ozgod22_eso wrote: »
I noticed that people stop being human if they listen purely to their addons. They wont notice if something needs their attention unless the mod tells them to move, click or cast. This slows down progress and it makes people lazy.
The actual awareness of what is happening is worth a lot more than a pre written script that is unable to react to specific circumstances.
Even in the army you are told to rely on your senses and not your "high tech". A compass can break, a weapon be jammed and your colonel dead. (sorry if that sounds too patriotic now)
NakedSnake wrote: »No Im not saying that at all. The UI does not affect your skill but what is affected is you're knowledge of the game mechanics.
You might be able to fly a plane but if you cant quote your engines RPM during take off why should anyone take you seriously?
Min maxing is a different animal but a basic understanding of this games statistical values is essential in advancing your play style beyond just button mashing and hoping for the best.
Well, when I get there, hopefully I can win with shear skill, and not need to calculate everything in advance. Difficulty is part of immersion. I would not want to play a game where I could calculate every attack in advance for victory. That's not skill, it's a predetermined outcome.
Is your username the same as your forum name? I'd like to avoid ever grouping with you.NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.
No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
Unless you play with your UI hidden you shouldn't even mention the word immersion.
The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.
That's the whole point. Obviously the on screen information does not impede your ability to stay immersed. Perhaps other players are less affected by what's on their screens and can maintain immersion with a packed UI.
Just because you cant feel fully immersed with numbers on your screen does not mean other players are less immersed for having them.
The UI that you see in my screenshot are only on because I need to know where to go and when I will die, but they still break immersion for me. If I could make them much smaller, and still be able to read the menu text, I would. I basically try to keep the bare minimum needed, but have to make compromises to be able to play. Same with the chat box. I shut zone chat off, but anyone near me can still say stuff. Ideally, I would like proximity voice chat, but that's not likely. There is definitely a line that is drawn between immersion and need to know. I try to keep the need to know at a minimal. That big target box when you target enemies really gets to me sometimes. I wish it was just a small arrow or something.
I get you're need for immersion and that the UI affects that feeling for you. However I think I can safely say that you are not what some would consider a hardcore player. Infact I don't even think you could be considered a casual. You seem best grouped with the RP crowd. What's your DPS? Do you care?
You see, liking immersion is fine and dandy but it is in no way optimal for character progression. A certain type of player will cry elitism yada yada but those players care more about things like immersion and roleplaying and less about completing content, which would be fine except this is a "massively" multiplayer game and others are relying on you to hold your own. Knowing things like your DPS and exactly what you are capable of achieving at any given moment keeps others from wasting their time and yours.
Play the way you want and live for immersion but don't expect to be running Trials, Craglorn or even group dungeons with other players with "the bare minimum needed".
What's funny is mechanics and combat exist whether you can see them on your UI or not.I've noticed trend in the MMO community. It seems common that MMO players have a lot of stuff all over their screen. By stuff, I don't mean graphics from the game, but UI readouts. chat boxes, health bars, stat percentages, etc.
As has been said, this is not a trend. This has been common in MMOs since the beginning. Most MMOs have focused on mechanics and combat with RP and RPG being secondary.I read a lot of other perspectives about this game, and I often wonder if anyone out there plays the way I do. For me, I have add-ons for immersion and a controller scheme that makes me feel like I am playing an Oblivion-Skyrim hybrid, and it's online. It is amazing.
This might surprise you, but many of us don't play ESO because of Skyrim. I would prefer to have a true MMO and didn't want an online version of Skyrim.What do you think about immersion? Is it important to you? Does anyone out there play like me?
I get immersed in the numbers. I want to learn the mechanics of the game, how each skill synergizes with another, how classes can balance and support each other in a group, the optimal ways to perform every task.
Nothing against you, but I never understood your "immersion" point of view. I guess its because of my lack of artistic imagination, but I could never act like I was in a game or imagine myself as being in a game world.
What's funny is mechanics and combat exist whether you can see them on your UI or not.
He never said he played it because it was like Skyrim. He said he enjoyed the way it played.
There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
I guess we're the same (minus your illogical statements) because I don't really understand the appeal of looking at numbers to determine when I need to do something or who I should group with in a game.
Immersion isn't about imagining yourself in the game world. It is about being invested in what you are doing in the game. If that's learning the game through numbers for you, fine. But I think many people like learning the game through playing it.
