for some or $0+ PS plus is a lot cheaper than $15 to $13/month plus XBL gold (no ps plus for Sony).

    We can play fps, RPGs and other fun online games with friends for one up front cost and in some cases a season pass which is about $5/month or one price of $20-$60. Who in their right mind would continue a sub vs playing other games for free if the game is t awesome.

    As more and more free online games come available the time to play shortens thus putting more pressure on sub based games.

    There are many realistic pricing models to support a game like this but if the fun factor and friend factor is t there. It doesn't matter how good the game becomes, the barrier is too high and there are no free peeks or friend passes.

    WoW grew so fast because EVERY box gave a friend a free hands on experience. This game is so money hungry we can't even invite a friend to play.

    The sub is too high.
    There is no word of mouth model.
    There is no preview model.

    The game at best will fall under 150,000 in 2015 unless drastic change occurs.

    It's not doom and gloom it's reality of supply and demand.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wrlifeboil
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    The sub number doesn't really matter if that number doesn't grow.
    I created another thread suggesting the barrier of $14.99 be lowered to bring in more subscribers and to create better retention. $4.99 - $7.99 would be the magic number.

    If most of my friends are playing this we will all keep subscribing. WoW didn't make it because it had the best content or best gameplay. Heck there are still a lot of issues but for many, our friends were playing so if most of your friends are playing it only reasonable to play with them.

    When you keep the bar raised this high customers feel they should pick one sub game vs playing two or three.

    Lower the sub and make more money are tons of people will pay $4.99 to $7.99. It's cheaper this way than renting redbox movies each weekend and in line with a Netflix sub which seems to have found the magic price point.

    An interesting idea, but a flawed one i think. Lowering the sub cost might make the population grow. But there are other factors, like profit. If they dropped it to 7.99 they would need twice as many subs to make the same amount of money. 4.99 and they would need three times the amount of subs to make what they are currently. I don't think dropping the cost would make either of those things happen.

    ZOS doesn't have to lower the sub price. Why? I used to think that the Gen X, Y and Millenials were cost concious generations until I saw this.

    http://www.huffingtonpost.com/2014/07/02/rich-kids-of-snapchat_n_5552025.html

    The US is in another Gilded Age (and that's not a good thing for the rest of us).
  • Shergar
    Shergar
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  • Lynx7386
    Lynx7386
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    775,000 subscriptions at 15$ per month comes out to $11,625,000 per month revenue, or $139,500,000 per year. In case you have trouble with numbers, that's almost twelve million dollars per month, or one hundred and forty million dollars per year that this game is raking in.

    The numbers may or may not be accurate, but consider that at one point World of Warcraft had over a million subscribers paying that same rate.

    With that kind of income, why the hell is it taking so long to get bugs and balance fixed?
    PS4 / NA
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    Leonin - Khajiit Warden - Tank
  • Raash
    Raash
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    over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players
  • Wizzo91
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    The sub number doesn't really matter if that number doesn't grow.
    I created another thread suggesting the barrier of $14.99 be lowered to bring in more subscribers and to create better retention. $4.99 - $7.99 would be the magic number.

    If most of my friends are playing this we will all keep subscribing. WoW didn't make it because it had the best content or best gameplay. Heck there are still a lot of issues but for many, our friends were playing so if most of your friends are playing it only reasonable to play with them.

    When you keep the bar raised this high customers feel they should pick one sub game vs playing two or three.

    Lower the sub and make more money are tons of people will pay $4.99 to $7.99. It's cheaper this way than renting redbox movies each weekend and in line with a Netflix sub which seems to have found the magic price point.

    ***. Of course the sub number matters, even if it does not grow. If it stays at about 700k that would be great and we would have a long way to go.
    [EU]

    Wizzo - Stamina DK - 50 - DC
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    6XX CP

  • Requiemslove
    Requiemslove
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    775,000.

