Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
Depends on how they implement it, this is a legit concern.
Imagine an older player with 100 crit, 3000 armor, 10,000 health.
Now, they may add a cap on these things.
But the whole idea behind this is still asking people to grind grind grind. They really need to do away with this whole thing.
Eatitapple wrote: »Depends on how they implement it, this is a legit concern.
Imagine an older player with 100 crit, 3000 armor, 10,000 health.
Now, they may add a cap on these things.
But the whole idea behind this is still asking people to grind grind grind. They really need to do away with this whole thing.
There is a cap its called overcharge.
I don't get though how you'ed expect people that put more time in the game not to be a lot stronger then people that only play a little.
Our goal is to have a cadence system where if your out not doing anything special, it will be about an hour you will have to put in and you'll get one of these points.
For example, say we're in season 8, season 8 gear will be a little more powerful than season 7 gear but season 7 gear will be much more readily available. The reason we are looking at this type of system is because we feel there will be less player separation. We will have something called a champion rating which will look at your gear as well as all the points you've spent in the champion system which will give you an idea of whether you can take on certain content or not.
We want to make sure we don't have a lot of player separation so thats why we are going to make the itemisation have less requirements for equipping the items but still finding those items will be more rare, yes there is a solution to crafting for all those people asking about crafting
Interviewer: Do you think having the champion rating could create a divide in the community where someone says I want to do that trial wile you but they would say "Well whats your champion rating?"
Paul: Lets hit that head on, I do think it will to some extent which is exactly why the champion rating will be based more on the gear than say the points you put into the champion system and the reason that's important is because the gear only a season behind is readily available to everyone causing less of a divide. We're actually trying to keep people together. It should be much easier to catch up than it is now.
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
So casuals want to be as good as people who invest a lot time in game? It's not working this way. It's the same with everything in world - want to be good in playing on piano? Fine! Invest some time to learn! Want to be good in making programs? Fine, invest some time to learn how to make them!
You know, maybe it's new trend. Everyone want everything right now, without investing anything - time, knowledge or your skills.
In my opinion, champion system is great, it will give ESO more... hm, freedom in creating builds. Making your own specialization will be much funnier!
xsfkxnub19_ESO wrote: »Honestly if you put in 20 hours into the game you deserve to be superior to someone who only plays 2 hours or so. (random numbers)
Let's put it this way, two people earn the same amount of money for each hour they work. If I put in overtime, I continue to get paid, and if I stop working well I don't continue to make any money. The person who did overtime gets a raise (i.e gained more xp) the person who did not do extra work should not expect a reward.
The same concept should apply here. but instead everyone wants to be spoon fed. I don't understand why people think they deserve the same reward without putting in the same amount of effort.
I simply cannot stand the mindset of being held by your hand...
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
From what I can gather a player will continually level up with gained xp and thus unlocking new passives with champion points. I know you will still gain a modest amount of xp even when your not playing but I doubt it will compare to a player who devotes a lot of time to the game.
I thought the biggest issue everyone has with Veteran Ranks is the cruel shock you get when you hit VR1 and go up against a VR12 and get your face stomped in. I don't see how this Champion Point System will be any different. In fact, from the way it reads, the gap between players could effectively get worse over time.
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
I feel the casual player believing they are entitled to keep up with the guy who has no life other than in the game is what is causing the 'dumbing down' of games.
vyndral13preub18_ESO wrote: »Yes people who keep playing longer will be better. Isn't that the point of mmos? People who put in more time are better statistically. Pretty common idea in mmo land .