NakedSnake wrote: »Min maxing is a different animal but a basic understanding of this games statistical values is essential in advancing your play style beyond just button mashing and hoping for the best.
emeraldbay wrote: »Beauty is in the eye of the beholder.
I, personally, don't like a lot of information clogging my screen. That's my idea of immersion. Others like to know exactly what's going on, and their ideas of immersion are just as valid as mine. Immersion ≠ minimal UI, it's up to each individual player to decide what constitutes immersion, and that's perfectly fine.
Everything in context. I was pointing out the fallacy of him bringing up game mechanics to argue that UI's have been around since the beginning of MMO's. If you wish to see mechanics, you will need to see specifics but if we are talking about gameplay, you do not need numbers.Yes, the mechanics exist without seeing them, but the point that many have made is that you don't know how they work without seeing them. Forget the fact that there are many broken skills and tooltips in the game, there are still things that are only learned through viewing the actual numbers.What's funny is mechanics and combat exist whether you can see them on your UI or not.
He never said he played it because it was like Skyrim. He said he enjoyed the way it played.
There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
I guess we're the same (minus your illogical statements) because I don't really understand the appeal of looking at numbers to determine when I need to do something or who I should group with in a game.
Immersion isn't about imagining yourself in the game world. It is about being invested in what you are doing in the game. If that's learning the game through numbers for you, fine. But I think many people like learning the game through playing it.
Yes. This is something I believe comes down to preference. You can usually figure this stuff out by casting and looking at your character screen(s). Most of the time, it is just found more quickly by looking at numbers.There's a very simple example of the misunderstanding of tooltips. One of the NB skills says that it reduces target armor by a certain % for a certain timeframe. "Feel" players may look at this and think it is a good thing. Others that have done actual testing with numbers realize that this ability does almost nothing in PvE because NPC mobs don't have actual "armor".
You talk about not needing numbers to determine what you do or who to group with. Do you know which of your skills stack with others or which of your skills stack or don't stack with another class? Do you know if other players are getting the benefits of your skills that reduce armor or spell resist?
I get that, and I wouldn't argue it. I was never arguing against addons, here. I was simply stating everyone has a preference. I will say addons that interfere with others in anyway should have been disallowed (ex: changing the color of the text that other people see in general chat). Off-topic to the thread and you, I know. But it is seriously annoying.My argument wasn't about looking at numbers in real time to determine what I need to do. My point was that I have learned what to do by paying attention and analyzing the numbers. This was one of the arguments about whether, or not, addons should be allowed. There is a population of players that think the people that play with addons or the min/maxers just sit and stare at the numbers on their screens during a fight and this is incorrect.
But do you have the numbers to back up that those people aren't just giving up quickly out of frustration?These differences in play styles are at the root of the VR issue. I spent quite a few hours figuring out the actual impact of my skills and abilities through testing. Others look at a tooltip and think they know what a skill does. These 2 types of players probably had very different experiences in VR content. I had a very easy time as a DW Medium armor NB, but hear many complaints that this combination is impossible to level.
OMGZ !!!! how dare U disagree w/ me ??W!? im 100,000,000% CORRECT and EVERYONE knows it lol .Blackwidow wrote: »emeraldbay wrote: »Beauty is in the eye of the beholder.
I, personally, don't like a lot of information clogging my screen. That's my idea of immersion. Others like to know exactly what's going on, and their ideas of immersion are just as valid as mine. Immersion ≠ minimal UI, it's up to each individual player to decide what constitutes immersion, and that's perfectly fine.
I'm reporting you for this post.
Logic has no place on these forums.
emeraldbay wrote: »OMGZ !!!! how dare U disagree w/ me ??W!? im 100,000,000% CORRECT and EVERYONE knows it lol .Blackwidow wrote: »emeraldbay wrote: »Beauty is in the eye of the beholder.
I, personally, don't like a lot of information clogging my screen. That's my idea of immersion. Others like to know exactly what's going on, and their ideas of immersion are just as valid as mine. Immersion ≠ minimal UI, it's up to each individual player to decide what constitutes immersion, and that's perfectly fine.
I'm reporting you for this post.
Logic has no place on these forums.
Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.
Coincidentally, I haven't had any mechanical bugs or problem with the game.
How do you know?
Do you get a crit at the percentage the tooltip says you do
Do you get bonus damage through synergies as the tool tips say you do?
