Nox_Aeterna wrote: »Well , wait and see seems a fair idea.
It could go wrong that is true. Honestly , i prefer to current a lot more. If max lvl is vr12 , anyone can go and try to get it , even if it takes sometime.
Now if the max lvl is infinite , then people will really never be equal , doesnt matter how long.
Nox_Aeterna wrote: »Well , wait and see seems a fair idea.
It could go wrong that is true. Honestly , i prefer to current a lot more. If max lvl is vr12 , anyone can go and try to get it , even if it takes sometime.
Now if the max lvl is infinite , then people will really never be equal , doesnt matter how long.
Nobody said it was infinite
From what I can gather a player will continually level up with gained xp and thus unlocking new passives with champion points. I know you will still gain a modest amount of xp even when your not playing but I doubt it will compare to a player who devotes a lot of time to the game.
I thought the biggest issue everyone has with Veteran Ranks is the cruel shock you get when you hit VR1 and go up against a VR12 and get your face stomped in. I don't see how this Champion Point System will be any different. In fact, from the way it reads, the gap between players could effectively get worse over time.
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
I find it annoying that you still feel like you need more and more exp. There is never a point where you can say: look I have stopped leveling. I understand that everyone will be lvl 50 and equipment wise it makes no difference but by always gaining champion points it feels you never reach a point where you can stop grinding exp and just focus on fishing, socialising and running dungeons and raids without looking at your exp bar because you will always work towards a champion point you want to put into a specific passive. I find that annoying I assume other people will like it, because you never reach an end until you have more champion points you will ever need in your life.
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
So casuals want to be as good as people who invest a lot time in game? It's not working this way. It's the same with everything in world - want to be good in playing on piano? Fine! Invest some time to learn! Want to be good in making programs? Fine, invest some time to learn how to make them!
You know, maybe it's new trend. Everyone want everything right now, without investing anything - time, knowledge or your skills.
In my opinion, champion system is great, it will give ESO more... hm, freedom in creating builds. Making your own specialization will be much funnier!
Jesus, these people have such a terrible mentality that they want to win other players with their playtime, not with experiences and skill executions... sigh.
And by your "the older characters should be advanced than newer characters because that's how it works in real life" logic you should be still advancing your strength, agility and intelligence in your 90s. One of the most stupid argument ever I've seen. What more making me frustrated is the fact that you don't see how the logic is bad.
Jesus, these people have such a terrible mentality that they want to win other players with their playtime, not with experiences and skill executions... sigh.
And by your "the older characters should be advanced than newer characters because that's how it works in real life" logic you should be still advancing your strength, agility and intelligence in your 90s. One of the most stupid argument ever I've seen. What more making me frustrated is the fact that you don't see how the logic is bad.
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
So casuals want to be as good as people who invest a lot time in game? It's not working this way. It's the same with everything in world - want to be good in playing on piano? Fine! Invest some time to learn! Want to be good in making programs? Fine, invest some time to learn how to make them!
You know, maybe it's new trend. Everyone want everything right now, without investing anything - time, knowledge or your skills.
In my opinion, champion system is great, it will give ESO more... hm, freedom in creating builds. Making your own specialization will be much funnier!
I totally agree.
Now close this discussion.
Jesus, these people have such a terrible mentality that they want to win other players with their playtime, not with experiences and skill executions... sigh.
And by your "the older characters should be advanced than newer characters because that's how it works in real life" logic you should be still advancing your strength, agility and intelligence in your 90s. One of the most stupid argument ever I've seen. What more making me frustrated is the fact that you don't see how the logic is bad.
Jesus, these people have such a terrible mentality that they want to win other players with their playtime, not with experiences and skill executions... sigh.
And by your "the older characters should be advanced than newer characters because that's how it works in real life" logic you should be still advancing your strength, agility and intelligence in your 90s. One of the most stupid argument ever I've seen. What more making me frustrated is the fact that you don't see how the logic is bad.
I feel sorry for you if you really think like that.
A friend of mine, or better said someone who is living next door in the street is in his 60s, had a wife for 40 years that sadly passed away, 3 kids that come by sometimes and he just finished his Exam in Physics.
He said that he likes to improve his knowledge about things in life and he felt it was always nice to see what's there to discover. He is now even thinking about a Masters degree in Astro Physics...
I am sure he would disagree with you, just like I do.
Life is a never-ending process of learning and improving yourself, I find it hard to believe that someone in the age of 22 after he finished university or college, just stops learning and rests on his couch for the next 60 years or so
No offence, but ya I just don't disagree with your view about life and MMOs sorry
From what I can gather a player will continually level up with gained xp and thus unlocking new passives with champion points. I know you will still gain a modest amount of xp even when your not playing but I doubt it will compare to a player who devotes a lot of time to the game.
I thought the biggest issue everyone has with Veteran Ranks is the cruel shock you get when you hit VR1 and go up against a VR12 and get your face stomped in. I don't see how this Champion Point System will be any different. In fact, from the way it reads, the gap between players could effectively get worse over time.