    If its anywhere near that after 3 months that's pretty impressive in todays market. You have to factor in the amount of competition and the negativity this MMO has received, as well as the fact MMOS just don't get the numbers they used to. Gone are the days when everyone wanted to play WOW because MMO was new and fresh and all the "cool" kids wanted to do it. ESO would be a success if it becomes the game a lot of us hoped for from the start, and with console sales, extra steam sales and more typical sales, it keeps an average subscription of 1 million to 1.5 million. That said for those of us who want this MMO to succeed is it too far a dream to feel maybe one day this can rival, and surpass WOW? Or is that just sacrilege to too many?
  • Zabalah
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    LOL... these numbers were pulled from someone's arse.
  • Tannakaobi
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    DeLindsay wrote: »
    From the article:
    "It's not explicitly clear where the figure comes from..."

    Yeah. That sounds reliable.
    ^ This. There is literally nothing in that post that plays to me as credible in any way. This is like all those folks who say they have absolute proof that the Christian God is real and their "proof" is a guy holding a banana in his hand lol.

    What an odd thing to say!

    No real Christian would make such a claim. The entire basis of Christianity is, one must have 'faith'.
    Why would you need faith if you had proof?

    And it's such a bad example, it appears that in reality you just wanted to have dig at Christianity. Or maybe Banana's.

    It's best to just keep religion away from these boards. It serves no purpose and everyone has their own opinion already, this is not the place to try and change that, such topic just end up offending people.
  • bugulu
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    While the number might not be precisely accurate, I think the subscription numbers fall in around the same ballpark.

    There is a reason why Zenimax are refusing to publish these numbers and this thread is a clear evidence of that.
    For all you F2P preachers, admit it, you are to cheap to pay money for a game and feel that you are entitled to content despite not spending any cash for it.
    And before someone comes dragging about that F2P players spend more money, shove that disinformation somewhere else. It is only a minority that actually spends money in F2P.
    Edited by bugulu on July 19, 2014 4:40PM
  • DeLindsay
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    Tannakaobi wrote: »
    What an odd thing to say!

    No real Christian would make such a claim. The entire basis of Christianity is, one must have 'faith'.
    Why would you need faith if you had proof?

    And it's such a bad example, it appears that in reality you just wanted to have dig at Christianity. Or maybe Banana's.

    It's best to just keep religion away from these boards. It serves no purpose and everyone has their own opinion already, this is not the place to try and change that, such topic just end up offending people.
    Read the comment below and you might understand why I used that analogy.
    Zabalah wrote: »
    LOL... these numbers were pulled from someone's arse.
  • wrlifeboil
    wrlifeboil
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    Raash wrote: »
    over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players

    They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.
  • colonel_schmeevin
    Too lazy to read the article. The real question is "are these ACTIVE subs?" Plenty of people did 3 month and 6 month subs but are no longer playing. Both guilds I was in had 0 players out of 80-100 playing when I unsubbed. It's so hard to say without Zenimax actually supply this and again it would have to be active subs and not just the total number. I'll pull random numbers now and guess that the actual number of players is probably closer to 400k-500k.
  • isengrimb16_ESO
    isengrimb16_ESO
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    crislevin wrote: »
    So I should believe this number because it's given by superdata?

    What it is with this new phenomenon on Internet that websites just put out numbers without any explanation on how they got it?

    We're so inured by big numbers nowadays, that we forget how much 700K can be.

    We think that's small wrt numbers - but remember, the Boxing Day Tsunami in Asia in 2004 killed, what, 350K? And that was considered a lot; people acted as if the entire human species was in danger of extinction for losing that many out of 7 billion.

    It's considered OK to kill 280K seals a year. Half a million immigrants aren't supposed to matter to culture. But imagine if 280-500 or so K humans were destroyed, it wouldn't seem such a tiny, insignificant number then.

    And of course, trillion-dollar foreign debt loads are seen as trivial, natural, and necessary, and nothing much to worry about. Hah!

    It's all a matter of spin and perspective.