Do your over time abilities last as long as they say they do and are they extended by the passives as their tool tips say they do?
Is your damage mitigation working as described?
Does addition of glyphs, food, traits give you the correct improvements?
..........
I don't use any UI addons, even at WOW I was the person with only CT Raid and this as a Raid Leader
To me those addons are just little tools that some people need to play properly. Its a lot about how good someone actually is, I never used DBM either - counting to 12 is what I learned in school
I would assume that most "older" gamers tend to play without UI modifications - we just grew up with that minimalistic and handmade environment.
Anyone remember having a stop watch next to your PC? I do and so do I the rage if someone accidently pushed it while I made myself a Sandwich ...
That said, there is something I like a lot in MMOs. Its addons that enhance the graphics, but those don't belong to the UI so they don't count I guess
Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.
Coincidentally, I haven't had any mechanical bugs or problem with the game.
How do you know?
Do you get a crit at the percentage the tooltip says you do
Do you get bonus damage through synergies as the tool tips say you do?
Do your over time abilities last as long as they say they do and are they extended by the passives as their tool tips say they do?
Is your damage mitigation working as described?
Does addition of glyphs, food, traits give you the correct improvements?
..........
It doesn't matter?
As long as the result of combat is dead critter(s) and my character's survival, oh and fun, let's not forget the important part, why would I care that the '20%' is actually 18.966666%, or my dot lasts for 0.05 seconds less than specified by a tooltip 'guide' that only works in absolutes?
It doesn't matter.
The assumption that non-number crunchers don't really know what they are doing is laughable. I was pwning VR content before they nerfed it, and I have not bothered with a single add-on for this game. A lot of people don't use the numbers because they don't need them...
There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly..
Again, context. I was talking about addons that give you additional information, not the information they already give you in game.There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly..
I'd be quite impressed if you carried this over to never reading any tooltips on any skills or gear as well, i.e. without ANY numbers, but used them to "understand" them.
: )
<tongue firmly in cheek>
Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.
Coincidentally, I haven't had any mechanical bugs or problem with the game.
How do you know?
Do you get a crit at the percentage the tooltip says you do
Do you get bonus damage through synergies as the tool tips say you do?
Do your over time abilities last as long as they say they do and are they extended by the passives as their tool tips say they do?
Is your damage mitigation working as described?
Does addition of glyphs, food, traits give you the correct improvements?
..........
It doesn't matter?
As long as the result of combat is dead critter(s) and my character's survival, oh and fun, let's not forget the important part, why would I care that the '20%' is actually 18.966666%, or my dot lasts for 0.05 seconds less than specified by a tooltip 'guide' that only works in absolutes?
It doesn't matter.
It matters because the same people that can't answer these questions are the ones that complained so loudly about VR content being hard, the game being broken, people are exploiting certain skills, nobody wants to group with them, or that their class is the worst.
Understanding how things work resolves many of these issues.
What do you think about immersion? Is it important to you? Does anyone out there play like me?
What you don't seem to understand is that having more information is always more effective. People who like to have information displayed to them are not solely learning the game through numbers as you suggest but learn the game exactly the same way someone without numbers does. We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".What's funny is mechanics and combat exist whether you can see them on your UI or not.
He never said he played it because it was like Skyrim. He said he enjoyed the way it played.
There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
I guess we're the same (minus your illogical statements) because I don't really understand the appeal of looking at numbers to determine when I need to do something or who I should group with in a game.
Immersion isn't about imagining yourself in the game world. It is about being invested in what you are doing in the game. If that's learning the game through numbers for you, fine. But I think many people like learning the game through playing it.
Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.
Coincidentally, I haven't had any mechanical bugs or problem with the game.
How do you know?
Do you get a crit at the percentage the tooltip says you do
Do you get bonus damage through synergies as the tool tips say you do?
Do your over time abilities last as long as they say they do and are they extended by the passives as their tool tips say they do?
Is your damage mitigation working as described?
Does addition of glyphs, food, traits give you the correct improvements?
..........
Perhaps but not much more if you are not sure of what your skills passives buffs and debuffs are actually doing. *see above quote*Blackwidow wrote: »NakedSnake wrote: »Min maxing is a different animal but a basic understanding of this games statistical values is essential in advancing your play style beyond just button mashing and hoping for the best.
Having a minimal GUI is more than just smashing buttons and hoping for the best.