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
Is there SOMETHING you're not complaining about?Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
So casuals want to be as good as people who invest a lot time in game? It's not working this way. It's the same with everything in world - want to be good in playing on piano? Fine! Invest some time to learn! Want to be good in making programs? Fine, invest some time to learn how to make them!
You know, maybe it's new trend. Everyone want everything right now, without investing anything - time, knowledge or your skills.
In my opinion, champion system is great, it will give ESO more... hm, freedom in creating builds. Making your own specialization will be much funnier!
I totally agree.
Now close this discussion.
You think that by winning a bike race with your custom built cycle with motor and everything vs others using regular bicycles makes you the better driver.
Guys like you are incredible.
And by your "the older characters should be advanced than newer characters because that's how it works in real life" logic you should be still advancing your strength, agility and intelligence in your 90s. One of the most stupid argument ever I've seen. What more making me frustrated is the fact that you don't see how the logic is bad.
Yeah, as a matter of fact I did.aronothub17_ESO wrote: »actually i dont see it being game breaking at all. Have you ever played RIFT, I see the champion system as much the same as planar attunement, and PA was hardly game breaking. the passives will be something like a a 1% hp a 1% dmg with such weapon. sure, by spending points well you could get say a whole 20% damage or hp boost but thats hardly game breaking considering the time you would have to spend earning that 20%. Its basically implementing a passive never ending leveling system. Which im sure, like Planar attunement, will get harder to earn points each time you earn a point. I think on my characters on RIFT it takes like 60 million xp just to gain one point in PA.
The only thing that could cause issue is its implementation. is it going to be universal based on ALL xp earned to date or are they going to screw over people who have gone to VR12 and no longer are able to get vr1-12 worth of xp into the Champion system. That could cause a bit of a grip, and i dont even have a VR 12 toon
xsfkxnub19_ESO wrote: »Honestly if you put in 20 hours into the game you deserve to be superior to someone who only plays 2 hours or so. (random numbers)
Let's put it this way, two people earn the same amount of money for each hour they work. If I put in overtime, I continue to get paid, and if I stop working well I don't continue to make any money. The person who did overtime gets a raise (i.e gained more xp) the person who did not do extra work should not expect a reward.
The same concept should apply here. but instead everyone wants to be spoon fed. I don't understand why people think they deserve the same reward without putting in the same amount of effort.
I simply cannot stand the mindset of being held by your hand...
Yep I agree spend ten times the time playing, get ten times the reward.
Thing is, your conveniently missing the other part if that. Play for 10 times as much time, pay ten times as much to do it! Somehow I guess you don't want that part of representational play times to be applied.
It would be fair if you play for ten hours a week, you sub stays as $15. You play for fourty hours, your sub should be $60.
If you can't accept or counter that with a decent business reason, you can't really champion a system that benefits those with no real life responsibilities over those that do have them.
It's not going to be long until the media starts putting pressure on game devs to be socially responsible and stop rewarding unhealthy amounts of game time.
The first player only reached lvl 50 in 17h because the dungeon system was exploited that gave a massive exp reward per mob. It would not be possible to reach lvl 50 that fast nowadays even by grinding, which is much fadter than questing.
The first player only reached lvl 50 in 17h because the dungeon system was exploited that gave a massive exp reward per mob. It would not be possible to reach lvl 50 that fast nowadays even by grinding, which is much fadter than questing.
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
darkmadman187 wrote: »xsfkxnub19_ESO wrote: »Honestly if you put in 20 hours into the game you deserve to be superior to someone who only plays 2 hours or so. (random numbers)
Let's put it this way, two people earn the same amount of money for each hour they work. If I put in overtime, I continue to get paid, and if I stop working well I don't continue to make any money. The person who did overtime gets a raise (i.e gained more xp) the person who did not do extra work should not expect a reward.
The same concept should apply here. but instead everyone wants to be spoon fed. I don't understand why people think they deserve the same reward without putting in the same amount of effort.
I simply cannot stand the mindset of being held by your hand...
Yep I agree spend ten times the time playing, get ten times the reward.
Thing is, your conveniently missing the other part if that. Play for 10 times as much time, pay ten times as much to do it! Somehow I guess you don't want that part of representational play times to be applied.
It would be fair if you play for ten hours a week, you sub stays as $15. You play for fourty hours, your sub should be $60.
If you can't accept or counter that with a decent business reason, you can't really champion a system that benefits those with no real life responsibilities over those that do have them.
It's not going to be long until the media starts putting pressure on game devs to be socially responsible and stop rewarding unhealthy amounts of game time.
I see what you're trying to say here but does that mean if I use my unlimited broadband service (we are paying for unlimited game time) more than the average person that I should be required to pay more for the service ? You & me are paying for unlimited game time so just because someone decides to play less it shouldn't mean they should instantly get the same reward as a player who is on all day. I have 4 children, a wife, a full time job (nights) so I only get to play early morning & weekends so not a biased opinion. Should I be compensated for the 5 days a week where I'm on at non-peak hours because there is next to no-one to group with, I definitely wouldn't expect that it is my choice to have the lifestyle I have & others shouldn't get punished because of that, if they play for 12 hours a day they should be better than me.