    Carl Sagan talked funny in Cosmos, because he knew that late 70s audiences were not used to the concept of "billions", so he went out of his way to emphasise the "b", because he didn't want "billions" confused for mere "millions". (source: Billions and Billions, which is in my personal library.) Now we're used to billions, and even to trillions. Thanks to both population increase, and crazy computer tech (I'm not saying computer tech is bad, though; just crazy with the numbers - I did start out on a VIC-20 with 20 K RAM, I think it had, then graduated to a 286 in 1991 that had a whopping full 640K RAM, an operating system, and 40 MB of storage, woo.)

    Do we even look up to multi-millionaires any more, or do you have to be a multi-billionaire to make the Forbes list? I worked for multi-millionaires that seemed to be little more than drunken farmers at first glance!

    7 billion humans. You know, if there were more than 7 billion non-human mammals on the planet, well, you know what would happen to them to "cut them down to size" in a "manageable and conservatively responsible" way, right? A million would then seem to be more than an adequate breeding population, off which humans could still prey/parasitize. An unnamed Canadian official once remakred, in the 1970s, that it was GOOD that 80 million bison were killed by the Americans, because they just would have gotten in the way of our wheat farmers who set up after they were gone, post-1881. (source, Farley Mowat, personal phone conversation circa 1998. He wouldn't name names upon questioning re: his book Sea of Slaughter.)

    80 million, a genocide that pales even the Holocaust. But it was good because it was of benefit to humans to kill those 80 million, and hey, bison have no souls, so who cares, right?

    Perspective.

    Edited by isengrimb16_ESO on July 19, 2014 6:25PM
  • Dekkameron
    Dekkameron
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    Perspective.

    I like to put large numbers against the population of the city i live in..

    775,000 means that almost three times the population of Southampton (253,651) play ESO. Which quite frankly is enormous!
    Edited by Dekkameron on July 19, 2014 6:29PM
    - Veteran Combat Librarian -
  • isengrimb16_ESO
    isengrimb16_ESO
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    Dekkameron wrote: »

    Perspective.

    I like to put large numbers against the population of the city i live in..

    775,000 means that almost three times the population of Southampton (253,651) play ESO. Which quite frankly is enormous!

    My own hometown had a population of maybe 250K before I left, just before it annexed a couple of small towns (Tecumseh, can't remember what else; it had long since swallowed La Salle). And that was an Ontario city that was considered quite small, insignificant, just a lunchbucket town that Torontonian provincial workers didn't want to be forced to move to under the NDP's restructuring in the 1990s, because it didn't have an opera house (we used Detroit's facilities, we didn't need to spend money on that cultural crap. As it is, the City of Windsor was, last I knew, sitting on a million dollars plus interest bequeath from the late 1960s for to open a museum. No one can agree on what sort of museum the money should be spent on.)

    Detroit has less than a million people, last I heard, and that was a LONG time ago, might have less than 500K lost souls now; looks like a ghost town, the last photos I saw. Sad. Very sad. Such a nice city gone to rot.

    So ESO might very well have more subs than Detroit has people living there. And, um, the quality of humanity re: ESO vs Detroit is probably in favour of ESO.
    Edited by isengrimb16_ESO on July 19, 2014 6:56PM
  • crislevin
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    Prospective? Lol, instead of comparing to other mmo, you compare to death toll of boxing's day tsunami?

    I say your prospective is screwed up.
  • isengrimb16_ESO
    isengrimb16_ESO
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    crislevin wrote: »
    Prospective? Lol, instead of comparing to other mmo, you compare to death toll of boxing's day tsunami?

    I say your prospective is screwed up.

    I don't know the numbers of MMOs. But how does 350K natural-disaster deaths stack up to 80 million deliberate thrill-killings? I noticed you failed to mention the bison.

    Not to mention the slaughter of pronghorn for their back meat only, as well as the genocide of wolves on culture-clash grounds (the same culture-clash that caused the Long-Knives - Americans - to be enemies of the First Nations.)


