NewBlacksmurf wrote: »The sub number doesn't really matter if that number doesn't grow.
I created another thread suggesting the barrier of $14.99 be lowered to bring in more subscribers and to create better retention. $4.99 - $7.99 would be the magic number.
If most of my friends are playing this we will all keep subscribing. WoW didn't make it because it had the best content or best gameplay. Heck there are still a lot of issues but for many, our friends were playing so if most of your friends are playing it only reasonable to play with them.
When you keep the bar raised this high customers feel they should pick one sub game vs playing two or three.
Lower the sub and make more money are tons of people will pay $4.99 to $7.99. It's cheaper this way than renting redbox movies each weekend and in line with a Netflix sub which seems to have found the magic price point.
So I should believe this number because it's given by superdata?
What it is with this new phenomenon on Internet that websites just put out numbers without any explanation on how they got it?
Um... 1st three months subscribers for World of Warcraft was only 1.5 million.
vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »The sub number doesn't really matter if that number doesn't grow.
I created another thread suggesting the barrier of $14.99 be lowered to bring in more subscribers and to create better retention. $4.99 - $7.99 would be the magic number.
If most of my friends are playing this we will all keep subscribing. WoW didn't make it because it had the best content or best gameplay. Heck there are still a lot of issues but for many, our friends were playing so if most of your friends are playing it only reasonable to play with them.
When you keep the bar raised this high customers feel they should pick one sub game vs playing two or three.
Lower the sub and make more money are tons of people will pay $4.99 to $7.99. It's cheaper this way than renting redbox movies each weekend and in line with a Netflix sub which seems to have found the magic price point.
An interesting idea, but a flawed one i think. Lowering the sub cost might make the population grow. But there are other factors, like profit. If they dropped it to 7.99 they would need twice as many subs to make the same amount of money. 4.99 and they would need three times the amount of subs to make what they are currently. I don't think dropping the cost would make either of those things happen.
NewBlacksmurf wrote: »The sub number doesn't really matter if that number doesn't grow.
I created another thread suggesting the barrier of $14.99 be lowered to bring in more subscribers and to create better retention. $4.99 - $7.99 would be the magic number.
If most of my friends are playing this we will all keep subscribing. WoW didn't make it because it had the best content or best gameplay. Heck there are still a lot of issues but for many, our friends were playing so if most of your friends are playing it only reasonable to play with them.
When you keep the bar raised this high customers feel they should pick one sub game vs playing two or three.
Lower the sub and make more money are tons of people will pay $4.99 to $7.99. It's cheaper this way than renting redbox movies each weekend and in line with a Netflix sub which seems to have found the magic price point.
^ This. There is literally nothing in that post that plays to me as credible in any way. This is like all those folks who say they have absolute proof that the Christian God is real and their "proof" is a guy holding a banana in his hand lol.nerevarine1138 wrote: »From the article:
"It's not explicitly clear where the figure comes from..."
Yeah. That sounds reliable.
Read the comment below and you might understand why I used that analogy.Tannakaobi wrote: »What an odd thing to say!
No real Christian would make such a claim. The entire basis of Christianity is, one must have 'faith'.
Why would you need faith if you had proof?
And it's such a bad example, it appears that in reality you just wanted to have dig at Christianity. Or maybe Banana's.
It's best to just keep religion away from these boards. It serves no purpose and everyone has their own opinion already, this is not the place to try and change that, such topic just end up offending people.
LOL... these numbers were pulled from someone's arse.
over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players
So I should believe this number because it's given by superdata?
What it is with this new phenomenon on Internet that websites just put out numbers without any explanation on how they got it?
isengrimb16_ESO wrote: »
Perspective.
Dekkameron wrote: »isengrimb16_ESO wrote: »
Perspective.
I like to put large numbers against the population of the city i live in..
775,000 means that almost three times the population of Southampton (253,651) play ESO. Which quite frankly is enormous!
Prospective? Lol, instead of comparing to other mmo, you compare to death toll of boxing's day tsunami?
I say your prospective is screwed up.
wrlifeboil wrote: »over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players
They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.
Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.
wrlifeboil wrote: »over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players
They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.
They are not in cyrodill alright, and not in vet zones. So the big majority of players in the EU server must be either hiding in zones lvl 1- 40 or be way below 100k. Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.
The whole megaserver system makes it quite easy to estimate numbers. if a zone is dead, its fricking dead.
US server must host atleast 500k of those subs. EU does not, it would be easier to convince me K2 mountain top is located 45m above sea level then that im wrong at this.
wrlifeboil wrote: »wrlifeboil wrote: »over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players
They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.
They are not in cyrodill alright, and not in vet zones. So the big majority of players in the EU server must be either hiding in zones lvl 1- 40 or be way below 100k. Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.
The whole megaserver system makes it quite easy to estimate numbers. if a zone is dead, its fricking dead.
US server must host atleast 500k of those subs. EU does not, it would be easier to convince me K2 mountain top is located 45m above sea level then that im wrong at this.
Many of the players have never played mmos before so I think they won't level as quickly as players who have been into mmos for years. As long as they pay their $15/month they can level as fast or as slowly as they want to play.
wrlifeboil wrote: »wrlifeboil wrote: »over 700k subs? woaw, then US server must be a really crowded one, EU server sure cant be holding more then 100k players
They probably aren't in Cyrodill. My guess is that if that 775k number is legitimate, it could be the Elder Scrolls fans who as casuals coming from the single player game side aren't as active as typical mmo players.
They are not in cyrodill alright, and not in vet zones. So the big majority of players in the EU server must be either hiding in zones lvl 1- 40 or be way below 100k. Even th3e most casual player would have reached vet rank 1 by now if they played 3 hours a week since release.
The whole megaserver system makes it quite easy to estimate numbers. if a zone is dead, its fricking dead.
US server must host atleast 500k of those subs. EU does not, it would be easier to convince me K2 mountain top is located 45m above sea level then that im wrong at this.
Many of the players have never played mmos before so I think they won't level as quickly as players who have been into mmos for years. As long as they pay their $15/month they can level as fast or as slowly as they want to play.
You got a point there