onlinegamer1 wrote: »Do you have any actual builds for the PvP setups?
Nearly every OP DK build consists of having Dragons Blood and Scales.
i was going to put quotation marks over OP for sarcasm, but tbh it IS OP.
onlinegamer1 wrote: »It appears (at least to me) that this thread is proving its point - no one can seem to pinpoint what is "OP" about DKs in their current state.
For Bat Swarm, people were able to articulate the OP-ness very clearly: "Bat Swarm is being spammed due to the ability to stack ultimate reduction, along with high AoE ultimate gains, to keep it up continuously".
That is pretty precise.
Yet, I see nothing so "precise" about what, specifically, is OP about DKs, other than perhaps "Scales + Syrabane set bonus" combo.
onlinegamer1 wrote: »It appears (at least to me) that this thread is proving its point - no one can seem to pinpoint what is "OP" about DKs in their current state.
For Bat Swarm, people were able to articulate the OP-ness very clearly: "Bat Swarm is being spammed due to the ability to stack ultimate reduction, along with high AoE ultimate gains, to keep it up continuously".
That is pretty precise.
Yet, I see nothing so "precise" about what, specifically, is OP about DKs, other than perhaps "Scales + Syrabane set bonus" combo.
Mojomonkeyman wrote: »I don`t think DK is OP, or even too strong. But I do know that every DK I meet in PvP has invasion, scales, talons, whip, blood and banner on at least one bar.
Food4Thought wrote: »I can assure you my DK build isn't OP even without displaying the build.
Why?
Because he is a duel weild stamina build with a touch of magica. He also has the majority of his points put into crafting and not combat at all. And with the nerf done to the chain pull ability I don't think he could fight his way out of a wet paper bag against another player because he has no range abilities now.
So although he can crawl his way through pre-VR content, I expect his adventure days may come to an end in a couple of more levels when he is in VR.
onlinegamer1 wrote: »Mojomonkeyman wrote: »I don`t think DK is OP, or even too strong. But I do know that every DK I meet in PvP has invasion, scales, talons, whip, blood and banner on at least one bar.
But I destroy DKs with those 6 skills on their bar on both my Sorc and Templar. So, that cannot be the combo that people are complaining about.
mike.gaziotisb16_ESO wrote: »It partly had to do with a bug that existed that by stacking CCs (Invasion+Talons), the CC break would bug out and you'd be stunned for 4 secs. Even though that is not DK specific and I've not seen it happen since the CC cooldown.
The Reflective Scales + Syrabane is extremely good against purely ranged Sorcs, but that's being addressed in 1.3.
Im not going to post my build to prove a point. Like every other class dks were pushed towards two types of builds: tank, and pyromancer. When you look at it dks don't have the best aoe dmg or single target dmg,
david.haypreub18_ESO wrote: »mike.gaziotisb16_ESO wrote: »It partly had to do with a bug that existed that by stacking CCs (Invasion+Talons), the CC break would bug out and you'd be stunned for 4 secs. Even though that is not DK specific and I've not seen it happen since the CC cooldown.
It still seems to happen, constantly, to me. In fact, patch 1.3 on the PTS seems to be addressing it: "Immunity granted by Break Free and the immunity given to you after you’re hit by a crowd control ability now provide immunity to all types of crowd control."
If the devs are doing that, I really doubt the problem is fixed.The Reflective Scales + Syrabane is extremely good against purely ranged Sorcs, but that's being addressed in 1.3.
Again, we'll see if that works. But the fact that two of the things you said aren't a problem are actually still a problem suggests there are still problems with DKs.
Im not going to post my build to prove a point. Like every other class dks were pushed towards two types of builds: tank, and pyromancer. When you look at it dks don't have the best aoe dmg or single target dmg,
Lava whip, Dark Talons beefed up by passives, that inhale morph thing, the armor burst AoE, flame breath? thats quite a few, thats not including ulti's
mike.gaziotisb16_ESO wrote: »
You've told me this before and I showed you evidence in the form of a video between a templar and a DK. Templar got away every time.
If it's happening constantly to you, there must be something you're doing wrong. I'm not saying this in a patronising manner. I have a v12 DK and a v6 Sorc. I see people breaking the stun and then rolling away all the time. And likewise I do the same with both my sorc and my DK when it happens to me. The stun break currently does not remove the Talons, if you expect to CC break and the talons to go away, they won't. You have to CC break and then roll.
The fact they're changing this further is completely going to break the only form of attack left to the DK, but it is not an acknowledgement of a bug necessarily as you imply.
You see a problem Scales, and I do to but it's the opposite one. It's the fact the reflect some times costs you magicka. DKs are a class without escape and without ranged abilities. The only ranged ability they had, the chain, which in fact was a gap closer has been broken. If there were no scales you would just kite DK with impunity.