    Edited by isengrimb16_ESO on July 19, 2014 7:05PM
  • Raash
    Raash
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    wrlifeboil wrote: »
    Raash wrote: »
    over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players

    They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.

    They are not in cyrodill alright, and not in vet zones. So the big majority of players in the EU server must be either hiding in zones lvl 1- 40 or be way below 100k. Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.
    The whole megaserver system makes it quite easy to estimate numbers. if a zone is dead, its fricking dead.
    US server must host atleast 500k of those subs. EU does not, it would be easier to convince me K2 mountain top is located 45m above sea level then that im wrong at this.
    Edited by Raash on July 19, 2014 10:46PM
  • Sharee
    Sharee
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    Raash wrote: »
    Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.

    I just checked my level 43 sorc. /played shows 6 days 1 hour, so 145 hours played.

    Its been 12 weeks since release. If someone played 3 hours per week, he is currently sitting at 36 hours /played. Which, even with some tolerance thrown in when compared to my sorc, is not even close to being enough to reach veteran ranks.

  • LarsS
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    Doing some recruiting, I am contacted by quite a number of player who recently aquired the game. I thus think that there is a sbstantial influx of new subs at least in EU.
    GM for The Daggerfall Authority EU PC
  • wrlifeboil
    wrlifeboil
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    Raash wrote: »
    wrlifeboil wrote: »
    Raash wrote: »
    over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players

    They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.

    They are not in cyrodill alright, and not in vet zones. So the big majority of players in the EU server must be either hiding in zones lvl 1- 40 or be way below 100k. Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.
    The whole megaserver system makes it quite easy to estimate numbers. if a zone is dead, its fricking dead.
    US server must host atleast 500k of those subs. EU does not, it would be easier to convince me K2 mountain top is located 45m above sea level then that im wrong at this.

    Many of the players have never played mmos before so I think they won't level as quickly as players who have been into mmos for years. As long as they pay their $15/month they can level as fast or as slowly as they want to play.
  • Raash
    Raash
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    wrlifeboil wrote: »
    Raash wrote: »
    wrlifeboil wrote: »
    Raash wrote: »
    over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players

    They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.

    They are not in cyrodill alright, and not in vet zones. So the big majority of players in the EU server must be either hiding in zones lvl 1- 40 or be way below 100k. Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.
    The whole megaserver system makes it quite easy to estimate numbers. if a zone is dead, its fricking dead.
    US server must host atleast 500k of those subs. EU does not, it would be easier to convince me K2 mountain top is located 45m above sea level then that im wrong at this.

    Many of the players have never played mmos before so I think they won't level as quickly as players who have been into mmos for years. As long as they pay their $15/month they can level as fast or as slowly as they want to play.

    You got a point there
  • isengrimb16_ESO
    isengrimb16_ESO
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    Raash wrote: »
    wrlifeboil wrote: »
    Raash wrote: »
    wrlifeboil wrote: »
    Raash wrote: »
    over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players

    They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.

    They are not in cyrodill alright, and not in vet zones. So the big majority of players in the EU server must be either hiding in zones lvl 1- 40 or be way below 100k. Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.
    The whole megaserver system makes it quite easy to estimate numbers. if a zone is dead, its fricking dead.
    US server must host atleast 500k of those subs. EU does not, it would be easier to convince me K2 mountain top is located 45m above sea level then that im wrong at this.

    Many of the players have never played mmos before so I think they won't level as quickly as players who have been into mmos for years. As long as they pay their $15/month they can level as fast or as slowly as they want to play.

    You got a point there

    My DK is currently chewing through Coldharbour, a quest or two a time every day. I'll be joining you in VR EU soon enough. ;)

    Still have to try out the changes I made to my VR1 NB/US, but the DK has been so EASY ... ;)

    I suppose I could play more every day but ... Dark Shadows marathoning, see. (see sig). It's just so ... addictive ...


    Edited by isengrimb16_ESO on July 20, 2014 10:15AM
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